feat(asset): 统一资产引用使用 GUID 替代路径 (#287)

* feat(world-streaming): 添加世界流式加载系统

实现基于区块的世界流式加载系统,支持开放世界游戏:

运行时包 (@esengine/world-streaming):
- ChunkComponent: 区块实体组件,包含坐标、边界、状态
- StreamingAnchorComponent: 流式锚点组件(玩家/摄像机)
- ChunkLoaderComponent: 流式加载配置组件
- ChunkStreamingSystem: 区块加载/卸载调度系统
- ChunkCullingSystem: 区块可见性剔除系统
- ChunkManager: 区块生命周期管理服务
- SpatialHashGrid: 空间哈希网格
- ChunkSerializer: 区块序列化

编辑器包 (@esengine/world-streaming-editor):
- ChunkVisualizer: 区块可视化覆盖层
- ChunkLoaderInspectorProvider: 区块加载器检视器
- StreamingAnchorInspectorProvider: 流式锚点检视器
- WorldStreamingPlugin: 完整插件导出

* feat(asset): 统一资产引用使用 GUID 替代路径

将所有组件的资产引用字段从路径改为 GUID:
- SpriteComponent: texture -> textureGuid, material -> materialGuid
- SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid
- UIRenderComponent: texture -> textureGuid
- UIButtonComponent: normalTexture -> normalTextureGuid 等
- AudioSourceComponent: clip -> clipGuid
- ParticleSystemComponent: 已使用 textureGuid

修复 AssetRegistryService 注册问题和路径规范化,
添加渲染系统的 GUID 解析支持。

* fix(sprite-editor): 更新 material 为 materialGuid

* fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
This commit is contained in:
YHH
2025-12-06 14:08:48 +08:00
committed by GitHub
parent 0c03b13d74
commit 3617f40309
25 changed files with 443 additions and 152 deletions

View File

@@ -155,9 +155,9 @@ export class EditorEngineSync {
if (bridge) {
for (const clip of animator.clips) {
for (const frame of clip.frames) {
if (frame.texture) {
if (frame.textureGuid) {
// Trigger texture loading
bridge.getOrLoadTextureByPath(frame.texture);
bridge.getOrLoadTextureByPath(frame.textureGuid);
}
}
}
@@ -168,8 +168,8 @@ export class EditorEngineSync {
const firstClip = animator.clips[0];
if (firstClip && firstClip.frames && firstClip.frames.length > 0) {
const firstFrame = firstClip.frames[0];
if (firstFrame && firstFrame.texture && spriteComponent) {
spriteComponent.texture = firstFrame.texture;
if (firstFrame && firstFrame.textureGuid && spriteComponent) {
spriteComponent.textureGuid = firstFrame.textureGuid;
}
}
}
@@ -228,8 +228,8 @@ export class EditorEngineSync {
// Preload all frame textures
for (const clip of animator.clips) {
for (const frame of clip.frames) {
if (frame.texture) {
bridge.getOrLoadTextureByPath(frame.texture);
if (frame.textureGuid) {
bridge.getOrLoadTextureByPath(frame.textureGuid);
}
}
}
@@ -240,8 +240,8 @@ export class EditorEngineSync {
const firstClip = animator.clips[0];
if (firstClip && firstClip.frames && firstClip.frames.length > 0) {
const firstFrame = firstClip.frames[0];
if (firstFrame && firstFrame.texture) {
sprite.texture = firstFrame.texture;
if (firstFrame && firstFrame.textureGuid) {
sprite.textureGuid = firstFrame.textureGuid;
}
}
}