mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-24 10:49:06 +00:00
feat: 🎸 渐变过渡的相册
一个借助shader渐变的相册demo
This commit is contained in:
parent
16946d2d06
commit
ca81a027d3
@ -5,11 +5,11 @@
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{
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform float radius;\nuniform float blur;\nuniform vec2 center;\nuniform float wh_ratio;\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture2D(texture, v_uv0);\n o *= v_color;\n float circle = radius * radius;\n float rx = center.x * wh_ratio;\n float ry = center.y;\n float dis = (v_uv0.x * wh_ratio - rx) * (v_uv0.x * wh_ratio - rx) + (v_uv0.y - ry) * (v_uv0.y - ry);\n o.a = smoothstep(circle, circle - blur, dis);\n gl_FragColor = o;\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform float radius;\nuniform float blur;\nuniform vec2 center;\nuniform float wh_ratio;\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture2D(texture, v_uv0);\n o *= v_color;\n float circle = radius * radius;\n float rx = center.x * wh_ratio;\n float ry = center.y;\n float dis = (v_uv0.x * wh_ratio - rx) * (v_uv0.x * wh_ratio - rx) + (v_uv0.y - ry) * (v_uv0.y - ry);\n o.a = smoothstep(circle, circle - blur, dis) * o.a;\n gl_FragColor = o;\n}"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform ARGS{\n float radius;\n float blur;\n vec2 center;\n float wh_ratio;\n};\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(texture, v_uv0);\n o *= v_color;\n float circle = radius * radius;\n float rx = center.x * wh_ratio;\n float ry = center.y;\n float dis = (v_uv0.x * wh_ratio - rx) * (v_uv0.x * wh_ratio - rx) + (v_uv0.y - ry) * (v_uv0.y - ry);\n o.a = smoothstep(circle, circle - blur, dis);\n gl_FragColor = o;\n}"
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform ARGS{\n float radius;\n float blur;\n vec2 center;\n float wh_ratio;\n};\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(texture, v_uv0);\n o *= v_color;\n float circle = radius * radius;\n float rx = center.x * wh_ratio;\n float ry = center.y;\n float dis = (v_uv0.x * wh_ratio - rx) * (v_uv0.x * wh_ratio - rx) + (v_uv0.y - ry) * (v_uv0.y - ry);\n o.a = smoothstep(circle, circle - blur, dis) * o.a;\n gl_FragColor = o;\n}"
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}
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}
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],
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@ -19,7 +19,8 @@ enum sceneList {
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'Screen_vibrating' = '震屏效果+动画恢复第一帧',
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'Joystick' = '遥控杆',
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'Filter' = '颜色滤镜',
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'Mosaic' = '马赛克/像素风(shader)'
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'Mosaic' = '马赛克/像素风(shader)',
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'Photo_gallery' = '渐变过渡的相册(shader)'
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}
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@ccclass
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assets/Scene/Photo_gallery.meta
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assets/Scene/Photo_gallery.meta
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{
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"ver": "1.0.1",
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"uuid": "3f7ef956-c957-4e12-951a-97f6c5a11393",
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"isSubpackage": false,
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"subpackageName": "",
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"subMetas": {}
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}
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assets/Scene/Photo_gallery/Photo_gallery.fire
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assets/Scene/Photo_gallery/Photo_gallery.fire
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assets/Scene/Photo_gallery/Photo_gallery.fire.meta
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assets/Scene/Photo_gallery/Photo_gallery.fire.meta
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{
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"ver": "1.2.6",
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"uuid": "96343569-0f12-4ed5-8ba0-596a8ffde78c",
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"asyncLoadAssets": false,
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"autoReleaseAssets": false,
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"subMetas": {}
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}
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42
assets/Scene/Photo_gallery/Photo_gallery.ts
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assets/Scene/Photo_gallery/Photo_gallery.ts
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Scene_transition extends cc.Component {
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@property([cc.Node])
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switchNodeList: cc.Node[] = [];
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fadeRadius: number = 0.1;
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onLoad() {
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this.switchNodeList.forEach((node, idx) => {
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node.zIndex = this.switchNodeList.length - idx;
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})
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}
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isTransforming: boolean = false;
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bgTramsform() {
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if (this.isTransforming) return;
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this.isTransforming = true;
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let time = 0.0;
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let node = this.switchNodeList[0];
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let material = node.getComponent(cc.Sprite).getMaterial(0);
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material.setProperty('u_fade_radius', this.fadeRadius);
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material.setProperty('u_time', time);
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material.define('USE_TRAMSFORM', true, 0, true);
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let timer = setInterval(() => {
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time += 0.03;
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material.setProperty('u_time', time);
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if (time > 1.0 + this.fadeRadius) {
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this.switchNodeList.shift();
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this.switchNodeList.push(node);
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this.switchNodeList.forEach((node, idx) => {
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node.zIndex = this.switchNodeList.length - idx;
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})
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material.define('USE_TRAMSFORM', false, 0, true);
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this.isTransforming = false;
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timer && clearInterval(timer);
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}
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}, 30);
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}
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}
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assets/Scene/Photo_gallery/Photo_gallery.ts.meta
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assets/Scene/Photo_gallery/Photo_gallery.ts.meta
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@ -0,0 +1,9 @@
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{
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"ver": "1.0.5",
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"uuid": "26442228-fb1a-4e55-82e3-6432b4130955",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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assets/Scene/Photo_gallery/Texture.meta
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assets/Scene/Photo_gallery/Texture.meta
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@ -0,0 +1,7 @@
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{
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"ver": "1.0.1",
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"uuid": "e8ed3b15-d6c2-4c35-be4f-6495c46dbe42",
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"isSubpackage": false,
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"subpackageName": "",
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"subMetas": {}
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}
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BIN
assets/Scene/Photo_gallery/Texture/bg1.jpg
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assets/Scene/Photo_gallery/Texture/bg1.jpg
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After Width: | Height: | Size: 123 KiB |
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assets/Scene/Photo_gallery/Texture/bg1.jpg.meta
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assets/Scene/Photo_gallery/Texture/bg1.jpg.meta
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@ -0,0 +1,36 @@
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{
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"ver": "2.3.4",
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"uuid": "ee9b221f-8ed3-4418-8cbf-b987bbb772ca",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": false,
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"width": 1024,
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"height": 445,
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"platformSettings": {},
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"subMetas": {
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"bg1": {
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"ver": "1.0.4",
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"uuid": "d61bb924-4a50-4487-90ce-e35d82c2e7a9",
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"rawTextureUuid": "ee9b221f-8ed3-4418-8cbf-b987bbb772ca",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 1024,
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"height": 445,
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"rawWidth": 1024,
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"rawHeight": 445,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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BIN
assets/Scene/Photo_gallery/Texture/bg2.jpg
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BIN
assets/Scene/Photo_gallery/Texture/bg2.jpg
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After Width: | Height: | Size: 144 KiB |
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assets/Scene/Photo_gallery/Texture/bg2.jpg.meta
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assets/Scene/Photo_gallery/Texture/bg2.jpg.meta
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@ -0,0 +1,36 @@
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{
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"ver": "2.3.4",
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"uuid": "19c794aa-df1e-41ca-95f1-6cb3e1697ae4",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": false,
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"width": 1335,
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"height": 864,
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"platformSettings": {},
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"subMetas": {
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"bg2": {
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"ver": "1.0.4",
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"uuid": "897869c8-2252-4cdc-8590-a4cd75951029",
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"rawTextureUuid": "19c794aa-df1e-41ca-95f1-6cb3e1697ae4",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 1335,
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"height": 864,
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"rawWidth": 1335,
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"rawHeight": 864,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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BIN
assets/Scene/Photo_gallery/Texture/bg3.jpg
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BIN
assets/Scene/Photo_gallery/Texture/bg3.jpg
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After Width: | Height: | Size: 123 KiB |
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assets/Scene/Photo_gallery/Texture/bg3.jpg.meta
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assets/Scene/Photo_gallery/Texture/bg3.jpg.meta
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@ -0,0 +1,36 @@
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{
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"ver": "2.3.4",
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"uuid": "574b895a-3021-49b2-8e07-0c6f94fa77a1",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"width": 1024,
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"height": 445,
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"platformSettings": {},
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"subMetas": {
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"bg3": {
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"ver": "1.0.4",
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"uuid": "1d7fee62-0711-4d91-97a8-e6126253d95e",
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"rawTextureUuid": "574b895a-3021-49b2-8e07-0c6f94fa77a1",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 1024,
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"height": 445,
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"rawWidth": 1024,
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"rawHeight": 445,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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BIN
assets/Scene/Photo_gallery/Texture/bg4.jpg
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assets/Scene/Photo_gallery/Texture/bg4.jpg
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After Width: | Height: | Size: 92 KiB |
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assets/Scene/Photo_gallery/Texture/bg4.jpg.meta
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assets/Scene/Photo_gallery/Texture/bg4.jpg.meta
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{
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"ver": "2.3.4",
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"uuid": "2737adaa-2eba-48cf-ab02-0ebdbac933d6",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"width": 800,
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"height": 445,
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"platformSettings": {},
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"subMetas": {
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"bg4": {
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"ver": "1.0.4",
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"uuid": "a4b26052-bda2-4bec-ba05-adf268ff62f3",
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"rawTextureUuid": "2737adaa-2eba-48cf-ab02-0ebdbac933d6",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 800,
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"height": 445,
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"rawWidth": 800,
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"rawHeight": 445,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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assets/Scene/Photo_gallery/Texture/bg5.jpg
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assets/Scene/Photo_gallery/Texture/bg5.jpg
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assets/Scene/Photo_gallery/Texture/bg5.jpg.meta
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assets/Scene/Photo_gallery/Texture/bg5.jpg.meta
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{
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"ver": "2.3.4",
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"uuid": "a7d2fa64-184c-4a57-b5f7-0bc703fcb9b8",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"width": 800,
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"height": 445,
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"platformSettings": {},
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"subMetas": {
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"bg5": {
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"ver": "1.0.4",
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"uuid": "18a56f47-1625-4ab1-a7e9-5754637c0d57",
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"rawTextureUuid": "a7d2fa64-184c-4a57-b5f7-0bc703fcb9b8",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 800,
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"height": 445,
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"rawWidth": 800,
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"rawHeight": 445,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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BIN
assets/Scene/Photo_gallery/Texture/next.png
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assets/Scene/Photo_gallery/Texture/next.png
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assets/Scene/Photo_gallery/Texture/next.png.meta
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{
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"ver": "2.3.4",
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"uuid": "ef40a864-df76-464a-9525-358aab5d4919",
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"type": "sprite",
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"wrapMode": "clamp",
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"filterMode": "bilinear",
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"width": 124,
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"height": 48,
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"platformSettings": {},
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"subMetas": {
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"next": {
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"ver": "1.0.4",
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"uuid": "1969f470-bc7b-4feb-9dbe-2aee4f26556a",
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"rawTextureUuid": "ef40a864-df76-464a-9525-358aab5d4919",
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"trimType": "auto",
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"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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"trimY": 0,
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"width": 124,
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"height": 48,
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"rawWidth": 124,
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"rawHeight": 48,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"subMetas": {}
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}
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}
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}
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assets/Scene/Photo_gallery/pic_transform.effect
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
texture: { value: white }
|
||||
u_time: { value: 1.0 }
|
||||
u_fade_radius: { value: 0.2 }
|
||||
}%
|
||||
|
||||
|
||||
CCProgram vs %{
|
||||
precision highp float;
|
||||
|
||||
#include <cc-global>
|
||||
#include <cc-local>
|
||||
|
||||
in vec3 a_position;
|
||||
in vec4 a_color;
|
||||
out vec4 v_color;
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 a_uv0;
|
||||
out vec2 v_uv0;
|
||||
#endif
|
||||
|
||||
void main () {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
|
||||
#if CC_USE_MODEL
|
||||
pos = cc_matViewProj * cc_matWorld * pos;
|
||||
#else
|
||||
pos = cc_matViewProj * pos;
|
||||
#endif
|
||||
|
||||
#if USE_TEXTURE
|
||||
v_uv0 = a_uv0;
|
||||
#endif
|
||||
|
||||
v_color = a_color;
|
||||
|
||||
gl_Position = pos;
|
||||
}
|
||||
}%
|
||||
|
||||
|
||||
CCProgram fs %{
|
||||
precision highp float;
|
||||
in vec4 v_color;
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 v_uv0;
|
||||
uniform sampler2D texture;
|
||||
#endif
|
||||
|
||||
uniform ARGS {
|
||||
float u_time;
|
||||
float u_fade_radius;
|
||||
};
|
||||
|
||||
void main () {
|
||||
vec4 color = vec4(1, 1, 1, 1);
|
||||
color *= texture(texture, v_uv0);
|
||||
color *= v_color;
|
||||
|
||||
#if USE_TRAMSFORM
|
||||
color.a = smoothstep(0.0, u_fade_radius, u_fade_radius + v_uv0.x - u_time);
|
||||
#endif
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
}%
|
17
assets/Scene/Photo_gallery/pic_transform.effect.meta
Normal file
17
assets/Scene/Photo_gallery/pic_transform.effect.meta
Normal file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"ver": "1.0.25",
|
||||
"uuid": "51844cdd-b9a2-48ae-866a-e162d76c202c",
|
||||
"compiledShaders": [
|
||||
{
|
||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform float u_time;\nuniform float u_fade_radius;\nvoid main () {\n vec4 color = vec4(1, 1, 1, 1);\n color *= texture2D(texture, v_uv0);\n color *= v_color;\n #if USE_TRAMSFORM\n color.a = smoothstep(0.0, u_fade_radius, u_fade_radius + v_uv0.x - u_time);\n #endif\n gl_FragColor = color;\n}"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform ARGS {\n float u_time;\n float u_fade_radius;\n};\nvoid main () {\n vec4 color = vec4(1, 1, 1, 1);\n color *= texture(texture, v_uv0);\n color *= v_color;\n #if USE_TRAMSFORM\n color.a = smoothstep(0.0, u_fade_radius, u_fade_radius + v_uv0.x - u_time);\n #endif\n gl_FragColor = color;\n}"
|
||||
}
|
||||
}
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
18
assets/Scene/Photo_gallery/pic_transform.mtl
Normal file
18
assets/Scene/Photo_gallery/pic_transform.mtl
Normal file
@ -0,0 +1,18 @@
|
||||
{
|
||||
"__type__": "cc.Material",
|
||||
"_name": "Scene_transition",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "51844cdd-b9a2-48ae-866a-e162d76c202c"
|
||||
},
|
||||
"_techniqueIndex": 0,
|
||||
"_techniqueData": {
|
||||
"0": {
|
||||
"defines": {
|
||||
"USE_TEXTURE": true,
|
||||
"USE_TRAMSFORM": false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
6
assets/Scene/Photo_gallery/pic_transform.mtl.meta
Normal file
6
assets/Scene/Photo_gallery/pic_transform.mtl.meta
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.3",
|
||||
"uuid": "c19dcfd2-1514-4816-ae60-a2bd155220d6",
|
||||
"dataAsSubAsset": null,
|
||||
"subMetas": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user