feat(asset): 统一资产引用使用 GUID 替代路径 (#287)
* feat(world-streaming): 添加世界流式加载系统 实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出 * feat(asset): 统一资产引用使用 GUID 替代路径 将所有组件的资产引用字段从路径改为 GUID: - SpriteComponent: texture -> textureGuid, material -> materialGuid - SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid - UIRenderComponent: texture -> textureGuid - UIButtonComponent: normalTexture -> normalTextureGuid 等 - AudioSourceComponent: clip -> clipGuid - ParticleSystemComponent: 已使用 textureGuid 修复 AssetRegistryService 注册问题和路径规范化, 添加渲染系统的 GUID 解析支持。 * fix(sprite-editor): 更新 material 为 materialGuid * fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
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@@ -139,9 +139,13 @@ class SimpleAssetDatabase {
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private readonly _typeToGuids = new Map<AssetRegistryType, Set<AssetGUID>>();
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addAsset(metadata: IAssetRegistryMetadata): void {
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const { guid, path, type } = metadata;
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this._metadata.set(guid, metadata);
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this._pathToGuid.set(path, guid);
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const { guid, type } = metadata;
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// Normalize path separators for consistent storage
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const normalizedPath = metadata.path.replace(/\\/g, '/');
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const normalizedMetadata = { ...metadata, path: normalizedPath };
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this._metadata.set(guid, normalizedMetadata);
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this._pathToGuid.set(normalizedPath, guid);
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if (!this._typeToGuids.has(type)) {
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this._typeToGuids.set(type, new Set());
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@@ -154,6 +158,7 @@ class SimpleAssetDatabase {
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if (!metadata) return;
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this._metadata.delete(guid);
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// Path is already normalized when stored
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this._pathToGuid.delete(metadata.path);
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const typeSet = this._typeToGuids.get(metadata.type);
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@@ -167,7 +172,9 @@ class SimpleAssetDatabase {
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}
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getMetadataByPath(path: string): IAssetRegistryMetadata | undefined {
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const guid = this._pathToGuid.get(path);
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// Normalize path separators for consistent lookup
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const normalizedPath = path.replace(/\\/g, '/');
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const guid = this._pathToGuid.get(normalizedPath);
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return guid ? this._metadata.get(guid) : undefined;
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}
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@@ -638,6 +645,11 @@ export class AssetRegistryService {
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*/
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getGuidByPath(relativePath: string): AssetGUID | undefined {
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const metadata = this._database.getMetadataByPath(relativePath);
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if (!metadata) {
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// Debug: show registered paths if not found
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const stats = this._database.getStatistics();
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logger.debug(`[AssetRegistry] GUID not found for path: "${relativePath}", total assets: ${stats.totalAssets}`);
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}
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return metadata?.guid;
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}
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@@ -776,4 +788,13 @@ export class AssetRegistryService {
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get projectPath(): string | null {
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return this._projectPath;
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}
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/**
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* Dispose the service
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*/
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dispose(): void {
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this._unsubscribeFromFileChanges();
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this.unloadProject();
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this._initialized = false;
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}
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}
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