feat(asset): 统一资产引用使用 GUID 替代路径 (#287)
* feat(world-streaming): 添加世界流式加载系统 实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出 * feat(asset): 统一资产引用使用 GUID 替代路径 将所有组件的资产引用字段从路径改为 GUID: - SpriteComponent: texture -> textureGuid, material -> materialGuid - SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid - UIRenderComponent: texture -> textureGuid - UIButtonComponent: normalTexture -> normalTextureGuid 等 - AudioSourceComponent: clip -> clipGuid - ParticleSystemComponent: 已使用 textureGuid 修复 AssetRegistryService 注册问题和路径规范化, 添加渲染系统的 GUID 解析支持。 * fix(sprite-editor): 更新 material 为 materialGuid * fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
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@@ -5,7 +5,7 @@ import {
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Save, Tag, Link, FileSearch, Globe, Package, Clipboard, RefreshCw, Settings
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} from 'lucide-react';
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import { TauriAPI, DirectoryEntry } from '../api/tauri';
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import { MessageHub, FileActionRegistry } from '@esengine/editor-core';
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import { MessageHub, FileActionRegistry, AssetRegistryService } from '@esengine/editor-core';
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import { SettingsService } from '../services/SettingsService';
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import { Core } from '@esengine/ecs-framework';
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import { ContextMenu, ContextMenuItem } from './ContextMenu';
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@@ -999,6 +999,19 @@ export const FileTree = forwardRef<FileTreeHandle, FileTreeProps>(({ rootPath, o
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e.dataTransfer.setData('asset-extension', ext || '');
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e.dataTransfer.setData('text/plain', node.path);
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// Add GUID for new asset reference system
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const assetRegistry = Core.services.tryResolve(AssetRegistryService) as AssetRegistryService | null;
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if (assetRegistry) {
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// Convert absolute path to relative path for GUID lookup
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const relativePath = assetRegistry.absoluteToRelative(node.path);
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if (relativePath) {
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const guid = assetRegistry.getGuidByPath(relativePath);
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if (guid) {
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e.dataTransfer.setData('asset-guid', guid);
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}
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}
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}
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// 添加视觉反馈
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e.currentTarget.style.opacity = '0.5';
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}
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