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esengine/source/src/ECS/Utils/ComponentList.ts

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///<reference path="../Components/IUpdatable.ts" />
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module es {
export class ComponentList {
/**
* updateOrder排序
*/
public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer();
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public _entity: Entity;
/**
*
*/
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public _components: FastList<Component> = new FastList<Component>();
/**
*
*/
public _updatableComponents: FastList<IUpdatable> = new FastList<IUpdatable>();
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/**
*
*/
public _componentsToAdd: Component[] = [];
/**
*
*/
public _componentsToRemove: Component[] = [];
public _tempBufferList: Component[] = [];
/**
*
*/
public _isComponentListUnsorted: boolean;
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constructor(entity: Entity) {
this._entity = entity;
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}
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public get count() {
return this._components.length;
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}
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public get buffer() {
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return this._components.buffer;
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}
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public markEntityListUnsorted() {
this._isComponentListUnsorted = true;
}
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public add(component: Component) {
this._componentsToAdd.push(component);
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}
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public remove(component: Component) {
if (this._componentsToRemove.contains(component))
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console.warn(`您正在尝试删除一个您已经删除的组件(${component})`);
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// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (this._componentsToAdd.contains(component)) {
this._componentsToAdd.remove(component);
return;
}
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this._componentsToRemove.push(component);
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}
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/**
*
*/
public removeAllComponents() {
for (let i = 0; i < this._components.length; i++) {
this.handleRemove(this._components[i]);
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}
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this._components.clear();
this._updatableComponents.clear();
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this._componentsToAdd.length = 0;
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this._componentsToRemove.length = 0;
}
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public deregisterAllComponents() {
for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
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if (!component) continue;
// 处理IUpdatable
if (isIUpdatable(component))
this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
}
public registerAllComponents() {
for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
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if (isIUpdatable(component))
this._updatableComponents.add(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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}
}
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/**
*
*/
public updateLists() {
if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
this._components.remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
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}
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if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (isIUpdatable(component))
this._updatableComponents.add(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this._components.add(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
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// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
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this._tempBufferList.length = 0;
}
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if (this._isComponentListUnsorted) {
this._updatableComponents.sort(ComponentList.compareUpdatableOrder);
this._isComponentListUnsorted = false;
}
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}
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public handleRemove(component: Component) {
if (!component) return;
if (isIUpdatable(component))
this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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component.onRemovedFromEntity();
component.entity = null;
}
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/**
* T的第一个组件并返回它
* (onAddedToEntity方法的组件)
* null
* @param type
* @param onlyReturnInitializedComponents
*/
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
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if (component instanceof type)
return component as T;
}
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// 我们可以选择检查挂起的组件以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (component instanceof type)
return component as T;
}
}
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return null;
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}
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/**
* T类型的所有组件使
* @param typeName
* @param components
*/
public getComponents(typeName: any, components?) {
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if (!components)
components = [];
for (let i = 0; i < this._components.length; i++) {
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let component = this._components.buffer[i];
if (component instanceof typeName) {
components.push(component);
}
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}
// 我们还检查了待处理的组件以防在同一帧中调用addComponent和getComponent
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for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (component instanceof typeName) {
components.push(component);
}
}
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return components;
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}
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public update() {
this.updateLists();
for (let i = 0; i < this._updatableComponents.length; i++) {
if (this._updatableComponents.buffer[i].enabled)
this._updatableComponents.buffer[i].update();
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}
}
public onEntityTransformChanged(comp: transform.Component) {
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for (let i = 0; i < this._components.length; i++) {
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if (this._components.buffer[i].enabled)
this._components.buffer[i].onEntityTransformChanged(comp);
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}
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
}
public onEntityEnabled() {
for (let i = 0; i < this._components.length; i++)
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this._components.buffer[i].onEnabled();
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}
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public onEntityDisabled() {
for (let i = 0; i < this._components.length; i++)
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this._components.buffer[i].onDisabled();
}
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}
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}