38 lines
1.0 KiB
Objective-C
38 lines
1.0 KiB
Objective-C
#import "Preprocessor.h"
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#import <XCTest/XCTest.h>
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#include <UnityFramework/UnityFramework.h>
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@interface UnityTest : XCTestCase
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@end
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@implementation UnityTest
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- (void)testRunUnity
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{
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XCTestExpectation *expectation = [self expectationWithDescription: @"testRunUnity"];
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__block bool running = true;
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id<UIApplicationDelegate> delegate = [(UIApplication*)[UIApplication sharedApplication] delegate];
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[delegate performSelector: @selector(setQuitHandler:) withObject:^{
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[expectation fulfill];
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running = false;
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}];
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// When Apple TV device doesn't have attached monitor or TV it doesn't run display link. So we force
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// player loop here.
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#if PLATFORM_TVOS
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UnityAppController* unityApp = [(UIApplication*)[UIApplication sharedApplication] delegate];
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while (running)
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{
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[unityApp repaint];
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[[NSRunLoop mainRunLoop] runUntilDate: [NSDate dateWithTimeIntervalSinceNow: 0.001f]];
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}
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#endif
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[self waitForExpectationsWithTimeout: 1000000 handler: nil];
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}
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@end
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