cocos-awesome/assets/Scene/SwitchScene__PolkaDotsCurtain/Materials/PolkaDotsCurtain.effect
2024-09-23 23:51:46 +08:00

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
dots: {value: 80.0}
center: {value: [0, 1]}
time: {value: 0}
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#endif
void main () {
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#endif
v_color = a_color;
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
uniform sampler2D texture;
uniform sampler2D texture2;
uniform Common {
vec2 center;
float dots;
float time;
};
float progress = time;
in mediump vec2 v_uv0;
in vec4 v_color;
vec4 getFromColor(vec2 uv) {
return texture(texture, uv);
}
vec4 getToColor(vec2 uv) {
return texture(texture2, uv);
}
vec4 transition(vec2 uv) {
// 计算当前UV坐标点到图像中心点的距离
float distanceToCenter = distance(uv, center);
// 计算UV坐标点映射到dots纹理中的位置并计算该位置与纹理中心点的距离
float distanceToDotsCenter = distance(fract(uv * dots), vec2(0.5, 0.5));
// 比较UV坐标点到纹理中心点的距离与进度的比值如果比值小于等于progress
// 并且distanceToDotsCenter小于distanceToCenter则认为需要切换到下一张图像
bool nextImage = distanceToDotsCenter < (progress / distanceToCenter);
return nextImage ? getToColor(uv) : getFromColor(uv);
}
void main () {
gl_FragColor = v_color * transition(v_uv0);
}
}%