Feature/physics and tilemap enhancement (#247)

* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统

* feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统

* feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误
This commit is contained in:
YHH
2025-11-29 23:00:48 +08:00
committed by GitHub
parent f03b73b58e
commit 359886c72f
198 changed files with 33879 additions and 13121 deletions

View File

@@ -124,7 +124,7 @@ export interface ITilemapData {
export class TilemapComponent extends Component implements IResourceComponent {
/** Tilemap asset GUID reference | 瓦片地图资源GUID引用 */
@Serialize()
@Property({ type: 'asset', label: 'Tilemap', extensions: ['.tilemap.json'] })
@Property({ type: 'asset', label: 'Tilemap', extensions: ['.tilemap', '.tilemap.json'] })
public tilemapAssetGuid: string = '';
@Serialize()

View File

@@ -6,20 +6,38 @@
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
import type { AssetManager } from '@esengine/asset-system';
import { TilemapComponent } from './TilemapComponent';
import { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
import { TilemapCollider2DComponent } from './physics/TilemapCollider2DComponent';
import { TilemapPhysicsSystem, type IPhysicsWorld } from './physics/TilemapPhysicsSystem';
import { TilemapLoader } from './loaders/TilemapLoader';
import { TilemapAssetType } from './index';
/**
* Tilemap Runtime Module
* Tilemap 运行时模块
*/
export class TilemapRuntimeModule implements IRuntimeModuleLoader {
private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
registry.register(TilemapCollider2DComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
// 注册 Tilemap 加载器到 AssetManager
// Register tilemap loader to AssetManager
const assetManager = context.assetManager as AssetManager | undefined;
if (!this._loaderRegistered && assetManager) {
assetManager.registerLoader(TilemapAssetType, new TilemapLoader());
this._loaderRegistered = true;
}
// Tilemap rendering system
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
@@ -28,5 +46,30 @@ export class TilemapRuntimeModule implements IRuntimeModuleLoader {
}
context.tilemapSystem = tilemapSystem;
// Tilemap physics system
this._tilemapPhysicsSystem = new TilemapPhysicsSystem();
scene.addSystem(this._tilemapPhysicsSystem);
context.tilemapPhysicsSystem = this._tilemapPhysicsSystem;
}
/**
* 所有系统创建完成后,连接跨插件依赖
* Wire cross-plugin dependencies after all systems are created
*/
onSystemsCreated(_scene: IScene, context: SystemContext): void {
// 连接物理世界(如果物理插件已加载)
// Connect physics world (if physics plugin is loaded)
if (this._tilemapPhysicsSystem && context.physics2DWorld) {
this._tilemapPhysicsSystem.setPhysicsWorld(context.physics2DWorld as IPhysicsWorld);
}
}
/**
* 获取 Tilemap 物理系统
*/
get tilemapPhysicsSystem(): TilemapPhysicsSystem | null {
return this._tilemapPhysicsSystem;
}
}

View File

@@ -6,18 +6,10 @@
* Integrates runtime and editor modules
*/
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type {
IPluginLoader,
IRuntimeModuleLoader,
PluginDescriptor,
SystemContext
} from '@esengine/editor-core';
import type { IPluginLoader, PluginDescriptor } from '@esengine/editor-core';
// Runtime imports
import { TilemapComponent } from '../TilemapComponent';
import { TilemapRenderingSystem } from '../systems/TilemapRenderingSystem';
// Runtime module
import { TilemapRuntimeModule } from '../TilemapRuntimeModule';
// Editor imports
import { TilemapEditorModule } from './index';
@@ -49,33 +41,12 @@ const descriptor: PluginDescriptor = {
}
],
dependencies: [
{ id: '@esengine/core', version: '^1.0.0' }
{ id: '@esengine/core', version: '^1.0.0' },
{ id: '@esengine/physics-rapier2d', version: '^1.0.0', optional: true }
],
icon: 'Grid3X3'
};
/**
* Tilemap 运行时模块
* Tilemap runtime module
*/
export class TilemapRuntimeModule implements IRuntimeModuleLoader {
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
if (context.renderSystem) {
context.renderSystem.addRenderDataProvider(tilemapSystem);
}
// 保存引用供其他系统使用 | Save reference for other systems
context.tilemapSystem = tilemapSystem;
}
}
/**
* Tilemap 插件加载器
* Tilemap plugin loader

View File

@@ -59,6 +59,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
const [isPanning, setIsPanning] = useState(false);
const [lastPanPos, setLastPanPos] = useState({ x: 0, y: 0 });
const [mousePos, setMousePos] = useState<{ tileX: number; tileY: number } | null>(null);
const [spacePressed, setSpacePressed] = useState(false);
// Get canvas size
const canvasWidth = tilemap.width * tileWidth;
@@ -189,20 +190,83 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
const container = containerRef.current;
if (!canvas || !container) return;
let rafId: number | null = null;
const resizeObserver = new ResizeObserver(() => {
canvas.width = container.clientWidth;
canvas.height = container.clientHeight;
draw();
// 使用 requestAnimationFrame 避免 ResizeObserver loop 错误
// Use requestAnimationFrame to avoid ResizeObserver loop errors
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
rafId = requestAnimationFrame(() => {
const newWidth = container.clientWidth;
const newHeight = container.clientHeight;
if (canvas.width !== newWidth || canvas.height !== newHeight) {
canvas.width = newWidth;
canvas.height = newHeight;
draw();
}
rafId = null;
});
});
resizeObserver.observe(container);
return () => resizeObserver.disconnect();
return () => {
if (rafId !== null) {
cancelAnimationFrame(rafId);
}
resizeObserver.disconnect();
};
}, [draw]);
useEffect(() => {
draw();
}, [draw]);
// Center view on first mount
useEffect(() => {
const container = containerRef.current;
if (!container) return;
// Only center if pan is at default position (0, 0)
if (panX === 0 && panY === 0) {
const containerWidth = container.clientWidth;
const containerHeight = container.clientHeight;
const mapPixelWidth = canvasWidth * zoom;
const mapPixelHeight = canvasHeight * zoom;
const centerX = (containerWidth - mapPixelWidth) / 2;
const centerY = (containerHeight - mapPixelHeight) / 2;
setPan(centerX, centerY);
}
}, []); // Only run on mount
// Space key for panning mode
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (e.code === 'Space' && !e.repeat) {
e.preventDefault();
setSpacePressed(true);
}
};
const handleKeyUp = (e: KeyboardEvent) => {
if (e.code === 'Space') {
setSpacePressed(false);
setIsPanning(false);
}
};
window.addEventListener('keydown', handleKeyDown);
window.addEventListener('keyup', handleKeyUp);
return () => {
window.removeEventListener('keydown', handleKeyDown);
window.removeEventListener('keyup', handleKeyUp);
};
}, []);
// Convert screen coordinates to tile coordinates
const screenToTile = useCallback((screenX: number, screenY: number) => {
const x = (screenX - panX) / zoom;
@@ -221,8 +285,8 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// Middle mouse button or space+left click for panning
if (e.button === 1 || (e.button === 0 && e.altKey)) {
// Middle mouse button, Alt+left click, or Space+left click for panning
if (e.button === 1 || (e.button === 0 && (e.altKey || spacePressed))) {
setIsPanning(true);
setLastPanPos({ x: e.clientX, y: e.clientY });
return;
@@ -346,6 +410,13 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
setZoom(newZoom);
};
// Determine cursor style
const getCursor = () => {
if (isPanning) return 'grabbing';
if (spacePressed) return 'grab';
return tools[currentTool]?.cursor || 'crosshair';
};
return (
<div ref={containerRef} className="tilemap-canvas-container">
<canvas
@@ -357,7 +428,7 @@ export const TilemapCanvas: React.FC<TilemapCanvasProps> = ({
onMouseLeave={handleMouseLeave}
onWheel={handleWheel}
onContextMenu={(e) => e.preventDefault()}
style={{ cursor: isPanning ? 'grabbing' : tools[currentTool]?.cursor || 'default' }}
style={{ cursor: getCursor() }}
/>
</div>
);

View File

@@ -4,7 +4,7 @@
*/
import React, { useState, useCallback } from 'react';
import { Eye, EyeOff, Lock, Unlock, Plus, Trash2, ChevronUp, ChevronDown, Paintbrush } from 'lucide-react';
import { Eye, EyeOff, Lock, Unlock, Plus, Trash2, ChevronUp, ChevronDown, Paintbrush, Shield, Grid3X3 } from 'lucide-react';
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
import type { TilemapComponent } from '../../../TilemapComponent';
@@ -29,6 +29,10 @@ export const LayerPanel: React.FC<LayerPanelProps> = ({
toggleLayerLocked,
setLayerOpacity,
renameLayer,
showCollision,
setShowCollision,
editingCollision,
setEditingCollision,
} = useTilemapEditorStore();
const [editingIndex, setEditingIndex] = useState<number | null>(null);
@@ -112,11 +116,54 @@ export const LayerPanel: React.FC<LayerPanelProps> = ({
</div>
<div className="layer-list">
{/* Collision Layer - Special layer */}
<div
className={`layer-item collision-layer ${editingCollision ? 'selected' : ''}`}
onClick={() => {
setEditingCollision(true);
// Auto-show collision when editing
if (!showCollision) {
setShowCollision(true);
}
}}
>
<div className="layer-controls">
<button
className="icon-button small"
onClick={(e) => {
e.stopPropagation();
setShowCollision(!showCollision);
}}
title={showCollision ? '隐藏碰撞层' : '显示碰撞层'}
>
{showCollision ? <Eye size={12} /> : <EyeOff size={12} />}
</button>
</div>
<div className="layer-info">
{editingCollision && (
<span className="layer-active-indicator" title="当前编辑碰撞">
<Shield size={14} />
</span>
)}
<span className="layer-name collision-name">
<Shield size={12} style={{ marginRight: 4, opacity: 0.7 }} />
</span>
</div>
</div>
{/* Separator */}
<div className="layer-separator" />
{/* Tile Layers */}
{layers.map((layer, index) => (
<div
key={layer.id}
className={`layer-item ${index === currentLayer ? 'selected' : ''} ${layer.locked ? 'locked' : ''}`}
onClick={() => setCurrentLayer(index)}
className={`layer-item ${index === currentLayer && !editingCollision ? 'selected' : ''} ${layer.locked ? 'locked' : ''}`}
onClick={() => {
setEditingCollision(false);
setCurrentLayer(index);
}}
>
<div className="layer-controls">
<button

View File

@@ -0,0 +1,174 @@
/**
* Tile Set Selector Panel - Left panel for selecting tiles
* 瓦片集选择面板 - 左侧面板用于选择瓦片
*/
import React, { useState, useCallback } from 'react';
import { Paintbrush, Eraser, PaintBucket, ChevronDown, Grid3x3, Search } from 'lucide-react';
import { useTilemapEditorStore, type TilemapToolType } from '../../stores/TilemapEditorStore';
import { TilesetPreview } from '../TilesetPreview';
import '../../styles/TileSetSelectorPanel.css';
interface TilesetOption {
name: string;
path: string;
}
interface TileSetSelectorPanelProps {
tilesets: TilesetOption[];
activeTilesetIndex: number;
onTilesetChange: (index: number) => void;
onAddTileset: () => void;
}
export const TileSetSelectorPanel: React.FC<TileSetSelectorPanelProps> = ({
tilesets,
activeTilesetIndex,
onTilesetChange,
onAddTileset
}) => {
const {
currentTool,
setCurrentTool,
tilesetImageUrl,
tileWidth,
tileHeight,
tilesetColumns,
tilesetRows,
selectedTiles
} = useTilemapEditorStore();
const [showTilesetDropdown, setShowTilesetDropdown] = useState(false);
const [previewZoom, setPreviewZoom] = useState(1);
const handleToolChange = useCallback((tool: TilemapToolType) => {
setCurrentTool(tool);
}, [setCurrentTool]);
const activeTileset = tilesets[activeTilesetIndex];
return (
<div className="tileset-selector-panel">
{/* Tool buttons */}
<div className="tileset-tools">
<button
className={`tileset-tool-btn ${currentTool === 'brush' ? 'active' : ''}`}
onClick={() => handleToolChange('brush')}
title="绘制"
>
<Paintbrush size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'eraser' ? 'active' : ''}`}
onClick={() => handleToolChange('eraser')}
title="橡皮擦"
>
<Eraser size={24} />
<span></span>
</button>
<button
className={`tileset-tool-btn ${currentTool === 'fill' ? 'active' : ''}`}
onClick={() => handleToolChange('fill')}
title="填充"
>
<PaintBucket size={24} />
<span></span>
</button>
</div>
{/* Active Tile Set selector */}
<div className="tileset-selector">
<div className="tileset-selector-row">
<label></label>
<div className="tileset-selector-actions">
<button className="tileset-action-btn" title="显示网格">
<Grid3x3 size={14} />
</button>
<button className="tileset-action-btn" title="搜索">
<Search size={14} />
</button>
</div>
</div>
<div className="tileset-dropdown-wrapper">
<button
className="tileset-dropdown-btn"
onClick={() => setShowTilesetDropdown(!showTilesetDropdown)}
>
<span>{activeTileset?.name || '(无)'}</span>
<ChevronDown size={14} />
</button>
{showTilesetDropdown && (
<div className="tileset-dropdown-menu">
<button
className={`tileset-dropdown-item ${activeTilesetIndex === -1 ? 'selected' : ''}`}
onClick={() => {
onTilesetChange(-1);
setShowTilesetDropdown(false);
}}
>
()
</button>
{tilesets.map((tileset, index) => (
<button
key={tileset.path}
className={`tileset-dropdown-item ${index === activeTilesetIndex ? 'selected' : ''}`}
onClick={() => {
onTilesetChange(index);
setShowTilesetDropdown(false);
}}
>
{tileset.name}
</button>
))}
<div className="tileset-dropdown-divider" />
<button
className="tileset-dropdown-item add-new"
onClick={() => {
onAddTileset();
setShowTilesetDropdown(false);
}}
>
+ ...
</button>
</div>
)}
</div>
</div>
{/* Zoom and title header */}
<div className="tileset-header">
<span className="tileset-zoom-label">{previewZoom}:1</span>
<span className="tileset-title"></span>
</div>
{/* Tile preview area */}
<div className="tileset-preview-area">
{tilesetImageUrl ? (
<TilesetPreview
imageUrl={tilesetImageUrl}
tileWidth={tileWidth}
tileHeight={tileHeight}
columns={tilesetColumns}
rows={tilesetRows}
/>
) : (
<div className="tileset-empty-hint">
<button className="tileset-select-btn" onClick={onAddTileset}>
</button>
</div>
)}
</div>
{/* Selection info */}
{selectedTiles && (
<div className="tileset-selection-info">
: {selectedTiles.width}×{selectedTiles.height}
</div>
)}
</div>
);
};
export default TileSetSelectorPanel;

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@@ -0,0 +1,521 @@
/**
* Tilemap Details Panel - Right panel with grouped properties
* Tilemap 详情面板 - 右侧分组属性面板
*/
import React, { useState, useCallback, useRef, useEffect } from 'react';
import {
ChevronDown,
ChevronRight,
Plus,
ArrowUp,
ArrowDown,
Copy,
X,
Search,
Settings,
Eye,
EyeOff
} from 'lucide-react';
import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
import type { TilemapComponent } from '../../../TilemapComponent';
import '../../styles/TilemapDetailsPanel.css';
interface TilemapDetailsPanelProps {
tilemap: TilemapComponent | null;
onAddLayer: () => void;
onRemoveLayer: (index: number) => void;
onMoveLayer: (from: number, to: number) => void;
onTilemapChange: () => void;
onOpenAssetPicker: () => void;
}
// Collapsible section component
interface SectionProps {
title: string;
defaultOpen?: boolean;
children: React.ReactNode;
}
const Section: React.FC<SectionProps> = ({ title, defaultOpen = true, children }) => {
const [isOpen, setIsOpen] = useState(defaultOpen);
return (
<div className="details-section">
<div
className="details-section-header"
onClick={() => setIsOpen(!isOpen)}
>
{isOpen ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
<span>{title}</span>
</div>
{isOpen && (
<div className="details-section-content">
{children}
</div>
)}
</div>
);
};
// Property row component
interface PropertyRowProps {
label: string;
children: React.ReactNode;
indent?: boolean;
}
const PropertyRow: React.FC<PropertyRowProps> = ({ label, children, indent }) => (
<div className={`property-row ${indent ? 'indented' : ''}`}>
<label>{label}</label>
<div className="property-value">{children}</div>
</div>
);
// Toggle property - unified style matching PropertyInspector
interface TogglePropertyProps {
label: string;
checked: boolean;
onChange: (checked: boolean) => void;
indent?: boolean;
}
const ToggleProperty: React.FC<TogglePropertyProps> = ({ label, checked, onChange, indent }) => (
<div className={`property-row toggle-row ${indent ? 'indented' : ''}`}>
<label>{label}</label>
<button
className={`property-toggle ${checked ? 'property-toggle-on' : 'property-toggle-off'}`}
onClick={() => onChange(!checked)}
type="button"
>
<span className="property-toggle-thumb" />
</button>
</div>
);
// Number input property
interface NumberPropertyProps {
label: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
}
const NumberProperty: React.FC<NumberPropertyProps> = ({
label,
value,
onChange,
min,
max,
step = 1
}) => (
<PropertyRow label={label}>
<input
type="number"
value={value}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
min={min}
max={max}
step={step}
/>
</PropertyRow>
);
// Color property - unified style matching PropertyInspector
interface ColorPropertyProps {
label: string;
value: string;
onChange: (value: string) => void;
showReset?: boolean;
}
const ColorProperty: React.FC<ColorPropertyProps> = ({ label, value, onChange }) => {
const inputRef = useRef<HTMLInputElement>(null);
const handlePreviewClick = () => {
inputRef.current?.click();
};
return (
<PropertyRow label={label}>
<div className="property-color-wrapper">
<div
className="property-color-preview"
style={{ backgroundColor: value }}
onClick={handlePreviewClick}
/>
<input
ref={inputRef}
type="color"
className="property-input-color"
value={value}
onChange={(e) => onChange(e.target.value)}
/>
<input
type="text"
className="property-input property-input-color-text"
value={value.toUpperCase()}
onChange={(e) => {
const val = e.target.value;
if (/^#[0-9A-Fa-f]{0,6}$/.test(val)) {
onChange(val);
}
}}
onBlur={(e) => {
const val = e.target.value;
if (!/^#[0-9A-Fa-f]{6}$/.test(val)) {
onChange(value);
}
}}
/>
</div>
</PropertyRow>
);
};
export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
tilemap,
onAddLayer,
onRemoveLayer,
onMoveLayer,
onTilemapChange,
onOpenAssetPicker
}) => {
const {
layers,
currentLayer,
setCurrentLayer,
toggleLayerVisibility,
setLayerOpacity,
showCollision,
setShowCollision
} = useTilemapEditorStore();
// Layer properties state - synced with store's visibility
const selectedLayer = layers[currentLayer];
const [hiddenInGame, setHiddenInGame] = useState(false);
const [layerCollides, setLayerCollides] = useState(true);
const [overrideCollisionThickness, setOverrideCollisionThickness] = useState(false);
const [overrideCollisionOffset, setOverrideCollisionOffset] = useState(false);
const [collisionThickness, setCollisionThickness] = useState(50.0);
const [collisionOffset, setCollisionOffset] = useState(0.0);
const [layerColor, setLayerColor] = useState('#ffffff');
// hiddenInEditor is derived from layer visibility (inverse relationship)
const hiddenInEditor = selectedLayer ? !selectedLayer.visible : false;
const handleHiddenInEditorChange = useCallback((hidden: boolean) => {
if (currentLayer >= 0 && currentLayer < layers.length) {
toggleLayerVisibility(currentLayer);
// Also update tilemap component
if (tilemap && tilemap.layers[currentLayer]) {
tilemap.layers[currentLayer].visible = !hidden;
tilemap.renderDirty = true;
onTilemapChange();
}
}
}, [currentLayer, layers.length, toggleLayerVisibility, tilemap, onTilemapChange]);
// Handle eye icon click in layer list
const handleLayerVisibilityToggle = useCallback((index: number, e: React.MouseEvent) => {
e.stopPropagation();
toggleLayerVisibility(index);
// Also update tilemap component
if (tilemap && tilemap.layers[index]) {
tilemap.layers[index].visible = !tilemap.layers[index].visible;
tilemap.renderDirty = true;
onTilemapChange();
}
}, [toggleLayerVisibility, tilemap, onTilemapChange]);
// Colors
const [tileGridColor, setTileGridColor] = useState('#333333');
const [multiTileGridColor, setMultiTileGridColor] = useState('#ff0000');
const [layerGridColor, setLayerGridColor] = useState('#00ff00');
const handleLayerSelect = useCallback((index: number) => {
setCurrentLayer(index);
}, [setCurrentLayer]);
const handleMapWidthChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.resize(value, tilemap.height, 'bottom-left');
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleMapHeightChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.resize(tilemap.width, value, 'bottom-left');
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleTileWidthChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.tileWidth = value;
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
const handleTileHeightChange = useCallback((value: number) => {
if (tilemap && value > 0) {
tilemap.tileHeight = value;
onTilemapChange();
}
}, [tilemap, onTilemapChange]);
if (!tilemap) {
return (
<div className="tilemap-details-panel">
<div className="details-empty">
</div>
</div>
);
}
return (
<div className="tilemap-details-panel">
<div className="details-header">
<span className="details-header-title"></span>
<div className="details-header-actions">
<div className="details-search-inline">
<Search size={12} />
<input type="text" placeholder="搜索" />
</div>
<button className="details-settings-btn" title="设置">
<Settings size={14} />
</button>
</div>
</div>
<div className="details-content">
{/* Tile Map Section */}
<Section title="瓦片地图">
<div className="property-row">
<label></label>
<span className="layer-count-badge"> {currentLayer + 1}</span>
</div>
{/* Tile Layers List */}
<div className="layer-list-container">
{layers.map((layer, index) => (
<div
key={layer.id}
className={`layer-list-item ${index === currentLayer ? 'selected' : ''}`}
onClick={() => handleLayerSelect(index)}
>
<button
className={`layer-visibility-btn ${layer.visible ? '' : 'hidden'}`}
onClick={(e) => handleLayerVisibilityToggle(index, e)}
title={layer.visible ? '隐藏图层' : '显示图层'}
>
{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
</button>
<span className="layer-icon"></span>
<span>{layer.name}</span>
</div>
))}
</div>
{/* Layer action buttons */}
<div className="layer-actions-row">
<button
className="layer-action-btn add"
onClick={onAddLayer}
title="添加图层"
>
<Plus size={14} />
</button>
<button
className="layer-action-btn"
onClick={() => currentLayer > 0 && onMoveLayer(currentLayer, currentLayer - 1)}
disabled={currentLayer <= 0}
title="上移"
>
<ArrowUp size={14} />
</button>
<button
className="layer-action-btn"
onClick={() => currentLayer < layers.length - 1 && onMoveLayer(currentLayer, currentLayer + 1)}
disabled={currentLayer >= layers.length - 1}
title="下移"
>
<ArrowDown size={14} />
</button>
<button
className="layer-action-btn"
title="复制"
>
<Copy size={14} />
</button>
<button
className="layer-action-btn danger"
onClick={() => layers.length > 1 && onRemoveLayer(currentLayer)}
disabled={layers.length <= 1}
title="删除图层"
>
<X size={14} />
</button>
</div>
</Section>
{/* Selected Layer Section */}
<Section title="选定层">
<PropertyRow label="">
<span className="selected-layer-name">{selectedLayer?.name || '图层 1'}</span>
</PropertyRow>
<ToggleProperty
label="编辑器中隐藏"
checked={hiddenInEditor}
onChange={handleHiddenInEditorChange}
/>
<ToggleProperty
label="游戏中隐藏"
checked={hiddenInGame}
onChange={setHiddenInGame}
/>
<ToggleProperty
label="图层碰撞"
checked={layerCollides}
onChange={setLayerCollides}
/>
<ToggleProperty
label="重载碰撞厚度"
checked={overrideCollisionThickness}
onChange={setOverrideCollisionThickness}
indent
/>
<ToggleProperty
label="重载碰撞偏移"
checked={overrideCollisionOffset}
onChange={setOverrideCollisionOffset}
indent
/>
{overrideCollisionThickness && (
<NumberProperty
label="碰撞厚度重载"
value={collisionThickness}
onChange={setCollisionThickness}
/>
)}
{overrideCollisionOffset && (
<NumberProperty
label="碰撞偏移重载"
value={collisionOffset}
onChange={setCollisionOffset}
/>
)}
<ColorProperty
label="图层颜色"
value={layerColor}
onChange={setLayerColor}
/>
</Section>
{/* Setup Section */}
<Section title="配置">
<NumberProperty
label="地图宽度"
value={tilemap.width}
onChange={handleMapWidthChange}
min={1}
/>
<NumberProperty
label="地图高度"
value={tilemap.height}
onChange={handleMapHeightChange}
min={1}
/>
<NumberProperty
label="瓦片宽度"
value={tilemap.tileWidth}
onChange={handleTileWidthChange}
min={1}
/>
<NumberProperty
label="瓦片高度"
value={tilemap.tileHeight}
onChange={handleTileHeightChange}
min={1}
/>
<NumberProperty
label="逻辑单位像素"
value={1.0}
onChange={() => {}}
step={0.1}
/>
<NumberProperty
label="逐图层分隔"
value={4.0}
onChange={() => {}}
step={0.1}
/>
</Section>
{/* Material Section */}
<Section title="材质" defaultOpen={false}>
<PropertyRow label="材质">
<button className="asset-dropdown">
<span>Masked</span>
<ChevronDown size={12} />
</button>
</PropertyRow>
</Section>
{/* Advanced Section */}
<Section title="高级" defaultOpen={false}>
<PropertyRow label="投射模式">
<select defaultValue="orthogonal">
<option value="orthogonal"></option>
<option value="isometric"></option>
<option value="hexagonal"></option>
</select>
</PropertyRow>
<NumberProperty
label="六方格边长度"
value={0}
onChange={() => {}}
/>
<ColorProperty
label="背景颜色"
value={tileGridColor}
onChange={setTileGridColor}
showReset
/>
<ColorProperty
label="瓦片网格颜色"
value={tileGridColor}
onChange={setTileGridColor}
showReset
/>
<ColorProperty
label="多瓦片网格颜色"
value={multiTileGridColor}
onChange={setMultiTileGridColor}
showReset
/>
<NumberProperty
label="多瓦片网格宽度"
value={0}
onChange={() => {}}
/>
</Section>
{/* Collision Section */}
<Section title="碰撞" defaultOpen={false}>
<ToggleProperty
label="显示碰撞"
checked={showCollision}
onChange={setShowCollision}
/>
</Section>
</div>
</div>
);
};
export default TilemapDetailsPanel;

View File

@@ -13,6 +13,21 @@ import type { IGizmoRenderData, IRectGizmoData, IGridGizmoData, GizmoColor } fro
import { GizmoColors, GizmoRegistry } from '@esengine/editor-core';
import { TransformComponent } from '@esengine/ecs-components';
import { TilemapComponent } from '../../TilemapComponent';
import { TilemapCollider2DComponent, TilemapColliderMode } from '../../physics/TilemapCollider2DComponent';
/**
* Tilemap Collider Gizmo 颜色配置
*/
const TilemapColliderGizmoColors = {
/** 碰撞体边框 - 青色 */
collider: { r: 0.0, g: 0.8, b: 0.8, a: 0.8 } as GizmoColor,
/** 碰撞体填充 - 半透明青色 */
colliderFill: { r: 0.0, g: 0.8, b: 0.8, a: 0.2 } as GizmoColor,
/** 选中时的碰撞体 - 亮青色 */
colliderSelected: { r: 0.0, g: 1.0, b: 1.0, a: 1.0 } as GizmoColor,
/** 触发器 - 橙色 */
trigger: { r: 1.0, g: 0.6, b: 0.0, a: 0.8 } as GizmoColor,
};
/**
* Gizmo provider function for TilemapComponent.
@@ -98,6 +113,222 @@ function tilemapGizmoProvider(
return gizmos;
}
/**
* Gizmo provider function for TilemapCollider2DComponent.
* TilemapCollider2DComponent 的 gizmo 提供者函数。
*
* Provides gizmo data for collision visualization:
* - Shows collision rectangles (per-tile or merged)
* - Different colors for trigger vs collider
*
* 提供碰撞可视化的 gizmo 数据:
* - 显示碰撞矩形(每格或合并)
* - 触发器和碰撞体使用不同颜色
*/
function tilemapCollider2DGizmoProvider(
collider: TilemapCollider2DComponent,
entity: Entity,
isSelected: boolean
): IGizmoRenderData[] {
const transform = entity.getComponent(TransformComponent);
const tilemap = entity.getComponent(TilemapComponent);
if (!transform || !tilemap) {
return [];
}
const gizmos: IGizmoRenderData[] = [];
// 获取碰撞颜色
const color = isSelected
? TilemapColliderGizmoColors.colliderSelected
: (collider.isTrigger ? TilemapColliderGizmoColors.trigger : TilemapColliderGizmoColors.collider);
// 获取实体位置偏移
const offsetX = transform.position.x;
const offsetY = transform.position.y;
const scaleX = transform.scale.x;
const scaleY = transform.scale.y;
// 获取旋转
const rotation = typeof transform.rotation === 'number'
? transform.rotation
: transform.rotation.z;
// 计算地图总高度(像素),用于 Y 轴翻转
// Calculate total map height (pixels) for Y-axis flip
const mapPixelHeight = tilemap.height * tilemap.tileHeight;
// 如果已有碰撞矩形缓存,直接使用
if (collider._collisionRects.length > 0) {
// 使用已生成的碰撞矩形
for (const rect of collider._collisionRects) {
// Y 轴翻转rect.y 是从顶部计算的,需要翻转到底部
// Y-axis flip: rect.y is calculated from top, needs flip to bottom
const flippedY = mapPixelHeight - rect.y - rect.height;
const worldX = offsetX + (rect.x + rect.width / 2) * scaleX;
const worldY = offsetY + (flippedY + rect.height / 2) * scaleY;
const worldWidth = rect.width * scaleX;
const worldHeight = rect.height * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
} else {
// 如果没有缓存,根据模式生成预览
const collisionData = tilemap.collisionData;
const width = tilemap.width;
const height = tilemap.height;
const tileWidth = tilemap.tileWidth;
const tileHeight = tilemap.tileHeight;
if (collider.colliderMode === TilemapColliderMode.PerTile) {
// PerTile 模式:每个碰撞格子单独显示
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
if (collisionData[row * width + col] > 0) {
// Y 轴翻转:数据存储 row 0 在顶部,渲染时 Y-up 需要翻转
// Y-axis flip: data stores row 0 at top, rendering needs Y-up flip
const flippedRow = height - 1 - row;
const worldX = offsetX + (col * tileWidth + tileWidth / 2) * scaleX;
const worldY = offsetY + (flippedRow * tileHeight + tileHeight / 2) * scaleY;
const worldWidth = tileWidth * scaleX;
const worldHeight = tileHeight * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
}
}
} else {
// Merged 模式:使用贪心算法合并相邻格子
const rects = generateMergedRects(collisionData, width, height, tileWidth, tileHeight);
for (const rect of rects) {
// Y 轴翻转rect.y 是从顶部计算的,需要翻转到底部
// Y-axis flip: rect.y is calculated from top, needs flip to bottom
const flippedY = mapPixelHeight - rect.y - rect.height;
const worldX = offsetX + (rect.x + rect.width / 2) * scaleX;
const worldY = offsetY + (flippedY + rect.height / 2) * scaleY;
const worldWidth = rect.width * scaleX;
const worldHeight = rect.height * scaleY;
const rectGizmo: IRectGizmoData = {
type: 'rect',
x: worldX,
y: worldY,
width: worldWidth,
height: worldHeight,
rotation,
originX: 0.5,
originY: 0.5,
color,
showHandles: false
};
gizmos.push(rectGizmo);
}
}
}
return gizmos;
}
/**
* 生成合并的碰撞矩形(贪心算法)
* 用于 Gizmo 预览,与 TilemapCollider2DComponent 中的算法相同
*/
function generateMergedRects(
collisionData: Uint32Array,
width: number,
height: number,
tileWidth: number,
tileHeight: number
): Array<{ x: number; y: number; width: number; height: number }> {
if (collisionData.length === 0) {
return [];
}
const processed = new Array(width * height).fill(false);
const rects: Array<{ x: number; y: number; width: number; height: number }> = [];
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const index = row * width + col;
if (processed[index] || collisionData[index] === 0) {
continue;
}
// 找到水平方向最大范围
let endCol = col;
while (
endCol < width &&
collisionData[row * width + endCol] > 0 &&
!processed[row * width + endCol]
) {
endCol++;
}
const rectWidth = endCol - col;
// 找到垂直方向最大范围
let endRow = row;
let canExtend = true;
while (canExtend && endRow < height) {
for (let c = col; c < endCol; c++) {
const idx = endRow * width + c;
if (collisionData[idx] === 0 || processed[idx]) {
canExtend = false;
break;
}
}
if (canExtend) {
endRow++;
}
}
const rectHeight = endRow - row;
// 标记所有包含的格子为已处理
for (let r = row; r < endRow; r++) {
for (let c = col; c < endCol; c++) {
processed[r * width + c] = true;
}
}
// 添加合并后的矩形
rects.push({
x: col * tileWidth,
y: row * tileHeight,
width: rectWidth * tileWidth,
height: rectHeight * tileHeight,
});
}
}
return rects;
}
/**
* Register gizmo provider for TilemapComponent.
* 为 TilemapComponent 注册 gizmo 提供者。
@@ -108,6 +339,7 @@ function tilemapGizmoProvider(
*/
export function registerTilemapGizmo(): void {
GizmoRegistry.register(TilemapComponent, tilemapGizmoProvider);
GizmoRegistry.register(TilemapCollider2DComponent, tilemapCollider2DGizmoProvider);
}
/**
@@ -116,4 +348,5 @@ export function registerTilemapGizmo(): void {
*/
export function unregisterTilemapGizmo(): void {
GizmoRegistry.unregister(TilemapComponent);
GizmoRegistry.unregister(TilemapCollider2DComponent);
}

View File

@@ -12,7 +12,9 @@ import type {
EntityCreationTemplate,
ComponentAction,
ComponentInspectorProviderDef,
GizmoProviderRegistration
GizmoProviderRegistration,
FileActionHandler,
FileCreationTemplate
} from '@esengine/editor-core';
import {
PanelPosition,
@@ -21,18 +23,25 @@ import {
MessageHub,
ComponentRegistry,
IDialogService,
IFileSystemService
IFileSystemService,
UIRegistry,
FileActionRegistry
} from '@esengine/editor-core';
import type { IDialog, IFileSystem } from '@esengine/editor-core';
import { TransformComponent } from '@esengine/ecs-components';
// Local imports
import { TilemapComponent } from '../TilemapComponent';
import { TilemapCollider2DComponent } from '../physics/TilemapCollider2DComponent';
import { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
import { TilemapInspectorProvider } from './providers/TilemapInspectorProvider';
import { registerTilemapGizmo } from './gizmos/TilemapGizmo';
import { useTilemapEditorStore } from './stores/TilemapEditorStore';
// 导入编辑器 CSS 样式(会被 vite 自动处理并注入到 DOM
// Import editor CSS styles (automatically handled and injected by vite)
import './styles/TilemapEditor.css';
// Re-exports
export { TilemapEditorPanel } from './components/panels/TilemapEditorPanel';
export { TilesetPanel } from './components/panels/TilesetPanel';
@@ -70,6 +79,14 @@ export class TilemapEditorModule implements IEditorModuleLoader {
description: 'Tilemap component for tile-based levels',
icon: 'Grid3X3'
});
componentRegistry.register({
name: 'TilemapCollider2D',
type: TilemapCollider2DComponent,
category: 'components.category.physics',
description: 'Generates physics colliders from tilemap collision data',
icon: 'Shield'
});
}
// 订阅 tilemap:create-asset 消息 | Subscribe to tilemap:create-asset message
@@ -84,11 +101,25 @@ export class TilemapEditorModule implements IEditorModuleLoader {
this.unsubscribers.push(unsubscribe);
}
// 注册资产创建消息映射 | Register asset creation message mappings
const fileActionRegistry = services.resolve(FileActionRegistry);
if (fileActionRegistry) {
fileActionRegistry.registerAssetCreationMapping({
extension: '.tilemap',
createMessage: 'tilemap:create-asset'
});
fileActionRegistry.registerAssetCreationMapping({
extension: '.tileset',
createMessage: 'tileset:create-asset'
});
}
// 注册 Tilemap Gizmo | Register Tilemap gizmo
registerTilemapGizmo();
}
async uninstall(): Promise<void> {
// 清理订阅 | Clean up subscriptions
this.unsubscribers.forEach(unsub => unsub());
this.unsubscribers = [];
}
@@ -168,20 +199,102 @@ export class TilemapEditorModule implements IEditorModuleLoader {
}
getComponentActions(): ComponentAction[] {
// 移除编辑按钮,改为双击 tilemap 文件打开编辑器
return [];
}
getFileActionHandlers(): FileActionHandler[] {
return [
{
id: 'tilemap-edit',
componentName: 'Tilemap',
label: '编辑 Tilemap',
icon: 'Edit3',
execute: (_component: unknown, entity: Entity) => {
extensions: ['tilemap', 'json'],
onDoubleClick: (filePath: string) => {
// 只处理 .tilemap 和 .tilemap.json 文件
const lowerPath = filePath.toLowerCase();
if (!lowerPath.endsWith('.tilemap') && !lowerPath.endsWith('.tilemap.json')) {
return;
}
// 先设置待打开的文件路径到 store
useTilemapEditorStore.getState().setPendingFilePath(filePath);
const messageHub = Core.services.resolve(MessageHub);
if (messageHub) {
const entityIdStr = String(entity.id);
useTilemapEditorStore.getState().setEntityId(entityIdStr);
messageHub.publish('dynamic-panel:open', { panelId: 'tilemap-editor', title: 'Tilemap Editor' });
// 打开 tilemap 编辑器面板(面板挂载后会从 store 读取 pendingFilePath
messageHub.publish('dynamic-panel:open', {
panelId: 'tilemap-editor',
title: `Tilemap Editor - ${filePath.split(/[\\/]/).pop()}`
});
}
}
},
{
extensions: ['tileset', 'json'],
onDoubleClick: (filePath: string) => {
// 只处理 .tileset 和 .tileset.json 文件
const lowerPath = filePath.toLowerCase();
if (!lowerPath.endsWith('.tileset') && !lowerPath.endsWith('.tileset.json')) {
return;
}
const messageHub = Core.services.resolve(MessageHub);
if (messageHub) {
// 发送消息打开 tileset 预览
messageHub.publish('tileset:open-file', { filePath });
messageHub.publish('dynamic-panel:open', {
panelId: 'tilemap-editor',
title: `Tileset - ${filePath.split(/[\\/]/).pop()}`
});
}
}
}
];
}
getFileCreationTemplates(): FileCreationTemplate[] {
return [
{
id: 'create-tilemap',
label: 'Tilemap',
extension: 'tilemap',
icon: 'Grid3X3',
category: 'tilemap',
getContent: (_fileName: string) => {
const defaultTilemapData = {
width: 20,
height: 15,
tileWidth: 16,
tileHeight: 16,
layers: [
{
name: 'Layer 1',
visible: true,
opacity: 1,
data: new Array(20 * 15).fill(0)
}
],
tilesets: []
};
return JSON.stringify(defaultTilemapData, null, 2);
}
},
{
id: 'create-tileset',
label: 'Tileset',
extension: 'tileset',
icon: 'LayoutGrid',
category: 'tilemap',
getContent: (_fileName: string) => {
const defaultTilesetData = {
name: 'New Tileset',
tileWidth: 16,
tileHeight: 16,
spacing: 0,
margin: 0,
imageSource: '',
tiles: []
};
return JSON.stringify(defaultTilesetData, null, 2);
}
}
];
}
@@ -201,8 +314,8 @@ export class TilemapEditorModule implements IEditorModuleLoader {
const filePath = await dialog.saveDialog({
title: '创建 Tilemap 资产',
filters: [{ name: 'Tilemap', extensions: ['tilemap.json'] }],
defaultPath: 'new-tilemap.tilemap.json'
filters: [{ name: 'Tilemap', extensions: ['tilemap'] }],
defaultPath: 'new-tilemap.tilemap'
});
if (!filePath) {
@@ -242,5 +355,5 @@ export class TilemapEditorModule implements IEditorModuleLoader {
export const tilemapEditorModule = new TilemapEditorModule();
// Plugin exports
export { TilemapPlugin, TilemapRuntimeModule } from './TilemapPlugin';
export { TilemapPlugin } from './TilemapPlugin';
export default tilemapEditorModule;

View File

@@ -26,6 +26,11 @@ export interface TilemapEditorState {
// Current editing target
entityId: string | null;
// Pending file to open (for file-based editing)
pendingFilePath: string | null;
// Current file being edited (for file-based editing)
currentFilePath: string | null;
// Tileset
tilesetImageUrl: string | null;
tilesetColumns: number;
@@ -58,6 +63,9 @@ export interface TilemapEditorState {
// Actions
setEntityId: (id: string | null) => void;
setPendingFilePath: (path: string | null) => void;
setCurrentFilePath: (path: string | null) => void;
clearPendingFile: () => void;
setTileset: (url: string | null, columns: number, rows: number, tileWidth: number, tileHeight: number) => void;
setSelectedTiles: (selection: TileSelection | null) => void;
setCurrentTool: (tool: TilemapToolType) => void;
@@ -83,6 +91,8 @@ export interface TilemapEditorState {
const initialState = {
entityId: null,
pendingFilePath: null,
currentFilePath: null,
tilesetImageUrl: null,
tilesetColumns: 0,
tilesetRows: 0,
@@ -108,6 +118,12 @@ export const useTilemapEditorStore = create<TilemapEditorState>((set, get) => ({
setEntityId: (id) => set({ entityId: id }),
setPendingFilePath: (path) => set({ pendingFilePath: path }),
setCurrentFilePath: (path) => set({ currentFilePath: path }),
clearPendingFile: () => set({ pendingFilePath: null }),
setTileset: (url, columns, rows, tileWidth, tileHeight) => set({
tilesetImageUrl: url,
tilesetColumns: columns,

View File

@@ -0,0 +1,293 @@
/* ==================== Tile Set Selector Panel Styles ==================== */
.tileset-selector-panel {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
background: #252526;
user-select: none;
}
/* ==================== Tool Buttons Row ==================== */
.tileset-tools {
display: flex;
padding: 8px;
gap: 4px;
border-bottom: 1px solid #1a1a1a;
background: #2d2d30;
}
.tileset-tool-btn {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 4px;
flex: 1;
padding: 8px 4px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 3px;
color: #888;
cursor: pointer;
transition: all 0.15s ease;
}
.tileset-tool-btn span {
font-size: 10px;
font-weight: 500;
}
.tileset-tool-btn svg {
width: 20px;
height: 20px;
}
.tileset-tool-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
border-color: #4c4c4c;
}
.tileset-tool-btn.active {
background: linear-gradient(180deg, #ffc107 0%, #e6a800 100%);
border-color: #cc9600;
color: #1a1a1a;
}
.tileset-tool-btn.active:hover {
background: linear-gradient(180deg, #ffd54f 0%, #ffca28 100%);
}
.tileset-tool-btn.active svg {
color: #1a1a1a;
}
/* ==================== Tileset Selector Section ==================== */
.tileset-selector {
padding: 8px;
border-bottom: 1px solid #1a1a1a;
}
.tileset-selector-row {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 6px;
}
.tileset-selector label {
font-size: 11px;
color: #888;
}
.tileset-selector-actions {
display: flex;
gap: 2px;
}
.tileset-action-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.tileset-action-btn svg {
width: 14px;
height: 14px;
}
.tileset-action-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
/* ==================== Tileset Dropdown ==================== */
.tileset-dropdown-wrapper {
position: relative;
}
.tileset-dropdown-btn {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 26px;
padding: 0 8px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 3px;
color: #c0c0c0;
font-size: 11px;
cursor: pointer;
transition: border-color 0.1s ease;
}
.tileset-dropdown-btn:hover {
border-color: #555;
}
.tileset-dropdown-btn span {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.tileset-dropdown-btn svg {
width: 12px;
height: 12px;
color: #888;
flex-shrink: 0;
}
.tileset-dropdown-menu {
position: absolute;
top: 100%;
left: 0;
right: 0;
margin-top: 2px;
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 3px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
z-index: 100;
max-height: 180px;
overflow-y: auto;
}
.tileset-dropdown-item {
display: block;
width: 100%;
height: 28px;
padding: 0 10px;
background: transparent;
border: none;
color: #c0c0c0;
font-size: 11px;
text-align: left;
cursor: pointer;
transition: background 0.1s ease;
line-height: 28px;
}
.tileset-dropdown-item:hover {
background: #3c3c3c;
}
.tileset-dropdown-item.selected {
background: #094771;
color: #fff;
}
.tileset-dropdown-item.add-new {
color: #4fc3f7;
}
.tileset-dropdown-divider {
height: 1px;
background: #3c3c3c;
margin: 4px 0;
}
/* ==================== Header with Zoom and Title ==================== */
.tileset-header {
display: flex;
align-items: center;
height: 28px;
padding: 0 8px;
background: #2a2a2a;
border-bottom: 1px solid #1a1a1a;
}
.tileset-zoom-label {
font-size: 10px;
color: #666;
margin-right: 8px;
font-family: 'Consolas', 'Monaco', monospace;
}
.tileset-title {
font-size: 11px;
font-weight: 500;
color: #a0a0a0;
}
/* ==================== Preview Area ==================== */
.tileset-preview-area {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
min-height: 180px;
overflow: auto;
background: #1a1a1a;
}
.tileset-empty-hint {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
}
.tileset-select-btn {
padding: 8px 16px;
background: transparent;
border: 1px dashed #444;
border-radius: 3px;
color: #4fc3f7;
font-size: 11px;
cursor: pointer;
transition: all 0.15s ease;
}
.tileset-select-btn:hover {
background: rgba(79, 195, 247, 0.1);
border-color: #4fc3f7;
}
/* ==================== Selection Info ==================== */
.tileset-selection-info {
height: 24px;
padding: 0 8px;
font-size: 10px;
color: #888;
line-height: 24px;
text-align: center;
border-top: 1px solid #1a1a1a;
background: #2d2d30;
}
/* ==================== Scrollbar ==================== */
.tileset-preview-area::-webkit-scrollbar,
.tileset-dropdown-menu::-webkit-scrollbar {
width: 6px;
}
.tileset-preview-area::-webkit-scrollbar-track,
.tileset-dropdown-menu::-webkit-scrollbar-track {
background: transparent;
}
.tileset-preview-area::-webkit-scrollbar-thumb,
.tileset-dropdown-menu::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.tileset-preview-area::-webkit-scrollbar-thumb:hover,
.tileset-dropdown-menu::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.2);
}

View File

@@ -0,0 +1,518 @@
/* ==================== Tilemap Details Panel Styles ==================== */
.tilemap-details-panel {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
background: #252526;
user-select: none;
}
/* ==================== Header ==================== */
.details-header {
display: flex;
align-items: center;
justify-content: space-between;
height: 32px;
padding: 0 10px;
background: #2d2d30;
border-bottom: 1px solid #1a1a1a;
}
.details-header-title {
font-size: 12px;
font-weight: 600;
color: #c0c0c0;
}
.details-header-actions {
display: flex;
align-items: center;
gap: 4px;
}
.details-search-inline {
display: flex;
align-items: center;
gap: 4px;
padding: 3px 8px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 3px;
}
.details-search-inline svg {
color: #666;
flex-shrink: 0;
width: 12px;
height: 12px;
}
.details-search-inline input {
border: none;
background: transparent;
color: #c0c0c0;
font-size: 11px;
width: 60px;
outline: none;
}
.details-search-inline input::placeholder {
color: #555;
}
.details-settings-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.details-settings-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
/* ==================== Content ==================== */
.details-content {
flex: 1;
overflow-y: auto;
}
.details-empty {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
color: #555;
font-size: 12px;
}
/* ==================== Section Styles ==================== */
.details-section {
border-bottom: 1px solid #1a1a1a;
}
.details-section-header {
display: flex;
align-items: center;
gap: 6px;
height: 28px;
padding: 0 10px;
font-size: 11px;
font-weight: 600;
color: #c0c0c0;
background: #2a2a2a;
cursor: pointer;
transition: background 0.1s ease;
}
.details-section-header:hover {
background: #333;
}
.details-section-header svg {
color: #888;
width: 12px;
height: 12px;
}
.details-section-content {
padding: 6px 0;
background: #252526;
}
/* ==================== Property Row ==================== */
.property-row {
display: flex;
align-items: center;
height: 26px;
padding: 0 10px 0 20px;
}
.property-row:hover {
background: #2a2a2a;
}
.property-row.indented {
padding-left: 32px;
}
.property-row label {
flex: 0 0 100px;
font-size: 11px;
color: #888;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.property-value {
flex: 1;
min-width: 0;
display: flex;
align-items: center;
}
/* ==================== Layer Count Badge ==================== */
.layer-count-badge {
font-size: 11px;
color: #4fc3f7;
background: rgba(79, 195, 247, 0.15);
padding: 2px 8px;
border-radius: 3px;
font-weight: 500;
}
/* ==================== Input Styles ==================== */
.property-row input[type="number"],
.property-row input[type="text"],
.property-row select {
width: 100%;
height: 22px;
padding: 0 6px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #c0c0c0;
font-size: 11px;
outline: none;
}
.property-row input[type="number"]:focus,
.property-row input[type="text"]:focus,
.property-row select:focus {
border-color: #0078d4;
}
/* ==================== Toggle Row ==================== */
.toggle-row {
justify-content: space-between;
}
/* ==================== Property Toggle - Unified Style ==================== */
.property-toggle {
position: relative;
width: 36px;
height: 18px;
border-radius: 9px;
border: none;
cursor: pointer;
transition: all 0.15s ease;
flex-shrink: 0;
padding: 0;
}
.property-toggle-off {
background: #2a2a2a;
border: 1px solid #444;
}
.property-toggle-off:hover:not(:disabled) {
background: #333;
border-color: #555;
}
.property-toggle-on {
background: #3b82f6;
border: 1px solid #3b82f6;
}
.property-toggle-on:hover:not(:disabled) {
background: #2563eb;
border-color: #2563eb;
}
.property-toggle:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.property-toggle-thumb {
position: absolute;
top: 2px;
width: 12px;
height: 12px;
border-radius: 50%;
background: white;
transition: transform 0.15s ease;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
.property-toggle-off .property-toggle-thumb {
left: 2px;
transform: translateX(0);
}
.property-toggle-on .property-toggle-thumb {
left: 2px;
transform: translateX(18px);
}
/* Color Field */
.property-color-wrapper {
flex: 1;
display: flex;
align-items: center;
gap: 6px;
min-width: 0;
position: relative;
}
.property-color-preview {
width: 32px;
height: 22px;
border-radius: 2px;
border: 1px solid #3a3a3a;
cursor: pointer;
flex-shrink: 0;
}
.property-color-preview:hover {
border-color: #555;
}
.property-input-color {
width: 0;
height: 0;
opacity: 0;
position: absolute;
pointer-events: none;
}
.property-input-color-text {
flex: 1;
min-width: 60px;
text-transform: uppercase;
letter-spacing: 0.05em;
font-family: 'Consolas', 'Monaco', monospace;
text-align: left;
}
.property-input {
background: #1a1a1a;
border: 1px solid #3a3a3a;
border-radius: 2px;
padding: 0 6px;
color: #ddd;
font-size: 11px;
height: 22px;
}
.property-input:hover {
border-color: #4a4a4a;
}
.property-input:focus {
outline: none;
border-color: #d4a029;
}
/* ==================== Asset Dropdown Button ==================== */
.asset-dropdown {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 22px;
padding: 0 6px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #c0c0c0;
font-size: 11px;
cursor: pointer;
text-align: left;
}
.asset-dropdown:hover {
border-color: #555;
}
.asset-dropdown span {
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.asset-dropdown svg {
width: 10px;
height: 10px;
color: #888;
}
/* ==================== Layer List ==================== */
.layer-list-container {
margin: 4px 10px 4px 20px;
background: #1e1e1e;
border: 1px solid #3c3c3c;
border-radius: 2px;
max-height: 100px;
overflow-y: auto;
}
.layer-list-item {
display: flex;
align-items: center;
gap: 6px;
height: 24px;
padding: 0 8px;
font-size: 11px;
color: #c0c0c0;
cursor: pointer;
transition: background 0.1s ease;
}
.layer-list-item:hover {
background: #2a2a2a;
}
.layer-list-item.selected {
background: #094771;
color: #fff;
}
.layer-list-item .layer-icon {
font-size: 9px;
color: #4fc3f7;
}
/* ==================== Layer Visibility Button ==================== */
.layer-visibility-btn {
display: flex;
align-items: center;
justify-content: center;
width: 18px;
height: 18px;
padding: 0;
background: transparent;
border: none;
border-radius: 2px;
color: #4fc3f7;
cursor: pointer;
transition: all 0.1s ease;
flex-shrink: 0;
}
.layer-visibility-btn:hover {
background: rgba(79, 195, 247, 0.2);
}
.layer-visibility-btn.hidden {
color: #555;
}
.layer-visibility-btn.hidden:hover {
background: rgba(255, 255, 255, 0.1);
color: #888;
}
.layer-list-item.selected .layer-visibility-btn {
color: #fff;
}
.layer-list-item.selected .layer-visibility-btn.hidden {
color: rgba(255, 255, 255, 0.4);
}
/* ==================== Layer Action Buttons ==================== */
.layer-actions-row {
display: flex;
gap: 2px;
padding: 4px 10px 6px 20px;
}
.layer-action-btn {
display: flex;
align-items: center;
justify-content: center;
width: 22px;
height: 22px;
background: #2d2d30;
border: 1px solid #3c3c3c;
border-radius: 2px;
color: #888;
cursor: pointer;
transition: all 0.1s ease;
}
.layer-action-btn svg {
width: 12px;
height: 12px;
}
.layer-action-btn:hover:not(:disabled) {
background: #3c3c3c;
color: #e0e0e0;
}
.layer-action-btn:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.layer-action-btn.add {
background: #1a3a1a;
border-color: #2a5a2a;
color: #5cb85c;
}
.layer-action-btn.add:hover {
background: #2a5a2a;
color: #7cd87c;
}
.layer-action-btn.danger:hover:not(:disabled) {
background: #5a2020;
border-color: #7a3030;
color: #f06060;
}
/* ==================== Selected Layer Name ==================== */
.selected-layer-name {
font-size: 11px;
font-weight: 500;
color: #c0c0c0;
}
/* ==================== Select Dropdown ==================== */
.property-row select {
appearance: none;
padding-right: 20px;
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='10' height='10' viewBox='0 0 24 24' fill='none' stroke='%23888' stroke-width='2' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpolyline points='6 9 12 15 18 9'%3E%3C/polyline%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: right 6px center;
cursor: pointer;
}
/* ==================== Scrollbar ==================== */
.details-content::-webkit-scrollbar,
.layer-list-container::-webkit-scrollbar {
width: 6px;
}
.details-content::-webkit-scrollbar-track,
.layer-list-container::-webkit-scrollbar-track {
background: transparent;
}
.details-content::-webkit-scrollbar-thumb,
.layer-list-container::-webkit-scrollbar-thumb {
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.details-content::-webkit-scrollbar-thumb:hover,
.layer-list-container::-webkit-scrollbar-thumb:hover {
background: rgba(255, 255, 255, 0.2);
}

View File

@@ -1,496 +1,320 @@
/* Tilemap Editor Styles */
/* ==================== Tilemap Editor Styles ==================== */
/* Main Panel - 3-Column Layout */
.tilemap-editor-panel {
display: flex;
flex-direction: column;
height: 100%;
background: var(--panel-bg, #1e1e1e);
color: var(--text-primary, #e0e0e0);
background: #1e1e1e;
color: #e0e0e0;
}
.tilemap-editor-toolbar {
display: flex;
align-items: center;
gap: 8px;
padding: 8px;
border-bottom: 1px solid var(--border-color, #3c3c3c);
background: var(--toolbar-bg, #252526);
/* ==================== Panel Divider ==================== */
.panel-divider {
flex-shrink: 0;
background: #1a1a1a;
transition: background 0.15s ease;
}
.tilemap-editor-toolbar .tool-group {
display: flex;
gap: 2px;
.panel-divider.horizontal {
width: 4px;
cursor: col-resize;
}
.tilemap-editor-toolbar .tool-btn {
.panel-divider.vertical {
height: 4px;
cursor: row-resize;
}
.panel-divider:hover {
background: #0078d4;
}
.panel-divider:active {
background: #005a9e;
}
/* Empty state */
.tilemap-editor-panel .tilemap-editor-empty {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: none;
border-radius: 4px;
background: transparent;
color: var(--text-secondary, #999);
cursor: pointer;
transition: all 0.15s ease;
}
.tilemap-editor-toolbar .tool-btn:hover {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
}
.tilemap-editor-toolbar .tool-btn.active {
background: var(--accent-color, #0078d4);
color: white;
}
.tilemap-editor-toolbar .separator {
width: 1px;
height: 20px;
background: var(--border-color, #3c3c3c);
margin: 0 4px;
}
.tilemap-editor-toolbar .zoom-control {
display: flex;
align-items: center;
gap: 4px;
margin-left: auto;
}
.tilemap-editor-toolbar .zoom-control span {
font-size: 12px;
min-width: 40px;
width: 100%;
height: 100%;
color: #666;
text-align: center;
}
/* Main content layout */
.tilemap-editor-content {
display: flex;
.tilemap-editor-panel .tilemap-editor-empty svg {
margin-bottom: 16px;
opacity: 0.4;
}
.tilemap-editor-panel .tilemap-editor-empty h3 {
margin: 0 0 8px;
font-size: 16px;
color: #999;
}
.tilemap-editor-panel .tilemap-editor-empty p {
margin: 0;
font-size: 12px;
line-height: 1.5;
}
/* ==================== Center Viewport ==================== */
.tilemap-viewport {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
background: #1a1a1a;
position: relative;
}
/* ==================== Viewport Toolbar - 优化样式 ==================== */
.viewport-toolbar {
display: flex;
align-items: center;
justify-content: space-between;
height: 32px;
padding: 0 6px;
background: #2d2d30;
border-bottom: 1px solid #1a1a1a;
gap: 4px;
flex-shrink: 0;
}
.viewport-toolbar-left,
.viewport-toolbar-center,
.viewport-toolbar-right {
display: flex;
align-items: center;
gap: 2px;
}
.viewport-toolbar-center {
flex: 1;
justify-content: center;
}
.viewport-btn-group {
display: flex;
align-items: center;
gap: 1px;
background: #252526;
border-radius: 3px;
padding: 1px;
}
.viewport-btn {
display: flex;
align-items: center;
justify-content: center;
gap: 3px;
height: 24px;
padding: 0 8px;
background: transparent;
border: none;
border-radius: 2px;
color: #a0a0a0;
font-size: 11px;
cursor: pointer;
transition: all 0.1s ease;
white-space: nowrap;
}
.viewport-btn:hover {
background: #3c3c3c;
color: #e0e0e0;
}
.viewport-btn.active {
background: #094771;
color: #fff;
}
.viewport-btn.icon {
width: 24px;
padding: 0;
}
.viewport-btn.snap-btn {
padding: 0 6px;
gap: 2px;
font-size: 10px;
font-family: 'Consolas', 'Monaco', monospace;
}
.viewport-btn.snap-btn svg {
width: 11px;
height: 11px;
}
.viewport-separator {
width: 1px;
height: 18px;
background: #3c3c3c;
margin: 0 4px;
}
.zoom-display {
min-width: 36px;
text-align: center;
font-size: 11px;
color: #a0a0a0;
font-family: 'Consolas', 'Monaco', monospace;
}
/* Exit fullscreen button */
.viewport-btn.exit-fullscreen {
background: linear-gradient(180deg, #e05a50 0%, #c0443a 100%);
color: #fff;
padding: 0 10px;
gap: 4px;
font-weight: 500;
border: 1px solid #a03028;
}
.viewport-btn.exit-fullscreen:hover {
background: linear-gradient(180deg, #f06a60 0%, #d0544a 100%);
color: #fff;
}
/* ==================== Info Overlay ==================== */
.viewport-info-overlay {
position: absolute;
top: 40px;
left: 8px;
z-index: 10;
display: flex;
flex-direction: column;
gap: 1px;
padding: 6px 8px;
background: rgba(30, 30, 30, 0.95);
border: 1px solid #3c3c3c;
border-radius: 3px;
font-size: 11px;
pointer-events: none;
}
.viewport-info-overlay .info-item {
display: flex;
align-items: center;
gap: 6px;
color: #888;
line-height: 1.4;
}
.viewport-info-overlay .info-item strong {
color: #c0c0c0;
font-weight: 600;
}
.viewport-info-overlay .info-item.warning {
color: #e6a700;
}
.viewport-info-overlay .info-item.warning svg {
flex-shrink: 0;
color: #e6a700;
}
/* ==================== Canvas Container ==================== */
.viewport-canvas-container {
flex: 1;
position: relative;
overflow: hidden;
min-height: 0;
background:
linear-gradient(45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(-45deg, #1a1a1a 25%, transparent 25%),
linear-gradient(45deg, transparent 75%, #1a1a1a 75%),
linear-gradient(-45deg, transparent 75%, #1a1a1a 75%);
background-size: 20px 20px;
background-position: 0 0, 0 10px, 10px -10px, -10px 0px;
background-color: #222;
}
.tilemap-canvas-container {
flex: 1;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
overflow: hidden;
position: relative;
}
.tilemap-canvas {
position: absolute;
top: 0;
left: 0;
}
/* Sidebar */
.tilemap-editor-sidebar {
position: relative;
width: 220px;
display: flex;
flex-direction: column;
border-left: 1px solid var(--border-color, #3c3c3c);
background: var(--panel-bg, #1e1e1e);
overflow-y: auto;
}
.sidebar-resize-handle {
position: absolute;
left: 0;
top: 0;
bottom: 0;
width: 4px;
cursor: ew-resize;
background: transparent;
transition: background 0.15s ease;
z-index: 10;
}
.sidebar-resize-handle:hover,
.sidebar-resize-handle.active {
background: var(--accent-color, #0078d4);
}
/* Section styles */
.tileset-section {
display: flex;
flex-direction: column;
border-bottom: 1px solid var(--border-color, #3c3c3c);
}
.section-header {
display: flex;
align-items: center;
gap: 4px;
padding: 8px;
font-size: 12px;
font-weight: 600;
cursor: pointer;
user-select: none;
}
.section-header:hover {
background: var(--hover-bg, #2a2a2a);
}
.section-header span {
flex: 1;
}
.section-actions {
display: flex;
gap: 2px;
}
.section-btn {
display: flex;
align-items: center;
justify-content: center;
width: 20px;
height: 20px;
border: none;
border-radius: 3px;
background: transparent;
color: var(--text-secondary, #999);
cursor: pointer;
}
.section-btn:hover {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
}
.tileset-content {
padding: 8px;
overflow: auto;
}
.tileset-info {
padding: 4px 0;
font-size: 11px;
color: var(--text-secondary, #999);
text-align: center;
}
.tileset-empty {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 16px;
color: var(--text-secondary, #999);
font-size: 12px;
}
.tileset-empty button {
display: flex;
align-items: center;
gap: 4px;
padding: 6px 12px;
border: none;
border-radius: 4px;
background: var(--accent-color, #0078d4);
color: white;
font-size: 12px;
cursor: pointer;
}
.tileset-empty button:hover {
background: var(--accent-hover, #106ebe);
}
.tileset-empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
gap: 8px;
color: var(--text-secondary, #999);
font-size: 12px;
}
.tileset-empty-state button {
display: flex;
align-items: center;
gap: 4px;
padding: 6px 12px;
border: none;
border-radius: 4px;
background: var(--accent-color, #0078d4);
color: white;
font-size: 12px;
cursor: pointer;
}
.tileset-empty-state button:hover {
background: var(--accent-hover, #106ebe);
}
/* Sidebar toggle button */
.sidebar-toggle {
position: absolute;
top: 8px;
right: 8px;
z-index: 10;
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: none;
border-radius: 4px;
background: var(--toolbar-bg, #252526);
color: var(--text-secondary, #999);
cursor: pointer;
transition: all 0.15s ease;
}
.sidebar-toggle:hover {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
}
/* Resize handle */
.resize-handle {
height: 4px;
cursor: ns-resize;
background: transparent;
transition: background 0.15s ease;
}
.resize-handle:hover,
.resize-handle.active {
background: var(--accent-color, #0078d4);
}
/* Tileset Panel */
.tileset-panel {
display: flex;
flex-direction: column;
height: 100%;
background: var(--panel-bg, #1e1e1e);
}
.tileset-panel-header {
padding: 8px;
border-bottom: 1px solid var(--border-color, #3c3c3c);
}
.tileset-panel-header h3 {
margin: 0;
font-size: 12px;
font-weight: 600;
color: var(--text-primary, #e0e0e0);
}
.tileset-canvas-container {
flex: 1;
overflow: auto;
padding: 8px;
}
.tileset-canvas {
cursor: crosshair;
image-rendering: pixelated;
}
.tileset-empty {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
color: var(--text-secondary, #999);
font-size: 12px;
text-align: center;
padding: 16px;
}
/* Info bar */
.tilemap-info-bar {
display: flex;
align-items: center;
gap: 16px;
padding: 4px 8px;
font-size: 11px;
color: var(--text-secondary, #999);
background: var(--toolbar-bg, #252526);
border-top: 1px solid var(--border-color, #3c3c3c);
}
.tilemap-info-bar span {
display: flex;
align-items: center;
gap: 4px;
}
/* Empty state */
.tilemap-editor-empty {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
color: var(--text-secondary, #999);
text-align: center;
padding: 32px;
}
.tilemap-editor-empty svg {
margin-bottom: 16px;
opacity: 0.5;
}
.tilemap-editor-empty h3 {
margin: 0 0 8px;
font-size: 14px;
color: var(--text-primary, #e0e0e0);
}
.tilemap-editor-empty p {
margin: 0;
font-size: 12px;
}
/* Layer Panel */
.layer-panel {
display: flex;
flex-direction: column;
background: var(--panel-bg, #1e1e1e);
border-top: 1px solid var(--border-color, #3c3c3c);
}
.layer-panel-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 8px;
font-size: 12px;
font-weight: 600;
border-bottom: 1px solid var(--border-color, #3c3c3c);
}
.layer-panel-actions {
display: flex;
gap: 4px;
}
.layer-panel-empty {
padding: 16px;
text-align: center;
color: var(--text-secondary, #999);
font-size: 12px;
}
.layer-list {
flex: 1;
overflow-y: auto;
max-height: 200px;
}
.layer-item {
display: flex;
align-items: center;
gap: 4px;
padding: 6px 8px;
cursor: pointer;
border-bottom: 1px solid var(--border-color, #2d2d2d);
transition: background 0.15s ease;
}
.layer-item:hover {
background: var(--hover-bg, #2a2a2a);
}
.layer-item.selected {
background: var(--selection-bg, #094771);
}
.layer-item.locked {
opacity: 0.6;
}
.layer-controls {
display: flex;
gap: 2px;
}
.layer-info {
flex: 1;
min-width: 0;
display: flex;
align-items: center;
gap: 6px;
}
.layer-active-indicator {
display: inline-flex;
align-items: center;
color: var(--accent-color, #0078d4);
flex-shrink: 0;
}
.layer-name {
display: block;
font-size: 12px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.layer-name-input {
width: 100%;
padding: 2px 4px;
font-size: 12px;
border: 1px solid var(--accent-color, #0078d4);
border-radius: 2px;
background: var(--input-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
outline: none;
height: 100%;
}
.layer-actions {
/* ==================== Ruler ==================== */
.viewport-ruler {
position: absolute;
bottom: 40px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 2px;
opacity: 0;
transition: opacity 0.15s ease;
align-items: flex-end;
pointer-events: none;
}
.layer-item:hover .layer-actions {
opacity: 1;
}
.layer-opacity-control {
.ruler-marker {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
padding: 8px;
border-top: 1px solid var(--border-color, #3c3c3c);
font-size: 11px;
gap: 4px;
}
.layer-opacity-control label {
color: var(--text-secondary, #999);
white-space: nowrap;
min-width: 50px;
.ruler-line {
width: 100px;
height: 2px;
background: #555;
position: relative;
}
.layer-opacity-control input[type="range"] {
flex: 1;
height: 4px;
min-width: 60px;
.ruler-line::before,
.ruler-line::after {
content: '';
position: absolute;
top: -4px;
width: 2px;
height: 10px;
background: #555;
}
.layer-opacity-control span {
min-width: 32px;
text-align: right;
color: var(--text-secondary, #999);
white-space: nowrap;
.ruler-line::before {
left: 0;
}
/* Icon buttons */
.ruler-line::after {
right: 0;
}
.ruler-marker span {
font-size: 10px;
color: #555;
}
/* ==================== Watermark ==================== */
.viewport-watermark {
position: absolute;
bottom: 8px;
right: 8px;
font-size: 20px;
font-weight: 600;
color: rgba(255, 255, 255, 0.08);
pointer-events: none;
user-select: none;
letter-spacing: 1px;
}
/* ==================== Icon Buttons ==================== */
.icon-button {
display: flex;
align-items: center;
@@ -498,16 +322,16 @@
width: 24px;
height: 24px;
border: none;
border-radius: 4px;
border-radius: 3px;
background: transparent;
color: var(--text-secondary, #999);
color: #999;
cursor: pointer;
transition: all 0.15s ease;
transition: all 0.1s ease;
}
.icon-button:hover {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
background: #3c3c3c;
color: #e0e0e0;
}
.icon-button:disabled {
@@ -521,11 +345,11 @@
}
.icon-button.danger:hover {
background: var(--error-bg, #5a1d1d);
color: var(--error-color, #f48771);
background: #5a1d1d;
color: #f48771;
}
/* Asset Picker Dialog */
/* ==================== Asset Picker Dialog ==================== */
.asset-picker-overlay {
position: fixed;
top: 0;
@@ -542,8 +366,8 @@
.asset-picker-dialog {
width: 500px;
max-height: 600px;
background: var(--panel-bg, #1e1e1e);
border: 1px solid var(--border-color, #3c3c3c);
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 6px;
display: flex;
flex-direction: column;
@@ -555,14 +379,14 @@
align-items: center;
justify-content: space-between;
padding: 12px 16px;
border-bottom: 1px solid var(--border-color, #3c3c3c);
border-bottom: 1px solid #3c3c3c;
}
.asset-picker-header h3 {
margin: 0;
font-size: 14px;
font-weight: 600;
color: var(--text-primary, #e0e0e0);
color: #e0e0e0;
}
.asset-picker-close {
@@ -574,13 +398,13 @@
border: none;
border-radius: 4px;
background: transparent;
color: var(--text-secondary, #999);
color: #999;
cursor: pointer;
}
.asset-picker-close:hover {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
background: #3c3c3c;
color: #e0e0e0;
}
.asset-picker-search {
@@ -588,20 +412,21 @@
align-items: center;
gap: 8px;
padding: 8px 16px;
border-bottom: 1px solid var(--border-color, #3c3c3c);
border-bottom: 1px solid #3c3c3c;
color: #999;
}
.asset-picker-search input {
flex: 1;
border: none;
background: transparent;
color: var(--text-primary, #e0e0e0);
color: #e0e0e0;
font-size: 13px;
outline: none;
}
.asset-picker-search input::placeholder {
color: var(--text-secondary, #999);
color: #666;
}
.asset-picker-content {
@@ -623,21 +448,21 @@
border-radius: 4px;
cursor: pointer;
font-size: 13px;
color: var(--text-primary, #e0e0e0);
color: #e0e0e0;
}
.asset-picker-item:hover {
background: var(--hover-bg, #2a2a2a);
background: #2d2d30;
}
.asset-picker-item.selected {
background: var(--selection-bg, #094771);
background: #094771;
}
.asset-picker-item-icon {
display: flex;
align-items: center;
color: var(--text-secondary, #999);
color: #999;
}
.asset-picker-item-name {
@@ -653,7 +478,7 @@
align-items: center;
justify-content: center;
height: 100%;
color: var(--text-secondary, #999);
color: #666;
font-size: 13px;
}
@@ -662,13 +487,13 @@
align-items: center;
justify-content: space-between;
padding: 12px 16px;
border-top: 1px solid var(--border-color, #3c3c3c);
border-top: 1px solid #3c3c3c;
}
.asset-picker-selected {
flex: 1;
font-size: 12px;
color: var(--text-secondary, #999);
color: #999;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
@@ -692,21 +517,21 @@
}
.asset-picker-actions .btn-cancel {
background: var(--hover-bg, #3c3c3c);
color: var(--text-primary, #e0e0e0);
background: #3c3c3c;
color: #e0e0e0;
}
.asset-picker-actions .btn-cancel:hover {
background: var(--border-color, #4c4c4c);
background: #4c4c4c;
}
.asset-picker-actions .btn-confirm {
background: var(--accent-color, #0078d4);
color: white;
background: #0078d4;
color: #fff;
}
.asset-picker-actions .btn-confirm:hover:not(:disabled) {
background: var(--accent-hover, #106ebe);
background: #106ebe;
}
.asset-picker-actions .btn-confirm:disabled {
@@ -714,28 +539,26 @@
cursor: not-allowed;
}
/* Image Preview Tooltip */
.asset-picker-preview {
position: fixed;
z-index: 1001;
background: var(--panel-bg, #1e1e1e);
border: 1px solid var(--border-color, #3c3c3c);
background: #252526;
border: 1px solid #3c3c3c;
border-radius: 4px;
padding: 8px;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.4);
pointer-events: none;
min-width: 100px;
min-height: 100px;
display: flex;
align-items: center;
justify-content: center;
}
.asset-picker-preview img {
display: block;
max-width: 150px;
max-height: 150px;
width: auto;
height: auto;
image-rendering: pixelated;
}
/* ==================== Tileset Canvas ==================== */
.tileset-canvas {
cursor: crosshair;
image-rendering: pixelated;
}

View File

@@ -3,6 +3,11 @@
* ECS框架的瓦片地图系统
*/
// Asset type constants for tilemap
// 瓦片地图资产类型常量
export const TilemapAssetType = 'tilemap' as const;
export const TilesetAssetType = 'tileset' as const;
// Component
export { TilemapComponent } from './TilemapComponent';
export type { ITilemapData, ITilesetData } from './TilemapComponent';
@@ -12,6 +17,12 @@ export type { ResizeAnchor } from './TilemapComponent';
export { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
export type { TilemapRenderData, ViewportBounds } from './systems/TilemapRenderingSystem';
// Physics
export { TilemapCollider2DComponent, TilemapColliderMode } from './physics/TilemapCollider2DComponent';
export type { CollisionRect } from './physics/TilemapCollider2DComponent';
export { TilemapPhysicsSystem } from './physics/TilemapPhysicsSystem';
export type { IPhysicsWorld, IPhysics2DSystem } from './physics/TilemapPhysicsSystem';
// Loaders
export { TilemapLoader } from './loaders/TilemapLoader';
export type { ITilemapAsset } from './loaders/TilemapLoader';

View File

@@ -4,13 +4,13 @@
*/
import {
AssetType,
IAssetLoadOptions,
IAssetMetadata,
IAssetLoadResult,
AssetLoadError,
IAssetLoader
} from '@esengine/asset-system';
import { TilemapAssetType } from '../index';
/**
* Tilemap data interface
@@ -51,7 +51,7 @@ export interface ITilemapAsset {
* 瓦片地图加载器实现
*/
export class TilemapLoader implements IAssetLoader<ITilemapAsset> {
readonly supportedType = AssetType.Tilemap;
readonly supportedType = TilemapAssetType;
readonly supportedExtensions = ['.tilemap.json', '.tilemap'];
/**
@@ -90,7 +90,7 @@ export class TilemapLoader implements IAssetLoader<ITilemapAsset> {
throw new AssetLoadError(
`Failed to load tilemap: ${error.message}`,
metadata.guid,
AssetType.Tilemap,
TilemapAssetType,
error
);
}

View File

@@ -4,13 +4,13 @@
*/
import {
AssetType,
IAssetLoadOptions,
IAssetMetadata,
IAssetLoadResult,
AssetLoadError,
IAssetLoader
} from '@esengine/asset-system';
import { TilesetAssetType } from '../index';
/**
* Tileset data interface
@@ -54,7 +54,7 @@ export interface ITilesetAsset {
* 瓦片集加载器实现
*/
export class TilesetLoader implements IAssetLoader<ITilesetAsset> {
readonly supportedType = AssetType.Tileset;
readonly supportedType = TilesetAssetType;
readonly supportedExtensions = ['.tileset.json', '.tileset'];
/**
@@ -104,7 +104,7 @@ export class TilesetLoader implements IAssetLoader<ITilesetAsset> {
throw new AssetLoadError(
`Failed to load tileset: ${error.message}`,
metadata.guid,
AssetType.Tileset,
TilesetAssetType,
error
);
}

View File

@@ -0,0 +1,280 @@
/**
* TilemapCollider2D Component
* Tilemap 碰撞体组件
*
* 将 TilemapComponent 的碰撞数据转换为物理碰撞体。
* 使用优化算法合并相邻碰撞格子,减少碰撞体数量。
*/
import { Component, Property, Serialize, ECSComponent, Serializable } from '@esengine/ecs-framework';
/**
* 碰撞体生成模式
*/
export enum TilemapColliderMode {
/** 每个碰撞格子单独创建碰撞体 */
PerTile = 0,
/** 合并相邻碰撞格子为更大的矩形 */
Merged = 1,
/** 只生成边缘碰撞体(优化性能) */
EdgeOnly = 2,
}
/**
* 合并后的碰撞矩形
*/
export interface CollisionRect {
x: number;
y: number;
width: number;
height: number;
}
/**
* TilemapCollider2D 组件
*
* 自动从同一实体的 TilemapComponent 读取碰撞数据,
* 并生成对应的物理碰撞体。
*/
@ECSComponent('TilemapCollider2D')
@Serializable({ version: 1, typeId: 'TilemapCollider2D' })
export class TilemapCollider2DComponent extends Component {
/**
* 碰撞体生成模式
*/
@Serialize()
@Property({
type: 'enum',
label: 'Collider Mode',
options: [
{ label: 'Per Tile', value: TilemapColliderMode.PerTile },
{ label: 'Merged', value: TilemapColliderMode.Merged },
{ label: 'Edge Only', value: TilemapColliderMode.EdgeOnly },
],
})
public colliderMode: TilemapColliderMode = TilemapColliderMode.Merged;
/**
* 碰撞层(该碰撞体所在的层)
*/
@Serialize()
@Property({ type: 'collisionLayer', label: 'Collision Layer' })
public collisionLayer: number = 1; // Default layer
/**
* 碰撞掩码(该碰撞体可以与哪些层碰撞)
*/
@Serialize()
@Property({ type: 'collisionMask', label: 'Collision Mask' })
public collisionMask: number = 0xFFFF; // All layers
/**
* 摩擦系数
*/
@Serialize()
@Property({ type: 'number', label: 'Friction', min: 0, max: 1, step: 0.01 })
public friction: number = 0.5;
/**
* 弹性系数
*/
@Serialize()
@Property({ type: 'number', label: 'Restitution', min: 0, max: 1, step: 0.01 })
public restitution: number = 0;
/**
* 是否为触发器
*/
@Serialize()
@Property({ type: 'boolean', label: 'Is Trigger' })
public isTrigger: boolean = false;
/**
* 生成的碰撞矩形缓存
* @internal
*/
public _collisionRects: CollisionRect[] = [];
/**
* 碰撞体句柄列表
* @internal
*/
public _colliderHandles: number[] = [];
/**
* 是否需要重建碰撞体
* @internal
*/
public _needsRebuild: boolean = true;
/**
* 碰撞数据版本(用于检测变化)
* @internal
*/
public _lastCollisionVersion: number = -1;
/**
* 从碰撞数据生成碰撞矩形
* @param collisionData 碰撞数据数组
* @param width 地图宽度(格子数)
* @param height 地图高度(格子数)
* @param tileWidth 格子宽度(像素)
* @param tileHeight 格子高度(像素)
*/
public generateCollisionRects(
collisionData: Uint32Array,
width: number,
height: number,
tileWidth: number,
tileHeight: number
): CollisionRect[] {
if (collisionData.length === 0) {
this._collisionRects = [];
return [];
}
switch (this.colliderMode) {
case TilemapColliderMode.PerTile:
this._collisionRects = this._generatePerTileRects(
collisionData, width, height, tileWidth, tileHeight
);
break;
case TilemapColliderMode.Merged:
this._collisionRects = this._generateMergedRects(
collisionData, width, height, tileWidth, tileHeight
);
break;
case TilemapColliderMode.EdgeOnly:
// Edge-only 模式暂时使用合并模式
this._collisionRects = this._generateMergedRects(
collisionData, width, height, tileWidth, tileHeight
);
break;
}
this._needsRebuild = true;
return this._collisionRects;
}
/**
* 每个格子单独生成矩形
*/
private _generatePerTileRects(
collisionData: Uint32Array,
width: number,
height: number,
tileWidth: number,
tileHeight: number
): CollisionRect[] {
const rects: CollisionRect[] = [];
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
if (collisionData[row * width + col] > 0) {
rects.push({
x: col * tileWidth,
y: row * tileHeight,
width: tileWidth,
height: tileHeight,
});
}
}
}
return rects;
}
/**
* 合并相邻格子生成更大的矩形(贪心算法)
*
* 使用行优先扫描,合并水平相邻的碰撞格子,
* 然后尝试垂直合并相同宽度的矩形。
*/
private _generateMergedRects(
collisionData: Uint32Array,
width: number,
height: number,
tileWidth: number,
tileHeight: number
): CollisionRect[] {
// 创建已处理标记数组
const processed = new Array(width * height).fill(false);
const rects: CollisionRect[] = [];
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const index = row * width + col;
// 跳过已处理或无碰撞的格子
if (processed[index] || collisionData[index] === 0) {
continue;
}
// 找到水平方向最大范围
let endCol = col;
while (
endCol < width &&
collisionData[row * width + endCol] > 0 &&
!processed[row * width + endCol]
) {
endCol++;
}
const rectWidth = endCol - col;
// 找到垂直方向最大范围(保持相同宽度)
let endRow = row;
let canExtend = true;
while (canExtend && endRow < height) {
// 检查这一行是否都有碰撞且未处理
for (let c = col; c < endCol; c++) {
const idx = endRow * width + c;
if (collisionData[idx] === 0 || processed[idx]) {
canExtend = false;
break;
}
}
if (canExtend) {
endRow++;
}
}
const rectHeight = endRow - row;
// 标记所有包含的格子为已处理
for (let r = row; r < endRow; r++) {
for (let c = col; c < endCol; c++) {
processed[r * width + c] = true;
}
}
// 添加合并后的矩形
rects.push({
x: col * tileWidth,
y: row * tileHeight,
width: rectWidth * tileWidth,
height: rectHeight * tileHeight,
});
}
}
return rects;
}
/**
* 获取碰撞矩形数量
*/
public getCollisionRectCount(): number {
return this._collisionRects.length;
}
/**
* 标记需要重建
*/
public markNeedsRebuild(): void {
this._needsRebuild = true;
}
public override onRemovedFromEntity(): void {
this._collisionRects = [];
this._colliderHandles = [];
}
}

View File

@@ -0,0 +1,186 @@
/**
* TilemapPhysicsSystem
* Tilemap 物理系统
*
* 负责将 TilemapComponent 的碰撞数据同步到物理世界。
* 需要与 Physics2DSystem 配合使用。
*/
import { EntitySystem, Matcher, ECSSystem, type Entity, type Scene } from '@esengine/ecs-framework';
import { TransformComponent } from '@esengine/ecs-components';
import { TilemapComponent } from '../TilemapComponent';
import { TilemapCollider2DComponent, type CollisionRect } from './TilemapCollider2DComponent';
/**
* 物理世界接口(避免直接依赖 physics-rapier2d
*/
export interface IPhysicsWorld {
createStaticCollider(
entityId: number,
position: { x: number; y: number },
halfExtents: { x: number; y: number },
collisionLayer: number,
collisionMask: number,
friction: number,
restitution: number,
isTrigger: boolean
): number | null;
removeCollider(handle: number): void;
}
/**
* 物理系统接口
*/
export interface IPhysics2DSystem {
world: IPhysicsWorld;
}
/**
* Tilemap 物理系统
*
* 监听带有 TilemapComponent 和 TilemapCollider2DComponent 的实体,
* 自动将碰撞数据转换为物理碰撞体。
*/
@ECSSystem('TilemapPhysics', { updateOrder: 50 })
export class TilemapPhysicsSystem extends EntitySystem {
private _physicsWorld: IPhysicsWorld | null = null;
private _pendingEntities: Entity[] = [];
constructor() {
super(Matcher.empty().all(TilemapComponent, TilemapCollider2DComponent));
}
/**
* 设置物理世界引用
*/
public setPhysicsWorld(world: IPhysicsWorld): void {
this._physicsWorld = world;
// 处理待处理的实体
for (const entity of this._pendingEntities) {
this._createColliders(entity);
}
this._pendingEntities = [];
}
protected override onAdded(entity: Entity): void {
if (!this._physicsWorld) {
this._pendingEntities.push(entity);
return;
}
this._createColliders(entity);
}
protected override onRemoved(entity: Entity): void {
this._removeColliders(entity);
const idx = this._pendingEntities.indexOf(entity);
if (idx >= 0) {
this._pendingEntities.splice(idx, 1);
}
}
protected override process(entities: readonly Entity[]): void {
if (!this._physicsWorld) return;
for (const entity of entities) {
const tilemap = entity.getComponent(TilemapComponent);
const collider = entity.getComponent(TilemapCollider2DComponent);
if (!tilemap || !collider) continue;
// 检查碰撞数据是否变化
const currentVersion = tilemap.renderDirty ? Date.now() : collider._lastCollisionVersion;
if (collider._needsRebuild || currentVersion !== collider._lastCollisionVersion) {
this._rebuildColliders(entity);
collider._lastCollisionVersion = currentVersion;
}
}
}
/**
* 创建碰撞体
*/
private _createColliders(entity: Entity): void {
const tilemap = entity.getComponent(TilemapComponent);
const collider = entity.getComponent(TilemapCollider2DComponent);
const transform = entity.getComponent(TransformComponent);
if (!tilemap || !collider || !this._physicsWorld) return;
// 生成碰撞矩形
const collisionData = tilemap.collisionData;
collider.generateCollisionRects(
collisionData,
tilemap.width,
tilemap.height,
tilemap.tileWidth,
tilemap.tileHeight
);
// 获取实体位置偏移
const offsetX = transform?.position.x ?? 0;
const offsetY = transform?.position.y ?? 0;
// 计算地图总高度(像素),用于 Y 轴翻转
// Calculate total map height (pixels) for Y-axis flip
const mapPixelHeight = tilemap.height * tilemap.tileHeight;
// 为每个碰撞矩形创建物理碰撞体
for (const rect of collider._collisionRects) {
// Y 轴翻转rect.y 是从顶部计算的,需要翻转到底部
// Y-axis flip: rect.y is calculated from top, needs flip to bottom
const flippedY = mapPixelHeight - rect.y - rect.height;
const handle = this._physicsWorld.createStaticCollider(
entity.id,
{
x: offsetX + rect.x + rect.width / 2,
y: offsetY + flippedY + rect.height / 2,
},
{
x: rect.width / 2,
y: rect.height / 2,
},
collider.collisionLayer,
collider.collisionMask,
collider.friction,
collider.restitution,
collider.isTrigger
);
if (handle !== null) {
collider._colliderHandles.push(handle);
}
}
collider._needsRebuild = false;
this.logger.debug(`Created ${collider._colliderHandles.length} colliders for tilemap entity ${entity.name}`);
}
/**
* 移除碰撞体
*/
private _removeColliders(entity: Entity): void {
const collider = entity.getComponent(TilemapCollider2DComponent);
if (!collider || !this._physicsWorld) return;
for (const handle of collider._colliderHandles) {
this._physicsWorld.removeCollider(handle);
}
collider._colliderHandles = [];
}
/**
* 重建碰撞体
*/
private _rebuildColliders(entity: Entity): void {
this._removeColliders(entity);
this._createColliders(entity);
}
protected override onDestroy(): void {
this._physicsWorld = null;
this._pendingEntities = [];
}
}

View File

@@ -8,15 +8,21 @@
* 用于独立游戏运行时构建。
*/
// Component
// Components
export { TilemapComponent } from './TilemapComponent';
export type { ITilemapData, ITilesetData } from './TilemapComponent';
export type { ResizeAnchor } from './TilemapComponent';
export { TilemapCollider2DComponent, TilemapColliderMode } from './physics/TilemapCollider2DComponent';
export type { CollisionRect } from './physics/TilemapCollider2DComponent';
// Systems
export { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
export type { TilemapRenderData, ViewportBounds } from './systems/TilemapRenderingSystem';
export { TilemapPhysicsSystem } from './physics/TilemapPhysicsSystem';
export type { IPhysicsWorld, IPhysics2DSystem } from './physics/TilemapPhysicsSystem';
// Loaders
export { TilemapLoader } from './loaders/TilemapLoader';
export type { ITilemapAsset } from './loaders/TilemapLoader';

View File

@@ -57,6 +57,9 @@
},
{
"path": "../editor-core"
},
{
"path": "../asset-system"
}
]
}

View File

@@ -3,51 +3,60 @@ import { resolve } from 'path';
import dts from 'vite-plugin-dts';
import react from '@vitejs/plugin-react';
// 自定义插件:将 CSS 内联到 JS 中
function inlineCSS(): any {
/**
* 自定义插件:将 CSS 转换为自执行的样式注入代码
* Custom plugin: Convert CSS to self-executing style injection code
*
* 当用户写 `import './styles.css'` 时,这个插件会:
* 1. 在构建时将 CSS 内容转换为 JS 代码
* 2. JS 代码在模块导入时自动执行,将样式注入到 DOM
* 3. 使用唯一 ID 防止重复注入
*
* When user writes `import './styles.css'`, this plugin will:
* 1. Convert CSS content to JS code during build
* 2. JS code auto-executes when module is imported, injecting styles to DOM
* 3. Uses unique ID to prevent duplicate injection
*/
function injectCSSPlugin(): any {
const cssIdMap = new Map<string, string>();
let cssCounter = 0;
return {
name: 'inline-css',
name: 'inject-css-plugin',
enforce: 'post' as const,
// 在生成 bundle 时注入 CSS
generateBundle(_options: any, bundle: any) {
const bundleKeys = Object.keys(bundle);
// 找到 CSS 文件
const cssFile = bundleKeys.find(key => key.endsWith('.css'));
if (!cssFile || !bundle[cssFile]) {
return;
// 找到所有 CSS 文件
const cssFiles = bundleKeys.filter(key => key.endsWith('.css'));
for (const cssFile of cssFiles) {
const cssChunk = bundle[cssFile];
if (!cssChunk || !cssChunk.source) continue;
const cssContent = cssChunk.source;
const styleId = `esengine-tilemap-style-${cssCounter++}`;
cssIdMap.set(cssFile, styleId);
// 生成样式注入代码
const injectCode = `(function(){if(typeof document!=='undefined'){var s=document.createElement('style');s.id='${styleId}';if(!document.getElementById(s.id)){s.textContent=${JSON.stringify(cssContent)};document.head.appendChild(s);}}})();`;
// 找到引用此 CSS 的 JS chunk 并注入代码
for (const jsKey of bundleKeys) {
if (!jsKey.endsWith('.js')) continue;
const jsChunk = bundle[jsKey];
if (!jsChunk || jsChunk.type !== 'chunk' || !jsChunk.code) continue;
// 检查是否引用了这个 CSS通过检查是否有相关的 import
// 对于 vite 生成的代码CSS 导入会被转换,所以我们直接注入到 editor/index.js
if (jsKey === 'editor/index.js' || jsKey.match(/^index-[^/]+\.js$/)) {
jsChunk.code = injectCode + '\n' + jsChunk.code;
}
}
// 删除独立的 CSS 文件
delete bundle[cssFile];
}
const cssContent = bundle[cssFile].source;
if (!cssContent) return;
// 找到包含编辑器代码的主要 JS 文件
// 优先查找 editor/index.js然后是带 hash 的 index-*.js
const mainJsFile = bundleKeys.find(key =>
(key === 'editor/index.js' || key.includes('index-')) &&
key.endsWith('.js') &&
bundle[key].type === 'chunk' &&
bundle[key].code
);
if (mainJsFile && bundle[mainJsFile]) {
const injectCode = `
(function() {
if (typeof document !== 'undefined') {
var style = document.createElement('style');
style.id = 'esengine-tilemap-styles';
if (!document.getElementById(style.id)) {
style.textContent = ${JSON.stringify(cssContent)};
document.head.appendChild(style);
}
}
})();
`;
bundle[mainJsFile].code = injectCode + bundle[mainJsFile].code;
}
// 删除独立的 CSS 文件(已内联)
delete bundle[cssFile];
}
};
}
@@ -60,7 +69,7 @@ export default defineConfig({
outDir: 'dist',
rollupTypes: false
}),
inlineCSS()
injectCSSPlugin()
],
esbuild: {
jsx: 'automatic',