Files
esengine/source/src/ECS/Components/Renderables/Sprites/Sprite.ts
2020-09-01 11:51:03 +08:00

63 lines
2.5 KiB
TypeScript

module es {
import RenderTexture = egret.RenderTexture;
import Bitmap = egret.Bitmap;
import SpriteSheet = egret.SpriteSheet;
export class Sprite {
public texture2D: egret.Texture;
public readonly sourceRect: Rectangle;
public readonly center: Vector2;
public origin: Vector2;
public readonly uvs: Rectangle = new Rectangle();
constructor(texture: egret.Texture,
sourceRect: Rectangle = new Rectangle(0, 0, texture.textureWidth, texture.textureHeight),
origin: Vector2 = sourceRect.getHalfSize()) {
this.texture2D = texture;
this.sourceRect = sourceRect;
this.center = new Vector2(sourceRect.width * 0.5, sourceRect.height * 0.5);
this.origin = origin;
let inverseTexW = 1 / texture.textureWidth;
let inverseTexH = 1 / texture.textureHeight;
this.uvs.x = sourceRect.x * inverseTexW;
this.uvs.y = sourceRect.y * inverseTexH;
this.uvs.width = sourceRect.width * inverseTexW;
this.uvs.height = sourceRect.height * inverseTexH;
}
/**
* 提供一个精灵的列/行等间隔的图集的精灵列表
* @param texture
* @param cellWidth
* @param cellHeight
* @param cellOffset 处理时要包含的第一个单元格。基于0的索引
* @param maxCellsToInclude 包含的最大单元
*/
public static spritesFromAtlas(texture: egret.Texture, cellWidth: number, cellHeight: number,
cellOffset: number = 0, maxCellsToInclude: number = Number.MAX_VALUE){
let sprites: Sprite[] = [];
let cols = texture.textureWidth / cellWidth;
let rows = texture.textureHeight / cellHeight;
let i = 0;
let spriteSheet = new SpriteSheet(texture);
for (let y = 0; y < rows; y ++){
for (let x = 0; x < cols; x ++) {
if (i++ < cellOffset) continue;
let texture = spriteSheet.getTexture(`${y}_${x}`);
if (!texture)
texture = spriteSheet.createTexture(`${y}_${x}`, x * cellWidth, y * cellHeight, cellWidth, cellHeight);
sprites.push(new Sprite(texture));
if (sprites.length == maxCellsToInclude) return sprites;
}
}
return sprites;
}
}
}