cocos-animator/animator-runtime/AnimatorSpine.ts

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2021-01-19 14:30:12 +00:00
// import AnimatorBase from "./lib/AnimatorBase";
// const { ccclass, property, requireComponent } = cc._decorator;
// /** Spine状态机组件 */
// @ccclass
// @requireComponent(sp.Skeleton)
// export default class AnimatorSpine extends AnimatorBase {
// spine: sp.Skeleton = null;
// listeners: Array<Function>;
// protected start(): void {
// this.listeners = new Array<Function>();
// this.spine = this.getComponent(sp.Skeleton);
// if (this.AssetRawUrl !== null) {
// this.initJson(this.AssetRawUrl.json);
// }
// this.spine.setCompleteListener(this.spineAniStateEvent.bind(this));
// this.spine.setEventListener(this.spineAniEvent.bind(this));
// }
// private spineAniStateEvent(obj, trackIndex, type, event, loopCount): void {
// this._animatorController.onAnimationComplete();
// }
// private spineAniEvent(track, event): void {
// for (let i = 0; i < this.listeners.length; i++) {
// this.listeners[i](track, event);
// }
// }
// public addEventListener(cb: Function): void {
// this.listeners.push(cb);
// }
// public playAnimation(aniName: string, loop: boolean): void {
// this.spine.setAnimation(0, aniName, loop);
// }
// public scaleTime(scale: number): void {
// if (scale > 0)
// this.spine.timeScale = scale;
// }
// }