Coroutine 类型从IEnumerable为Iterator
This commit is contained in:
+1
-1
@@ -31,7 +31,7 @@
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data-content-width="640"
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data-content-width="640"
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data-content-height="1136"
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data-content-height="1136"
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data-multi-fingered="2"
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data-multi-fingered="2"
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data-show-fps="false" data-show-log="false"
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data-show-fps="true" data-show-log="false"
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data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
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data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
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</div>
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</div>
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<script>
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<script>
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Vendored
+248
-175
@@ -208,7 +208,7 @@ declare module es {
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static registerGlobalManager(manager: es.GlobalManager): void;
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static registerGlobalManager(manager: es.GlobalManager): void;
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static unregisterGlobalManager(manager: es.GlobalManager): void;
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static unregisterGlobalManager(manager: es.GlobalManager): void;
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static getGlobalManager<T extends es.GlobalManager>(type: any): T;
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static getGlobalManager<T extends es.GlobalManager>(type: any): T;
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static startCoroutine(enumerator: IEnumerator): CoroutineImpl;
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static startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
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static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
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static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
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onOrientationChanged(): void;
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onOrientationChanged(): void;
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draw(): Promise<void>;
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draw(): Promise<void>;
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@@ -580,6 +580,137 @@ declare module es {
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abstract reset(): any;
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abstract reset(): any;
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}
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}
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}
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}
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declare module es {
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class SceneComponent {
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scene: Scene;
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enabled: boolean;
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updateOrder: number;
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_enabled: boolean;
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onEnabled(): void;
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onDisabled(): void;
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onRemovedFromScene(): void;
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update(): void;
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setEnabled(isEnabled: boolean): SceneComponent;
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setUpdateOrder(updateOrder: number): this;
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compareTo(other: SceneComponent): number;
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}
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}
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declare module es {
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class CollisionState {
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right: boolean;
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left: boolean;
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above: boolean;
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below: boolean;
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becameGroundedThisFrame: boolean;
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wasGroundedLastFrame: boolean;
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isGroundedOnOnewayPlatform: boolean;
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slopAngle: number;
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readonly hasCollision: boolean;
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_movementRemainderX: SubpixelNumber;
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_movementRemainderY: SubpixelNumber;
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reset(): void;
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toString(): string;
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}
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class TiledMapMover extends Component {
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colliderHorizontalInset: number;
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colliderVerticalInset: number;
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_boxColliderBounds: Rectangle;
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constructor();
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testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
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testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
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collisionRectForSide(side: Edge, motion: number): Rectangle;
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}
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}
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declare module es {
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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}
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}
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declare module es {
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class Mover extends Component {
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private _triggerHelper;
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onAddedToEntity(): void;
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calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
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applyMovement(motion: Vector2): void;
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move(motion: Vector2, collisionResult: CollisionResult): boolean;
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}
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}
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declare module es {
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class ProjectileMover extends Component {
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private _tempTriggerList;
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private _collider;
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onAddedToEntity(): void;
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move(motion: Vector2): boolean;
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private notifyTriggerListeners;
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}
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}
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declare module es {
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abstract class Collider extends Component {
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shape: Shape;
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isTrigger: boolean;
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physicsLayer: Ref<number>;
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collidesWithLayers: Ref<number>;
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shouldColliderScaleAndRotateWithTransform: boolean;
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registeredPhysicsBounds: Rectangle;
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_localOffsetLength: number;
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_isPositionDirty: boolean;
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_isRotationDirty: boolean;
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protected _colliderRequiresAutoSizing: any;
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protected _isParentEntityAddedToScene: any;
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protected _isColliderRegistered: any;
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readonly absolutePosition: Vector2;
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readonly rotation: number;
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readonly bounds: Rectangle;
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protected _localOffset: Vector2;
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localOffset: Vector2;
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setLocalOffset(offset: Vector2): Collider;
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setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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onEntityTransformChanged(comp: transform.Component): void;
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onEnabled(): void;
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onDisabled(): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
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}
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}
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declare module es {
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class BoxCollider extends Collider {
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hollowShape: egret.Shape;
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polygonShape: egret.Shape;
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pixelShape1: egret.Shape;
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pixelShape2: egret.Shape;
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constructor(x?: number, y?: number, width?: number, height?: number);
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width: number;
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height: number;
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setSize(width: number, height: number): this;
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setWidth(width: number): BoxCollider;
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setHeight(height: number): void;
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debugRender(camera: Camera): void;
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toString(): string;
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}
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}
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declare module es {
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class CircleCollider extends Collider {
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private rectShape;
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private circleShape;
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private pixelShape1;
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private pixelShape2;
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constructor(radius?: number);
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radius: number;
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setRadius(radius: number): CircleCollider;
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debugRender(camera: Camera): void;
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toString(): string;
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}
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}
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declare module es {
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class PolygonCollider extends Collider {
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constructor(points: Vector2[]);
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}
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}
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declare module es {
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declare module es {
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abstract class RenderableComponent extends Component implements IRenderable {
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abstract class RenderableComponent extends Component implements IRenderable {
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displayObject: egret.DisplayObject;
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displayObject: egret.DisplayObject;
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@@ -613,18 +744,24 @@ declare module es {
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}
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}
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}
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}
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declare module es {
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declare module es {
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class SceneComponent {
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class Mesh extends RenderableComponent {
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scene: Scene;
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displayObject: egret.Mesh;
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enabled: boolean;
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readonly bounds: Rectangle;
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updateOrder: number;
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_primitiveCount: number;
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_enabled: boolean;
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_topLeftVertPosition: Vector2;
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onEnabled(): void;
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_width: number;
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onDisabled(): void;
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_height: number;
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onRemovedFromScene(): void;
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_triangles: number[];
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update(): void;
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_verts: VertexPositionColorTexture[];
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setEnabled(isEnabled: boolean): SceneComponent;
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recalculateBounds(recalculateUVs: boolean): this;
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setUpdateOrder(updateOrder: number): this;
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setTexture(texture: egret.Texture): Mesh;
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compareTo(other: SceneComponent): number;
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setVertPositions(positions: Vector2[]): this;
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setTriangles(triangles: number[]): this;
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render(camera: es.Camera): void;
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}
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class VertexPositionColorTexture {
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position: Vector2;
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textureCoordinate: Vector2;
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}
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}
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}
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}
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declare module es {
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declare module es {
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@@ -730,32 +867,6 @@ declare module es {
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stop(): void;
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stop(): void;
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}
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}
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}
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}
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declare module es {
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class CollisionState {
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right: boolean;
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left: boolean;
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above: boolean;
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below: boolean;
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becameGroundedThisFrame: boolean;
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wasGroundedLastFrame: boolean;
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isGroundedOnOnewayPlatform: boolean;
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slopAngle: number;
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readonly hasCollision: boolean;
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_movementRemainderX: SubpixelNumber;
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_movementRemainderY: SubpixelNumber;
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reset(): void;
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toString(): string;
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}
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class TiledMapMover extends Component {
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colliderHorizontalInset: number;
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colliderVerticalInset: number;
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_boxColliderBounds: Rectangle;
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constructor();
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testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
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testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
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collisionRectForSide(side: Edge, motion: number): Rectangle;
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}
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}
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declare module es {
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declare module es {
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class TiledMapRenderer extends RenderableComponent {
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class TiledMapRenderer extends RenderableComponent {
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tiledMap: TmxMap;
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tiledMap: TmxMap;
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@@ -782,96 +893,6 @@ declare module es {
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removeColliders(): void;
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removeColliders(): void;
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}
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}
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}
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}
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declare module es {
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interface ITriggerListener {
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onTriggerEnter(other: Collider, local: Collider): any;
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onTriggerExit(other: Collider, local: Collider): any;
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}
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}
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declare module es {
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class Mover extends Component {
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private _triggerHelper;
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onAddedToEntity(): void;
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calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
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applyMovement(motion: Vector2): void;
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move(motion: Vector2, collisionResult: CollisionResult): boolean;
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}
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}
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declare module es {
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class ProjectileMover extends Component {
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private _tempTriggerList;
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private _collider;
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onAddedToEntity(): void;
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move(motion: Vector2): boolean;
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private notifyTriggerListeners;
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}
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}
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declare module es {
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abstract class Collider extends Component {
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shape: Shape;
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isTrigger: boolean;
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physicsLayer: Ref<number>;
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collidesWithLayers: Ref<number>;
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shouldColliderScaleAndRotateWithTransform: boolean;
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registeredPhysicsBounds: Rectangle;
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_localOffsetLength: number;
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_isPositionDirty: boolean;
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_isRotationDirty: boolean;
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protected _colliderRequiresAutoSizing: any;
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protected _isParentEntityAddedToScene: any;
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protected _isColliderRegistered: any;
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readonly absolutePosition: Vector2;
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readonly rotation: number;
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readonly bounds: Rectangle;
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protected _localOffset: Vector2;
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localOffset: Vector2;
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setLocalOffset(offset: Vector2): Collider;
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setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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onEntityTransformChanged(comp: transform.Component): void;
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onEnabled(): void;
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onDisabled(): void;
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registerColliderWithPhysicsSystem(): void;
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unregisterColliderWithPhysicsSystem(): void;
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overlaps(other: Collider): boolean;
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collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
|
|
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}
|
|
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}
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declare module es {
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class BoxCollider extends Collider {
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|
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hollowShape: egret.Shape;
|
|
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polygonShape: egret.Shape;
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|
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pixelShape1: egret.Shape;
|
|
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pixelShape2: egret.Shape;
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|
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constructor(x?: number, y?: number, width?: number, height?: number);
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|
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width: number;
|
|
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height: number;
|
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setSize(width: number, height: number): this;
|
|
||||||
setWidth(width: number): BoxCollider;
|
|
||||||
setHeight(height: number): void;
|
|
||||||
debugRender(camera: Camera): void;
|
|
||||||
toString(): string;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class CircleCollider extends Collider {
|
|
||||||
private rectShape;
|
|
||||||
private circleShape;
|
|
||||||
private pixelShape1;
|
|
||||||
private pixelShape2;
|
|
||||||
constructor(radius?: number);
|
|
||||||
radius: number;
|
|
||||||
setRadius(radius: number): CircleCollider;
|
|
||||||
debugRender(camera: Camera): void;
|
|
||||||
toString(): string;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class PolygonCollider extends Collider {
|
|
||||||
constructor(points: Vector2[]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
declare module es {
|
||||||
class EntitySystem {
|
class EntitySystem {
|
||||||
private _entities;
|
private _entities;
|
||||||
@@ -1472,6 +1493,50 @@ declare module es {
|
|||||||
constructor(position: Vector2, end: Vector2);
|
constructor(position: Vector2, end: Vector2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
class SpatialHash {
|
||||||
|
gridBounds: Rectangle;
|
||||||
|
_raycastParser: RaycastResultParser;
|
||||||
|
_cellSize: number;
|
||||||
|
_inverseCellSize: number;
|
||||||
|
_overlapTestCircle: Circle;
|
||||||
|
_cellDict: NumberDictionary;
|
||||||
|
_tempHashSet: Collider[];
|
||||||
|
constructor(cellSize?: number);
|
||||||
|
register(collider: Collider): void;
|
||||||
|
remove(collider: Collider): void;
|
||||||
|
removeWithBruteForce(obj: Collider): void;
|
||||||
|
clear(): void;
|
||||||
|
debugDraw(secondsToDisplay: number, textScale?: number): void;
|
||||||
|
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
||||||
|
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
|
||||||
|
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
||||||
|
private cellCoords;
|
||||||
|
private cellAtPosition;
|
||||||
|
private debugDrawCellDetails;
|
||||||
|
}
|
||||||
|
class NumberDictionary {
|
||||||
|
_store: Map<string, Collider[]>;
|
||||||
|
add(x: number, y: number, list: Collider[]): void;
|
||||||
|
remove(obj: Collider): void;
|
||||||
|
tryGetValue(x: number, y: number): Collider[];
|
||||||
|
getKey(x: number, y: number): string;
|
||||||
|
clear(): void;
|
||||||
|
}
|
||||||
|
class RaycastResultParser {
|
||||||
|
hitCounter: number;
|
||||||
|
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
|
||||||
|
_hits: RaycastHit[];
|
||||||
|
_tempHit: RaycastHit;
|
||||||
|
_checkedColliders: Collider[];
|
||||||
|
_cellHits: RaycastHit[];
|
||||||
|
_ray: Ray2D;
|
||||||
|
_layerMask: number;
|
||||||
|
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
|
||||||
|
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
|
||||||
|
reset(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
abstract class Shape {
|
abstract class Shape {
|
||||||
position: Vector2;
|
position: Vector2;
|
||||||
@@ -1579,47 +1644,60 @@ declare module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class SpatialHash {
|
class Particle {
|
||||||
gridBounds: Rectangle;
|
position: Vector2;
|
||||||
_raycastParser: RaycastResultParser;
|
lastPosition: Vector2;
|
||||||
_cellSize: number;
|
mass: number;
|
||||||
_inverseCellSize: number;
|
radius: number;
|
||||||
_overlapTestCircle: Circle;
|
collidesWithColliders: boolean;
|
||||||
_cellDict: NumberDictionary;
|
isPinned: boolean;
|
||||||
_tempHashSet: Collider[];
|
acceleration: Vector2;
|
||||||
constructor(cellSize?: number);
|
pinnedPosition: Vector2;
|
||||||
register(collider: Collider): void;
|
applyForce(force: Vector2): void;
|
||||||
remove(collider: Collider): void;
|
|
||||||
removeWithBruteForce(obj: Collider): void;
|
|
||||||
clear(): void;
|
|
||||||
debugDraw(secondsToDisplay: number, textScale?: number): void;
|
|
||||||
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
|
||||||
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
|
|
||||||
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
|
||||||
private cellCoords;
|
|
||||||
private cellAtPosition;
|
|
||||||
private debugDrawCellDetails;
|
|
||||||
}
|
}
|
||||||
class NumberDictionary {
|
|
||||||
_store: Map<string, Collider[]>;
|
|
||||||
add(x: number, y: number, list: Collider[]): void;
|
|
||||||
remove(obj: Collider): void;
|
|
||||||
tryGetValue(x: number, y: number): Collider[];
|
|
||||||
getKey(x: number, y: number): string;
|
|
||||||
clear(): void;
|
|
||||||
}
|
}
|
||||||
class RaycastResultParser {
|
declare module es {
|
||||||
hitCounter: number;
|
class VerletWorld {
|
||||||
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
|
gravity: Vector2;
|
||||||
_hits: RaycastHit[];
|
constraintIterations: number;
|
||||||
_tempHit: RaycastHit;
|
maximumStepIterations: number;
|
||||||
_checkedColliders: Collider[];
|
simulationBounds?: Rectangle;
|
||||||
_cellHits: RaycastHit[];
|
allowDragging: boolean;
|
||||||
_ray: Ray2D;
|
_composites: Composite[];
|
||||||
_layerMask: number;
|
static _colliders: Collider[];
|
||||||
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
|
_tempCircle: Circle;
|
||||||
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
|
_leftOverTime: number;
|
||||||
reset(): void;
|
_fixedDeltaTime: number;
|
||||||
|
_iterationSteps: number;
|
||||||
|
_fixedDeltaTimeSq: number;
|
||||||
|
constructor(simulationBounds?: Rectangle);
|
||||||
|
update(): void;
|
||||||
|
handleCollisions(p: Particle, collidesWithLayers: number): void;
|
||||||
|
constrainParticleToBounds(p: Particle): void;
|
||||||
|
updateTiming(): void;
|
||||||
|
addComposite<T extends Composite>(composite: T): T;
|
||||||
|
removeComposite(composite: Composite): void;
|
||||||
|
handleDragging(): void;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class Composite {
|
||||||
|
friction: Vector2;
|
||||||
|
collidesWithLayers: number;
|
||||||
|
particles: Particle[];
|
||||||
|
_constraints: Constraint[];
|
||||||
|
solveConstraints(): void;
|
||||||
|
updateParticles(deltaTimeSquared: number, gravity: Vector2): void;
|
||||||
|
handleConstraintCollisions(): void;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
abstract class Constraint {
|
||||||
|
collidesWithColliders: boolean;
|
||||||
|
abstract solve(): any;
|
||||||
|
handleCollisions(collidesWithLayers: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
@@ -2295,7 +2373,7 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class CoroutineImpl implements ICoroutine, IPoolable {
|
class CoroutineImpl implements ICoroutine, IPoolable {
|
||||||
enumerator: IEnumerator;
|
enumerator: Iterator<any>;
|
||||||
waitTimer: number;
|
waitTimer: number;
|
||||||
isDone: boolean;
|
isDone: boolean;
|
||||||
waitForCoroutine: CoroutineImpl;
|
waitForCoroutine: CoroutineImpl;
|
||||||
@@ -2305,16 +2383,11 @@ declare module es {
|
|||||||
prepareForuse(): void;
|
prepareForuse(): void;
|
||||||
reset(): void;
|
reset(): void;
|
||||||
}
|
}
|
||||||
interface IEnumerator {
|
|
||||||
current: any;
|
|
||||||
moveNext(): boolean;
|
|
||||||
reset(): any;
|
|
||||||
}
|
|
||||||
class CoroutineManager extends GlobalManager {
|
class CoroutineManager extends GlobalManager {
|
||||||
_isInUpdate: boolean;
|
_isInUpdate: boolean;
|
||||||
_unblockedCoroutines: CoroutineImpl[];
|
_unblockedCoroutines: CoroutineImpl[];
|
||||||
_shouldRunNextFrame: CoroutineImpl[];
|
_shouldRunNextFrame: CoroutineImpl[];
|
||||||
startCoroutine(enumerator: IEnumerator): CoroutineImpl;
|
startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
|
||||||
update(): void;
|
update(): void;
|
||||||
tickCoroutine(coroutine: CoroutineImpl): boolean;
|
tickCoroutine(coroutine: CoroutineImpl): boolean;
|
||||||
}
|
}
|
||||||
|
|||||||
+1222
-961
File diff suppressed because it is too large
Load Diff
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"groups": [
|
"groups": [
|
||||||
{
|
{
|
||||||
"keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,tiledMap_json,orthogonal-outside_json,tilemap_json,plume_png",
|
"keys": "bg_png,bgNorm_png,moon_png,orange_png,moonNorm_png,orangeNorm_png,tiledMap_json,orthogonal-outside_json,tilemap_json,plume_png,cabbage_png",
|
||||||
"name": "preload"
|
"name": "preload"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -116,6 +116,11 @@
|
|||||||
"url": "preload/plume.png",
|
"url": "preload/plume.png",
|
||||||
"type": "image",
|
"type": "image",
|
||||||
"name": "plume_png"
|
"name": "plume_png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"url": "preload/cabbage.png",
|
||||||
|
"type": "image",
|
||||||
|
"name": "cabbage_png"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 4.5 KiB |
@@ -11,6 +11,7 @@ module samples {
|
|||||||
|
|
||||||
this.camera.entity.addComponent(new es.FollowCamera(moonEntity));
|
this.camera.entity.addComponent(new es.FollowCamera(moonEntity));
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -37,7 +37,7 @@ egret_native.egretStart = function () {
|
|||||||
contentWidth: 640,
|
contentWidth: 640,
|
||||||
contentHeight: 1136,
|
contentHeight: 1136,
|
||||||
showPaintRect: false,
|
showPaintRect: false,
|
||||||
showFPS: false,
|
showFPS: true,
|
||||||
fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9",
|
fpsStyles: "x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9",
|
||||||
showLog: false,
|
showLog: false,
|
||||||
logFilter: "",
|
logFilter: "",
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{}
|
||||||
@@ -3,19 +3,21 @@
|
|||||||
"ui://m4sln17ak7mf0",
|
"ui://m4sln17ak7mf0",
|
||||||
"ui://m4sln17ajde15"
|
"ui://m4sln17ajde15"
|
||||||
],
|
],
|
||||||
"libview.firstColumnWidth": 328,
|
|
||||||
"auxline1": true,
|
|
||||||
"libview.iconScale": 0,
|
"libview.iconScale": 0,
|
||||||
"backgroundColor": 6710886,
|
"auxline1": true,
|
||||||
"doc.activeDoc": "ui://m4sln17ak7mf0",
|
"doc.activeDoc": "ui://m4sln17ak7mf0",
|
||||||
"libview.currentGroup": "",
|
|
||||||
"canvasColor": 10066329,
|
|
||||||
"auxline2": true,
|
|
||||||
"libview.twoColumn": false,
|
"libview.twoColumn": false,
|
||||||
|
"libview.currentGroup": "",
|
||||||
|
"libview.firstColumnWidth": 459,
|
||||||
|
"auxline2": true,
|
||||||
|
"backgroundColor": 6710886,
|
||||||
|
"canvasColor": 10066329,
|
||||||
"libview.expandedNodes": [
|
"libview.expandedNodes": [
|
||||||
"m4sln17a",
|
"m4sln17a",
|
||||||
"/",
|
"/",
|
||||||
"m4sln17a",
|
"m4sln17a",
|
||||||
|
"/资源/",
|
||||||
|
"m4sln17a",
|
||||||
"/组件/"
|
"/组件/"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
<component id="jde13" name="combo_sc_item.xml" path="/组件/"/>
|
<component id="jde13" name="combo_sc_item.xml" path="/组件/"/>
|
||||||
<component id="jde14" name="combo_sc_popup.xml" path="/组件/"/>
|
<component id="jde14" name="combo_sc_popup.xml" path="/组件/"/>
|
||||||
<component id="jde15" name="combo_sc.xml" path="/组件/" exported="true"/>
|
<component id="jde15" name="combo_sc.xml" path="/组件/" exported="true"/>
|
||||||
|
<image id="hn197" name="cabbage.png" path="/资源/"/>
|
||||||
</resources>
|
</resources>
|
||||||
<publish name="" genCode="true"/>
|
<publish name="" genCode="true"/>
|
||||||
</packageDescription>
|
</packageDescription>
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 4.5 KiB |
Vendored
+248
-175
@@ -208,7 +208,7 @@ declare module es {
|
|||||||
static registerGlobalManager(manager: es.GlobalManager): void;
|
static registerGlobalManager(manager: es.GlobalManager): void;
|
||||||
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
static unregisterGlobalManager(manager: es.GlobalManager): void;
|
||||||
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
|
||||||
static startCoroutine(enumerator: IEnumerator): CoroutineImpl;
|
static startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
|
||||||
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
static schedule(timeInSeconds: number, repeats: boolean, context: any, onTime: (timer: ITimer) => void): Timer;
|
||||||
onOrientationChanged(): void;
|
onOrientationChanged(): void;
|
||||||
draw(): Promise<void>;
|
draw(): Promise<void>;
|
||||||
@@ -580,6 +580,137 @@ declare module es {
|
|||||||
abstract reset(): any;
|
abstract reset(): any;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
class SceneComponent {
|
||||||
|
scene: Scene;
|
||||||
|
enabled: boolean;
|
||||||
|
updateOrder: number;
|
||||||
|
_enabled: boolean;
|
||||||
|
onEnabled(): void;
|
||||||
|
onDisabled(): void;
|
||||||
|
onRemovedFromScene(): void;
|
||||||
|
update(): void;
|
||||||
|
setEnabled(isEnabled: boolean): SceneComponent;
|
||||||
|
setUpdateOrder(updateOrder: number): this;
|
||||||
|
compareTo(other: SceneComponent): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class CollisionState {
|
||||||
|
right: boolean;
|
||||||
|
left: boolean;
|
||||||
|
above: boolean;
|
||||||
|
below: boolean;
|
||||||
|
becameGroundedThisFrame: boolean;
|
||||||
|
wasGroundedLastFrame: boolean;
|
||||||
|
isGroundedOnOnewayPlatform: boolean;
|
||||||
|
slopAngle: number;
|
||||||
|
readonly hasCollision: boolean;
|
||||||
|
_movementRemainderX: SubpixelNumber;
|
||||||
|
_movementRemainderY: SubpixelNumber;
|
||||||
|
reset(): void;
|
||||||
|
toString(): string;
|
||||||
|
}
|
||||||
|
class TiledMapMover extends Component {
|
||||||
|
colliderHorizontalInset: number;
|
||||||
|
colliderVerticalInset: number;
|
||||||
|
_boxColliderBounds: Rectangle;
|
||||||
|
constructor();
|
||||||
|
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
|
||||||
|
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
|
||||||
|
collisionRectForSide(side: Edge, motion: number): Rectangle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
interface ITriggerListener {
|
||||||
|
onTriggerEnter(other: Collider, local: Collider): any;
|
||||||
|
onTriggerExit(other: Collider, local: Collider): any;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class Mover extends Component {
|
||||||
|
private _triggerHelper;
|
||||||
|
onAddedToEntity(): void;
|
||||||
|
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
|
||||||
|
applyMovement(motion: Vector2): void;
|
||||||
|
move(motion: Vector2, collisionResult: CollisionResult): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class ProjectileMover extends Component {
|
||||||
|
private _tempTriggerList;
|
||||||
|
private _collider;
|
||||||
|
onAddedToEntity(): void;
|
||||||
|
move(motion: Vector2): boolean;
|
||||||
|
private notifyTriggerListeners;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
abstract class Collider extends Component {
|
||||||
|
shape: Shape;
|
||||||
|
isTrigger: boolean;
|
||||||
|
physicsLayer: Ref<number>;
|
||||||
|
collidesWithLayers: Ref<number>;
|
||||||
|
shouldColliderScaleAndRotateWithTransform: boolean;
|
||||||
|
registeredPhysicsBounds: Rectangle;
|
||||||
|
_localOffsetLength: number;
|
||||||
|
_isPositionDirty: boolean;
|
||||||
|
_isRotationDirty: boolean;
|
||||||
|
protected _colliderRequiresAutoSizing: any;
|
||||||
|
protected _isParentEntityAddedToScene: any;
|
||||||
|
protected _isColliderRegistered: any;
|
||||||
|
readonly absolutePosition: Vector2;
|
||||||
|
readonly rotation: number;
|
||||||
|
readonly bounds: Rectangle;
|
||||||
|
protected _localOffset: Vector2;
|
||||||
|
localOffset: Vector2;
|
||||||
|
setLocalOffset(offset: Vector2): Collider;
|
||||||
|
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
|
||||||
|
onAddedToEntity(): void;
|
||||||
|
onRemovedFromEntity(): void;
|
||||||
|
onEntityTransformChanged(comp: transform.Component): void;
|
||||||
|
onEnabled(): void;
|
||||||
|
onDisabled(): void;
|
||||||
|
registerColliderWithPhysicsSystem(): void;
|
||||||
|
unregisterColliderWithPhysicsSystem(): void;
|
||||||
|
overlaps(other: Collider): boolean;
|
||||||
|
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class BoxCollider extends Collider {
|
||||||
|
hollowShape: egret.Shape;
|
||||||
|
polygonShape: egret.Shape;
|
||||||
|
pixelShape1: egret.Shape;
|
||||||
|
pixelShape2: egret.Shape;
|
||||||
|
constructor(x?: number, y?: number, width?: number, height?: number);
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
setSize(width: number, height: number): this;
|
||||||
|
setWidth(width: number): BoxCollider;
|
||||||
|
setHeight(height: number): void;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
toString(): string;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class CircleCollider extends Collider {
|
||||||
|
private rectShape;
|
||||||
|
private circleShape;
|
||||||
|
private pixelShape1;
|
||||||
|
private pixelShape2;
|
||||||
|
constructor(radius?: number);
|
||||||
|
radius: number;
|
||||||
|
setRadius(radius: number): CircleCollider;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
toString(): string;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class PolygonCollider extends Collider {
|
||||||
|
constructor(points: Vector2[]);
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
abstract class RenderableComponent extends Component implements IRenderable {
|
abstract class RenderableComponent extends Component implements IRenderable {
|
||||||
displayObject: egret.DisplayObject;
|
displayObject: egret.DisplayObject;
|
||||||
@@ -613,18 +744,24 @@ declare module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class SceneComponent {
|
class Mesh extends RenderableComponent {
|
||||||
scene: Scene;
|
displayObject: egret.Mesh;
|
||||||
enabled: boolean;
|
readonly bounds: Rectangle;
|
||||||
updateOrder: number;
|
_primitiveCount: number;
|
||||||
_enabled: boolean;
|
_topLeftVertPosition: Vector2;
|
||||||
onEnabled(): void;
|
_width: number;
|
||||||
onDisabled(): void;
|
_height: number;
|
||||||
onRemovedFromScene(): void;
|
_triangles: number[];
|
||||||
update(): void;
|
_verts: VertexPositionColorTexture[];
|
||||||
setEnabled(isEnabled: boolean): SceneComponent;
|
recalculateBounds(recalculateUVs: boolean): this;
|
||||||
setUpdateOrder(updateOrder: number): this;
|
setTexture(texture: egret.Texture): Mesh;
|
||||||
compareTo(other: SceneComponent): number;
|
setVertPositions(positions: Vector2[]): this;
|
||||||
|
setTriangles(triangles: number[]): this;
|
||||||
|
render(camera: es.Camera): void;
|
||||||
|
}
|
||||||
|
class VertexPositionColorTexture {
|
||||||
|
position: Vector2;
|
||||||
|
textureCoordinate: Vector2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
@@ -730,32 +867,6 @@ declare module es {
|
|||||||
stop(): void;
|
stop(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
|
||||||
class CollisionState {
|
|
||||||
right: boolean;
|
|
||||||
left: boolean;
|
|
||||||
above: boolean;
|
|
||||||
below: boolean;
|
|
||||||
becameGroundedThisFrame: boolean;
|
|
||||||
wasGroundedLastFrame: boolean;
|
|
||||||
isGroundedOnOnewayPlatform: boolean;
|
|
||||||
slopAngle: number;
|
|
||||||
readonly hasCollision: boolean;
|
|
||||||
_movementRemainderX: SubpixelNumber;
|
|
||||||
_movementRemainderY: SubpixelNumber;
|
|
||||||
reset(): void;
|
|
||||||
toString(): string;
|
|
||||||
}
|
|
||||||
class TiledMapMover extends Component {
|
|
||||||
colliderHorizontalInset: number;
|
|
||||||
colliderVerticalInset: number;
|
|
||||||
_boxColliderBounds: Rectangle;
|
|
||||||
constructor();
|
|
||||||
testCollisions(motion: Vector2, boxColliderBounds: Rectangle, collisionState: CollisionState): void;
|
|
||||||
testMapCollision(collisionRect: Rectangle, direction: Edge, collisionState: CollisionState, collisionResponse: number): void;
|
|
||||||
collisionRectForSide(side: Edge, motion: number): Rectangle;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
declare module es {
|
||||||
class TiledMapRenderer extends RenderableComponent {
|
class TiledMapRenderer extends RenderableComponent {
|
||||||
tiledMap: TmxMap;
|
tiledMap: TmxMap;
|
||||||
@@ -782,96 +893,6 @@ declare module es {
|
|||||||
removeColliders(): void;
|
removeColliders(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
|
||||||
interface ITriggerListener {
|
|
||||||
onTriggerEnter(other: Collider, local: Collider): any;
|
|
||||||
onTriggerExit(other: Collider, local: Collider): any;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class Mover extends Component {
|
|
||||||
private _triggerHelper;
|
|
||||||
onAddedToEntity(): void;
|
|
||||||
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
|
|
||||||
applyMovement(motion: Vector2): void;
|
|
||||||
move(motion: Vector2, collisionResult: CollisionResult): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class ProjectileMover extends Component {
|
|
||||||
private _tempTriggerList;
|
|
||||||
private _collider;
|
|
||||||
onAddedToEntity(): void;
|
|
||||||
move(motion: Vector2): boolean;
|
|
||||||
private notifyTriggerListeners;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
abstract class Collider extends Component {
|
|
||||||
shape: Shape;
|
|
||||||
isTrigger: boolean;
|
|
||||||
physicsLayer: Ref<number>;
|
|
||||||
collidesWithLayers: Ref<number>;
|
|
||||||
shouldColliderScaleAndRotateWithTransform: boolean;
|
|
||||||
registeredPhysicsBounds: Rectangle;
|
|
||||||
_localOffsetLength: number;
|
|
||||||
_isPositionDirty: boolean;
|
|
||||||
_isRotationDirty: boolean;
|
|
||||||
protected _colliderRequiresAutoSizing: any;
|
|
||||||
protected _isParentEntityAddedToScene: any;
|
|
||||||
protected _isColliderRegistered: any;
|
|
||||||
readonly absolutePosition: Vector2;
|
|
||||||
readonly rotation: number;
|
|
||||||
readonly bounds: Rectangle;
|
|
||||||
protected _localOffset: Vector2;
|
|
||||||
localOffset: Vector2;
|
|
||||||
setLocalOffset(offset: Vector2): Collider;
|
|
||||||
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
|
|
||||||
onAddedToEntity(): void;
|
|
||||||
onRemovedFromEntity(): void;
|
|
||||||
onEntityTransformChanged(comp: transform.Component): void;
|
|
||||||
onEnabled(): void;
|
|
||||||
onDisabled(): void;
|
|
||||||
registerColliderWithPhysicsSystem(): void;
|
|
||||||
unregisterColliderWithPhysicsSystem(): void;
|
|
||||||
overlaps(other: Collider): boolean;
|
|
||||||
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class BoxCollider extends Collider {
|
|
||||||
hollowShape: egret.Shape;
|
|
||||||
polygonShape: egret.Shape;
|
|
||||||
pixelShape1: egret.Shape;
|
|
||||||
pixelShape2: egret.Shape;
|
|
||||||
constructor(x?: number, y?: number, width?: number, height?: number);
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
setSize(width: number, height: number): this;
|
|
||||||
setWidth(width: number): BoxCollider;
|
|
||||||
setHeight(height: number): void;
|
|
||||||
debugRender(camera: Camera): void;
|
|
||||||
toString(): string;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class CircleCollider extends Collider {
|
|
||||||
private rectShape;
|
|
||||||
private circleShape;
|
|
||||||
private pixelShape1;
|
|
||||||
private pixelShape2;
|
|
||||||
constructor(radius?: number);
|
|
||||||
radius: number;
|
|
||||||
setRadius(radius: number): CircleCollider;
|
|
||||||
debugRender(camera: Camera): void;
|
|
||||||
toString(): string;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
|
||||||
class PolygonCollider extends Collider {
|
|
||||||
constructor(points: Vector2[]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module es {
|
declare module es {
|
||||||
class EntitySystem {
|
class EntitySystem {
|
||||||
private _entities;
|
private _entities;
|
||||||
@@ -1472,6 +1493,50 @@ declare module es {
|
|||||||
constructor(position: Vector2, end: Vector2);
|
constructor(position: Vector2, end: Vector2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module es {
|
||||||
|
class SpatialHash {
|
||||||
|
gridBounds: Rectangle;
|
||||||
|
_raycastParser: RaycastResultParser;
|
||||||
|
_cellSize: number;
|
||||||
|
_inverseCellSize: number;
|
||||||
|
_overlapTestCircle: Circle;
|
||||||
|
_cellDict: NumberDictionary;
|
||||||
|
_tempHashSet: Collider[];
|
||||||
|
constructor(cellSize?: number);
|
||||||
|
register(collider: Collider): void;
|
||||||
|
remove(collider: Collider): void;
|
||||||
|
removeWithBruteForce(obj: Collider): void;
|
||||||
|
clear(): void;
|
||||||
|
debugDraw(secondsToDisplay: number, textScale?: number): void;
|
||||||
|
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
||||||
|
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
|
||||||
|
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
||||||
|
private cellCoords;
|
||||||
|
private cellAtPosition;
|
||||||
|
private debugDrawCellDetails;
|
||||||
|
}
|
||||||
|
class NumberDictionary {
|
||||||
|
_store: Map<string, Collider[]>;
|
||||||
|
add(x: number, y: number, list: Collider[]): void;
|
||||||
|
remove(obj: Collider): void;
|
||||||
|
tryGetValue(x: number, y: number): Collider[];
|
||||||
|
getKey(x: number, y: number): string;
|
||||||
|
clear(): void;
|
||||||
|
}
|
||||||
|
class RaycastResultParser {
|
||||||
|
hitCounter: number;
|
||||||
|
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
|
||||||
|
_hits: RaycastHit[];
|
||||||
|
_tempHit: RaycastHit;
|
||||||
|
_checkedColliders: Collider[];
|
||||||
|
_cellHits: RaycastHit[];
|
||||||
|
_ray: Ray2D;
|
||||||
|
_layerMask: number;
|
||||||
|
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
|
||||||
|
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
|
||||||
|
reset(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
abstract class Shape {
|
abstract class Shape {
|
||||||
position: Vector2;
|
position: Vector2;
|
||||||
@@ -1579,47 +1644,60 @@ declare module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class SpatialHash {
|
class Particle {
|
||||||
gridBounds: Rectangle;
|
position: Vector2;
|
||||||
_raycastParser: RaycastResultParser;
|
lastPosition: Vector2;
|
||||||
_cellSize: number;
|
mass: number;
|
||||||
_inverseCellSize: number;
|
radius: number;
|
||||||
_overlapTestCircle: Circle;
|
collidesWithColliders: boolean;
|
||||||
_cellDict: NumberDictionary;
|
isPinned: boolean;
|
||||||
_tempHashSet: Collider[];
|
acceleration: Vector2;
|
||||||
constructor(cellSize?: number);
|
pinnedPosition: Vector2;
|
||||||
register(collider: Collider): void;
|
applyForce(force: Vector2): void;
|
||||||
remove(collider: Collider): void;
|
|
||||||
removeWithBruteForce(obj: Collider): void;
|
|
||||||
clear(): void;
|
|
||||||
debugDraw(secondsToDisplay: number, textScale?: number): void;
|
|
||||||
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
|
|
||||||
linecast(start: Vector2, end: Vector2, hits: RaycastHit[], layerMask: number): number;
|
|
||||||
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
|
|
||||||
private cellCoords;
|
|
||||||
private cellAtPosition;
|
|
||||||
private debugDrawCellDetails;
|
|
||||||
}
|
}
|
||||||
class NumberDictionary {
|
|
||||||
_store: Map<string, Collider[]>;
|
|
||||||
add(x: number, y: number, list: Collider[]): void;
|
|
||||||
remove(obj: Collider): void;
|
|
||||||
tryGetValue(x: number, y: number): Collider[];
|
|
||||||
getKey(x: number, y: number): string;
|
|
||||||
clear(): void;
|
|
||||||
}
|
}
|
||||||
class RaycastResultParser {
|
declare module es {
|
||||||
hitCounter: number;
|
class VerletWorld {
|
||||||
static compareRaycastHits: (a: RaycastHit, b: RaycastHit) => number;
|
gravity: Vector2;
|
||||||
_hits: RaycastHit[];
|
constraintIterations: number;
|
||||||
_tempHit: RaycastHit;
|
maximumStepIterations: number;
|
||||||
_checkedColliders: Collider[];
|
simulationBounds?: Rectangle;
|
||||||
_cellHits: RaycastHit[];
|
allowDragging: boolean;
|
||||||
_ray: Ray2D;
|
_composites: Composite[];
|
||||||
_layerMask: number;
|
static _colliders: Collider[];
|
||||||
start(ray: Ray2D, hits: RaycastHit[], layerMask: number): void;
|
_tempCircle: Circle;
|
||||||
checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean;
|
_leftOverTime: number;
|
||||||
reset(): void;
|
_fixedDeltaTime: number;
|
||||||
|
_iterationSteps: number;
|
||||||
|
_fixedDeltaTimeSq: number;
|
||||||
|
constructor(simulationBounds?: Rectangle);
|
||||||
|
update(): void;
|
||||||
|
handleCollisions(p: Particle, collidesWithLayers: number): void;
|
||||||
|
constrainParticleToBounds(p: Particle): void;
|
||||||
|
updateTiming(): void;
|
||||||
|
addComposite<T extends Composite>(composite: T): T;
|
||||||
|
removeComposite(composite: Composite): void;
|
||||||
|
handleDragging(): void;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
class Composite {
|
||||||
|
friction: Vector2;
|
||||||
|
collidesWithLayers: number;
|
||||||
|
particles: Particle[];
|
||||||
|
_constraints: Constraint[];
|
||||||
|
solveConstraints(): void;
|
||||||
|
updateParticles(deltaTimeSquared: number, gravity: Vector2): void;
|
||||||
|
handleConstraintCollisions(): void;
|
||||||
|
debugRender(camera: Camera): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module es {
|
||||||
|
abstract class Constraint {
|
||||||
|
collidesWithColliders: boolean;
|
||||||
|
abstract solve(): any;
|
||||||
|
handleCollisions(collidesWithLayers: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
@@ -2295,7 +2373,7 @@ declare module es {
|
|||||||
}
|
}
|
||||||
declare module es {
|
declare module es {
|
||||||
class CoroutineImpl implements ICoroutine, IPoolable {
|
class CoroutineImpl implements ICoroutine, IPoolable {
|
||||||
enumerator: IEnumerator;
|
enumerator: Iterator<any>;
|
||||||
waitTimer: number;
|
waitTimer: number;
|
||||||
isDone: boolean;
|
isDone: boolean;
|
||||||
waitForCoroutine: CoroutineImpl;
|
waitForCoroutine: CoroutineImpl;
|
||||||
@@ -2305,16 +2383,11 @@ declare module es {
|
|||||||
prepareForuse(): void;
|
prepareForuse(): void;
|
||||||
reset(): void;
|
reset(): void;
|
||||||
}
|
}
|
||||||
interface IEnumerator {
|
|
||||||
current: any;
|
|
||||||
moveNext(): boolean;
|
|
||||||
reset(): any;
|
|
||||||
}
|
|
||||||
class CoroutineManager extends GlobalManager {
|
class CoroutineManager extends GlobalManager {
|
||||||
_isInUpdate: boolean;
|
_isInUpdate: boolean;
|
||||||
_unblockedCoroutines: CoroutineImpl[];
|
_unblockedCoroutines: CoroutineImpl[];
|
||||||
_shouldRunNextFrame: CoroutineImpl[];
|
_shouldRunNextFrame: CoroutineImpl[];
|
||||||
startCoroutine(enumerator: IEnumerator): CoroutineImpl;
|
startCoroutine(enumerator: Iterator<any>): CoroutineImpl;
|
||||||
update(): void;
|
update(): void;
|
||||||
tickCoroutine(coroutine: CoroutineImpl): boolean;
|
tickCoroutine(coroutine: CoroutineImpl): boolean;
|
||||||
}
|
}
|
||||||
|
|||||||
+1222
-961
File diff suppressed because it is too large
Load Diff
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -0,0 +1,106 @@
|
|||||||
|
///<reference path="RenderableComponent.ts"/>
|
||||||
|
module es {
|
||||||
|
/**
|
||||||
|
* 可用于创建简单网格的基本类
|
||||||
|
*/
|
||||||
|
export class Mesh extends RenderableComponent {
|
||||||
|
public displayObject: egret.Mesh = new egret.Mesh();
|
||||||
|
public get bounds(){
|
||||||
|
if (this._areBoundsDirty){
|
||||||
|
this._bounds.calculateBounds(Vector2.add(this.entity.transform.position, this._topLeftVertPosition), Vector2.zero,
|
||||||
|
Vector2.zero, this.entity.transform.scale, this.entity.transform.rotation, this._width, this._height);
|
||||||
|
this._areBoundsDirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return this._bounds;
|
||||||
|
}
|
||||||
|
|
||||||
|
public _primitiveCount: number = 0;
|
||||||
|
public _topLeftVertPosition: Vector2;
|
||||||
|
public _width: number = 0;
|
||||||
|
public _height: number = 0;
|
||||||
|
public _triangles: number[] = [];
|
||||||
|
public _verts: VertexPositionColorTexture[] = [];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 重新计算边界和可选地设置uv。设置uv以最适合的方式映射纹理。
|
||||||
|
* @param recalculateUVs
|
||||||
|
*/
|
||||||
|
public recalculateBounds(recalculateUVs: boolean){
|
||||||
|
this._topLeftVertPosition = new Vector2(Number.MAX_VALUE, Number.MAX_VALUE);
|
||||||
|
let max = new Vector2(Number.MIN_VALUE, Number.MIN_VALUE);
|
||||||
|
|
||||||
|
for (let i = 0; i < this._verts.length; i ++){
|
||||||
|
this._topLeftVertPosition.x = Math.min(this._topLeftVertPosition.x, this._verts[i].position.x);
|
||||||
|
this._topLeftVertPosition.y = Math.min(this._topLeftVertPosition.y, this._verts[i].position.y);
|
||||||
|
max.x = Math.max(max.x, this._verts[i].position.x);
|
||||||
|
max.y = Math.max(max.y, this._verts[i].position.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
this._width = max.x - this._topLeftVertPosition.x;
|
||||||
|
this._height = max.y - this._topLeftVertPosition.y;
|
||||||
|
|
||||||
|
// 如果需要处理uv
|
||||||
|
if (recalculateUVs){
|
||||||
|
for (let i = 0; i < this._verts.length; i ++){
|
||||||
|
this._verts[i].textureCoordinate.x = (this._verts[i].position.x - this._topLeftVertPosition.x) / this._width;
|
||||||
|
this._verts[i].textureCoordinate.y = (this._verts[i].position.y - this._topLeftVertPosition.y) / this._height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 设置纹理。传入null来取消纹理设置。
|
||||||
|
* @param texture
|
||||||
|
*/
|
||||||
|
public setTexture(texture: egret.Texture): Mesh{
|
||||||
|
this.displayObject.texture = texture;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 设置vert位置。如果position数组与vert数组大小不匹配,则将重新创建vert数组。
|
||||||
|
* @param positions
|
||||||
|
*/
|
||||||
|
public setVertPositions(positions: Vector2[]){
|
||||||
|
if (this._verts == undefined || this._verts.length != positions.length){
|
||||||
|
this._verts = new Array(positions.length);
|
||||||
|
this._verts.fill(new VertexPositionColorTexture(), 0, positions.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0; i < this._verts.length; i ++){
|
||||||
|
this._verts[i].position = positions[i];
|
||||||
|
}
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 设置渲染的三角形索引
|
||||||
|
* @param triangles
|
||||||
|
*/
|
||||||
|
public setTriangles(triangles: number[]){
|
||||||
|
if (triangles.length % 3 != 0){
|
||||||
|
console.error("三角形必须是3的倍数");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this._primitiveCount = triangles.length / 3;
|
||||||
|
this._triangles = triangles;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public render(camera: es.Camera) {
|
||||||
|
let renderNode = this.displayObject.$renderNode as egret.sys.MeshNode;
|
||||||
|
renderNode.imageWidth = this._width;
|
||||||
|
renderNode.imageHeight = this._height;
|
||||||
|
renderNode.vertices = this._triangles;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class VertexPositionColorTexture {
|
||||||
|
public position: Vector2;
|
||||||
|
public textureCoordinate: Vector2;
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
///<reference path="./PooledComponent.ts" />
|
///<reference path="../PooledComponent.ts" />
|
||||||
module es {
|
module es {
|
||||||
/**
|
/**
|
||||||
* 所有可渲染组件的基类
|
* 所有可渲染组件的基类
|
||||||
@@ -133,7 +133,7 @@ module es {
|
|||||||
* 返回null将使协程在下一帧中被执行。
|
* 返回null将使协程在下一帧中被执行。
|
||||||
* @param enumerator
|
* @param enumerator
|
||||||
*/
|
*/
|
||||||
public static startCoroutine(enumerator: IEnumerator){
|
public static startCoroutine(enumerator: Iterator<any>){
|
||||||
return this._instance._coroutineManager.startCoroutine(enumerator);
|
return this._instance._coroutineManager.startCoroutine(enumerator);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ module es {
|
|||||||
* CoroutineManager使用的内部类,用于隐藏协同程序所需的数据
|
* CoroutineManager使用的内部类,用于隐藏协同程序所需的数据
|
||||||
*/
|
*/
|
||||||
export class CoroutineImpl implements ICoroutine, IPoolable {
|
export class CoroutineImpl implements ICoroutine, IPoolable {
|
||||||
public enumerator: IEnumerator;
|
public enumerator: Iterator<any>;
|
||||||
/**
|
/**
|
||||||
* 每当产生延迟时,它就被添加到跟踪延迟的waitTimer中
|
* 每当产生延迟时,它就被添加到跟踪延迟的waitTimer中
|
||||||
*/
|
*/
|
||||||
@@ -34,12 +34,6 @@ module es {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface IEnumerator {
|
|
||||||
current: any;
|
|
||||||
moveNext(): boolean;
|
|
||||||
reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 基本CoroutineManager。协同程序可以做以下事情:
|
* 基本CoroutineManager。协同程序可以做以下事情:
|
||||||
* - return null(在下一帧继续执行)
|
* - return null(在下一帧继续执行)
|
||||||
@@ -60,7 +54,7 @@ module es {
|
|||||||
* 将i枚举器添加到CoroutineManager。协程在每一帧调用更新之前被执行。
|
* 将i枚举器添加到CoroutineManager。协程在每一帧调用更新之前被执行。
|
||||||
* @param enumerator
|
* @param enumerator
|
||||||
*/
|
*/
|
||||||
public startCoroutine(enumerator: IEnumerator) {
|
public startCoroutine(enumerator: Iterator<any>) {
|
||||||
// 查找或创建CoroutineImpl
|
// 查找或创建CoroutineImpl
|
||||||
let coroutine = Pool.obtain<CoroutineImpl>(CoroutineImpl);
|
let coroutine = Pool.obtain<CoroutineImpl>(CoroutineImpl);
|
||||||
coroutine.prepareForuse();
|
coroutine.prepareForuse();
|
||||||
@@ -126,30 +120,30 @@ module es {
|
|||||||
* @param coroutine
|
* @param coroutine
|
||||||
*/
|
*/
|
||||||
public tickCoroutine(coroutine: CoroutineImpl){
|
public tickCoroutine(coroutine: CoroutineImpl){
|
||||||
|
let current = coroutine.enumerator.next();
|
||||||
// 这个协同程序已经完成了
|
// 这个协同程序已经完成了
|
||||||
if (!coroutine.enumerator.moveNext() || coroutine.isDone){
|
if (!current.value || current.done){
|
||||||
Pool.free<CoroutineImpl>(coroutine);
|
Pool.free<CoroutineImpl>(coroutine);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (coroutine.enumerator.current == null){
|
if (!current.value){
|
||||||
// 再运行下一帧
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (coroutine.enumerator.current instanceof WaitForSeconds){
|
if (current.value instanceof WaitForSeconds){
|
||||||
coroutine.waitTimer = (coroutine.enumerator.current as WaitForSeconds).waitTime;
|
coroutine.waitTimer = (current.value as WaitForSeconds).waitTime;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (coroutine.enumerator.current instanceof Number){
|
if (current.value instanceof Number){
|
||||||
console.warn("协同程序检查返回一个Number类型,请不要在生产环境使用");
|
console.warn("协同程序检查返回一个Number类型,请不要在生产环境使用");
|
||||||
coroutine.waitTimer = Number(coroutine.enumerator.current);
|
coroutine.waitTimer = Number(current);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (coroutine.enumerator.current instanceof CoroutineImpl){
|
if (current.value instanceof CoroutineImpl){
|
||||||
coroutine.waitForCoroutine = coroutine.enumerator.current as CoroutineImpl;
|
coroutine.waitForCoroutine = current.value as CoroutineImpl;
|
||||||
return true;
|
return true;
|
||||||
}else {
|
}else {
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
Reference in New Issue
Block a user