feat(asset): 统一资产引用使用 GUID 替代路径 (#287)

* feat(world-streaming): 添加世界流式加载系统

实现基于区块的世界流式加载系统,支持开放世界游戏:

运行时包 (@esengine/world-streaming):
- ChunkComponent: 区块实体组件,包含坐标、边界、状态
- StreamingAnchorComponent: 流式锚点组件(玩家/摄像机)
- ChunkLoaderComponent: 流式加载配置组件
- ChunkStreamingSystem: 区块加载/卸载调度系统
- ChunkCullingSystem: 区块可见性剔除系统
- ChunkManager: 区块生命周期管理服务
- SpatialHashGrid: 空间哈希网格
- ChunkSerializer: 区块序列化

编辑器包 (@esengine/world-streaming-editor):
- ChunkVisualizer: 区块可视化覆盖层
- ChunkLoaderInspectorProvider: 区块加载器检视器
- StreamingAnchorInspectorProvider: 流式锚点检视器
- WorldStreamingPlugin: 完整插件导出

* feat(asset): 统一资产引用使用 GUID 替代路径

将所有组件的资产引用字段从路径改为 GUID:
- SpriteComponent: texture -> textureGuid, material -> materialGuid
- SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid
- UIRenderComponent: texture -> textureGuid
- UIButtonComponent: normalTexture -> normalTextureGuid 等
- AudioSourceComponent: clip -> clipGuid
- ParticleSystemComponent: 已使用 textureGuid

修复 AssetRegistryService 注册问题和路径规范化,
添加渲染系统的 GUID 解析支持。

* fix(sprite-editor): 更新 material 为 materialGuid

* fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
This commit is contained in:
YHH
2025-12-06 14:08:48 +08:00
committed by GitHub
parent 0c03b13d74
commit 3617f40309
25 changed files with 443 additions and 152 deletions

View File

@@ -96,12 +96,12 @@ export class UIRenderComponent extends Component {
// ===== 纹理 Texture =====
/**
* 纹理路径或 ID
* Texture path or runtime ID
* 纹理资产 GUID 或运行时 ID
* Texture asset GUID or runtime ID
*/
@Serialize()
@Property({ type: 'asset', label: 'Texture', assetType: 'texture' })
public texture: string | number | null = null;
public textureGuid: string | number | null = null;
/**
* 纹理 UV 坐标 (用于图集)
@@ -230,20 +230,25 @@ export class UIRenderComponent extends Component {
/**
* 设置图片
* Set image texture
*
* @param textureGuid - 纹理资产 GUID | Texture asset GUID
*/
public setImage(texture: string | number): this {
public setImage(textureGuid: string | number): this {
this.type = UIRenderType.Image;
this.texture = texture;
this.textureGuid = textureGuid;
return this;
}
/**
* 设置九宫格
* Set nine-patch image
*
* @param textureGuid - 纹理资产 GUID | Texture asset GUID
* @param margins - 九宫格边距 | Nine-patch margins
*/
public setNinePatch(texture: string | number, margins: [number, number, number, number]): this {
public setNinePatch(textureGuid: string | number, margins: [number, number, number, number]): this {
this.type = UIRenderType.NinePatch;
this.texture = texture;
this.textureGuid = textureGuid;
this.ninePatchMargins = margins;
return this;
}