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7060571df1 | ||
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cd4b618be0 |
@@ -243,6 +243,7 @@ Claude Code ──hook(stdin JSON)──▶ hook/claude-pet-hook.js ──PO
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- **點穿**:視窗預設 `setIgnoreMouseEvents(true, { forward: true })`,renderer 讀 canvas 該點的 alpha(或是否壓在氣泡上)來即時切換,所以透明處永遠點得到底下的視窗。判定的座標有兩個來源:renderer 自己的 mousemove,以及**主程序每 50 ms 的游標輪詢**。後者是必要的——視窗處於點穿狀態時 Electron 的 `forward` 不保證會把 mousemove 轉發進來(游標直接跳到寵物上常常收不到),只靠 mousemove 會在「游標還停在寵物身上時進入點穿」之後再也收不到事件,變成永遠卡在點穿、按不下去也拖不動。另外每一格畫完也會用最後已知座標重驗一次,因為換格會改變游標底下的像素。
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- **拖曳**:由主程序用 `screen.getCursorScreenPoint()` 每 16 ms 更新視窗位置,游標離開視窗也不會掉;方向由水平位移決定。
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- **置頂要定期重新宣告**:Windows 有時候會把視窗踢出 topmost band,卻留著 `WS_EX_TOPMOST` 樣式位元——從外部檢查看到 `TOPMOST=true`,但 z-order 排在一般視窗(例如 VS Code)之下,寵物就被蓋住,而 Electron 這邊仍以為自己是置頂的,不會自己修好。所以每 2 秒重新宣告一次,並在螢幕配置變動時立刻補一次。`setAlwaysOnTop` 在狀態沒變時可能不會真的呼叫 `SetWindowPos`,因此再補一個 `moveTop()` 強制插回 topmost band 最上面;視窗是 `WS_EX_NOACTIVATE` + `focusable: false`,不會搶焦點。
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- **行為邏輯以 Codex 為準**,細節見[與 Codex 的對照](#與-codex-的對照)。
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- **顯示尺寸與 sprite 來源尺寸分開**:`CELL_W/CELL_H`(192 × 208)只用來從 spritesheet 取格子,畫到畫面上的是 `PET_W/PET_H`(126 × 137,Codex 的 mascot 尺寸)。視窗寬度另有 `MIN_WIN_W = 240` 的下限,免得寵物變小後氣泡被截掉。
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- **Spritesheet 以 data URL 傳給 renderer**,避免 `file://` 跨來源污染 canvas 導致 `getImageData` 失敗。
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@@ -37,6 +37,7 @@ const PAD_BOTTOM = 8;
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const MIN_WIN_W = 240; // 視窗最小寬度,保留氣泡的可讀寬度(Codex 的氣泡也遠寬於寵物本身)
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// Codex 的 mascot 寬度可調範圍是 80–224 px(ike() 的 clamp);以 126 為 100%,這幾檔都落在範圍內
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const SCALES = [0.65, 0.8, 1, 1.25, 1.5, 1.75];
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const TOPMOST_REASSERT_MS = 2000; // 多久重新宣告一次置頂(見 reassertTopmost)
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const DEFAULT_CONFIG = {
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activePetId: "xiao-nian",
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@@ -55,6 +56,7 @@ let tray = null;
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let pets = [];
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let dragTimer = null;
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let cursorTimer = null;
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let topmostTimer = null;
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let lastCursor = { x: NaN, y: NaN };
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let currentState = { anim: "idle", base: "idle", sessions: 0 };
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@@ -279,7 +281,10 @@ function createWindow() {
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if (config.alwaysOnTop) win.setAlwaysOnTop(true, "screen-saver");
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win.setIgnoreMouseEvents(true, { forward: true });
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win.loadFile(path.join(APP_DIR, "renderer", "index.html"));
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win.once("ready-to-show", () => win.showInactive());
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win.once("ready-to-show", () => {
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win.showInactive();
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reassertTopmost();
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});
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win.on("closed", () => { win = null; });
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}
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@@ -326,6 +331,27 @@ function endDrag(save) {
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// ---------- cursor look ----------
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// Windows 有時候會把視窗踢出 topmost band,卻留著 WS_EX_TOPMOST 樣式位元:
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// 從外部檢查會看到 TOPMOST=true,但 z-order 排在一般視窗(例如 VS Code)之下,
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// 於是寵物就被蓋住,而 Electron 這邊仍以為自己是置頂的,不會自己修好。
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// setAlwaysOnTop 在狀態沒變時可能不會真的呼叫 SetWindowPos,所以再補一個 moveTop()
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// 強制重新插回 topmost band 的最上面(視窗是 WS_EX_NOACTIVATE + focusable:false,不會搶焦點)。
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function reassertTopmost() {
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if (!win || win.isDestroyed() || !config.alwaysOnTop || dragTimer) return;
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try {
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win.setAlwaysOnTop(true, "screen-saver");
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win.moveTop();
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} catch { /* 視窗正在關閉就算了 */ }
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}
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function startTopmostGuard() {
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topmostTimer = setInterval(reassertTopmost, TOPMOST_REASSERT_MS);
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// 螢幕配置變動最容易觸發降級,變動後立刻補一次
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screen.on("display-metrics-changed", reassertTopmost);
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screen.on("display-added", reassertTopmost);
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screen.on("display-removed", reassertTopmost);
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}
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function startCursorPolling() {
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cursorTimer = setInterval(() => {
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if (!win || dragTimer) return;
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@@ -488,6 +514,7 @@ function buildMenu() {
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config.alwaysOnTop = item.checked;
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saveConfig();
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win?.setAlwaysOnTop(item.checked, "screen-saver");
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if (item.checked) reassertTopmost();
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},
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},
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{
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@@ -605,6 +632,7 @@ if (!app.requestSingleInstanceLock()) {
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createTray();
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startServer();
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startCursorPolling();
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startTopmostGuard();
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appendLog(`started pet=${activePet()?.id || "none"} scale=${config.scale} port=${config.port}`);
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});
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@@ -614,6 +642,7 @@ if (!app.requestSingleInstanceLock()) {
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app.on("before-quit", () => {
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if (cursorTimer) clearInterval(cursorTimer);
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if (topmostTimer) clearInterval(topmostTimer);
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endDrag(false);
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});
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}
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "claude-pet",
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"version": "2.0.6",
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"version": "2.0.8",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "claude-pet",
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"version": "2.0.6",
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"version": "2.0.8",
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"devDependencies": {
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"electron": "^43.4.1",
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"electron-builder": "^26.0.12"
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "claude-pet",
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"version": "2.0.6",
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"version": "2.0.8",
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"description": "Codex Pets 相容的 Claude Code 桌面寵物(spriteVersionNumber 2:9 個動作列 + 16 方向追視)",
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"main": "main.js",
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"private": true,
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@@ -429,11 +429,11 @@ function handleEvent(p) {
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case "PostToolUseFailure":
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// Codex:單一工具失敗不會改變 turn 的狀態(turn 還在跑),寵物維持 running,只給個氣泡
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setState(s, "running");
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say(`😵 ${p.toolName || "工具"} 失敗了`, 4000);
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say(`😵 ${p.toolName || "工具"} 失敗了`, 4000, false, title);
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break;
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case "PermissionRequest":
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setState(s, "waiting");
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say(`🔐 需要你授權${p.toolName ? `:${p.toolName}` : ""}`, 0, true);
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say(`🔐 需要你授權${p.toolName ? `:${p.toolName}` : ""}`, 0, true, title);
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break;
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case "Notification": {
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const t = p.notificationType;
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@@ -447,7 +447,7 @@ function handleEvent(p) {
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setState(s, "waiting");
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say("❓ 有問題想問你", 0, true, title);
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} else if (p.message) {
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say(`💬 ${p.message}`, 4000);
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say(`💬 ${p.message}`, 4000, false, title);
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}
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break;
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}
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@@ -461,7 +461,7 @@ function handleEvent(p) {
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case "StopFailure":
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// Codex:turn 失敗 → failed 狀態(播 failed 3 次後沉澱),維持到下一個 turn 或 1 小時到期
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setState(s, "failed");
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say(`❌ ${p.error || "出錯了"}`, 8000);
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say(`❌ ${p.error || "出錯了"}`, 8000, false, title);
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break;
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case "SubagentStart":
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case "SubagentStop":
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@@ -469,13 +469,13 @@ function handleEvent(p) {
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break;
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case "PreCompact":
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setState(s, "running");
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say("🗜️ 整理記憶中…", 3000);
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say("🗜️ 整理記憶中…", 3000, false, title);
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break;
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case "SessionEnd":
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sessions.delete(p.sessionId || "default");
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if (sessions.size === 0) {
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hideBubble();
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say("👋 掰掰", 2000);
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say("👋 掰掰", 2000, false, title);
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}
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break;
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default:
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@@ -495,7 +495,7 @@ function handleTest(p) {
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} else if (anim in PRIORITY) {
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const s = session("test");
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setState(s, anim);
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if (anim === "waiting") say("🔐(測試)需要你授權", 0, true);
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if (anim === "waiting") say("🔐(測試)需要你授權", 0, true, "動作測試");
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else if (anim === "idle") hideBubble();
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}
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report();
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Reference in New Issue
Block a user