Coroutine 类型从IEnumerable为Iterator

This commit is contained in:
yhh
2020-09-01 11:51:03 +08:00
parent 8db028db1c
commit 34a8d48df9
26 changed files with 3835 additions and 3057 deletions
+1 -1
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@@ -31,7 +31,7 @@
data-content-width="640" data-content-width="640"
data-content-height="1136" data-content-height="1136"
data-multi-fingered="2" data-multi-fingered="2"
data-show-fps="false" data-show-log="false" data-show-fps="true" data-show-log="false"
data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9"> data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
</div> </div>
<script> <script>
+248 -175
View File
@@ -208,7 +208,7 @@ declare module es {
static registerGlobalManager(manager: es.GlobalManager): void; static registerGlobalManager(manager: es.GlobalManager): void;
static unregisterGlobalManager(manager: es.GlobalManager): void; static unregisterGlobalManager(manager: es.GlobalManager): void;
static getGlobalManager<T extends es.GlobalManager>(type: any): T; static getGlobalManager<T extends es.GlobalManager>(type: any): T;
static startCoroutine(enumerator: IEnumerator): CoroutineImpl; static startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer; static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
onOrientationChanged(): void; onOrientationChanged(): void;
draw(): Promise<void>; draw(): Promise<void>;
@@ -580,6 +580,137 @@ declare module es {
abstract reset(): any; abstract reset(): any;
} }
} }
declare module es {
class SceneComponent {
scene: Scene;
enabled: boolean;
updateOrder: number;
_enabled: boolean;
onEnabled(): void;
onDisabled(): void;
onRemovedFromScene(): void;
update(): void;
setEnabled(isEnabled: boolean): SceneComponent;
setUpdateOrder(updateOrder: number): this;
compareTo(other: SceneComponent): number;
}
}
declare module es {
class CollisionState {
right: boolean;
left: boolean;
above: boolean;
below: boolean;
becameGroundedThisFrame: boolean;
wasGroundedLastFrame: boolean;
isGroundedOnOnewayPlatform: boolean;
slopAngle: number;
readonly hasCollision: boolean;
_movementRemainderX: SubpixelNumber;
_movementRemainderY: SubpixelNumber;
reset(): void;
toString(): string;
}
class TiledMapMover extends Component {
colliderHorizontalInset: number;
colliderVerticalInset: number;
_boxColliderBounds: Rectangle;
constructor();
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
collisionRectForSide(side: Edge, motion: number): Rectangle;
}
}
declare module es {
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
}
declare module es {
class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
applyMovement(motion: Vector2): void;
move(motion: Vector2, collisionResult: CollisionResult): boolean;
}
}
declare module es {
class ProjectileMover extends Component {
private _tempTriggerList;
private _collider;
onAddedToEntity(): void;
move(motion: Vector2): boolean;
private notifyTriggerListeners;
}
}
declare module es {
abstract class Collider extends Component {
shape: Shape;
isTrigger: boolean;
physicsLayer: Ref<number>;
collidesWithLayers: Ref<number>;
shouldColliderScaleAndRotateWithTransform: boolean;
registeredPhysicsBounds: Rectangle;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _isParentEntityAddedToScene: any;
protected _isColliderRegistered: any;
readonly absolutePosition: Vector2;
readonly rotation: number;
readonly bounds: Rectangle;
protected _localOffset: Vector2;
localOffset: Vector2;
setLocalOffset(offset: Vector2): Collider;
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEnabled(): void;
onDisabled(): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): boolean;
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class BoxCollider extends Collider {
hollowShape: egret.Shape;
polygonShape: egret.Shape;
pixelShape1: egret.Shape;
pixelShape2: egret.Shape;
constructor(x?: number, y?: number, width?: number, height?: number);
width: number;
height: number;
setSize(width: number, height: number): this;
setWidth(width: number): BoxCollider;
setHeight(height: number): void;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class CircleCollider extends Collider {
private rectShape;
private circleShape;
private pixelShape1;
private pixelShape2;
constructor(radius?: number);
radius: number;
setRadius(radius: number): CircleCollider;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
}
declare module es { declare module es {
abstract class RenderableComponent extends Component implements IRenderable { abstract class RenderableComponent extends Component implements IRenderable {
displayObject: egret.DisplayObject; displayObject: egret.DisplayObject;
@@ -613,18 +744,24 @@ declare module es {
} }
} }
declare module es { declare module es {
class SceneComponent { class Mesh extends RenderableComponent {
scene: Scene; displayObject: egret.Mesh;
enabled: boolean; readonly bounds: Rectangle;
updateOrder: number; _primitiveCount: number;
_enabled: boolean; _topLeftVertPosition: Vector2;
onEnabled(): void; _width: number;
onDisabled(): void; _height: number;
onRemovedFromScene(): void; _triangles: number[];
update(): void; _verts: VertexPositionColorTexture[];
setEnabled(isEnabled: boolean): SceneComponent; recalculateBounds(recalculateUVs: boolean): this;
setUpdateOrder(updateOrder: number): this; setTexture(texture: egret.Texture): Mesh;
compareTo(other: SceneComponent): number; setVertPositions(positions: Vector2[]): this;
setTriangles(triangles: number[]): this;
render(camera: es.Camera): void;
}
class VertexPositionColorTexture {
position: Vector2;
textureCoordinate: Vector2;
} }
} }
declare module es { declare module es {
@@ -730,32 +867,6 @@ declare module es {
stop(): void; stop(): void;
} }
} }
declare module es {
class CollisionState {
right: boolean;
left: boolean;
above: boolean;
below: boolean;
becameGroundedThisFrame: boolean;
wasGroundedLastFrame: boolean;
isGroundedOnOnewayPlatform: boolean;
slopAngle: number;
readonly hasCollision: boolean;
_movementRemainderX: SubpixelNumber;
_movementRemainderY: SubpixelNumber;
reset(): void;
toString(): string;
}
class TiledMapMover extends Component {
colliderHorizontalInset: number;
colliderVerticalInset: number;
_boxColliderBounds: Rectangle;
constructor();
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
collisionRectForSide(side: Edge, motion: number): Rectangle;
}
}
declare module es { declare module es {
class TiledMapRenderer extends RenderableComponent { class TiledMapRenderer extends RenderableComponent {
tiledMap: TmxMap; tiledMap: TmxMap;
@@ -782,96 +893,6 @@ declare module es {
removeColliders(): void; removeColliders(): void;
} }
} }
declare module es {
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
}
declare module es {
class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
applyMovement(motion: Vector2): void;
move(motion: Vector2, collisionResult: CollisionResult): boolean;
}
}
declare module es {
class ProjectileMover extends Component {
private _tempTriggerList;
private _collider;
onAddedToEntity(): void;
move(motion: Vector2): boolean;
private notifyTriggerListeners;
}
}
declare module es {
abstract class Collider extends Component {
shape: Shape;
isTrigger: boolean;
physicsLayer: Ref<number>;
collidesWithLayers: Ref<number>;
shouldColliderScaleAndRotateWithTransform: boolean;
registeredPhysicsBounds: Rectangle;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _isParentEntityAddedToScene: any;
protected _isColliderRegistered: any;
readonly absolutePosition: Vector2;
readonly rotation: number;
readonly bounds: Rectangle;
protected _localOffset: Vector2;
localOffset: Vector2;
setLocalOffset(offset: Vector2): Collider;
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEnabled(): void;
onDisabled(): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): boolean;
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class BoxCollider extends Collider {
hollowShape: egret.Shape;
polygonShape: egret.Shape;
pixelShape1: egret.Shape;
pixelShape2: egret.Shape;
constructor(x?: number, y?: number, width?: number, height?: number);
width: number;
height: number;
setSize(width: number, height: number): this;
setWidth(width: number): BoxCollider;
setHeight(height: number): void;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class CircleCollider extends Collider {
private rectShape;
private circleShape;
private pixelShape1;
private pixelShape2;
constructor(radius?: number);
radius: number;
setRadius(radius: number): CircleCollider;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
}
declare module es { declare module es {
class EntitySystem { class EntitySystem {
private _entities; private _entities;
@@ -1472,6 +1493,50 @@ declare module es {
constructor(position: Vector2, end: Vector2); constructor(position: Vector2, end: Vector2);
} }
} }
declare module es {
class SpatialHash {
gridBounds: Rectangle;
_raycastParser: RaycastResultParser;
_cellSize: number;
_inverseCellSize: number;
_overlapTestCircle: Circle;
_cellDict: NumberDictionary;
_tempHashSet: Collider[];
constructor(cellSize?: number);
register(collider: Collider): void;
remove(collider: Collider): void;
removeWithBruteForce(obj: Collider): void;
clear(): void;
debugDraw(secondsToDisplay: number, textScale?: number): void;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
private cellCoords;
private cellAtPosition;
private debugDrawCellDetails;
}
class NumberDictionary {
_store: Map<string, Collider[]>;
add(x: number, y: number, list: Collider[]): void;
remove(obj: Collider): void;
tryGetValue(x: number, y: number): Collider[];
getKey(x: number, y: number): string;
clear(): void;
}
class RaycastResultParser {
hitCounter: number;
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
_hits: RaycastHit[];
_tempHit: RaycastHit;
_checkedColliders: Collider[];
_cellHits: RaycastHit[];
_ray: Ray2D;
_layerMask: number;
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
reset(): void;
}
}
declare module es { declare module es {
abstract class Shape { abstract class Shape {
position: Vector2; position: Vector2;
@@ -1579,47 +1644,60 @@ declare module es {
} }
} }
declare module es { declare module es {
class SpatialHash { class Particle {
gridBounds: Rectangle; position: Vector2;
_raycastParser: RaycastResultParser; lastPosition: Vector2;
_cellSize: number; mass: number;
_inverseCellSize: number; radius: number;
_overlapTestCircle: Circle; collidesWithColliders: boolean;
_cellDict: NumberDictionary; isPinned: boolean;
_tempHashSet: Collider[]; acceleration: Vector2;
constructor(cellSize?: number); pinnedPosition: Vector2;
register(collider: Collider): void; applyForce(force: Vector2): void;
remove(collider: Collider): void;
removeWithBruteForce(obj: Collider): void;
clear(): void;
debugDraw(secondsToDisplay: number, textScale?: number): void;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
private cellCoords;
private cellAtPosition;
private debugDrawCellDetails;
} }
class NumberDictionary { }
_store: Map<string, Collider[]>; declare module es {
add(x: number, y: number, list: Collider[]): void; class VerletWorld {
remove(obj: Collider): void; gravity: Vector2;
tryGetValue(x: number, y: number): Collider[]; constraintIterations: number;
getKey(x: number, y: number): string; maximumStepIterations: number;
clear(): void; simulationBounds?: Rectangle;
allowDragging: boolean;
_composites: Composite[];
static _colliders: Collider[];
_tempCircle: Circle;
_leftOverTime: number;
_fixedDeltaTime: number;
_iterationSteps: number;
_fixedDeltaTimeSq: number;
constructor(simulationBounds?: Rectangle);
update(): void;
handleCollisions(p: Particle, collidesWithLayers: number): void;
constrainParticleToBounds(p: Particle): void;
updateTiming(): void;
addComposite<T extends Composite>(composite: T): T;
removeComposite(composite: Composite): void;
handleDragging(): void;
debugRender(camera: Camera): void;
} }
class RaycastResultParser { }
hitCounter: number; declare module es {
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number; class Composite {
_hits: RaycastHit[]; friction: Vector2;
_tempHit: RaycastHit; collidesWithLayers: number;
_checkedColliders: Collider[]; particles: Particle[];
_cellHits: RaycastHit[]; _constraints: Constraint[];
_ray: Ray2D; solveConstraints(): void;
_layerMask: number; updateParticles(deltaTimeSquared: number, gravity: Vector2): void;
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void; handleConstraintCollisions(): void;
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean; debugRender(camera: Camera): void;
reset(): void; }
}
declare module es {
abstract class Constraint {
collidesWithColliders: boolean;
abstract solve(): any;
handleCollisions(collidesWithLayers: number): void;
} }
} }
declare module es { declare module es {
@@ -2295,7 +2373,7 @@ declare module es {
} }
declare module es { declare module es {
class CoroutineImpl implements ICoroutine, IPoolable { class CoroutineImpl implements ICoroutine, IPoolable {
enumerator: IEnumerator; enumerator: Iterator<any>;
waitTimer: number; waitTimer: number;
isDone: boolean; isDone: boolean;
waitForCoroutine: CoroutineImpl; waitForCoroutine: CoroutineImpl;
@@ -2305,16 +2383,11 @@ declare module es {
prepareForuse(): void; prepareForuse(): void;
reset(): void; reset(): void;
} }
interface IEnumerator {
current: any;
moveNext(): boolean;
reset(): any;
}
class CoroutineManager extends GlobalManager { class CoroutineManager extends GlobalManager {
_isInUpdate: boolean; _isInUpdate: boolean;
_unblockedCoroutines: CoroutineImpl[]; _unblockedCoroutines: CoroutineImpl[];
_shouldRunNextFrame: CoroutineImpl[]; _shouldRunNextFrame: CoroutineImpl[];
startCoroutine(enumerator: IEnumerator): CoroutineImpl; startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
update(): void; update(): void;
tickCoroutine(coroutine: CoroutineImpl): boolean; tickCoroutine(coroutine: CoroutineImpl): boolean;
} }
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+6 -1
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@@ -1,7 +1,7 @@
{ {
"groups": [ "groups": [
{ {
"keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,tiledMap_json,orthogonal-outside_json,tilemap_json,plume_png", "keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,tiledMap_json,orthogonal-outside_json,tilemap_json,plume_png,cabbage_png",
"name": "preload" "name": "preload"
}, },
{ {
@@ -116,6 +116,11 @@
"url": "preload/plume.png", "url": "preload/plume.png",
"type": "image", "type": "image",
"name": "plume_png" "name": "plume_png"
},
{
"url": "preload/cabbage.png",
"type": "image",
"name": "cabbage_png"
} }
] ]
} }
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@@ -11,6 +11,7 @@ module samples {
this.camera.entity.addComponent(new es.FollowCamera(moonEntity)); this.camera.entity.addComponent(new es.FollowCamera(moonEntity));
}); });
} }
} }
} }
+1 -1
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@@ -37,7 +37,7 @@ egret_native.egretStart = function () {
contentWidth: 640, contentWidth: 640,
contentHeight: 1136, contentHeight: 1136,
showPaintRect: false, showPaintRect: false,
showFPS: false, showFPS: true,
fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9", fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9",
showLog: false, showLog: false,
logFilter: "", logFilter: "",
@@ -0,0 +1 @@
{}
+8 -6
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@@ -3,19 +3,21 @@
"ui://m4sln17ak7mf0", "ui://m4sln17ak7mf0",
"ui://m4sln17ajde15" "ui://m4sln17ajde15"
], ],
"libview.firstColumnWidth": 328,
"auxline1": true,
"libview.iconScale": 0, "libview.iconScale": 0,
"backgroundColor": 6710886, "auxline1": true,
"doc.activeDoc": "ui://m4sln17ak7mf0", "doc.activeDoc": "ui://m4sln17ak7mf0",
"libview.currentGroup": "",
"canvasColor": 10066329,
"auxline2": true,
"libview.twoColumn": false, "libview.twoColumn": false,
"libview.currentGroup": "",
"libview.firstColumnWidth": 459,
"auxline2": true,
"backgroundColor": 6710886,
"canvasColor": 10066329,
"libview.expandedNodes": [ "libview.expandedNodes": [
"m4sln17a", "m4sln17a",
"/", "/",
"m4sln17a", "m4sln17a",
"/资源/",
"m4sln17a",
"/组件/" "/组件/"
] ]
} }
+1
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@@ -6,6 +6,7 @@
<component id="jde13" name="combo_sc_item.xml" path="/组件/"/> <component id="jde13" name="combo_sc_item.xml" path="/组件/"/>
<component id="jde14" name="combo_sc_popup.xml" path="/组件/"/> <component id="jde14" name="combo_sc_popup.xml" path="/组件/"/>
<component id="jde15" name="combo_sc.xml" path="/组件/" exported="true"/> <component id="jde15" name="combo_sc.xml" path="/组件/" exported="true"/>
<image id="hn197" name="cabbage.png" path="/资源/"/>
</resources> </resources>
<publish name="" genCode="true"/> <publish name="" genCode="true"/>
</packageDescription> </packageDescription>
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+248 -175
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@@ -208,7 +208,7 @@ declare module es {
static registerGlobalManager(manager: es.GlobalManager): void; static registerGlobalManager(manager: es.GlobalManager): void;
static unregisterGlobalManager(manager: es.GlobalManager): void; static unregisterGlobalManager(manager: es.GlobalManager): void;
static getGlobalManager<T extends es.GlobalManager>(type: any): T; static getGlobalManager<T extends es.GlobalManager>(type: any): T;
static startCoroutine(enumerator: IEnumerator): CoroutineImpl; static startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer; static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
onOrientationChanged(): void; onOrientationChanged(): void;
draw(): Promise<void>; draw(): Promise<void>;
@@ -580,6 +580,137 @@ declare module es {
abstract reset(): any; abstract reset(): any;
} }
} }
declare module es {
class SceneComponent {
scene: Scene;
enabled: boolean;
updateOrder: number;
_enabled: boolean;
onEnabled(): void;
onDisabled(): void;
onRemovedFromScene(): void;
update(): void;
setEnabled(isEnabled: boolean): SceneComponent;
setUpdateOrder(updateOrder: number): this;
compareTo(other: SceneComponent): number;
}
}
declare module es {
class CollisionState {
right: boolean;
left: boolean;
above: boolean;
below: boolean;
becameGroundedThisFrame: boolean;
wasGroundedLastFrame: boolean;
isGroundedOnOnewayPlatform: boolean;
slopAngle: number;
readonly hasCollision: boolean;
_movementRemainderX: SubpixelNumber;
_movementRemainderY: SubpixelNumber;
reset(): void;
toString(): string;
}
class TiledMapMover extends Component {
colliderHorizontalInset: number;
colliderVerticalInset: number;
_boxColliderBounds: Rectangle;
constructor();
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
collisionRectForSide(side: Edge, motion: number): Rectangle;
}
}
declare module es {
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
}
declare module es {
class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
applyMovement(motion: Vector2): void;
move(motion: Vector2, collisionResult: CollisionResult): boolean;
}
}
declare module es {
class ProjectileMover extends Component {
private _tempTriggerList;
private _collider;
onAddedToEntity(): void;
move(motion: Vector2): boolean;
private notifyTriggerListeners;
}
}
declare module es {
abstract class Collider extends Component {
shape: Shape;
isTrigger: boolean;
physicsLayer: Ref<number>;
collidesWithLayers: Ref<number>;
shouldColliderScaleAndRotateWithTransform: boolean;
registeredPhysicsBounds: Rectangle;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _isParentEntityAddedToScene: any;
protected _isColliderRegistered: any;
readonly absolutePosition: Vector2;
readonly rotation: number;
readonly bounds: Rectangle;
protected _localOffset: Vector2;
localOffset: Vector2;
setLocalOffset(offset: Vector2): Collider;
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEnabled(): void;
onDisabled(): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): boolean;
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class BoxCollider extends Collider {
hollowShape: egret.Shape;
polygonShape: egret.Shape;
pixelShape1: egret.Shape;
pixelShape2: egret.Shape;
constructor(x?: number, y?: number, width?: number, height?: number);
width: number;
height: number;
setSize(width: number, height: number): this;
setWidth(width: number): BoxCollider;
setHeight(height: number): void;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class CircleCollider extends Collider {
private rectShape;
private circleShape;
private pixelShape1;
private pixelShape2;
constructor(radius?: number);
radius: number;
setRadius(radius: number): CircleCollider;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
}
declare module es { declare module es {
abstract class RenderableComponent extends Component implements IRenderable { abstract class RenderableComponent extends Component implements IRenderable {
displayObject: egret.DisplayObject; displayObject: egret.DisplayObject;
@@ -613,18 +744,24 @@ declare module es {
} }
} }
declare module es { declare module es {
class SceneComponent { class Mesh extends RenderableComponent {
scene: Scene; displayObject: egret.Mesh;
enabled: boolean; readonly bounds: Rectangle;
updateOrder: number; _primitiveCount: number;
_enabled: boolean; _topLeftVertPosition: Vector2;
onEnabled(): void; _width: number;
onDisabled(): void; _height: number;
onRemovedFromScene(): void; _triangles: number[];
update(): void; _verts: VertexPositionColorTexture[];
setEnabled(isEnabled: boolean): SceneComponent; recalculateBounds(recalculateUVs: boolean): this;
setUpdateOrder(updateOrder: number): this; setTexture(texture: egret.Texture): Mesh;
compareTo(other: SceneComponent): number; setVertPositions(positions: Vector2[]): this;
setTriangles(triangles: number[]): this;
render(camera: es.Camera): void;
}
class VertexPositionColorTexture {
position: Vector2;
textureCoordinate: Vector2;
} }
} }
declare module es { declare module es {
@@ -730,32 +867,6 @@ declare module es {
stop(): void; stop(): void;
} }
} }
declare module es {
class CollisionState {
right: boolean;
left: boolean;
above: boolean;
below: boolean;
becameGroundedThisFrame: boolean;
wasGroundedLastFrame: boolean;
isGroundedOnOnewayPlatform: boolean;
slopAngle: number;
readonly hasCollision: boolean;
_movementRemainderX: SubpixelNumber;
_movementRemainderY: SubpixelNumber;
reset(): void;
toString(): string;
}
class TiledMapMover extends Component {
colliderHorizontalInset: number;
colliderVerticalInset: number;
_boxColliderBounds: Rectangle;
constructor();
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
collisionRectForSide(side: Edge, motion: number): Rectangle;
}
}
declare module es { declare module es {
class TiledMapRenderer extends RenderableComponent { class TiledMapRenderer extends RenderableComponent {
tiledMap: TmxMap; tiledMap: TmxMap;
@@ -782,96 +893,6 @@ declare module es {
removeColliders(): void; removeColliders(): void;
} }
} }
declare module es {
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
}
declare module es {
class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
applyMovement(motion: Vector2): void;
move(motion: Vector2, collisionResult: CollisionResult): boolean;
}
}
declare module es {
class ProjectileMover extends Component {
private _tempTriggerList;
private _collider;
onAddedToEntity(): void;
move(motion: Vector2): boolean;
private notifyTriggerListeners;
}
}
declare module es {
abstract class Collider extends Component {
shape: Shape;
isTrigger: boolean;
physicsLayer: Ref<number>;
collidesWithLayers: Ref<number>;
shouldColliderScaleAndRotateWithTransform: boolean;
registeredPhysicsBounds: Rectangle;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _isParentEntityAddedToScene: any;
protected _isColliderRegistered: any;
readonly absolutePosition: Vector2;
readonly rotation: number;
readonly bounds: Rectangle;
protected _localOffset: Vector2;
localOffset: Vector2;
setLocalOffset(offset: Vector2): Collider;
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEnabled(): void;
onDisabled(): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): boolean;
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class BoxCollider extends Collider {
hollowShape: egret.Shape;
polygonShape: egret.Shape;
pixelShape1: egret.Shape;
pixelShape2: egret.Shape;
constructor(x?: number, y?: number, width?: number, height?: number);
width: number;
height: number;
setSize(width: number, height: number): this;
setWidth(width: number): BoxCollider;
setHeight(height: number): void;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class CircleCollider extends Collider {
private rectShape;
private circleShape;
private pixelShape1;
private pixelShape2;
constructor(radius?: number);
radius: number;
setRadius(radius: number): CircleCollider;
debugRender(camera: Camera): void;
toString(): string;
}
}
declare module es {
class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
}
declare module es { declare module es {
class EntitySystem { class EntitySystem {
private _entities; private _entities;
@@ -1472,6 +1493,50 @@ declare module es {
constructor(position: Vector2, end: Vector2); constructor(position: Vector2, end: Vector2);
} }
} }
declare module es {
class SpatialHash {
gridBounds: Rectangle;
_raycastParser: RaycastResultParser;
_cellSize: number;
_inverseCellSize: number;
_overlapTestCircle: Circle;
_cellDict: NumberDictionary;
_tempHashSet: Collider[];
constructor(cellSize?: number);
register(collider: Collider): void;
remove(collider: Collider): void;
removeWithBruteForce(obj: Collider): void;
clear(): void;
debugDraw(secondsToDisplay: number, textScale?: number): void;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
private cellCoords;
private cellAtPosition;
private debugDrawCellDetails;
}
class NumberDictionary {
_store: Map<string, Collider[]>;
add(x: number, y: number, list: Collider[]): void;
remove(obj: Collider): void;
tryGetValue(x: number, y: number): Collider[];
getKey(x: number, y: number): string;
clear(): void;
}
class RaycastResultParser {
hitCounter: number;
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
_hits: RaycastHit[];
_tempHit: RaycastHit;
_checkedColliders: Collider[];
_cellHits: RaycastHit[];
_ray: Ray2D;
_layerMask: number;
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
reset(): void;
}
}
declare module es { declare module es {
abstract class Shape { abstract class Shape {
position: Vector2; position: Vector2;
@@ -1579,47 +1644,60 @@ declare module es {
} }
} }
declare module es { declare module es {
class SpatialHash { class Particle {
gridBounds: Rectangle; position: Vector2;
_raycastParser: RaycastResultParser; lastPosition: Vector2;
_cellSize: number; mass: number;
_inverseCellSize: number; radius: number;
_overlapTestCircle: Circle; collidesWithColliders: boolean;
_cellDict: NumberDictionary; isPinned: boolean;
_tempHashSet: Collider[]; acceleration: Vector2;
constructor(cellSize?: number); pinnedPosition: Vector2;
register(collider: Collider): void; applyForce(force: Vector2): void;
remove(collider: Collider): void;
removeWithBruteForce(obj: Collider): void;
clear(): void;
debugDraw(secondsToDisplay: number, textScale?: number): void;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
private cellCoords;
private cellAtPosition;
private debugDrawCellDetails;
} }
class NumberDictionary { }
_store: Map<string, Collider[]>; declare module es {
add(x: number, y: number, list: Collider[]): void; class VerletWorld {
remove(obj: Collider): void; gravity: Vector2;
tryGetValue(x: number, y: number): Collider[]; constraintIterations: number;
getKey(x: number, y: number): string; maximumStepIterations: number;
clear(): void; simulationBounds?: Rectangle;
allowDragging: boolean;
_composites: Composite[];
static _colliders: Collider[];
_tempCircle: Circle;
_leftOverTime: number;
_fixedDeltaTime: number;
_iterationSteps: number;
_fixedDeltaTimeSq: number;
constructor(simulationBounds?: Rectangle);
update(): void;
handleCollisions(p: Particle, collidesWithLayers: number): void;
constrainParticleToBounds(p: Particle): void;
updateTiming(): void;
addComposite<T extends Composite>(composite: T): T;
removeComposite(composite: Composite): void;
handleDragging(): void;
debugRender(camera: Camera): void;
} }
class RaycastResultParser { }
hitCounter: number; declare module es {
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number; class Composite {
_hits: RaycastHit[]; friction: Vector2;
_tempHit: RaycastHit; collidesWithLayers: number;
_checkedColliders: Collider[]; particles: Particle[];
_cellHits: RaycastHit[]; _constraints: Constraint[];
_ray: Ray2D; solveConstraints(): void;
_layerMask: number; updateParticles(deltaTimeSquared: number, gravity: Vector2): void;
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void; handleConstraintCollisions(): void;
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean; debugRender(camera: Camera): void;
reset(): void; }
}
declare module es {
abstract class Constraint {
collidesWithColliders: boolean;
abstract solve(): any;
handleCollisions(collidesWithLayers: number): void;
} }
} }
declare module es { declare module es {
@@ -2295,7 +2373,7 @@ declare module es {
} }
declare module es { declare module es {
class CoroutineImpl implements ICoroutine, IPoolable { class CoroutineImpl implements ICoroutine, IPoolable {
enumerator: IEnumerator; enumerator: Iterator<any>;
waitTimer: number; waitTimer: number;
isDone: boolean; isDone: boolean;
waitForCoroutine: CoroutineImpl; waitForCoroutine: CoroutineImpl;
@@ -2305,16 +2383,11 @@ declare module es {
prepareForuse(): void; prepareForuse(): void;
reset(): void; reset(): void;
} }
interface IEnumerator {
current: any;
moveNext(): boolean;
reset(): any;
}
class CoroutineManager extends GlobalManager { class CoroutineManager extends GlobalManager {
_isInUpdate: boolean; _isInUpdate: boolean;
_unblockedCoroutines: CoroutineImpl[]; _unblockedCoroutines: CoroutineImpl[];
_shouldRunNextFrame: CoroutineImpl[]; _shouldRunNextFrame: CoroutineImpl[];
startCoroutine(enumerator: IEnumerator): CoroutineImpl; startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
update(): void; update(): void;
tickCoroutine(coroutine: CoroutineImpl): boolean; tickCoroutine(coroutine: CoroutineImpl): boolean;
} }
+1222 -961
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+1 -1
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@@ -0,0 +1,106 @@
///<reference path="RenderableComponent.ts"/>
module es {
/**
*
*/
export class Mesh extends RenderableComponent {
public displayObject: egret.Mesh = new egret.Mesh();
public get bounds(){
if (this._areBoundsDirty){
this._bounds.calculateBounds(Vector2.add(this.entity.transform.position, this._topLeftVertPosition), Vector2.zero,
Vector2.zero, this.entity.transform.scale, this.entity.transform.rotation, this._width, this._height);
this._areBoundsDirty = false;
}
return this._bounds;
}
public _primitiveCount: number = 0;
public _topLeftVertPosition: Vector2;
public _width: number = 0;
public _height: number = 0;
public _triangles: number[] = [];
public _verts: VertexPositionColorTexture[] = [];
/**
* uvuv以最适合的方式映射纹理
* @param recalculateUVs
*/
public recalculateBounds(recalculateUVs: boolean){
this._topLeftVertPosition = new Vector2(Number.MAX_VALUE, Number.MAX_VALUE);
let max = new Vector2(Number.MIN_VALUE, Number.MIN_VALUE);
for (let i = 0; i < this._verts.length; i ++){
this._topLeftVertPosition.x = Math.min(this._topLeftVertPosition.x, this._verts[i].position.x);
this._topLeftVertPosition.y = Math.min(this._topLeftVertPosition.y, this._verts[i].position.y);
max.x = Math.max(max.x, this._verts[i].position.x);
max.y = Math.max(max.y, this._verts[i].position.y);
}
this._width = max.x - this._topLeftVertPosition.x;
this._height = max.y - this._topLeftVertPosition.y;
// 如果需要处理uv
if (recalculateUVs){
for (let i = 0; i < this._verts.length; i ++){
this._verts[i].textureCoordinate.x = (this._verts[i].position.x - this._topLeftVertPosition.x) / this._width;
this._verts[i].textureCoordinate.y = (this._verts[i].position.y - this._topLeftVertPosition.y) / this._height;
}
}
return this;
}
/**
* null来取消纹理设置
* @param texture
*/
public setTexture(texture: egret.Texture): Mesh{
this.displayObject.texture = texture;
return this;
}
/**
* vert位置position数组与vert数组大小不匹配vert数组
* @param positions
*/
public setVertPositions(positions: Vector2[]){
if (this._verts == undefined || this._verts.length != positions.length){
this._verts = new Array(positions.length);
this._verts.fill(new VertexPositionColorTexture(), 0, positions.length);
}
for (let i = 0; i < this._verts.length; i ++){
this._verts[i].position = positions[i];
}
return this;
}
/**
*
* @param triangles
*/
public setTriangles(triangles: number[]){
if (triangles.length % 3 != 0){
console.error("三角形必须是3的倍数");
return;
}
this._primitiveCount = triangles.length / 3;
this._triangles = triangles;
return this;
}
public render(camera: es.Camera) {
let renderNode = this.displayObject.$renderNode as egret.sys.MeshNode;
renderNode.imageWidth = this._width;
renderNode.imageHeight = this._height;
renderNode.vertices = this._triangles;
}
}
export class VertexPositionColorTexture {
public position: Vector2;
public textureCoordinate: Vector2;
}
}
@@ -1,4 +1,4 @@
///<reference path="./PooledComponent.ts" /> ///<reference path="../PooledComponent.ts" />
module es { module es {
/** /**
* *
+1 -1
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@@ -133,7 +133,7 @@ module es {
* null将使协程在下一帧中被执行 * null将使协程在下一帧中被执行
* @param enumerator * @param enumerator
*/ */
public static startCoroutine(enumerator: IEnumerator){ public static startCoroutine(enumerator: Iterator<any>){
return this._instance._coroutineManager.startCoroutine(enumerator); return this._instance._coroutineManager.startCoroutine(enumerator);
} }
+11 -17
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@@ -3,7 +3,7 @@ module es {
* CoroutineManager使用的内部类 * CoroutineManager使用的内部类
*/ */
export class CoroutineImpl implements ICoroutine, IPoolable { export class CoroutineImpl implements ICoroutine, IPoolable {
public enumerator: IEnumerator; public enumerator: Iterator<any>;
/** /**
* waitTimer中 * waitTimer中
*/ */
@@ -34,12 +34,6 @@ module es {
} }
} }
export interface IEnumerator {
current: any;
moveNext(): boolean;
reset();
}
/** /**
* CoroutineManager: * CoroutineManager:
* - return null() * - return null()
@@ -60,7 +54,7 @@ module es {
* i枚举器添加到CoroutineManager * i枚举器添加到CoroutineManager
* @param enumerator * @param enumerator
*/ */
public startCoroutine(enumerator: IEnumerator) { public startCoroutine(enumerator: Iterator<any>) {
// 查找或创建CoroutineImpl // 查找或创建CoroutineImpl
let coroutine = Pool.obtain<CoroutineImpl>(CoroutineImpl); let coroutine = Pool.obtain<CoroutineImpl>(CoroutineImpl);
coroutine.prepareForuse(); coroutine.prepareForuse();
@@ -126,30 +120,30 @@ module es {
* @param coroutine * @param coroutine
*/ */
public tickCoroutine(coroutine: CoroutineImpl){ public tickCoroutine(coroutine: CoroutineImpl){
let current = coroutine.enumerator.next();
// 这个协同程序已经完成了 // 这个协同程序已经完成了
if (!coroutine.enumerator.moveNext() || coroutine.isDone){ if (!current.value || current.done){
Pool.free<CoroutineImpl>(coroutine); Pool.free<CoroutineImpl>(coroutine);
return false; return false;
} }
if (coroutine.enumerator.current == null){ if (!current.value){
// 再运行下一帧
return true; return true;
} }
if (coroutine.enumerator.current instanceof WaitForSeconds){ if (current.value instanceof WaitForSeconds){
coroutine.waitTimer = (coroutine.enumerator.current as WaitForSeconds).waitTime; coroutine.waitTimer = (current.value as WaitForSeconds).waitTime;
return true; return true;
} }
if (coroutine.enumerator.current instanceof Number){ if (current.value instanceof Number){
console.warn("协同程序检查返回一个Number类型,请不要在生产环境使用"); console.warn("协同程序检查返回一个Number类型,请不要在生产环境使用");
coroutine.waitTimer = Number(coroutine.enumerator.current); coroutine.waitTimer = Number(current);
return true; return true;
} }
if (coroutine.enumerator.current instanceof CoroutineImpl){ if (current.value instanceof CoroutineImpl){
coroutine.waitForCoroutine = coroutine.enumerator.current as CoroutineImpl; coroutine.waitForCoroutine = current.value as CoroutineImpl;
return true; return true;
}else { }else {
return true; return true;