mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-26 19:59:20 +00:00
90 lines
1.9 KiB
Plaintext
90 lines
1.9 KiB
Plaintext
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|||
|
|
|||
|
CCEffect %{
|
|||
|
techniques:
|
|||
|
- passes:
|
|||
|
- vert: vs
|
|||
|
frag: fs
|
|||
|
blendState:
|
|||
|
targets:
|
|||
|
- blend: true
|
|||
|
rasterizerState:
|
|||
|
cullMode: none
|
|||
|
properties:
|
|||
|
texture: { value: white }
|
|||
|
dots: {value: 80.0}
|
|||
|
center: {value: [0, 1]}
|
|||
|
time: {value: 0}
|
|||
|
}%
|
|||
|
|
|||
|
CCProgram vs %{
|
|||
|
precision highp float;
|
|||
|
|
|||
|
#include <cc-global>
|
|||
|
#include <cc-local>
|
|||
|
|
|||
|
in vec3 a_position;
|
|||
|
in vec4 a_color;
|
|||
|
out vec4 v_color;
|
|||
|
|
|||
|
#if USE_TEXTURE
|
|||
|
in vec2 a_uv0;
|
|||
|
out vec2 v_uv0;
|
|||
|
#endif
|
|||
|
|
|||
|
void main () {
|
|||
|
vec4 pos = vec4(a_position, 1);
|
|||
|
|
|||
|
#if CC_USE_MODEL
|
|||
|
pos = cc_matViewProj * cc_matWorld * pos;
|
|||
|
#else
|
|||
|
pos = cc_matViewProj * pos;
|
|||
|
#endif
|
|||
|
|
|||
|
#if USE_TEXTURE
|
|||
|
v_uv0 = a_uv0;
|
|||
|
#endif
|
|||
|
|
|||
|
v_color = a_color;
|
|||
|
|
|||
|
gl_Position = pos;
|
|||
|
}
|
|||
|
}%
|
|||
|
|
|||
|
CCProgram fs %{
|
|||
|
precision highp float;
|
|||
|
uniform sampler2D texture;
|
|||
|
uniform sampler2D texture2;
|
|||
|
uniform Common {
|
|||
|
vec2 center;
|
|||
|
float dots;
|
|||
|
float time;
|
|||
|
};
|
|||
|
float progress = time;
|
|||
|
in mediump vec2 v_uv0;
|
|||
|
in vec4 v_color;
|
|||
|
|
|||
|
vec4 getFromColor(vec2 uv) {
|
|||
|
return texture(texture, uv);
|
|||
|
}
|
|||
|
vec4 getToColor(vec2 uv) {
|
|||
|
return texture(texture2, uv);
|
|||
|
}
|
|||
|
|
|||
|
vec4 transition(vec2 uv) {
|
|||
|
// 计算当前UV坐标点到图像中心点的距离
|
|||
|
float distanceToCenter = distance(uv, center);
|
|||
|
// 计算UV坐标点映射到dots纹理中的位置,并计算该位置与纹理中心点的距离
|
|||
|
float distanceToDotsCenter = distance(fract(uv * dots), vec2(0.5, 0.5));
|
|||
|
|
|||
|
// 比较UV坐标点到纹理中心点的距离与进度的比值,如果比值小于等于progress,
|
|||
|
// 并且distanceToDotsCenter小于distanceToCenter,则认为需要切换到下一张图像
|
|||
|
bool nextImage = distanceToDotsCenter < (progress / distanceToCenter);
|
|||
|
return nextImage ? getToColor(uv) : getFromColor(uv);
|
|||
|
}
|
|||
|
|
|||
|
void main () {
|
|||
|
gl_FragColor = v_color * transition(v_uv0);
|
|||
|
}
|
|||
|
}%
|