调整追光的触控方式

This commit is contained in:
ifengzp 2020-04-25 19:09:41 +08:00
parent 6dcd1c406b
commit f513a759c1

View File

@ -5,19 +5,19 @@ export default class Follow_spot extends cc.Component {
@property(cc.Node)
bg: cc.Node = null;
material: cc.Material = null;
center: number[] = [0.1, 0.5];
onLoad() {
this.material = this.bg.getComponent(cc.Sprite).getMaterial(0);
this.material.setProperty('wh_ratio', this.bg.width / this.bg.height);
console.log(this.bg.width / this.bg.height)
this.material.setProperty('center', this.center);
this.bg.on(cc.Node.EventType.TOUCH_START, this.touchEvent, this);
this.bg.on(cc.Node.EventType.TOUCH_MOVE, this.touchEvent, this);
this.bg.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this);
}
touchEvent(evt: cc.Event.EventTouch) {
let pos = evt.getLocation();
this.material.setProperty('center', [pos.x / this.bg.width, (this.bg.height - pos.y) / this.bg.height]);
touchMoveEvent(evt: cc.Event.EventTouch) {
this.center[0] += evt.getDeltaX() / this.bg.width;
this.center[1] -= evt.getDeltaY() / this.bg.height;
this.material.setProperty('center', this.center);
}
}