Files
esengine/packages/tilemap/src/TilemapRuntimeModule.ts
YHH 359886c72f Feature/physics and tilemap enhancement (#247)
* feat(behavior-tree,tilemap): 修复编辑器连线缩放问题并增强插件系统

* feat(node-editor,blueprint): 新增通用节点编辑器和蓝图可视化脚本系统

* feat(editor,tilemap): 优化编辑器UI样式和Tilemap编辑器功能

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误

* fix: 修复CodeQL安全警告和CI类型检查错误
2025-11-29 23:00:48 +08:00

76 lines
2.8 KiB
TypeScript

/**
* Tilemap Runtime Module (Pure runtime, no editor dependencies)
* Tilemap 运行时模块(纯运行时,无编辑器依赖)
*/
import type { IScene } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
import type { AssetManager } from '@esengine/asset-system';
import { TilemapComponent } from './TilemapComponent';
import { TilemapRenderingSystem } from './systems/TilemapRenderingSystem';
import { TilemapCollider2DComponent } from './physics/TilemapCollider2DComponent';
import { TilemapPhysicsSystem, type IPhysicsWorld } from './physics/TilemapPhysicsSystem';
import { TilemapLoader } from './loaders/TilemapLoader';
import { TilemapAssetType } from './index';
/**
* Tilemap Runtime Module
* Tilemap 运行时模块
*/
export class TilemapRuntimeModule implements IRuntimeModuleLoader {
private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null;
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(TilemapComponent);
registry.register(TilemapCollider2DComponent);
}
createSystems(scene: IScene, context: SystemContext): void {
// 注册 Tilemap 加载器到 AssetManager
// Register tilemap loader to AssetManager
const assetManager = context.assetManager as AssetManager | undefined;
if (!this._loaderRegistered && assetManager) {
assetManager.registerLoader(TilemapAssetType, new TilemapLoader());
this._loaderRegistered = true;
}
// Tilemap rendering system
const tilemapSystem = new TilemapRenderingSystem();
scene.addSystem(tilemapSystem);
if (context.renderSystem) {
context.renderSystem.addRenderDataProvider(tilemapSystem);
}
context.tilemapSystem = tilemapSystem;
// Tilemap physics system
this._tilemapPhysicsSystem = new TilemapPhysicsSystem();
scene.addSystem(this._tilemapPhysicsSystem);
context.tilemapPhysicsSystem = this._tilemapPhysicsSystem;
}
/**
* 所有系统创建完成后,连接跨插件依赖
* Wire cross-plugin dependencies after all systems are created
*/
onSystemsCreated(_scene: IScene, context: SystemContext): void {
// 连接物理世界(如果物理插件已加载)
// Connect physics world (if physics plugin is loaded)
if (this._tilemapPhysicsSystem && context.physics2DWorld) {
this._tilemapPhysicsSystem.setPhysicsWorld(context.physics2DWorld as IPhysicsWorld);
}
}
/**
* 获取 Tilemap 物理系统
*/
get tilemapPhysicsSystem(): TilemapPhysicsSystem | null {
return this._tilemapPhysicsSystem;
}
}