全部移动至es模块

This commit is contained in:
yhh
2020-07-23 11:00:46 +08:00
parent 814234ca61
commit 1b52bc5fd1
71 changed files with 19273 additions and 16907 deletions

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@@ -1,349 +1,351 @@
/**
* 通过使用这个类您可以直观地找到瓶颈和基本的CPU使用情况。
*/
class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
module es {
/**
* 你想在游戏开始时调用StartFrame更新方法
* 当游戏在固定时间步进模式下运行缓慢时,更新会多次调用。
* 在这种情况下我们应该忽略StartFrame调用。
* 为此我们只需一直跟踪StartFrame调用的次数直到Draw被调用。
* 通过使用这个类您可以直观地找到瓶颈和基本的CPU使用情况
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
export class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
/**
* 你想在游戏开始时调用StartFrame更新方法。
* 当游戏在固定时间步进模式下运行缓慢时,更新会多次调用。
* 在这种情况下我们应该忽略StartFrame调用。
* 为此我们只需一直跟踪StartFrame调用的次数直到Draw被调用。
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
}
}
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
this.stopwacth.reset();
this.stopwacth.start();
});
}
/**
* 开始测量时间。
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* 获取给定bar索引和标记名称的平均时间。
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
return result;
}
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
this.stopwacth.reset();
this.stopwacth.start();
});
});
}
}
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
/**
* 开始测量时间。
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
if (!this.showLog)
return;
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* 获取给定bar索引和标记名称的平均时间。
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
return result;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
this._frameAdjust = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
});
});
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
// TODO: draw
if (!this.showLog)
return;
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
this._frameAdjust = 0;
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
// TODO: draw
}
}
/**
* 日志信息
*/
export class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
* 标记的集合
*/
export class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
export class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
export class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
export class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}
}
/**
* 日志信息
*/
class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
* 标记的集合
*/
class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}