refactor: reorganize package structure and decouple framework packages (#338)

* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
This commit is contained in:
YHH
2025-12-26 14:50:35 +08:00
committed by GitHub
parent a84ff902e4
commit 155411e743
1936 changed files with 4147 additions and 11578 deletions

View File

@@ -0,0 +1,118 @@
/**
* @esengine/network
*
* 基于 TSRPC 的网络同步模块(客户端)
* TSRPC-based network synchronization module (client)
*/
// ============================================================================
// Re-export from protocols | 从协议包重新导出
// ============================================================================
export type {
ServiceType,
Vec2,
IEntityState,
IPlayerInput,
MsgSync,
MsgInput,
MsgSpawn,
MsgDespawn,
ReqJoin,
ResJoin
} from '@esengine/network-protocols';
export { serviceProto } from '@esengine/network-protocols';
// ============================================================================
// Tokens | 服务令牌
// ============================================================================
export {
NetworkServiceToken,
NetworkSyncSystemToken,
NetworkSpawnSystemToken,
NetworkInputSystemToken
} from './tokens';
// ============================================================================
// Plugin | 插件
// ============================================================================
export { NetworkPlugin } from './NetworkPlugin';
// ============================================================================
// Services | 服务
// ============================================================================
export { NetworkService, ENetworkState } from './services/NetworkService';
export type { INetworkCallbacks } from './services/NetworkService';
// ============================================================================
// Components | 组件
// ============================================================================
export { NetworkIdentity } from './components/NetworkIdentity';
export { NetworkTransform } from './components/NetworkTransform';
// ============================================================================
// Systems | 系统
// ============================================================================
export { NetworkSyncSystem } from './systems/NetworkSyncSystem';
export { NetworkSpawnSystem } from './systems/NetworkSpawnSystem';
export type { PrefabFactory } from './systems/NetworkSpawnSystem';
export { NetworkInputSystem } from './systems/NetworkInputSystem';
// ============================================================================
// State Sync | 状态同步
// ============================================================================
export type {
IStateSnapshot,
ITransformState,
ITransformStateWithVelocity,
ISnapshotBufferConfig,
ISnapshotBuffer
} from './sync';
export type {
IInterpolator,
IExtrapolator,
IInputSnapshot,
IPredictedState,
IPredictor,
ClientPredictionConfig
} from './sync';
export {
lerp,
lerpAngle,
smoothDamp,
SnapshotBuffer,
createSnapshotBuffer,
TransformInterpolator,
HermiteTransformInterpolator,
createTransformInterpolator,
createHermiteTransformInterpolator,
ClientPrediction,
createClientPrediction
} from './sync';
// ============================================================================
// Blueprint Nodes | 蓝图节点
// ============================================================================
export {
IsLocalPlayerTemplate,
IsServerTemplate,
HasAuthorityTemplate,
GetNetworkIdTemplate,
GetLocalPlayerIdTemplate,
IsLocalPlayerExecutor,
IsServerExecutor,
HasAuthorityExecutor,
GetNetworkIdExecutor,
GetLocalPlayerIdExecutor,
NetworkNodeDefinitions
} from './nodes';