mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-25 11:19:16 +00:00
121 lines
4.1 KiB
TypeScript
121 lines
4.1 KiB
TypeScript
const { ccclass, property } = cc._decorator;
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const CALC_RECT_WIDTH = 40;
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const CLEAR_LINE_WIDTH = 40;
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@ccclass
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export default class Scratch_ticket extends cc.Component {
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@property(cc.Node)
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maskNode: cc.Node = null;
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@property(cc.Node)
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ticketNode: cc.Node = null;
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@property(cc.Label)
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progerss: cc.Label = null;
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onLoad() {
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this.reset();
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this.ticketNode.on(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this);
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this.ticketNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
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this.ticketNode.on(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this);
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this.ticketNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this);
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}
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beforeDestroy() {
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this.ticketNode.off(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this);
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this.ticketNode.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
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this.ticketNode.off(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this);
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this.ticketNode.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this);
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}
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touchStartEvent(event) {
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let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation());
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this.clearMask(point);
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}
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touchMoveEvent(event) {
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let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation());
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this.clearMask(point);
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}
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touchEndEvent() {
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this.tempDrawPoints = [];
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this.calcProgress();
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}
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calcDebugger: boolean = false; // 辅助开关,开启则会绘制划开涂层所属的小格子
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calcProgress() {
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let hitItemCount = 0;
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let ctx = this.ticketNode.getComponent(cc.Graphics);
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this.polygonPointsList.forEach((item) => {
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if (!item.isHit) return;
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hitItemCount += 1;
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if (!this.calcDebugger) return;
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ctx.rect(item.rect.x, item.rect.y, item.rect.width, item.rect.height);
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ctx.fillColor = cc.color(216, 18, 18, 255);
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ctx.fill();
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});
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this.progerss.string = `已经刮开了 ${Math.ceil((hitItemCount / this.polygonPointsList.length) * 100)}%`;
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}
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tempDrawPoints: cc.Vec2[] = [];
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clearMask(pos) {
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let mask: any = this.maskNode.getComponent(cc.Mask);
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let stencil = mask._graphics;
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const len = this.tempDrawPoints.length;
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this.tempDrawPoints.push(pos);
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if (len <= 1) {
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// 只有一个点,用圆来清除涂层
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stencil.circle(pos.x, pos.y, CLEAR_LINE_WIDTH / 2);
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stencil.fill();
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// 记录点所在的格子
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this.polygonPointsList.forEach((item) => {
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if (item.isHit) return;
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const xFlag = pos.x > item.rect.x && pos.x < item.rect.x + item.rect.width;
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const yFlag = pos.y > item.rect.y && pos.y < item.rect.y + item.rect.height;
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if (xFlag && yFlag) item.isHit = true;
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});
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} else {
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// 存在多个点,用线段来清除涂层
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let prevPos = this.tempDrawPoints[len - 2];
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let curPos = this.tempDrawPoints[len - 1];
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stencil.moveTo(prevPos.x, prevPos.y);
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stencil.lineTo(curPos.x, curPos.y);
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stencil.lineWidth = CLEAR_LINE_WIDTH;
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stencil.lineCap = cc.Graphics.LineCap.ROUND;
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stencil.lineJoin = cc.Graphics.LineJoin.ROUND;
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stencil.strokeColor = cc.color(255, 255, 255, 255);
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stencil.stroke();
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// 记录线段经过的格子
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this.polygonPointsList.forEach((item) => {
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item.isHit = item.isHit || cc.Intersection.lineRect(prevPos, curPos, item.rect);
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});
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}
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}
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polygonPointsList: { rect: cc.Rect; isHit: boolean }[] = [];
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reset() {
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let mask: any = this.maskNode.getComponent(cc.Mask);
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mask._graphics.clear();
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this.tempDrawPoints = [];
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this.polygonPointsList = [];
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this.progerss.string = '已经刮开了 0%';
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this.ticketNode.getComponent(cc.Graphics).clear();
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// 生成小格子,用来辅助统计涂层的刮开比例
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for (let x = 0; x < this.ticketNode.width; x += CALC_RECT_WIDTH) {
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for (let y = 0; y < this.ticketNode.height; y += CALC_RECT_WIDTH) {
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this.polygonPointsList.push({
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rect: cc.rect(x - this.ticketNode.width / 2, y - this.ticketNode.height / 2, CALC_RECT_WIDTH, CALC_RECT_WIDTH),
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isHit: false
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});
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}
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}
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}
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}
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