feat(asset): 统一资产引用使用 GUID 替代路径 (#287)

* feat(world-streaming): 添加世界流式加载系统

实现基于区块的世界流式加载系统,支持开放世界游戏:

运行时包 (@esengine/world-streaming):
- ChunkComponent: 区块实体组件,包含坐标、边界、状态
- StreamingAnchorComponent: 流式锚点组件(玩家/摄像机)
- ChunkLoaderComponent: 流式加载配置组件
- ChunkStreamingSystem: 区块加载/卸载调度系统
- ChunkCullingSystem: 区块可见性剔除系统
- ChunkManager: 区块生命周期管理服务
- SpatialHashGrid: 空间哈希网格
- ChunkSerializer: 区块序列化

编辑器包 (@esengine/world-streaming-editor):
- ChunkVisualizer: 区块可视化覆盖层
- ChunkLoaderInspectorProvider: 区块加载器检视器
- StreamingAnchorInspectorProvider: 流式锚点检视器
- WorldStreamingPlugin: 完整插件导出

* feat(asset): 统一资产引用使用 GUID 替代路径

将所有组件的资产引用字段从路径改为 GUID:
- SpriteComponent: texture -> textureGuid, material -> materialGuid
- SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid
- UIRenderComponent: texture -> textureGuid
- UIButtonComponent: normalTexture -> normalTextureGuid 等
- AudioSourceComponent: clip -> clipGuid
- ParticleSystemComponent: 已使用 textureGuid

修复 AssetRegistryService 注册问题和路径规范化,
添加渲染系统的 GUID 解析支持。

* fix(sprite-editor): 更新 material 为 materialGuid

* fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
This commit is contained in:
YHH
2025-12-06 14:08:48 +08:00
committed by GitHub
parent 0c03b13d74
commit 3617f40309
25 changed files with 443 additions and 152 deletions

View File

@@ -169,7 +169,7 @@ function AnimationClipsEditor({ label, clips, onChange, readonly, component, onD
const newClips = [...clips];
const clip = newClips[clipIndex];
if (!clip) return;
clip.frames = [...clip.frames, { texture: '', duration: 0.1 }];
clip.frames = [...clip.frames, { textureGuid: '', duration: 0.1 }];
onChange(newClips);
};
@@ -196,8 +196,8 @@ function AnimationClipsEditor({ label, clips, onChange, readonly, component, onD
const newClips = [...clips];
const clip = newClips[clipIndex];
if (!clip) return;
const newFrames = texturePaths.map((texture) => ({
texture,
const newFrames = texturePaths.map((textureGuid) => ({
textureGuid,
duration: 0.1
}));
clip.frames = [...clip.frames, ...newFrames];
@@ -451,8 +451,8 @@ function AnimationClipsEditor({ label, clips, onChange, readonly, component, onD
<span className="frame-index">{frameIndex + 1}</span>
<div className="frame-texture-field">
<AssetField
value={frame.texture}
onChange={(val) => updateFrame(clipIndex, frameIndex, { texture: val || '' })}
value={frame.textureGuid}
onChange={(val) => updateFrame(clipIndex, frameIndex, { textureGuid: val || '' })}
fileExtension=".png"
placeholder="Texture..."
readonly={readonly}