feat(asset): 统一资产引用使用 GUID 替代路径 (#287)

* feat(world-streaming): 添加世界流式加载系统

实现基于区块的世界流式加载系统,支持开放世界游戏:

运行时包 (@esengine/world-streaming):
- ChunkComponent: 区块实体组件,包含坐标、边界、状态
- StreamingAnchorComponent: 流式锚点组件(玩家/摄像机)
- ChunkLoaderComponent: 流式加载配置组件
- ChunkStreamingSystem: 区块加载/卸载调度系统
- ChunkCullingSystem: 区块可见性剔除系统
- ChunkManager: 区块生命周期管理服务
- SpatialHashGrid: 空间哈希网格
- ChunkSerializer: 区块序列化

编辑器包 (@esengine/world-streaming-editor):
- ChunkVisualizer: 区块可视化覆盖层
- ChunkLoaderInspectorProvider: 区块加载器检视器
- StreamingAnchorInspectorProvider: 流式锚点检视器
- WorldStreamingPlugin: 完整插件导出

* feat(asset): 统一资产引用使用 GUID 替代路径

将所有组件的资产引用字段从路径改为 GUID:
- SpriteComponent: texture -> textureGuid, material -> materialGuid
- SpriteAnimatorComponent: AnimationFrame.texture -> textureGuid
- UIRenderComponent: texture -> textureGuid
- UIButtonComponent: normalTexture -> normalTextureGuid 等
- AudioSourceComponent: clip -> clipGuid
- ParticleSystemComponent: 已使用 textureGuid

修复 AssetRegistryService 注册问题和路径规范化,
添加渲染系统的 GUID 解析支持。

* fix(sprite-editor): 更新 material 为 materialGuid

* fix(editor-app): 更新 AnimationFrame.texture 为 textureGuid
This commit is contained in:
YHH
2025-12-06 14:08:48 +08:00
committed by GitHub
parent 0c03b13d74
commit 3617f40309
25 changed files with 443 additions and 152 deletions

View File

@@ -5,7 +5,7 @@ import {
Save, Tag, Link, FileSearch, Globe, Package, Clipboard, RefreshCw, Settings
} from 'lucide-react';
import { TauriAPI, DirectoryEntry } from '../api/tauri';
import { MessageHub, FileActionRegistry } from '@esengine/editor-core';
import { MessageHub, FileActionRegistry, AssetRegistryService } from '@esengine/editor-core';
import { SettingsService } from '../services/SettingsService';
import { Core } from '@esengine/ecs-framework';
import { ContextMenu, ContextMenuItem } from './ContextMenu';
@@ -999,6 +999,19 @@ export const FileTree = forwardRef<FileTreeHandle, FileTreeProps>(({ rootPath, o
e.dataTransfer.setData('asset-extension', ext || '');
e.dataTransfer.setData('text/plain', node.path);
// Add GUID for new asset reference system
const assetRegistry = Core.services.tryResolve(AssetRegistryService) as AssetRegistryService | null;
if (assetRegistry) {
// Convert absolute path to relative path for GUID lookup
const relativePath = assetRegistry.absoluteToRelative(node.path);
if (relativePath) {
const guid = assetRegistry.getGuidByPath(relativePath);
if (guid) {
e.dataTransfer.setData('asset-guid', guid);
}
}
}
// 添加视觉反馈
e.currentTarget.style.opacity = '0.5';
}