全部移动至es模块

This commit is contained in:
yhh
2020-07-23 11:00:46 +08:00
parent 814234ca61
commit 1b52bc5fd1
71 changed files with 19273 additions and 16907 deletions

View File

@@ -1,4 +1,6 @@
enum CoreEvents{
/** 当场景发生变化时触发 */
SceneChanged,
}
module es {
export enum CoreEvents{
/** 当场景发生变化时触发 */
SceneChanged,
}
}

View File

@@ -36,7 +36,7 @@ module es {
*/
public static createWithDefaultRenderer(){
let scene = new Scene();
scene.addRenderer(new DefaultRenderer())
scene.addRenderer(new DefaultRenderer());
return scene;
}

View File

@@ -1,144 +1,146 @@
/** 运行时的场景管理。 */
class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
/** 订阅此事件以在活动场景发生更改时得到通知。 */
public static activeSceneChanged: Function;
/** 核心发射器。只发出核心级别的事件 */
public static emitter: Emitter<CoreEvents>;
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
public static content: ContentManager;
/** 简化对内部类的全局内容实例的访问 */
private static _instnace: SceneManager;
private static timerRuler: TimeRuler;
public static get Instance(){
return this._instnace;
}
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
SceneManager._instnace = this;
SceneManager.emitter = new Emitter<CoreEvents>();
SceneManager.content = new ContentManager();
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new TimeRuler();
}
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
} else {
this._nextScene = value;
module es {
/** 运行时的场景管理。 */
export class SceneManager {
private static _scene: Scene;
private static _nextScene: Scene;
public static sceneTransition: SceneTransition;
public static stage: egret.Stage;
/** 订阅此事件以在活动场景发生更改时得到通知。 */
public static activeSceneChanged: Function;
/** 核心发射器。只发出核心级别的事件 */
public static emitter: Emitter<CoreEvents>;
/** 全局内容管理器加载任何应该停留在场景之间的资产 */
public static content: ContentManager;
/** 简化对内部类的全局内容实例的访问 */
private static _instnace: SceneManager;
private static timerRuler: TimeRuler;
public static get Instance(){
return this._instnace;
}
this.registerActiveSceneChanged(this._scene, this._nextScene);
}
constructor(stage: egret.Stage) {
stage.addEventListener(egret.Event.ENTER_FRAME, SceneManager.update, this);
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
SceneManager._instnace = this;
SceneManager.emitter = new Emitter<CoreEvents>();
SceneManager.content = new ContentManager();
public static update() {
SceneManager.startDebugUpdate();
Time.update(egret.getTimer());
SceneManager.stage = stage;
SceneManager.initialize(stage);
SceneManager.timerRuler = new TimeRuler();
}
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
public static get scene() {
return this._scene;
}
public static set scene(value: Scene) {
if (!value)
throw new Error("场景不能为空");
if (this._scene == null) {
this._scene = value;
this._scene.begin();
SceneManager.Instance.onSceneChanged();
} else {
this._nextScene = value;
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
this.registerActiveSceneChanged(this._scene, this._nextScene);
}
public static initialize(stage: egret.Stage) {
Input.initialize(stage);
}
public static update() {
SceneManager.startDebugUpdate();
Time.update(egret.getTimer());
if (SceneManager._scene) {
for (let i = GlobalManager.globalManagers.length - 1; i >= 0; i--) {
if (GlobalManager.globalManagers[i].enabled)
GlobalManager.globalManagers[i].update();
}
if (!SceneManager.sceneTransition ||
(SceneManager.sceneTransition && (!SceneManager.sceneTransition.loadsNewScene || SceneManager.sceneTransition.isNewSceneLoaded))) {
SceneManager._scene.update();
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
}
if (SceneManager._nextScene) {
SceneManager._scene.end();
SceneManager._scene = SceneManager._nextScene;
SceneManager._nextScene = null;
SceneManager._instnace.onSceneChanged();
SceneManager._scene.begin();
}
SceneManager.endDebugUpdate();
SceneManager.render();
}
SceneManager.endDebugUpdate();
SceneManager.render();
}
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
public static render() {
if (this.sceneTransition){
this.sceneTransition.preRender();
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
if (this._scene && !this.sceneTransition.hasPreviousSceneRender){
this._scene.render();
this._scene.postRender();
this.sceneTransition.onBeginTransition();
} else if (this.sceneTransition) {
if (this._scene && this.sceneTransition.isNewSceneLoaded) {
this._scene.render();
this._scene.postRender();
}
this.sceneTransition.render();
}
this.sceneTransition.render();
} else if (this._scene) {
this._scene.render();
Debug.render();
this._scene.postRender();
}
} else if (this._scene) {
this._scene.render();
Debug.render();
this._scene.postRender();
}
}
/**
* 临时运行SceneTransition允许一个场景过渡到另一个平滑的自定义效果。
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
/**
* 临时运行SceneTransition,允许一个场景过渡到另一个平滑的自定义效果。
* @param sceneTransition
*/
public static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T {
if (this.sceneTransition) {
console.warn("在前一个场景完成之前,不能开始一个新的场景转换。");
return;
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
this.sceneTransition = sceneTransition;
return sceneTransition;
}
/**
* 在一个场景结束后,下一个场景开始之前调用
*/
public onSceneChanged(){
SceneManager.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
public static registerActiveSceneChanged(current: Scene, next: Scene){
if (this.activeSceneChanged)
this.activeSceneChanged(current, next);
}
private static startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
/**
* 在一个场景结束后,下一个场景开始之前调用
*/
public onSceneChanged(){
SceneManager.emitter.emit(CoreEvents.SceneChanged);
Time.sceneChanged();
}
private static endDebugUpdate(){
TimeRuler.Instance.endMark("update");
private static startDebugUpdate(){
TimeRuler.Instance.startFrame();
TimeRuler.Instance.beginMark("update", 0x00FF00);
}
private static endDebugUpdate(){
TimeRuler.Instance.endMark("update");
}
}
}
}

View File

@@ -1,32 +1,34 @@
///<reference path="./EntitySystem.ts" />
/**
* 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础
*/
abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher) {
super(matcher);
}
module es {
/**
* 处理特定的实体
* @param entity
* 基本实体处理系统。将其用作处理具有特定组件的许多实体的基础
*/
public abstract processEntity(entity: Entity);
export abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher) {
super(matcher);
}
public lateProcessEntity(entity: Entity) {
/**
* 处理特定的实体
* @param entity
*/
public abstract processEntity(entity: Entity);
public lateProcessEntity(entity: Entity) {
}
/**
* 遍历这个系统的所有实体并逐个处理它们
* @param entities
*/
protected process(entities: Entity[]) {
entities.forEach(entity => this.processEntity(entity));
}
protected lateProcess(entities: Entity[]) {
entities.forEach(entity => this.lateProcessEntity(entity));
}
}
/**
* 遍历这个系统的所有实体并逐个处理它们
* @param entities
*/
protected process(entities: Entity[]) {
entities.forEach(entity => this.processEntity(entity));
}
protected lateProcess(entities: Entity[]) {
entities.forEach(entity => this.lateProcessEntity(entity));
}
}
}

View File

@@ -1,79 +1,81 @@
class EntitySystem {
private _scene: Scene;
private _entities: Entity[] = [];
private _matcher: Matcher;
module es {
export class EntitySystem {
private _scene: Scene;
private _entities: Entity[] = [];
private _matcher: Matcher;
public get matcher(){
return this._matcher;
public get matcher(){
return this._matcher;
}
public get scene(){
return this._scene;
}
public set scene(value: Scene){
this._scene = value;
this._entities = [];
}
constructor(matcher?: Matcher){
this._matcher = matcher ? matcher : Matcher.empty();
}
public initialize(){
}
public onChanged(entity: Entity){
let contains = this._entities.contains(entity);
let interest = this._matcher.IsIntersted(entity);
if (interest && !contains)
this.add(entity);
else if(!interest && contains)
this.remove(entity);
}
public add(entity: Entity){
this._entities.push(entity);
this.onAdded(entity);
}
public onAdded(entity: Entity){
}
public remove(entity: Entity){
this._entities.remove(entity);
this.onRemoved(entity);
}
public onRemoved(entity: Entity){
}
public update(){
this.begin();
this.process(this._entities);
}
public lateUpdate(){
this.lateProcess(this._entities);
this.end();
}
protected begin(){
}
protected process(entities: Entity[]){
}
protected lateProcess(entities: Entity[]){
}
protected end(){
}
}
public get scene(){
return this._scene;
}
public set scene(value: Scene){
this._scene = value;
this._entities = [];
}
constructor(matcher?: Matcher){
this._matcher = matcher ? matcher : Matcher.empty();
}
public initialize(){
}
public onChanged(entity: Entity){
let contains = this._entities.contains(entity);
let interest = this._matcher.IsIntersted(entity);
if (interest && !contains)
this.add(entity);
else if(!interest && contains)
this.remove(entity);
}
public add(entity: Entity){
this._entities.push(entity);
this.onAdded(entity);
}
public onAdded(entity: Entity){
}
public remove(entity: Entity){
this._entities.remove(entity);
this.onRemoved(entity);
}
public onRemoved(entity: Entity){
}
public update(){
this.begin();
this.process(this._entities);
}
public lateUpdate(){
this.lateProcess(this._entities);
this.end();
}
protected begin(){
}
protected process(entities: Entity[]){
}
protected lateProcess(entities: Entity[]){
}
protected end(){
}
}
}

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@@ -1,11 +1,13 @@
abstract class PassiveSystem extends EntitySystem {
public onChanged(entity: Entity){
module es {
export abstract class PassiveSystem extends EntitySystem {
public onChanged(entity: Entity){
}
}
protected process(entities: Entity[]){
// 我们用我们自己的不考虑实体的基本实体系统来代替
this.begin();
this.end();
protected process(entities: Entity[]){
// 我们用我们自己的不考虑实体的基本实体系统来代替
this.begin();
this.end();
}
}
}
}

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@@ -1,15 +1,17 @@
/** 用于协调其他系统的通用系统基类 */
abstract class ProcessingSystem extends EntitySystem {
public onChanged(entity: Entity){
module es {
export abstract class ProcessingSystem extends EntitySystem {
public onChanged(entity: Entity){
}
protected process(entities: Entity[]){
this.begin();
this.processSystem();
this.end();
}
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
}
protected process(entities: Entity[]){
this.begin();
this.processSystem();
this.end();
}
/** 处理我们的系统 每帧调用 */
public abstract processSystem();
}
}

View File

@@ -160,7 +160,7 @@ module es {
this.updateLists();
for (let i = 0; i < this._entities.length; i ++){
this._entities[i]._isDestoryed = true;
this._entities[i]._isDestroyed = true;
this._entities[i].onRemovedFromScene();
this._entities[i].scene = null;
}

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@@ -1,62 +1,64 @@
class Matcher{
protected allSet = new BitSet();
protected exclusionSet = new BitSet();
protected oneSet = new BitSet();
module es {
export class Matcher{
protected allSet = new BitSet();
protected exclusionSet = new BitSet();
protected oneSet = new BitSet();
public static empty(){
return new Matcher();
}
public getAllSet(){
return this.allSet;
}
public getExclusionSet(){
return this.exclusionSet;
}
public getOneSet(){
return this.oneSet;
}
public IsIntersted(e: Entity){
if (!this.allSet.isEmpty()){
for (let i = this.allSet.nextSetBit(0); i >= 0; i = this.allSet.nextSetBit(i + 1)){
if (!e.componentBits.get(i))
return false;
}
public static empty(){
return new Matcher();
}
if (!this.exclusionSet.isEmpty() && this.exclusionSet.intersects(e.componentBits))
return false;
public getAllSet(){
return this.allSet;
}
if (!this.oneSet.isEmpty() && !this.oneSet.intersects(e.componentBits))
return false;
public getExclusionSet(){
return this.exclusionSet;
}
return true;
public getOneSet(){
return this.oneSet;
}
public IsIntersted(e: Entity){
if (!this.allSet.isEmpty()){
for (let i = this.allSet.nextSetBit(0); i >= 0; i = this.allSet.nextSetBit(i + 1)){
if (!e.componentBits.get(i))
return false;
}
}
if (!this.exclusionSet.isEmpty() && this.exclusionSet.intersects(e.componentBits))
return false;
if (!this.oneSet.isEmpty() && !this.oneSet.intersects(e.componentBits))
return false;
return true;
}
public all(...types: any[]): Matcher{
types.forEach(type => {
this.allSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public exclude(...types: any[]){
types.forEach(type => {
this.exclusionSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public one(...types: any[]){
types.forEach(type => {
this.oneSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
}
public all(...types: any[]): Matcher{
types.forEach(type => {
this.allSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public exclude(...types: any[]){
types.forEach(type => {
this.exclusionSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
public one(...types: any[]){
types.forEach(type => {
this.oneSet.set(ComponentTypeManager.getIndexFor(type));
});
return this;
}
}
}

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@@ -1,154 +1,156 @@
/**
* 纹理帮助类
*/
class TextureUtils {
public static sharedCanvas: HTMLCanvasElement;
public static sharedContext: CanvasRenderingContext2D;
module es {
/**
* 纹理帮助类
*/
export class TextureUtils {
public static sharedCanvas: HTMLCanvasElement;
public static sharedContext: CanvasRenderingContext2D;
public static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement{
if (!this.sharedCanvas){
this.sharedCanvas = egret.sys.createCanvas();
this.sharedContext = this.sharedCanvas.getContext("2d");
}
public static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement{
if (!this.sharedCanvas){
this.sharedCanvas = egret.sys.createCanvas();
this.sharedContext = this.sharedCanvas.getContext("2d");
}
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (!rect){
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
let w = texture.$getTextureWidth();
let h = texture.$getTextureHeight();
if (!rect){
rect = egret.$TempRectangle;
rect.x = 0;
rect.y = 0;
rect.width = w;
rect.height = h;
}
let iWidth = Math.floor(rect.width);
let iHeight = Math.floor(rect.height);
let surface = this.sharedCanvas;
surface["style"]["width"] = iWidth + "px";
surface["style"]["height"] = iHeight + "px";
this.sharedCanvas.width = iWidth;
this.sharedCanvas.height = iHeight;
rect.x = Math.min(rect.x, w - 1);
rect.y = Math.min(rect.y, h - 1);
rect.width = Math.min(rect.width, w - rect.x);
rect.height = Math.min(rect.height, h - rect.y);
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
if (egret.sys.systemRenderer["renderClear"]) {
egret.sys.systemRenderer["renderClear"]();
let iWidth = Math.floor(rect.width);
let iHeight = Math.floor(rect.height);
let surface = this.sharedCanvas;
surface["style"]["width"] = iWidth + "px";
surface["style"]["height"] = iHeight + "px";
this.sharedCanvas.width = iWidth;
this.sharedCanvas.height = iHeight;
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
if (egret.sys.systemRenderer["renderClear"]) {
egret.sys.systemRenderer["renderClear"]();
}
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
}
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据填入canvas
let pixels = renderTexture.$renderBuffer.getPixels(rect.x, rect.y, iWidth, iHeight);
let x = 0;
let y = 0;
for (let i = 0; i < pixels.length; i += 4) {
this.sharedContext.fillStyle =
'rgba(' + pixels[i]
+ ',' + pixels[i + 1]
+ ',' + pixels[i + 2]
+ ',' + (pixels[i + 3] / 255) + ')';
this.sharedContext.fillRect(x, y, 1, 1);
x++;
if (x == iWidth) {
x = 0;
y++;
}
}
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture.dispose();
}
return surface;
}
else {
renderTexture = <egret.RenderTexture>texture;
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
//从RenderTexture中读取像素数据填入canvas
let pixels = renderTexture.$renderBuffer.getPixels(rect.x, rect.y, iWidth, iHeight);
let x = 0;
let y = 0;
for (let i = 0; i < pixels.length; i += 4) {
this.sharedContext.fillStyle =
'rgba(' + pixels[i]
+ ',' + pixels[i + 1]
+ ',' + pixels[i + 2]
+ ',' + (pixels[i + 3] / 255) + ')';
this.sharedContext.fillRect(x, y, 1, 1);
x++;
if (x == iWidth) {
x = 0;
y++;
}
}
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture.dispose();
}
return surface;
}
else {
let bitmapData = texture;
let offsetX: number = Math.round(bitmapData.$offsetX);
let offsetY: number = Math.round(bitmapData.$offsetY);
let bitmapWidth: number = bitmapData.$bitmapWidth;
let bitmapHeight: number = bitmapData.$bitmapHeight;
let $TextureScaleFactor = SceneManager.stage.textureScaleFactor;
this.sharedContext.drawImage(bitmapData.$bitmapData.source, bitmapData.$bitmapX + rect.x / $TextureScaleFactor, bitmapData.$bitmapY + rect.y / $TextureScaleFactor,
bitmapWidth * rect.width / w, bitmapHeight * rect.height / h, offsetX, offsetY, rect.width, rect.height);
return surface;
}
}
public static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?): string {
try {
public static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?): string {
try {
let surface = this.convertImageToCanvas(texture, rect);
let result = surface.toDataURL(type, encoderOptions);
return result;
}
catch (e) {
egret.$error(1033);
}
return null;
}
/**
* 有些杀毒软件认为 saveToFile 可能是一个病毒文件
* @param type
* @param texture
* @param filePath
* @param rect
* @param encoderOptions
*/
public static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?): void {
let surface = this.convertImageToCanvas(texture, rect);
let result = surface.toDataURL(type, encoderOptions);
let result = (surface as any).toTempFilePathSync({
fileType: type.indexOf("png") >= 0 ? "png" : "jpg"
});
wx.getFileSystemManager().saveFile({
tempFilePath: result,
filePath: `${wx.env.USER_DATA_PATH}/${filePath}`,
success: function (res) {
//todo
}
})
return result;
}
catch (e) {
egret.$error(1033);
public static getPixel32(texture: egret.Texture, x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return texture.getPixels(x, y);
}
return null;
}
/**
* 有些杀毒软件认为 saveToFile 可能是一个病毒文件
* @param type
* @param texture
* @param filePath
* @param rect
* @param encoderOptions
*/
public static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?): void {
let surface = this.convertImageToCanvas(texture, rect);
let result = (surface as any).toTempFilePathSync({
fileType: type.indexOf("png") >= 0 ? "png" : "jpg"
});
wx.getFileSystemManager().saveFile({
tempFilePath: result,
filePath: `${wx.env.USER_DATA_PATH}/${filePath}`,
success: function (res) {
//todo
public static getPixels(texture: egret.Texture, x: number, y: number, width: number = 1, height: number = 1): number[] {
//webgl环境下不需要转换成canvas获取像素信息
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
}
else {
renderTexture = <egret.RenderTexture>texture;
}
//从RenderTexture中读取像素数据
let pixels = renderTexture.$renderBuffer.getPixels(x, y, width, height);
return pixels;
}
})
return result;
}
public static getPixel32(texture: egret.Texture, x: number, y: number): number[] {
egret.$warn(1041, "getPixel32", "getPixels");
return texture.getPixels(x, y);
}
public static getPixels(texture: egret.Texture, x: number, y: number, width: number = 1, height: number = 1): number[] {
//webgl环境下不需要转换成canvas获取像素信息
if (egret.Capabilities.renderMode == "webgl") {
let renderTexture: egret.RenderTexture;
//webgl下非RenderTexture纹理先画到RenderTexture
if (!(<egret.RenderTexture>texture).$renderBuffer) {
renderTexture = new egret.RenderTexture();
renderTexture.drawToTexture(new egret.Bitmap(texture));
try {
let surface = this.convertImageToCanvas(texture);
let result = this.sharedContext.getImageData(x, y, width, height).data;
return <number[]><any>result;
}
else {
renderTexture = <egret.RenderTexture>texture;
catch (e) {
egret.$error(1039);
}
//从RenderTexture中读取像素数据
let pixels = renderTexture.$renderBuffer.getPixels(x, y, width, height);
return pixels;
}
try {
let surface = this.convertImageToCanvas(texture);
let result = this.sharedContext.getImageData(x, y, width, height).data;
return <number[]><any>result;
}
catch (e) {
egret.$error(1039);
}
}
}
}

View File

@@ -1,38 +1,40 @@
/** 提供帧定时信息 */
class Time {
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
public static deltaTime: number = 0;
/** 时间刻度缩放 */
public static timeScale = 1;
/** 已传递的帧总数 */
public static frameCount = 0;
private static _lastTime = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
module es {
/** 提供帧定时信息 */
export class Time {
/** deltaTime的未缩放版本。不受时间尺度的影响 */
public static unscaledDeltaTime;
/** 前一帧到当前帧的时间增量,按时间刻度进行缩放 */
public static deltaTime: number = 0;
/** 时间刻度缩放 */
public static timeScale = 1;
/** 已传递的帧总数 */
public static frameCount = 0;
public static update(currentTime: number){
let dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount ++;
private static _lastTime = 0;
/** 自场景加载以来的总时间 */
public static _timeSinceSceneLoad;
this._lastTime = currentTime;
public static update(currentTime: number){
let dt = (currentTime - this._lastTime) / 1000;
this.deltaTime = dt * this.timeScale;
this.unscaledDeltaTime = dt;
this._timeSinceSceneLoad += dt;
this.frameCount ++;
this._lastTime = currentTime;
}
public static sceneChanged(){
this._timeSinceSceneLoad = 0;
}
/**
* 允许在间隔检查。只应该使用高于delta的间隔值否则它将始终返回true。
* @param interval
*/
public static checkEvery(interval: number){
// 我们减去了delta因为timeSinceSceneLoad已经包含了这个update ticks delta
return (this._timeSinceSceneLoad / interval) > ((this._timeSinceSceneLoad - this.deltaTime) / interval);
}
}
public static sceneChanged(){
this._timeSinceSceneLoad = 0;
}
/**
* 允许在间隔检查。只应该使用高于delta的间隔值否则它将始终返回true。
* @param interval
*/
public static checkEvery(interval: number){
// 我们减去了delta因为timeSinceSceneLoad已经包含了这个update ticks delta
return (this._timeSinceSceneLoad / interval) > ((this._timeSinceSceneLoad - this.deltaTime) / interval);
}
}
}