38 lines
2.1 KiB
Plaintext
38 lines
2.1 KiB
Plaintext
#include "UnityRendering.h"
|
|
|
|
|
|
extern "C" void CreateUnityRenderBuffersNULL(UnityDisplaySurfaceBase* surface)
|
|
{
|
|
UnityRenderBufferDesc sys_desc = { surface->systemW, surface->systemH, 1, 1, 1 };
|
|
UnityRenderBufferDesc tgt_desc = { surface->targetW, surface->targetH, 1, (unsigned int)surface->msaaSamples, 1 };
|
|
|
|
surface->unityColorBuffer = UnityCreateDummySurface(surface->unityColorBuffer, true, &tgt_desc);
|
|
surface->unityDepthBuffer = UnityCreateDummySurface(surface->unityDepthBuffer, false, &tgt_desc);
|
|
|
|
surface->systemColorBuffer = UnityCreateDummySurface(surface->systemColorBuffer, true, &sys_desc);
|
|
surface->systemDepthBuffer = UnityCreateDummySurface(surface->systemDepthBuffer, false, &sys_desc);
|
|
}
|
|
|
|
extern "C" void DestroyUnityRenderBuffersNULL(UnityDisplaySurfaceBase* surface)
|
|
{
|
|
UnityDestroyExternalSurface(surface->unityColorBuffer);
|
|
UnityDestroyExternalSurface(surface->systemColorBuffer);
|
|
surface->unityColorBuffer = surface->systemColorBuffer = 0;
|
|
|
|
UnityDestroyExternalSurface(surface->unityDepthBuffer);
|
|
UnityDestroyExternalSurface(surface->systemDepthBuffer);
|
|
surface->unityDepthBuffer = surface->systemDepthBuffer = 0;
|
|
}
|
|
|
|
extern "C" void InitRenderingNULL() {}
|
|
extern "C" void CreateSystemRenderingSurfaceNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void CreateRenderingSurfaceNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void DestroyRenderingSurfaceNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void CreateSharedDepthbufferNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void DestroySharedDepthbufferNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void DestroySystemRenderingSurfaceNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void StartFrameRenderingNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void EndFrameRenderingNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void PreparePresentNULL(UnityDisplaySurfaceBase* surface) {}
|
|
extern "C" void PresentNULL(UnityDisplaySurfaceBase* surface) {}
|