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调整追光的触控方式
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@ -5,19 +5,19 @@ export default class Follow_spot extends cc.Component {
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@property(cc.Node)
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@property(cc.Node)
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bg: cc.Node = null;
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bg: cc.Node = null;
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material: cc.Material = null;
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material: cc.Material = null;
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center: number[] = [0.1, 0.5];
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onLoad() {
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onLoad() {
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this.material = this.bg.getComponent(cc.Sprite).getMaterial(0);
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this.material = this.bg.getComponent(cc.Sprite).getMaterial(0);
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this.material.setProperty('wh_ratio', this.bg.width / this.bg.height);
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this.material.setProperty('wh_ratio', this.bg.width / this.bg.height);
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console.log(this.bg.width / this.bg.height)
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this.material.setProperty('center', this.center);
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this.bg.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
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this.bg.on(cc.Node.EventType.TOUCH_START, this.touchEvent, this);
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this.bg.on(cc.Node.EventType.TOUCH_MOVE, this.touchEvent, this);
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}
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}
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touchEvent(evt: cc.Event.EventTouch) {
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touchMoveEvent(evt: cc.Event.EventTouch) {
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let pos = evt.getLocation();
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this.center[0] += evt.getDeltaX() / this.bg.width;
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this.material.setProperty('center', [pos.x / this.bg.width, (this.bg.height - pos.y) / this.bg.height]);
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this.center[1] -= evt.getDeltaY() / this.bg.height;
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this.material.setProperty('center', this.center);
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}
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}
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}
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}
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