全部移动至es模块

This commit is contained in:
yhh
2020-07-23 11:00:46 +08:00
parent 814234ca61
commit 1b52bc5fd1
71 changed files with 19273 additions and 16907 deletions

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@@ -1,69 +1,71 @@
/**
* 支持标题安全区的布局类。
*/
class Layout {
public clientArea: Rectangle;
public safeArea: Rectangle;
module es {
/**
* 支持标题安全区的布局类。
*/
export class Layout {
public clientArea: Rectangle;
public safeArea: Rectangle;
constructor(){
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.safeArea = this.clientArea;
constructor(){
this.clientArea = new Rectangle(0, 0, SceneManager.stage.stageWidth, SceneManager.stage.stageHeight);
this.safeArea = this.clientArea;
}
public place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment){
let rc = new Rectangle(0, 0, size.x, size.y);
if ((alignment & Alignment.left) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * horizontalMargin);
}else if((alignment & Alignment.right) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * (1 - horizontalMargin)) - rc.width;
} else if((alignment & Alignment.horizontalCenter) != 0){
rc.x = this.clientArea.x + (this.clientArea.width - rc.width) / 2 + (horizontalMargin * this.clientArea.width);
}else{
}
if ((alignment & Alignment.top) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * verticalMargine);
}else if((alignment & Alignment.bottom) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * (1 - verticalMargine)) - rc.height;
} else if((alignment & Alignment.verticalCenter) != 0){
rc.y = this.clientArea.y + (this.clientArea.height - rc.height) / 2 + (verticalMargine * this.clientArea.height);
}else{
}
// 确保布局区域在安全区域内。
if (rc.left < this.safeArea.left)
rc.x = this.safeArea.left;
if (rc.right > this.safeArea.right)
rc.x = this.safeArea.right - rc.width;
if (rc.top < this.safeArea.top)
rc.y = this.safeArea.top;
if (rc.bottom > this.safeArea.bottom)
rc.y = this.safeArea.bottom - rc.height;
return rc;
}
}
public place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment){
let rc = new Rectangle(0, 0, size.x, size.y);
if ((alignment & Alignment.left) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * horizontalMargin);
}else if((alignment & Alignment.right) != 0){
rc.x = this.clientArea.x + (this.clientArea.width * (1 - horizontalMargin)) - rc.width;
} else if((alignment & Alignment.horizontalCenter) != 0){
rc.x = this.clientArea.x + (this.clientArea.width - rc.width) / 2 + (horizontalMargin * this.clientArea.width);
}else{
}
if ((alignment & Alignment.top) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * verticalMargine);
}else if((alignment & Alignment.bottom) != 0){
rc.y = this.clientArea.y + (this.clientArea.height * (1 - verticalMargine)) - rc.height;
} else if((alignment & Alignment.verticalCenter) != 0){
rc.y = this.clientArea.y + (this.clientArea.height - rc.height) / 2 + (verticalMargine * this.clientArea.height);
}else{
}
// 确保布局区域在安全区域内。
if (rc.left < this.safeArea.left)
rc.x = this.safeArea.left;
if (rc.right > this.safeArea.right)
rc.x = this.safeArea.right - rc.width;
if (rc.top < this.safeArea.top)
rc.y = this.safeArea.top;
if (rc.bottom > this.safeArea.bottom)
rc.y = this.safeArea.bottom - rc.height;
return rc;
export enum Alignment {
none = 0,
left = 1,
right = 2,
horizontalCenter = 4,
top = 8,
bottom = 16,
verticalCenter = 32,
topLeft = top | left,
topRight = top | right,
topCenter = top | horizontalCenter,
bottomLeft = bottom | left,
bottomRight = bottom | right,
bottomCenter = bottom | horizontalCenter,
centerLeft = verticalCenter | left,
centerRight = verticalCenter | right,
center = verticalCenter | horizontalCenter
}
}
enum Alignment {
none = 0,
left = 1,
right = 2,
horizontalCenter = 4,
top = 8,
bottom = 16,
verticalCenter = 32,
topLeft = top | left,
topRight = top | right,
topCenter = top | horizontalCenter,
bottomLeft = bottom | left,
bottomRight = bottom | right,
bottomCenter = bottom | horizontalCenter,
centerLeft = verticalCenter | left,
centerRight = verticalCenter | right,
center = verticalCenter | horizontalCenter
}

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@@ -1,349 +1,351 @@
/**
* 通过使用这个类您可以直观地找到瓶颈和基本的CPU使用情况。
*/
class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
module es {
/**
* 你想在游戏开始时调用StartFrame更新方法
* 当游戏在固定时间步进模式下运行缓慢时,更新会多次调用。
* 在这种情况下我们应该忽略StartFrame调用。
* 为此我们只需一直跟踪StartFrame调用的次数直到Draw被调用。
* 通过使用这个类您可以直观地找到瓶颈和基本的CPU使用情况
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
export class TimeRuler {
/** 最大条数 8 */
public static readonly maxBars = 8;
/** */
public static readonly maxSamples = 256;
/** 每条的最大嵌套调用 */
public static readonly maxNestCall = 32;
/** 条的高度(以像素为单位) */
public static readonly barHeight = 8;
/** 最大显示帧 */
public static readonly maxSampleFrames = 4;
/** 持续时间(帧数)为采取抓拍日志。 */
public static readonly logSnapDuration = 120;
public static readonly barPadding = 2;
public static readonly autoAdjustDelay = 30;
public static Instance: TimeRuler;
private _frameKey = 'frame';
private _logKey = 'log';
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
/** 每帧的日志 */
private _logs: FrameLog[];
/** 当前显示帧计数 */
private sampleFrames: number;
/** 获取/设置目标样本帧。 */
public targetSampleFrames: number;
/** 获取/设置计时器标尺宽度。 */
public width: number;
public enabled: true;
/** TimerRuler画的位置。 */
private _position: Vector2;
/** 上一帧日志 */
private _prevLog: FrameLog;
/** 当前帧日志 */
private _curLog: FrameLog;
/** 当前帧数量 */
private frameCount: number;
/** */
private markers: MarkerInfo[] = [];
/** 秒表用来测量时间。 */
private stopwacth: stopwatch.Stopwatch = new stopwatch.Stopwatch();
/** 从标记名映射到标记id的字典。 */
private _markerNameToIdMap: Map<string, number> = new Map<string, number>();
/**
* 你想在游戏开始时调用StartFrame更新方法。
* 当游戏在固定时间步进模式下运行缓慢时,更新会多次调用。
* 在这种情况下我们应该忽略StartFrame调用。
* 为此我们只需一直跟踪StartFrame调用的次数直到Draw被调用。
*/
private _updateCount: number;
/** */
public showLog = false;
private _frameAdjust: number;
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
constructor() {
TimeRuler.Instance = this;
this._logs = new Array<FrameLog>(2);
for (let i = 0; i < this._logs.length; ++i)
this._logs[i] = new FrameLog();
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
this.sampleFrames = this.targetSampleFrames = 1;
this.width = SceneManager.stage.stageWidth * 0.8;
this.onGraphicsDeviceReset();
}
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
private onGraphicsDeviceReset() {
let layout = new Layout();
this._position = layout.place(new Vector2(this.width, TimeRuler.barHeight), 0, 0.01, Alignment.bottomCenter).location;
}
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
/**
*
*/
public startFrame() {
// 当这个方法被多次调用时,我们跳过重置帧。
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
this._updateCount = parseInt(egret.localStorage.getItem(this._frameKey), 10);
if (isNaN(this._updateCount))
this._updateCount = 0;
let count = this._updateCount;
count += 1;
egret.localStorage.setItem(this._frameKey, count.toString());
if (this.enabled && (1 < count && count < TimeRuler.maxSampleFrames))
return;
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新当前帧日志。
this._prevLog = this._logs[this.frameCount++ & 0x1];
this._curLog = this._logs[this.frameCount & 0x1];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
let endFrameTime = this.stopwacth.getTime();
// 更新标记并创建日志。
for (let barIndex = 0; barIndex < this._prevLog.bars.length; ++barIndex) {
let prevBar = this._prevLog.bars[barIndex];
let nextBar = this._curLog.bars[barIndex];
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
// 重新打开在前一帧中没有调用结束标记的标记。
for (let nest = 0; nest < prevBar.nestCount; ++nest) {
let markerIdx = prevBar.markerNests[nest];
prevBar.markers[markerIdx].endTime = endFrameTime;
nextBar.markerNests[nest] = nest;
nextBar.markers[nest].markerId = prevBar.markers[markerIdx].markerId;
nextBar.markers[nest].beginTime = 0;
nextBar.markers[nest].endTime = -1;
nextBar.markers[nest].color = prevBar.markers[markerIdx].color;
}
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
// 更新日志标记
for (let markerIdx = 0; markerIdx < prevBar.markCount; ++markerIdx) {
let duration = prevBar.markers[markerIdx].endTime - prevBar.markers[markerIdx].beginTime;
let markerId = prevBar.markers[markerIdx].markerId;
let m = this.markers[markerId];
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
m.logs[barIndex].color = prevBar.markers[markerIdx].color;
if (!m.logs[barIndex].initialized) {
m.logs[barIndex].min = duration;
m.logs[barIndex].max = duration;
m.logs[barIndex].avg = duration;
m.logs[barIndex].initialized = true;
} else {
m.logs[barIndex].min = Math.min(m.logs[barIndex].min, duration);
m.logs[barIndex].max = Math.min(m.logs[barIndex].max, duration);
m.logs[barIndex].avg += duration;
m.logs[barIndex].avg *= 0.5;
if (m.logs[barIndex].samples++ >= TimeRuler.logSnapDuration) {
m.logs[barIndex].snapMin = m.logs[barIndex].min;
m.logs[barIndex].snapMax = m.logs[barIndex].max;
m.logs[barIndex].snapAvg = m.logs[barIndex].avg;
m.logs[barIndex].samples = 0;
}
}
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
nextBar.markCount = prevBar.nestCount;
nextBar.nestCount = prevBar.nestCount;
}
this.stopwacth.reset();
this.stopwacth.start();
});
}
/**
* 开始测量时间。
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* 获取给定bar索引和标记名称的平均时间。
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
return result;
}
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
this.stopwacth.reset();
this.stopwacth.start();
});
});
}
}
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
/**
* 开始测量时间。
* @param markerName
* @param color
*/
public beginMark(markerName: string, color: number, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
if (!this.showLog)
return;
let bar = this._curLog.bars[barIndex];
if (bar.markCount >= TimeRuler.maxSamples) {
throw new Error("exceeded sample count. either set larger number to timeruler.maxsaple or lower sample count");
}
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
if (bar.nestCount >= TimeRuler.maxNestCall) {
throw new Error("exceeded nest count. either set larger number to timeruler.maxnestcall or lower nest calls");
}
// 获取注册的标记
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
// 如果此标记未注册,则注册此标记。
markerId = this.markers.length;
this._markerNameToIdMap.set(markerName, markerId);
}
bar.markerNests[bar.nestCount++] = bar.markCount;
bar.markers[bar.markCount].markerId = markerId;
bar.markers[bar.markCount].color = color;
bar.markers[bar.markCount].beginTime = this.stopwacth.getTime();
bar.markers[bar.markCount].endTime = -1;
});
}
/**
*
* @param markerName
* @param barIndex
*/
public endMark(markerName: string, barIndex: number = 0) {
let lock = new LockUtils(this._frameKey);
lock.lock().then(() => {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars)
throw new Error("barIndex argument out of range");
let bar = this._curLog.bars[barIndex];
if (bar.nestCount <= 0) {
throw new Error("call beginMark method before calling endMark method");
}
let markerId = this._markerNameToIdMap.get(markerName);
if (isNaN(markerId)) {
throw new Error(`Marker ${markerName} is not registered. Make sure you specifed same name as you used for beginMark method`);
}
let markerIdx = bar.markerNests[--bar.nestCount];
if (bar.markers[markerIdx].markerId != markerId) {
throw new Error("Incorrect call order of beginMark/endMark method. beginMark(A), beginMark(B), endMark(B), endMark(A) But you can't called it like beginMark(A), beginMark(B), endMark(A), endMark(B).");
}
bar.markers[markerIdx].endTime = this.stopwacth.getTime();
});
}
/**
* 获取给定bar索引和标记名称的平均时间。
* @param barIndex
* @param markerName
*/
public getAverageTime(barIndex: number, markerName: string) {
if (barIndex < 0 || barIndex >= TimeRuler.maxBars) {
throw new Error("barIndex argument out of range");
}
let result = 0;
let markerId = this._markerNameToIdMap.get(markerName);
if (markerId) {
result = this.markers[markerId].logs[barIndex].avg;
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
return result;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
/**
*
*/
public resetLog() {
let lock = new LockUtils(this._logKey);
lock.lock().then(() => {
let count = parseInt(egret.localStorage.getItem(this._logKey), 10);
count += 1;
egret.localStorage.setItem(this._logKey, count.toString());
this.markers.forEach(markerInfo => {
for (let i = 0; i < markerInfo.logs.length; ++i){
markerInfo.logs[i].initialized = false;
markerInfo.logs[i].snapMin = 0;
markerInfo.logs[i].snapMax = 0;
markerInfo.logs[i].snapAvg = 0;
this._frameAdjust = 0;
markerInfo.logs[i].min = 0;
markerInfo.logs[i].max = 0;
markerInfo.logs[i].avg = 0;
markerInfo.logs[i].samples = 0;
}
});
});
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
public render(position: Vector2 = this._position, width: number = this.width){
egret.localStorage.setItem(this._frameKey, "0");
// TODO: draw
if (!this.showLog)
return;
let height = 0;
let maxTime = 0;
this._prevLog.bars.forEach(bar => {
if (bar.markCount > 0){
height += TimeRuler.barHeight + TimeRuler.barPadding * 2;
maxTime = Math.max(maxTime, bar.markers[bar.markCount - 1].endTime);
}
})
const frameSpan = 1 / 60 * 1000;
let sampleSpan = this.sampleFrames * frameSpan;
if (maxTime > sampleSpan){
this._frameAdjust = Math.max(0, this._frameAdjust) + 1;
}else{
this._frameAdjust = Math.min(0, this._frameAdjust) - 1;
}
if (Math.max(this._frameAdjust) > TimeRuler.autoAdjustDelay){
this.sampleFrames = Math.min(TimeRuler.maxSampleFrames, this.sampleFrames);
this.sampleFrames = Math.max(this.targetSampleFrames, (maxTime / frameSpan) + 1);
this._frameAdjust = 0;
}
let msToPs = width / sampleSpan;
let startY = position.y - (height - TimeRuler.barHeight);
let y = startY;
// TODO: draw
}
}
/**
* 日志信息
*/
export class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
* 标记的集合
*/
export class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
export class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
export class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
export class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}
}
/**
* 日志信息
*/
class FrameLog {
public bars: MarkerCollection[];
constructor() {
this.bars = new Array<MarkerCollection>(TimeRuler.maxBars);
this.bars.fill(new MarkerCollection(), 0, TimeRuler.maxBars);
}
}
/**
* 标记的集合
*/
class MarkerCollection {
public markers: Marker[] = new Array<Marker>(TimeRuler.maxSamples);
public markCount: number = 0;
public markerNests: number[] = new Array<number>(TimeRuler.maxNestCall);
public nestCount: number = 0;
constructor(){
this.markers.fill(new Marker(), 0, TimeRuler.maxSamples);
this.markerNests.fill(0, 0, TimeRuler.maxNestCall);
}
}
class Marker {
public markerId: number = 0;
public beginTime: number = 0;
public endTime: number = 0;
public color: number = 0x000000;
}
class MarkerInfo {
public name: string;
public logs: MarkerLog[] = new Array<MarkerLog>(TimeRuler.maxBars);
constructor(name) {
this.name = name;
this.logs.fill(new MarkerLog(), 0, TimeRuler.maxBars);
}
}
class MarkerLog {
public snapMin: number = 0;
public snapMax: number = 0;
public snapAvg: number = 0;
public min: number = 0;
public max: number = 0;
public avg: number = 0;
public samples: number = 0;
public color: number = 0x000000;
public initialized: boolean = false;
}

View File

@@ -1,41 +1,43 @@
class ContentManager {
protected loadedAssets: Map<string, any> = new Map<string, any>();
module es {
export class ContentManager {
protected loadedAssets: Map<string, any> = new Map<string, any>();
/** 异步加载资源 */
public loadRes(name: string, local: boolean = true): Promise<any> {
return new Promise((resolve, reject) => {
let res = this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
/** 异步加载资源 */
public loadRes(name: string, local: boolean = true): Promise<any> {
return new Promise((resolve, reject) => {
let res = this.loadedAssets.get(name);
if (res) {
resolve(res);
return;
}
if (local) {
RES.getResAsync(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
} else {
RES.getResByUrl(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
}
});
if (local) {
RES.getResAsync(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
} else {
RES.getResByUrl(name).then((data) => {
this.loadedAssets.set(name, data);
resolve(data);
}).catch((err) => {
console.error("资源加载错误:", name, err);
reject(err);
});
}
});
}
public dispose() {
this.loadedAssets.forEach(value => {
let assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
}
}
public dispose() {
this.loadedAssets.forEach(value => {
let assetsToRemove = value;
assetsToRemove.dispose();
});
this.loadedAssets.clear();
}
}
}

View File

@@ -1,59 +1,61 @@
/** 各种辅助方法来辅助绘图 */
class DrawUtils {
public static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness: number = 1){
this.drawLineAngle(shape, start, MathHelper.angleBetweenVectors(start, end), Vector2.distance(start, end), color, thickness);
}
public static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness = 1){
shape.graphics.beginFill(color);
shape.graphics.drawRect(start.x, start.y, 1, 1);
shape.graphics.endFill();
shape.scaleX = length;
shape.scaleY = thickness;
shape.$anchorOffsetX = 0;
shape.$anchorOffsetY = 0;
shape.rotation = radians;
}
public static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness = 1){
this.drawHollowRectR(shape, rect.x, rect.y, rect.width, rect.height, color, thickness);
}
public static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness = 1){
let tl = new Vector2(x, y).round();
let tr = new Vector2(x + width, y).round();
let br = new Vector2(x + width, y + height).round();
let bl = new Vector2(x, y + height).round();
this.drawLine(shape, tl, tr, color, thickness);
this.drawLine(shape, tr, br, color, thickness);
this.drawLine(shape, br, bl, color, thickness);
this.drawLine(shape, bl, tl, color, thickness);
}
public static drawPixel(shape: egret.Shape, position: Vector2, color: number, size: number = 1){
let destRect = new Rectangle(position.x, position.y, size, size);
if (size != 1){
destRect.x -= size * 0.5;
destRect.y -= size * 0.5;
module es {
/** 各种辅助方法来辅助绘图 */
export class DrawUtils {
public static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness: number = 1){
this.drawLineAngle(shape, start, MathHelper.angleBetweenVectors(start, end), Vector2.distance(start, end), color, thickness);
}
shape.graphics.beginFill(color);
shape.graphics.drawRect(destRect.x, destRect.y, destRect.width, destRect.height);
shape.graphics.endFill();
}
public static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness = 1){
shape.graphics.beginFill(color);
shape.graphics.drawRect(start.x, start.y, 1, 1);
shape.graphics.endFill();
public static getColorMatrix(color: number): egret.ColorMatrixFilter{
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
colorMatrix[12] = color % 256 / 255;
return new egret.ColorMatrixFilter(colorMatrix);
shape.scaleX = length;
shape.scaleY = thickness;
shape.$anchorOffsetX = 0;
shape.$anchorOffsetY = 0;
shape.rotation = radians;
}
public static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness = 1){
this.drawHollowRectR(shape, rect.x, rect.y, rect.width, rect.height, color, thickness);
}
public static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness = 1){
let tl = new Vector2(x, y).round();
let tr = new Vector2(x + width, y).round();
let br = new Vector2(x + width, y + height).round();
let bl = new Vector2(x, y + height).round();
this.drawLine(shape, tl, tr, color, thickness);
this.drawLine(shape, tr, br, color, thickness);
this.drawLine(shape, br, bl, color, thickness);
this.drawLine(shape, bl, tl, color, thickness);
}
public static drawPixel(shape: egret.Shape, position: Vector2, color: number, size: number = 1){
let destRect = new Rectangle(position.x, position.y, size, size);
if (size != 1){
destRect.x -= size * 0.5;
destRect.y -= size * 0.5;
}
shape.graphics.beginFill(color);
shape.graphics.drawRect(destRect.x, destRect.y, destRect.width, destRect.height);
shape.graphics.endFill();
}
public static getColorMatrix(color: number): egret.ColorMatrixFilter{
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
colorMatrix[12] = color % 256 / 255;
return new egret.ColorMatrixFilter(colorMatrix);
}
}
}
}

View File

@@ -1,68 +1,69 @@
/**
* 用于事件管理
*/
class Emitter<T> {
private _messageTable: Map<T, FuncPack[]>;
constructor(){
this._messageTable = new Map<T, FuncPack[]>();
}
module es {
/**
* 开始监听项
* @param eventType 监听类型
* @param handler 监听函数
* @param context 监听上下文
* 用于包装事件的一个小类
*/
public addObserver(eventType: T, handler: Function, context: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (!list){
list = [];
this._messageTable.set(eventType, list);
export class FuncPack {
/** 函数 */
public func: Function;
/** 上下文 */
public context: any;
constructor(func: Function, context: any){
this.func = func;
this.context = context;
}
}
/**
* 用于事件管理
*/
export class Emitter<T> {
private _messageTable: Map<T, FuncPack[]>;
constructor(){
this._messageTable = new Map<T, FuncPack[]>();
}
if (list.contains(handler))
console.warn("您试图添加相同的观察者两次");
list.push(new FuncPack(handler, context));
}
/**
* 开始监听项
* @param eventType 监听类型
* @param handler 监听函数
* @param context 监听上下文
*/
public addObserver(eventType: T, handler: Function, context: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (!list){
list = [];
this._messageTable.set(eventType, list);
}
/**
* 移除监听项
* @param eventType 事件类型
* @param handler 事件函数
*/
public removeObserver(eventType: T, handler: Function){
let messageData = this._messageTable.get(eventType);
let index = messageData.findIndex(data => data.func == handler);
if (index != -1)
messageData.removeAt(index);
}
if (list.contains(handler))
console.warn("您试图添加相同的观察者两次");
list.push(new FuncPack(handler, context));
}
/**
* 触发该事件
* @param eventType 事件类型
* @param data 事件数
*/
public emit(eventType: T, data?: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (list){
for (let i = list.length - 1; i >= 0; i --)
list[i].func.call(list[i].context, data);
/**
* 移除监听项
* @param eventType 事件类型
* @param handler 事件
*/
public removeObserver(eventType: T, handler: Function){
let messageData = this._messageTable.get(eventType);
let index = messageData.findIndex(data => data.func == handler);
if (index != -1)
messageData.removeAt(index);
}
/**
* 触发该事件
* @param eventType 事件类型
* @param data 事件数据
*/
public emit(eventType: T, data?: any){
let list: FuncPack[] = this._messageTable.get(eventType);
if (list){
for (let i = list.length - 1; i >= 0; i --)
list[i].func.call(list[i].context, data);
}
}
}
}
/**
* 用于包装事件的一个小类
*/
class FuncPack {
/** 函数 */
public func: Function;
/** 上下文 */
public context: any;
constructor(func: Function, context: any){
this.func = func;
this.context = context;
}
}

View File

@@ -1,46 +1,48 @@
class GlobalManager {
public static globalManagers: GlobalManager[] = [];
private _enabled: boolean;
module es {
export class GlobalManager {
public static globalManagers: GlobalManager[] = [];
private _enabled: boolean;
public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
if (this._enabled){
this.onEnabled();
} else {
this.onDisabled();
public get enabled(){
return this._enabled;
}
public set enabled(value: boolean){
this.setEnabled(value);
}
public setEnabled(isEnabled: boolean){
if (this._enabled != isEnabled){
this._enabled = isEnabled;
if (this._enabled){
this.onEnabled();
} else {
this.onDisabled();
}
}
}
}
public onEnabled(){}
public onEnabled(){}
public onDisabled(){}
public onDisabled(){}
public update(){}
public update(){}
public static registerGlobalManager(manager: GlobalManager){
this.globalManagers.push(manager);
manager.enabled = true;
}
public static unregisterGlobalManager(manager: GlobalManager){
this.globalManagers.remove(manager);
manager.enabled = false;
}
public static getGlobalManager<T extends GlobalManager>(type){
for (let i = 0; i < this.globalManagers.length; i ++){
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i] as T;
public static registerGlobalManager(manager: GlobalManager){
this.globalManagers.push(manager);
manager.enabled = true;
}
return null;
public static unregisterGlobalManager(manager: GlobalManager){
this.globalManagers.remove(manager);
manager.enabled = false;
}
public static getGlobalManager<T extends GlobalManager>(type){
for (let i = 0; i < this.globalManagers.length; i ++){
if (this.globalManagers[i] instanceof type)
return this.globalManagers[i] as T;
}
return null;
}
}
}
}

View File

@@ -1,147 +1,149 @@
class TouchState {
public x = 0;
public y = 0;
public touchPoint: number = -1;
public touchDown: boolean = false;
public get position(){
return new Vector2(this.x, this.y);
}
public reset(){
this.x = 0;
this.y = 0;
this.touchDown = false;
this.touchPoint = -1;
}
}
class Input {
private static _init: boolean = false;
private static _stage: egret.Stage;
private static _previousTouchState: TouchState = new TouchState();
private static _gameTouchs: TouchState[] = [];
private static _resolutionOffset: Vector2 = new Vector2();
private static _resolutionScale: Vector2 = Vector2.one;
private static _touchIndex: number = 0;
private static _totalTouchCount: number = 0;
/** 返回第一个触摸点的坐标 */
public static get touchPosition(){
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
}
/** 获取最大触摸数 */
public static get maxSupportedTouch(){
return this._stage.maxTouches;
}
/**
* 设置最大触摸数
*/
public static set maxSupportedTouch(value: number){
this._stage.maxTouches = value;
this.initTouchCache();
}
/** 获取缩放值 默认为1 */
public static get resolutionScale(){
return this._resolutionScale;
}
/** 当前触摸点数量 */
public static get totalTouchCount(){
return this._totalTouchCount;
}
/**
* 触摸列表 存放最大个数量触摸点信息
* 可通过判断touchPoint是否为-1 来确定是否为有触摸
* 通过判断touchDown 判断触摸点是否有按下
*/
public static get gameTouchs(){
return this._gameTouchs;
}
/** 获取第一个触摸点距离上次距离的增量 */
public static get touchPositionDelta(){
let delta = Vector2.subtract(this.touchPosition, this._previousTouchState.position);
if (delta.length() > 0){
this.setpreviousTouchState(this._gameTouchs[0]);
module es {
export class TouchState {
public x = 0;
public y = 0;
public touchPoint: number = -1;
public touchDown: boolean = false;
public get position(){
return new Vector2(this.x, this.y);
}
return delta;
}
public static initialize(stage: egret.Stage){
if (this._init)
return;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
}
private static initTouchCache(){
this._totalTouchCount = 0;
this._touchIndex = 0;
this._gameTouchs.length = 0;
for (let i = 0; i < this.maxSupportedTouch; i ++){
this._gameTouchs.push(new TouchState());
public reset(){
this.x = 0;
this.y = 0;
this.touchDown = false;
this.touchPoint = -1;
}
}
private static touchBegin(evt: egret.TouchEvent){
if (this._touchIndex < this.maxSupportedTouch){
this._gameTouchs[this._touchIndex].touchPoint = evt.touchPointID;
this._gameTouchs[this._touchIndex].touchDown = evt.touchDown;
this._gameTouchs[this._touchIndex].x = evt.stageX;
this._gameTouchs[this._touchIndex].y = evt.stageY;
if (this._touchIndex == 0){
export class Input {
private static _init: boolean = false;
private static _stage: egret.Stage;
private static _previousTouchState: TouchState = new TouchState();
private static _gameTouchs: TouchState[] = [];
private static _resolutionOffset: Vector2 = new Vector2();
private static _resolutionScale: Vector2 = Vector2.one;
private static _touchIndex: number = 0;
private static _totalTouchCount: number = 0;
/** 返回第一个触摸点的坐标 */
public static get touchPosition(){
if (!this._gameTouchs[0])
return Vector2.zero;
return this._gameTouchs[0].position;
}
/** 获取最大触摸数 */
public static get maxSupportedTouch(){
return this._stage.maxTouches;
}
/**
* 设置最大触摸数
*/
public static set maxSupportedTouch(value: number){
this._stage.maxTouches = value;
this.initTouchCache();
}
/** 获取缩放值 默认为1 */
public static get resolutionScale(){
return this._resolutionScale;
}
/** 当前触摸点数量 */
public static get totalTouchCount(){
return this._totalTouchCount;
}
/**
* 触摸列表 存放最大个数量触摸点信息
* 可通过判断touchPoint是否为-1 来确定是否为有触摸
* 通过判断touchDown 判断触摸点是否有按下
*/
public static get gameTouchs(){
return this._gameTouchs;
}
/** 获取第一个触摸点距离上次距离的增量 */
public static get touchPositionDelta(){
let delta = Vector2.subtract(this.touchPosition, this._previousTouchState.position);
if (delta.length() > 0){
this.setpreviousTouchState(this._gameTouchs[0]);
}
this._touchIndex ++;
this._totalTouchCount ++;
}
}
private static touchMove(evt: egret.TouchEvent){
if (evt.touchPointID == this._gameTouchs[0].touchPoint){
this.setpreviousTouchState(this._gameTouchs[0]);
return delta;
}
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.x = evt.stageX;
touchData.y = evt.stageY;
}
}
public static initialize(stage: egret.Stage){
if (this._init)
return;
private static touchEnd(evt: egret.TouchEvent){
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.reset();
if (touchIndex == 0)
this._previousTouchState.reset();
this._totalTouchCount --;
if (this.totalTouchCount == 0){
this._touchIndex = 0;
this._init = true;
this._stage = stage;
this._stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchMove, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_CANCEL, this.touchEnd, this);
this._stage.addEventListener(egret.TouchEvent.TOUCH_RELEASE_OUTSIDE, this.touchEnd, this);
this.initTouchCache();
}
private static initTouchCache(){
this._totalTouchCount = 0;
this._touchIndex = 0;
this._gameTouchs.length = 0;
for (let i = 0; i < this.maxSupportedTouch; i ++){
this._gameTouchs.push(new TouchState());
}
}
}
private static setpreviousTouchState(touchState: TouchState){
this._previousTouchState = new TouchState();
this._previousTouchState.x = touchState.position.x;
this._previousTouchState.y = touchState.position.y;
this._previousTouchState.touchPoint = touchState.touchPoint;
this._previousTouchState.touchDown = touchState.touchDown;
}
private static touchBegin(evt: egret.TouchEvent){
if (this._touchIndex < this.maxSupportedTouch){
this._gameTouchs[this._touchIndex].touchPoint = evt.touchPointID;
this._gameTouchs[this._touchIndex].touchDown = evt.touchDown;
this._gameTouchs[this._touchIndex].x = evt.stageX;
this._gameTouchs[this._touchIndex].y = evt.stageY;
if (this._touchIndex == 0){
this.setpreviousTouchState(this._gameTouchs[0]);
}
this._touchIndex ++;
this._totalTouchCount ++;
}
}
public static scaledPosition(position: Vector2){
let scaledPos = new Vector2(position.x - this._resolutionOffset.x, position.y - this._resolutionOffset.y);
return Vector2.multiply(scaledPos, this.resolutionScale);
private static touchMove(evt: egret.TouchEvent){
if (evt.touchPointID == this._gameTouchs[0].touchPoint){
this.setpreviousTouchState(this._gameTouchs[0]);
}
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.x = evt.stageX;
touchData.y = evt.stageY;
}
}
private static touchEnd(evt: egret.TouchEvent){
let touchIndex = this._gameTouchs.findIndex(touch => touch.touchPoint == evt.touchPointID);
if (touchIndex != -1){
let touchData = this._gameTouchs[touchIndex];
touchData.reset();
if (touchIndex == 0)
this._previousTouchState.reset();
this._totalTouchCount --;
if (this.totalTouchCount == 0){
this._touchIndex = 0;
}
}
}
private static setpreviousTouchState(touchState: TouchState){
this._previousTouchState = new TouchState();
this._previousTouchState.x = touchState.position.x;
this._previousTouchState.y = touchState.position.y;
this._previousTouchState.touchPoint = touchState.touchPoint;
this._previousTouchState.touchDown = touchState.touchDown;
}
public static scaledPosition(position: Vector2){
let scaledPos = new Vector2(position.x - this._resolutionOffset.x, position.y - this._resolutionOffset.y);
return Vector2.multiply(scaledPos, this.resolutionScale);
}
}
}
}

View File

@@ -1,54 +1,56 @@
/**
* 可以用于列表池的简单类
*/
class ListPool {
private static readonly _objectQueue = [];
module es {
/**
* 预热缓存使用最大的cacheCount对象填充缓存
* @param cacheCount
* 可以用于列表池的简单类
*/
public static warmCache(cacheCount: number){
cacheCount -= this._objectQueue.length;
if (cacheCount > 0){
for (let i = 0; i < cacheCount; i ++){
this._objectQueue.unshift([]);
export class ListPool {
private static readonly _objectQueue = [];
/**
* 预热缓存使用最大的cacheCount对象填充缓存
* @param cacheCount
*/
public static warmCache(cacheCount: number){
cacheCount -= this._objectQueue.length;
if (cacheCount > 0){
for (let i = 0; i < cacheCount; i ++){
this._objectQueue.unshift([]);
}
}
}
}
/**
* 将缓存修剪为cacheCount项目
* @param cacheCount
*/
public static trimCache(cacheCount){
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
}
/**
* 将缓存修剪为cacheCount项目
* @param cacheCount
*/
public static trimCache(cacheCount){
while (cacheCount > this._objectQueue.length)
this._objectQueue.shift();
}
/**
* 清除缓存
*/
public static clearCache(){
this._objectQueue.length = 0;
}
/**
* 清除缓存
*/
public static clearCache(){
this._objectQueue.length = 0;
}
/**
* 如果可以的话,从堆栈中弹出一个项
*/
public static obtain<T>(): T[] {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
/**
* 如果可以的话,从堆栈中弹出一个项
*/
public static obtain<T>(): T[] {
if (this._objectQueue.length > 0)
return this._objectQueue.shift();
return [];
}
return [];
}
/**
* 将项推回堆栈
* @param obj
*/
public static free<T>(obj: Array<T>){
this._objectQueue.unshift(obj);
obj.length = 0;
/**
* 将项推回堆栈
* @param obj
*/
public static free<T>(obj: Array<T>){
this._objectQueue.unshift(obj);
obj.length = 0;
}
}
}
}

View File

@@ -1,20 +1,22 @@
/**
* 用于管理一对对象的简单DTO
*/
class Pair<T> {
public first: T;
public second: T;
module es {
/**
* 用于管理一对对象的简单DTO
*/
export class Pair<T> {
public first: T;
public second: T;
constructor(first: T, second: T){
this.first = first;
this.second = second;
}
constructor(first: T, second: T){
this.first = first;
this.second = second;
}
public clear(){
this.first = this.second = null;
}
public clear(){
this.first = this.second = null;
}
public equals(other: Pair<T>){
return this.first == other.first && this.second == other.second;
public equals(other: Pair<T>){
return this.first == other.first && this.second == other.second;
}
}
}
}

View File

@@ -1,17 +1,19 @@
class RectangleExt {
/**
* 计算两个矩形的并集。结果将是一个包含其他两个的矩形。
* @param first
* @param point
*/
public static union(first: Rectangle, point: Vector2){
let rect = new Rectangle(point.x, point.y, 0, 0);
// let rectResult = first.union(rect);
let result = new Rectangle();
result.x = Math.min(first.x, rect.x);
result.y = Math.min(first.y, rect.y);
result.width = Math.max(first.right, rect.right) - result.x;
result.height = Math.max(first.bottom, result.bottom) - result.y;
return result;
module es {
export class RectangleExt {
/**
* 计算两个矩形的并集。结果将是一个包含其他两个的矩形。
* @param first
* @param point
*/
public static union(first: Rectangle, point: Vector2){
let rect = new Rectangle(point.x, point.y, 0, 0);
// let rectResult = first.union(rect);
let result = new Rectangle();
result.x = Math.min(first.x, rect.x);
result.y = Math.min(first.y, rect.y);
result.width = Math.max(first.right, rect.right) - result.x;
result.height = Math.max(first.bottom, result.bottom) - result.y;
return result;
}
}
}
}

View File

@@ -1,111 +1,113 @@
/**
* 三角剖分
*/
class Triangulator {
/**
* 最后一次三角调用中使用的点列表的三角形列表项的索引
*/
public triangleIndices: number[] = [];
private _triPrev: number[] = new Array<number>(12);
private _triNext: number[] = new Array<number>(12);
module es {
/**
* 计算一个三角形列表该列表完全覆盖给定点集所包含的区域。如果点不是CCW则将arePointsCCW参数传递为false
* @param points 定义封闭路径的点列表
* @param arePointsCCW
* 三角剖分
*/
public triangulate(points: Vector2[], arePointsCCW: boolean = true){
let count = points.length;
export class Triangulator {
/**
* 最后一次三角调用中使用的点列表的三角形列表项的索引
*/
public triangleIndices: number[] = [];
// 设置前一个链接和下一个链接
this.initialize(count);
private _triPrev: number[] = new Array<number>(12);
private _triNext: number[] = new Array<number>(12);
// 非三角的多边形断路器
let iterations = 0;
/**
* 计算一个三角形列表该列表完全覆盖给定点集所包含的区域。如果点不是CCW则将arePointsCCW参数传递为false
* @param points 定义封闭路径的点列表
* @param arePointsCCW
*/
public triangulate(points: Vector2[], arePointsCCW: boolean = true){
let count = points.length;
// 从0开始
let index = 0;
// 设置前一个链接和下一个链接
this.initialize(count);
// 继续移除所有的三角形,直到只剩下一个三角形
while (count > 3 && iterations < 500){
iterations ++;
// 非三角的多边形断路器
let iterations = 0;
let isEar = true;
let a = points[this._triPrev[index]];
let b = points[index];
let c = points[this._triNext[index]];
// 从0开始
let index = 0;
if (Vector2Ext.isTriangleCCW(a, b, c)){
let k = this._triNext[this._triNext[index]];
do {
if (Triangulator.testPointTriangle(points[k], a, b, c)){
isEar = false;
break;
}
// 继续移除所有的三角形,直到只剩下一个三角形
while (count > 3 && iterations < 500){
iterations ++;
k = this._triNext[k];
} while (k != this._triPrev[index]);
}else{
isEar = false;
let isEar = true;
let a = points[this._triPrev[index]];
let b = points[index];
let c = points[this._triNext[index]];
if (Vector2Ext.isTriangleCCW(a, b, c)){
let k = this._triNext[this._triNext[index]];
do {
if (Triangulator.testPointTriangle(points[k], a, b, c)){
isEar = false;
break;
}
k = this._triNext[k];
} while (k != this._triPrev[index]);
}else{
isEar = false;
}
if (isEar){
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
// 删除vert通过重定向相邻vert的上一个和下一个链接从而减少vertext计数
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
count --;
// 接下来访问前一个vert
index = this._triPrev[index];
}else{
index = this._triNext[index];
}
}
if (isEar){
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
// 删除vert通过重定向相邻vert的上一个和下一个链接从而减少vertext计数
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
count --;
if (!arePointsCCW)
this.triangleIndices.reverse();
}
// 接下来访问前一个vert
index = this._triPrev[index];
}else{
index = this._triNext[index];
private initialize(count: number){
this.triangleIndices.length = 0;
if (this._triNext.length < count){
this._triNext.reverse();
this._triNext = new Array<number>(Math.max(this._triNext.length * 2, count));
}
if (this._triPrev.length < count){
this._triPrev.reverse();
this._triPrev = new Array<number>(Math.max(this._triPrev.length * 2, count));
}
for (let i = 0; i < count;i ++){
this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
}
this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
public static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean{
if (Vector2Ext.cross(Vector2.subtract(point, a), Vector2.subtract(b, a)) < 0)
return false;
if (!arePointsCCW)
this.triangleIndices.reverse();
}
if (Vector2Ext.cross(Vector2.subtract(point, b), Vector2.subtract(c, b)) < 0)
return false;
private initialize(count: number){
this.triangleIndices.length = 0;
if (Vector2Ext.cross(Vector2.subtract(point, c), Vector2.subtract(a, c)) < 0)
return false;
if (this._triNext.length < count){
this._triNext.reverse();
this._triNext = new Array<number>(Math.max(this._triNext.length * 2, count));
}
if (this._triPrev.length < count){
this._triPrev.reverse();
this._triPrev = new Array<number>(Math.max(this._triPrev.length * 2, count));
return true;
}
for (let i = 0; i < count;i ++){
this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
}
public static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean{
if (Vector2Ext.cross(Vector2.subtract(point, a), Vector2.subtract(b, a)) < 0)
return false;
if (Vector2Ext.cross(Vector2.subtract(point, b), Vector2.subtract(c, b)) < 0)
return false;
if (Vector2Ext.cross(Vector2.subtract(point, c), Vector2.subtract(a, c)) < 0)
return false;
return true;
}
}
}

View File

@@ -1,59 +1,60 @@
class Vector2Ext {
/**
* 检查三角形是CCW还是CW
* @param a
* @param center
* @param c
*/
public static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2) {
return this.cross(Vector2.subtract(center, a), Vector2.subtract(c, center)) < 0;
}
/**
* 计算二维伪叉乘点(Perp(u) v)
* @param u
* @param v
*/
public static cross(u: Vector2, v: Vector2) {
return u.y * v.x - u.x * v.y;
}
/**
* 返回与传入向量垂直的向量
* @param first
* @param second
*/
public static perpendicular(first: Vector2, second: Vector2) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}
/**
* Vector2的临时解决方案
* 标准化把向量弄乱了
* @param vec
*/
public static normalize(vec: Vector2) {
let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
module es {
export class Vector2Ext {
/**
* 检查三角形是CCW还是CW
* @param a
* @param center
* @param c
*/
public static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2) {
return this.cross(Vector2.subtract(center, a), Vector2.subtract(c, center)) < 0;
}
return vec;
}
/**
* 计算二维伪叉乘点(Perp(u) v)
* @param u
* @param v
*/
public static cross(u: Vector2, v: Vector2) {
return u.y * v.x - u.x * v.y;
}
/**
* 通过指定的矩阵对Vector2的数组中的向量应用变换并将结果放置在另一个数组中。
* @param sourceArray
* @param sourceIndex
* @param matrix
* @param destinationArray
* @param destinationIndex
* @param length
*/
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
/**
* 返回与传入向量垂直的向量
* @param first
* @param second
*/
public static perpendicular(first: Vector2, second: Vector2) {
return new Vector2(-1 * (second.y - first.y), second.x - first.x);
}
/**
* Vector2的临时解决方案
* 标准化把向量弄乱了
* @param vec
*/
public static normalize(vec: Vector2) {
let magnitude = Math.sqrt((vec.x * vec.x) + (vec.y * vec.y));
if (magnitude > MathHelper.Epsilon) {
vec = Vector2.divide(vec, new Vector2(magnitude));
} else {
vec.x = vec.y = 0;
}
return vec;
}
/**
* 通过指定的矩阵对Vector2的数组中的向量应用变换并将结果放置在另一个数组中。
* @param sourceArray
* @param sourceIndex
* @param matrix
* @param destinationArray
* @param destinationIndex
* @param length
*/
public static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D,
destinationArray: Vector2[], destinationIndex: number, length: number) {
for (let i = 0; i < length; i ++){
let position = sourceArray[sourceIndex + i];
let destination = destinationArray[destinationIndex + i];
@@ -61,25 +62,26 @@ class Vector2Ext {
destination.y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
destinationArray[destinationIndex + i] = destination;
}
}
}
public static transformR(position: Vector2, matrix: Matrix2D){
let x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
let y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
return new Vector2(x, y);
}
public static transformR(position: Vector2, matrix: Matrix2D){
let x = (position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31;
let y = (position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32;
return new Vector2(x, y);
}
/**
* 通过指定的矩阵对Vector2的数组中的所有向量应用变换并将结果放到另一个数组中。
* @param sourceArray
* @param matrix
* @param destinationArray
*/
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
/**
* 通过指定的矩阵对Vector2的数组中的所有向量应用变换并将结果放到另一个数组中。
* @param sourceArray
* @param matrix
* @param destinationArray
*/
public static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]) {
this.transformA(sourceArray, 0, matrix, destinationArray, 0, sourceArray.length);
}
public static round(vec: Vector2){
return new Vector2(Math.round(vec.x), Math.round(vec.y));
public static round(vec: Vector2){
return new Vector2(Math.round(vec.x), Math.round(vec.y));
}
}
}
}