cocos-awesome/assets/Scene/Scratch_ticket/Scratch_ticket.ts

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const { ccclass, property } = cc._decorator;
const CALC_RECT_WIDTH = 40;
const CLEAR_LINE_WIDTH = 40;
@ccclass
export default class Scratch_ticket extends cc.Component {
@property(cc.Node)
maskNode: cc.Node = null;
@property(cc.Node)
ticketNode: cc.Node = null;
@property(cc.Label)
progerss: cc.Label = null;
onLoad() {
this.reset();
this.ticketNode.on(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this);
this.ticketNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
this.ticketNode.on(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this);
this.ticketNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this);
}
beforeDestroy() {
this.ticketNode.off(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this);
this.ticketNode.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
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this.ticketNode.off(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this);
this.ticketNode.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this);
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}
touchStartEvent(event) {
let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation());
this.clearMask(point);
}
touchMoveEvent(event) {
let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation());
this.clearMask(point);
}
touchEndEvent() {
this.tempDrawPoints = [];
this.calcProgress();
}
calcDebugger: boolean = false; // 辅助开关,开启则会绘制划开涂层所属的小格子
calcProgress() {
let hitItemCount = 0;
let ctx = this.ticketNode.getComponent(cc.Graphics);
this.polygonPointsList.forEach((item) => {
if (!item.isHit) return;
hitItemCount += 1;
if (!this.calcDebugger) return;
ctx.rect(item.rect.x, item.rect.y, item.rect.width, item.rect.height);
ctx.fillColor = cc.color(216, 18, 18, 255);
ctx.fill();
});
this.progerss.string = `已经刮开了 ${Math.ceil((hitItemCount / this.polygonPointsList.length) * 100)}%`;
}
tempDrawPoints: cc.Vec2[] = [];
clearMask(pos) {
let mask: any = this.maskNode.getComponent(cc.Mask);
let stencil = mask._graphics;
const len = this.tempDrawPoints.length;
this.tempDrawPoints.push(pos);
if (len <= 1) {
// 只有一个点,用圆来清除涂层
stencil.circle(pos.x, pos.y, CLEAR_LINE_WIDTH / 2);
stencil.fill();
// 记录点所在的格子
this.polygonPointsList.forEach((item) => {
if (item.isHit) return;
const xFlag = pos.x > item.rect.x && pos.x < item.rect.x + item.rect.width;
const yFlag = pos.y > item.rect.y && pos.y < item.rect.y + item.rect.height;
if (xFlag && yFlag) item.isHit = true;
});
} else {
// 存在多个点,用线段来清除涂层
let prevPos = this.tempDrawPoints[len - 2];
let curPos = this.tempDrawPoints[len - 1];
stencil.moveTo(prevPos.x, prevPos.y);
stencil.lineTo(curPos.x, curPos.y);
stencil.lineWidth = CLEAR_LINE_WIDTH;
stencil.lineCap = cc.Graphics.LineCap.ROUND;
stencil.lineJoin = cc.Graphics.LineJoin.ROUND;
stencil.strokeColor = cc.color(255, 255, 255, 255);
stencil.stroke();
// 记录线段经过的格子
this.polygonPointsList.forEach((item) => {
item.isHit = item.isHit || cc.Intersection.lineRect(prevPos, curPos, item.rect);
});
}
}
polygonPointsList: { rect: cc.Rect; isHit: boolean }[] = [];
reset() {
let mask: any = this.maskNode.getComponent(cc.Mask);
mask._graphics.clear();
this.tempDrawPoints = [];
this.polygonPointsList = [];
this.progerss.string = '已经刮开了 0%';
this.ticketNode.getComponent(cc.Graphics).clear();
// 生成小格子,用来辅助统计涂层的刮开比例
for (let x = 0; x < this.ticketNode.width; x += CALC_RECT_WIDTH) {
for (let y = 0; y < this.ticketNode.height; y += CALC_RECT_WIDTH) {
this.polygonPointsList.push({
rect: cc.rect(x - this.ticketNode.width / 2, y - this.ticketNode.height / 2, CALC_RECT_WIDTH, CALC_RECT_WIDTH),
isHit: false
});
}
}
}
}