* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
119 lines
3.5 KiB
TypeScript
119 lines
3.5 KiB
TypeScript
/**
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* @esengine/network
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*
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* 基于 TSRPC 的网络同步模块(客户端)
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* TSRPC-based network synchronization module (client)
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*/
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// ============================================================================
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// Re-export from protocols | 从协议包重新导出
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// ============================================================================
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export type {
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ServiceType,
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Vec2,
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IEntityState,
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IPlayerInput,
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MsgSync,
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MsgInput,
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MsgSpawn,
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MsgDespawn,
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ReqJoin,
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ResJoin
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} from '@esengine/network-protocols';
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export { serviceProto } from '@esengine/network-protocols';
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// ============================================================================
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// Tokens | 服务令牌
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// ============================================================================
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export {
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NetworkServiceToken,
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NetworkSyncSystemToken,
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NetworkSpawnSystemToken,
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NetworkInputSystemToken
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} from './tokens';
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// ============================================================================
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// Plugin | 插件
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// ============================================================================
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export { NetworkPlugin } from './NetworkPlugin';
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// ============================================================================
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// Services | 服务
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// ============================================================================
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export { NetworkService, ENetworkState } from './services/NetworkService';
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export type { INetworkCallbacks } from './services/NetworkService';
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// ============================================================================
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// Components | 组件
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// ============================================================================
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export { NetworkIdentity } from './components/NetworkIdentity';
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export { NetworkTransform } from './components/NetworkTransform';
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// ============================================================================
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// Systems | 系统
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// ============================================================================
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export { NetworkSyncSystem } from './systems/NetworkSyncSystem';
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export { NetworkSpawnSystem } from './systems/NetworkSpawnSystem';
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export type { PrefabFactory } from './systems/NetworkSpawnSystem';
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export { NetworkInputSystem } from './systems/NetworkInputSystem';
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// ============================================================================
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// State Sync | 状态同步
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// ============================================================================
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export type {
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IStateSnapshot,
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ITransformState,
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ITransformStateWithVelocity,
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ISnapshotBufferConfig,
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ISnapshotBuffer
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} from './sync';
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export type {
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IInterpolator,
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IExtrapolator,
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IInputSnapshot,
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IPredictedState,
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IPredictor,
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ClientPredictionConfig
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} from './sync';
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export {
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lerp,
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lerpAngle,
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smoothDamp,
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SnapshotBuffer,
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createSnapshotBuffer,
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TransformInterpolator,
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HermiteTransformInterpolator,
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createTransformInterpolator,
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createHermiteTransformInterpolator,
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ClientPrediction,
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createClientPrediction
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} from './sync';
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// ============================================================================
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// Blueprint Nodes | 蓝图节点
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// ============================================================================
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export {
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IsLocalPlayerTemplate,
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IsServerTemplate,
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HasAuthorityTemplate,
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GetNetworkIdTemplate,
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GetLocalPlayerIdTemplate,
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IsLocalPlayerExecutor,
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IsServerExecutor,
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HasAuthorityExecutor,
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GetNetworkIdExecutor,
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GetLocalPlayerIdExecutor,
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NetworkNodeDefinitions
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} from './nodes';
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