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esengine/source/src/Math/Vector2.ts

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module es {
/** 2d 向量 */
export class Vector2 {
private static readonly unitYVector = new Vector2(0, 1);
private static readonly unitXVector = new Vector2(1, 0);
private static readonly unitVector2 = new Vector2(1, 1);
private static readonly zeroVector2 = new Vector2(0, 0);
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public x: number = 0;
public y: number = 0;
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/**
* X和Y的二维向量
* @param x x坐标
* @param y y坐标
*/
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constructor(x?: number, y?: number) {
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this.x = x ? x : 0;
this.y = y ? y : this.x;
}
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public static get zero() {
return Vector2.zeroVector2;
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}
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public static get one() {
return Vector2.unitVector2;
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}
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public static get unitX() {
return Vector2.unitXVector;
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}
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public static get unitY() {
return Vector2.unitYVector;
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}
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/**
*
* @param value1
* @param value2
*/
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public static add(value1: Vector2, value2: Vector2) {
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let result: Vector2 = new Vector2(0, 0);
result.x = value1.x + value2.x;
result.y = value1.y + value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
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public static divide(value1: Vector2, value2: Vector2) {
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let result: Vector2 = new Vector2(0, 0);
result.x = value1.x / value2.x;
result.y = value1.y / value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
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public static multiply(value1: Vector2, value2: Vector2) {
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let result: Vector2 = new Vector2(0, 0);
result.x = value1.x * value2.x;
result.y = value1.y * value2.y;
return result;
}
/**
*
* @param value1
* @param value2
*/
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public static subtract(value1: Vector2, value2: Vector2) {
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let result: Vector2 = new Vector2(0, 0);
result.x = value1.x - value2.x;
result.y = value1.y - value2.y;
return result;
}
/**
* Vector2
*
* @param value
*/
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public static normalize(value: Vector2) {
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let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
value.x *= val;
value.y *= val;
return value;
}
/**
*
* @param value1
* @param value2
*/
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public static dot(value1: Vector2, value2: Vector2): number {
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return (value1.x * value2.x) + (value1.y * value2.y);
}
/**
*
* @param value1
* @param value2
*/
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public static distanceSquared(value1: Vector2, value2: Vector2) {
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let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return (v1 * v1) + (v2 * v2);
}
/**
*
* @param value1
* @param min
* @param max
*/
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public static clamp(value1: Vector2, min: Vector2, max: Vector2) {
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return new Vector2(MathHelper.clamp(value1.x, min.x, max.x),
MathHelper.clamp(value1.y, min.y, max.y));
}
/**
* 线
* @param value1
* @param value2
* @param amount (0.01.0)
*/
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public static lerp(value1: Vector2, value2: Vector2, amount: number) {
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return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
}
/**
*
* @param position
* @param matrix
*/
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public static transform(position: Vector2, matrix: Matrix2D) {
return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21) + matrix.m31,
(position.x * matrix.m12) + (position.y * matrix.m22) + matrix.m32);
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}
/**
*
* @param value1
* @param value2
*/
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public static distance(value1: Vector2, value2: Vector2) {
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let v1 = value1.x - value2.x, v2 = value1.y - value2.y;
return Math.sqrt((v1 * v1) + (v2 * v2));
}
/**
*
* @param value
*/
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public static negate(value: Vector2) {
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let result: Vector2 = new Vector2();
result.x = -value.x;
result.y = -value.y;
return result;
}
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/**
*
* @param value
*/
public add(value: Vector2): Vector2 {
this.x += value.x;
this.y += value.y;
return this;
}
/**
*
* @param value
*/
public divide(value: Vector2): Vector2 {
this.x /= value.x;
this.y /= value.y;
return this;
}
/**
*
* @param value
*/
public multiply(value: Vector2): Vector2 {
this.x *= value.x;
this.y *= value.y;
return this;
}
/**
*
* @param value
*/
public subtract(value: Vector2) {
this.x -= value.x;
this.y -= value.y;
return this;
}
/** 变成一个方向相同的单位向量 */
public normalize() {
let val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y));
this.x *= val;
this.y *= val;
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return this;
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}
/** 返回它的长度 */
public length() {
return Math.sqrt((this.x * this.x) + (this.y * this.y));
}
/** 对x和y值四舍五入 */
public round(): Vector2 {
return new Vector2(Math.round(this.x), Math.round(this.y));
}
public equals(other: Vector2) {
return other.x == this.x && other.y == this.y;
}
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}
}