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esengine/source/src/Utils/Triangulator.ts

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module es {
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/**
* triangleIndices列表中
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*/
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export class Triangulator {
/**
* 使
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*/
public triangleIndices: number[] = [];
private _triPrev: number[] = new Array<number>(12);
private _triNext: number[] = new Array<number>(12);
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public static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean {
// 如果点在AB的右边那么外边的三角形是
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if (Vector2Ext.cross(Vector2.subtract(point, a), Vector2.subtract(b, a)) < 0)
return false;
// 如果点在BC的右边则在三角形的外侧
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if (Vector2Ext.cross(Vector2.subtract(point, b), Vector2.subtract(c, b)) < 0)
return false;
// 如果点在ca的右边则在三角形的外面
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if (Vector2Ext.cross(Vector2.subtract(point, c), Vector2.subtract(a, c)) < 0)
return false;
// 点在三角形上
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return true;
}
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/**
* CCWarePointsCCW参数传递为false
* @param points
* @param arePointsCCW
*/
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public triangulate(points: Vector2[], arePointsCCW: boolean = true) {
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let count = points.length;
// 设置前一个链接和下一个链接
this.initialize(count);
// 非三角的多边形断路器
let iterations = 0;
// 从0开始
let index = 0;
// 继续移除所有的三角形,直到只剩下一个三角形
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while (count > 3 && iterations < 500) {
iterations++;
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let isEar = true;
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let a = points[this._triPrev[index]];
let b = points[index];
let c = points[this._triNext[index]];
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if (Vector2Ext.isTriangleCCW(a, b, c)) {
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let k = this._triNext[this._triNext[index]];
do {
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if (Triangulator.testPointTriangle(points[k], a, b, c)) {
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isEar = false;
break;
}
k = this._triNext[k];
} while (k != this._triPrev[index]);
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} else {
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isEar = false;
}
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if (isEar) {
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this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
// 删除vert通过重定向相邻vert的上一个和下一个链接从而减少vertext计数
this._triNext[this._triPrev[index]] = this._triNext[index];
this._triPrev[this._triNext[index]] = this._triPrev[index];
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count--;
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// 接下来访问前一个vert
index = this._triPrev[index];
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} else {
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index = this._triNext[index];
}
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}
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this.triangleIndices.push(this._triPrev[index]);
this.triangleIndices.push(index);
this.triangleIndices.push(this._triNext[index]);
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if (!arePointsCCW)
this.triangleIndices.reverse();
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}
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private initialize(count: number) {
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this.triangleIndices.length = 0;
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if (this._triNext.length < count) {
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this._triNext.reverse();
this._triNext.length = Math.max(this._triNext.length * 2, count);
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}
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if (this._triPrev.length < count) {
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this._triPrev.reverse();
this._triPrev.length = Math.max(this._triPrev.length * 2, count);
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}
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for (let i = 0; i < count; i++) {
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this._triPrev[i] = i - 1;
this._triNext[i] = i + 1;
}
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this._triPrev[0] = count - 1;
this._triNext[count - 1] = 0;
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}
}
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}