319 lines
6.9 KiB
TypeScript
319 lines
6.9 KiB
TypeScript
import { Entity } from './Entity';
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import { EntityList } from './Utils/EntityList';
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import { IdentifierPool } from './Utils/IdentifierPool';
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import { EntitySystem } from './Systems/EntitySystem';
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import { ComponentStorageManager } from './Core/ComponentStorage';
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import { QuerySystem } from './Core/QuerySystem';
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import { TypeSafeEventSystem } from './Core/EventSystem';
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import type { ReferenceTracker } from './Core/ReferenceTracker';
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import type { ServiceContainer, ServiceType } from '../Core/ServiceContainer';
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import type { TypedQueryBuilder } from './Core/Query/TypedQuery';
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import type { SceneSerializationOptions, SceneDeserializationOptions } from './Serialization/SceneSerializer';
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import type { IncrementalSnapshot, IncrementalSerializationOptions } from './Serialization/IncrementalSerializer';
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/**
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* 场景接口定义
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*
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* 定义场景应该实现的核心功能和属性,使用接口而非继承提供更灵活的实现方式。
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*/
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export interface IScene {
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/**
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* 场景名称
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*/
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name: string;
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/**
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* 场景自定义数据
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*
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* 用于存储场景级别的配置和状态数据,例如:
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* - 天气状态
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* - 时间设置
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* - 游戏难度
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* - 音频配置
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* - 关卡检查点
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*
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* @example
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* ```typescript
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* scene.sceneData.set('weather', 'rainy');
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* scene.sceneData.set('timeOfDay', 14.5);
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* scene.sceneData.set('checkpoint', { x: 100, y: 200 });
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* ```
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*/
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readonly sceneData: Map<string, any>;
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/**
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* 场景中的实体集合
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*/
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readonly entities: EntityList;
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/**
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* 标识符池
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*/
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readonly identifierPool: IdentifierPool;
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/**
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* 组件存储管理器
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*/
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readonly componentStorageManager: ComponentStorageManager;
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/**
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* 查询系统
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*/
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readonly querySystem: QuerySystem;
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/**
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* 事件系统
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*/
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readonly eventSystem: TypeSafeEventSystem;
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/**
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* 引用追踪器
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*/
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readonly referenceTracker: ReferenceTracker;
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/**
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* 服务容器
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*
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* 场景级别的依赖注入容器,用于管理服务的生命周期。
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*/
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readonly services: ServiceContainer;
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/**
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* 获取系统列表
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*/
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readonly systems: EntitySystem[];
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/**
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* 初始化场景
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*/
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initialize(): void;
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/**
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* 场景开始运行时的回调
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*/
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onStart(): void;
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/**
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* 场景卸载时的回调
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*/
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unload(): void;
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/**
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* 开始场景
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*/
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begin(): void;
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/**
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* 结束场景
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*/
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end(): void;
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/**
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* 更新场景
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*/
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update(): void;
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/**
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* 创建实体
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*/
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createEntity(name: string): Entity;
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/**
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* 清除所有EntitySystem的实体缓存
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*/
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clearSystemEntityCaches(): void;
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/**
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* 添加实体
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*/
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addEntity(entity: Entity, deferCacheClear?: boolean): Entity;
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/**
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* 批量创建实体
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*/
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createEntities(count: number, namePrefix?: string): Entity[];
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/**
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* 销毁所有实体
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*/
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destroyAllEntities(): void;
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/**
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* 查找实体
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*/
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findEntity(name: string): Entity | null;
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/**
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* 根据标签查找实体
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*/
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findEntitiesByTag(tag: number): Entity[];
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/**
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* 添加实体处理器
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*/
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addEntityProcessor(processor: EntitySystem): EntitySystem;
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/**
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* 移除实体处理器
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*/
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removeEntityProcessor(processor: EntitySystem): void;
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/**
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* 获取实体处理器
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*/
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getEntityProcessor<T extends EntitySystem>(type: new (...args: any[]) => T): T | null;
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/**
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* 根据ID查找实体
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*/
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findEntityById(id: number): Entity | null;
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/**
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* 根据名称查找实体
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*/
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getEntityByName(name: string): Entity | null;
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/**
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* 根据标签查找实体
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*/
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getEntitiesByTag(tag: number): Entity[];
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/**
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* 批量销毁实体
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*/
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destroyEntities(entities: Entity[]): void;
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/**
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* 查询拥有所有指定组件的实体
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*/
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queryAll(...componentTypes: any[]): { entities: readonly Entity[] };
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/**
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* 查询拥有任意一个指定组件的实体
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*/
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queryAny(...componentTypes: any[]): { entities: readonly Entity[] };
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/**
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* 查询不包含指定组件的实体
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*/
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queryNone(...componentTypes: any[]): { entities: readonly Entity[] };
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/**
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* 创建类型安全的查询构建器
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*/
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query(): TypedQueryBuilder;
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/**
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* 通过类型获取System实例
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*/
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getSystem<T extends EntitySystem>(systemType: ServiceType<T>): T | null;
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/**
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* 批量注册EntitySystem到场景
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*/
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registerSystems(systemTypes: Array<ServiceType<EntitySystem>>): EntitySystem[];
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/**
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* 添加系统到场景
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*/
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addSystem(system: EntitySystem): EntitySystem;
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/**
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* 从场景中删除系统
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*/
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removeSystem(system: EntitySystem): void;
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/**
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* 获取场景统计信息
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*/
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getStats(): {
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entityCount: number;
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processorCount: number;
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componentStorageStats: Map<string, any>;
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};
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/**
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* 获取场景的调试信息
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*/
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getDebugInfo(): {
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name: string;
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entityCount: number;
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processorCount: number;
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isRunning: boolean;
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entities: Array<{
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name: string;
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id: number;
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componentCount: number;
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componentTypes: string[];
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}>;
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processors: Array<{
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name: string;
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updateOrder: number;
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entityCount: number;
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}>;
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componentStats: Map<string, any>;
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};
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/**
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* 序列化场景
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*/
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serialize(options?: SceneSerializationOptions): string | Uint8Array;
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/**
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* 反序列化场景
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*/
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deserialize(saveData: string | Uint8Array, options?: SceneDeserializationOptions): void;
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/**
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* 创建增量序列化的基础快照
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*/
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createIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
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/**
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* 增量序列化场景
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*/
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serializeIncremental(options?: IncrementalSerializationOptions): IncrementalSnapshot;
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/**
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* 应用增量变更到场景
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*/
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applyIncremental(
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incremental: IncrementalSnapshot | string | Uint8Array,
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componentRegistry?: Map<string, any>
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): void;
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/**
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* 更新增量快照基准
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*/
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updateIncrementalSnapshot(options?: IncrementalSerializationOptions): void;
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/**
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* 清除增量快照
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*/
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clearIncrementalSnapshot(): void;
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/**
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* 检查是否有增量快照
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*/
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hasIncrementalSnapshot(): boolean;
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}
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/**
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* 场景工厂接口
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*/
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export interface ISceneFactory<T extends IScene> {
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/**
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* 创建场景实例
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*/
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createScene(): T;
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}
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/**
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* 场景配置接口
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*/
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export interface ISceneConfig {
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/**
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* 场景名称
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*/
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name?: string;
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} |