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esengine/thirdparty/rapier.js/src/pipeline/physics_pipeline.rs

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feat: 添加跨平台运行时、资产系统和UI适配功能 (#256) * feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00
use crate::dynamics::{
RawCCDSolver, RawImpulseJointSet, RawIntegrationParameters, RawIslandManager,
RawMultibodyJointSet, RawRigidBodySet,
};
use crate::geometry::{RawBroadPhase, RawColliderSet, RawNarrowPhase};
use crate::math::RawVector;
use crate::pipeline::{RawEventQueue, RawPhysicsHooks};
use crate::rapier::pipeline::PhysicsPipeline;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawPhysicsPipeline(pub(crate) PhysicsPipeline);
#[wasm_bindgen]
impl RawPhysicsPipeline {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
let mut pipeline = PhysicsPipeline::new();
pipeline.counters.disable(); // Disable perf counters by default.
RawPhysicsPipeline(pipeline)
}
pub fn set_profiler_enabled(&mut self, enabled: bool) {
if enabled {
self.0.counters.enable();
} else {
self.0.counters.disable();
}
}
pub fn is_profiler_enabled(&self) -> bool {
self.0.counters.enabled()
}
pub fn timing_step(&self) -> f64 {
self.0.counters.step_time_ms()
}
pub fn timing_collision_detection(&self) -> f64 {
self.0.counters.collision_detection_time_ms()
}
pub fn timing_broad_phase(&self) -> f64 {
self.0.counters.broad_phase_time_ms()
}
pub fn timing_narrow_phase(&self) -> f64 {
self.0.counters.narrow_phase_time_ms()
}
pub fn timing_solver(&self) -> f64 {
self.0.counters.solver_time_ms()
}
pub fn timing_velocity_assembly(&self) -> f64 {
self.0.counters.solver.velocity_assembly_time.time_ms()
}
pub fn timing_velocity_resolution(&self) -> f64 {
self.0.counters.velocity_resolution_time_ms()
}
pub fn timing_velocity_update(&self) -> f64 {
self.0.counters.velocity_update_time_ms()
}
pub fn timing_velocity_writeback(&self) -> f64 {
self.0.counters.solver.velocity_writeback_time.time_ms()
}
pub fn timing_ccd(&self) -> f64 {
self.0.counters.ccd_time_ms()
}
pub fn timing_ccd_toi_computation(&self) -> f64 {
self.0.counters.ccd.toi_computation_time.time_ms()
}
pub fn timing_ccd_broad_phase(&self) -> f64 {
self.0.counters.ccd.broad_phase_time.time_ms()
}
pub fn timing_ccd_narrow_phase(&self) -> f64 {
self.0.counters.ccd.narrow_phase_time.time_ms()
}
pub fn timing_ccd_solver(&self) -> f64 {
self.0.counters.ccd.solver_time.time_ms()
}
pub fn timing_island_construction(&self) -> f64 {
self.0.counters.island_construction_time_ms()
}
pub fn timing_user_changes(&self) -> f64 {
self.0.counters.stages.user_changes.time_ms()
}
pub fn step(
&mut self,
gravity: &RawVector,
integrationParameters: &RawIntegrationParameters,
islands: &mut RawIslandManager,
broadPhase: &mut RawBroadPhase,
narrowPhase: &mut RawNarrowPhase,
bodies: &mut RawRigidBodySet,
colliders: &mut RawColliderSet,
joints: &mut RawImpulseJointSet,
articulations: &mut RawMultibodyJointSet,
ccd_solver: &mut RawCCDSolver,
) {
self.0.step(
&gravity.0,
&integrationParameters.0,
&mut islands.0,
&mut broadPhase.0,
&mut narrowPhase.0,
&mut bodies.0,
&mut colliders.0,
&mut joints.0,
&mut articulations.0,
&mut ccd_solver.0,
&(),
&(),
);
}
pub fn stepWithEvents(
&mut self,
gravity: &RawVector,
integrationParameters: &RawIntegrationParameters,
islands: &mut RawIslandManager,
broadPhase: &mut RawBroadPhase,
narrowPhase: &mut RawNarrowPhase,
bodies: &mut RawRigidBodySet,
colliders: &mut RawColliderSet,
joints: &mut RawImpulseJointSet,
articulations: &mut RawMultibodyJointSet,
ccd_solver: &mut RawCCDSolver,
eventQueue: &mut RawEventQueue,
hookObject: js_sys::Object,
hookFilterContactPair: js_sys::Function,
hookFilterIntersectionPair: js_sys::Function,
) {
if eventQueue.auto_drain {
eventQueue.clear();
}
let hooks = RawPhysicsHooks {
this: hookObject,
filter_contact_pair: hookFilterContactPair,
filter_intersection_pair: hookFilterIntersectionPair,
};
self.0.step(
&gravity.0,
&integrationParameters.0,
&mut islands.0,
&mut broadPhase.0,
&mut narrowPhase.0,
&mut bodies.0,
&mut colliders.0,
&mut joints.0,
&mut articulations.0,
&mut ccd_solver.0,
&hooks,
&eventQueue.collector,
);
}
}