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cocos-animator/animator-runtime/AnimatorAvatar.ts
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2021-01-19 22:30:12 +08:00
import AnimatorBase, { AnimationPlayer } from "./core/AnimatorBase";
import AnimatorStateLogic from "./core/AnimatorStateLogic";
const { ccclass, property, requireComponent } = cc._decorator;
/** 纸娃娃系统状态机组件 */
@ccclass
export default class AnimatorAvatar extends AnimatorBase {
/**
* 手动初始化状态机,可传入0-3个参数,类型如下
* - onStateChangeCall 状态切换时的回调
* - stateLogicMap 各个状态逻辑控制
* - animationPlayer 自定义动画控制
* @override
*/
public onInit(...args: Array<Map<string, AnimatorStateLogic> | ((fromState: string, toState: string) => void) | AnimationPlayer>) {
if (this._hasInit) {
return;
}
this._hasInit = true;
this.initArgs(...args);
if (this.AssetRawUrl !== null) {
this.initJson(this.AssetRawUrl.json);
}
}
/**
* 播放动画
* @override
* @param animName 动画名
* @param loop 是否循环播放
*/
protected playAnimation(animName: string, loop: boolean) {
if (this._animationPlayer) {
this._animationPlayer.playAnimation(animName, loop);
}
}
/**
* 缩放动画播放速率
* @override
* @param scale 缩放倍率
*/
protected scaleTime(scale: number) {
if (this._animationPlayer) {
this._animationPlayer.scaleTime(scale);
}
}
}