240 lines
7.3 KiB
Plaintext
240 lines
7.3 KiB
Plaintext
#if PLATFORM_IOS
|
|
|
|
#import "UnityViewControllerBase.h"
|
|
#import "UnityAppController.h"
|
|
|
|
#include "OrientationSupport.h"
|
|
#include "Keyboard.h"
|
|
#include "UnityView.h"
|
|
#include "PluginBase/UnityViewControllerListener.h"
|
|
#include "UnityAppController.h"
|
|
#include "UnityAppController+ViewHandling.h"
|
|
#include "Unity/ObjCRuntime.h"
|
|
|
|
// when returning from presenting UIViewController we might need to update app orientation to "correct" one, as we wont get rotation notification
|
|
@interface UnityAppController ()
|
|
- (void)updateAppOrientation:(UIInterfaceOrientation)orientation;
|
|
@end
|
|
|
|
|
|
@implementation UnityViewControllerBase (iOS)
|
|
|
|
- (BOOL)shouldAutorotate
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL)prefersStatusBarHidden
|
|
{
|
|
static bool _PrefersStatusBarHidden = true;
|
|
|
|
static bool _PrefersStatusBarHiddenInited = false;
|
|
if (!_PrefersStatusBarHiddenInited)
|
|
{
|
|
NSNumber* hidden = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarHidden"];
|
|
_PrefersStatusBarHidden = hidden ? [hidden boolValue] : YES;
|
|
|
|
_PrefersStatusBarHiddenInited = true;
|
|
}
|
|
return _PrefersStatusBarHidden;
|
|
}
|
|
|
|
- (UIStatusBarStyle)preferredStatusBarStyle
|
|
{
|
|
static UIStatusBarStyle _PreferredStatusBarStyle = UIStatusBarStyleDefault;
|
|
|
|
static bool _PreferredStatusBarStyleInited = false;
|
|
if (!_PreferredStatusBarStyleInited)
|
|
{
|
|
NSString* style = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarStyle"];
|
|
if (style && [style isEqualToString: @"UIStatusBarStyleLightContent"])
|
|
_PreferredStatusBarStyle = UIStatusBarStyleLightContent;
|
|
|
|
_PreferredStatusBarStyleInited = true;
|
|
}
|
|
|
|
return _PreferredStatusBarStyle;
|
|
}
|
|
|
|
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
|
|
{
|
|
UIRectEdge res = UIRectEdgeNone;
|
|
if (UnityGetDeferSystemGesturesTopEdge())
|
|
res |= UIRectEdgeTop;
|
|
if (UnityGetDeferSystemGesturesBottomEdge())
|
|
res |= UIRectEdgeBottom;
|
|
if (UnityGetDeferSystemGesturesLeftEdge())
|
|
res |= UIRectEdgeLeft;
|
|
if (UnityGetDeferSystemGesturesRightEdge())
|
|
res |= UIRectEdgeRight;
|
|
return res;
|
|
}
|
|
|
|
- (BOOL)prefersHomeIndicatorAutoHidden
|
|
{
|
|
return UnityGetHideHomeButton();
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation UnityDefaultViewController
|
|
|
|
// these will be updated in one place where we "sync" UI side orientation handling to unity side
|
|
NSUInteger _supportedOrientations;
|
|
// this will be updated either in viewDidAppear: (when we "start" in a given orient) or in viewWillTransitionToSize: (when we change orient)
|
|
ScreenOrientation _currentOrientation;
|
|
|
|
- (id)init
|
|
{
|
|
if ((self = [super init]))
|
|
{
|
|
NSAssert(UnityShouldAutorotate(), @"UnityDefaultViewController should be used only if unity is set to autorotate");
|
|
_supportedOrientations = EnabledAutorotationInterfaceOrientations();
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (void)updateSupportedOrientations
|
|
{
|
|
_supportedOrientations = EnabledAutorotationInterfaceOrientations();
|
|
}
|
|
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
return _supportedOrientations;
|
|
}
|
|
|
|
- (void)viewDidAppear:(BOOL)animated
|
|
{
|
|
_currentOrientation = UIViewControllerOrientation(self);
|
|
[GetAppController() updateAppOrientation: ConvertToIosScreenOrientation(_currentOrientation)];
|
|
[super viewDidAppear: animated];
|
|
}
|
|
|
|
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
|
|
{
|
|
// CODE ARCHEOLOGY: we were using UIViewControllerOrientation, but on showing view with "Requires full screen"
|
|
// CODE ARCHEOLOGY: we will get the size/orientation *already* set, and the rotation logic would break
|
|
const ScreenOrientation curOrient = _currentOrientation;
|
|
const ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
|
|
_currentOrientation = newOrient;
|
|
|
|
// in case of presentation controller it will take control over orientations
|
|
// so to avoid crazy corner cases, make default view controller to ignore "wrong" orientations
|
|
// as they will come only in case of presentation view controller and will be reverted anyway
|
|
// NB: we still want to pass message to super, we just want to skip unity-specific magic
|
|
NSUInteger targetMask = 1 << ConvertToIosScreenOrientation(newOrient);
|
|
if (([self supportedInterfaceOrientations] & targetMask) != 0)
|
|
{
|
|
[UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
|
|
[KeyboardDelegate StartReorientation];
|
|
|
|
[GetAppController() interfaceWillChangeOrientationTo: ConvertToIosScreenOrientation(newOrient)];
|
|
|
|
[coordinator animateAlongsideTransition: nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
|
|
[self.view setNeedsLayout];
|
|
[GetAppController() interfaceDidChangeOrientationFrom: ConvertToIosScreenOrientation(curOrient)];
|
|
|
|
[KeyboardDelegate FinishReorientation];
|
|
[UIView setAnimationsEnabled: YES];
|
|
}];
|
|
}
|
|
[super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation UnityPortraitOnlyViewController
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
return 1 << UIInterfaceOrientationPortrait;
|
|
}
|
|
|
|
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
|
|
{
|
|
return UIInterfaceOrientationPortrait;
|
|
}
|
|
|
|
- (void)viewWillAppear:(BOOL)animated
|
|
{
|
|
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortrait];
|
|
[super viewWillAppear: animated];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation UnityPortraitUpsideDownOnlyViewController
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
return 1 << UIInterfaceOrientationPortraitUpsideDown;
|
|
}
|
|
|
|
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
|
|
{
|
|
return UIInterfaceOrientationPortraitUpsideDown;
|
|
}
|
|
|
|
- (void)viewWillAppear:(BOOL)animated
|
|
{
|
|
[GetAppController() updateAppOrientation: UIInterfaceOrientationPortraitUpsideDown];
|
|
[super viewWillAppear: animated];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation UnityLandscapeLeftOnlyViewController
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
return 1 << UIInterfaceOrientationLandscapeLeft;
|
|
}
|
|
|
|
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
|
|
{
|
|
return UIInterfaceOrientationLandscapeLeft;
|
|
}
|
|
|
|
- (void)viewWillAppear:(BOOL)animated
|
|
{
|
|
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeLeft];
|
|
[super viewWillAppear: animated];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation UnityLandscapeRightOnlyViewController
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
return 1 << UIInterfaceOrientationLandscapeRight;
|
|
}
|
|
|
|
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
|
|
{
|
|
return UIInterfaceOrientationLandscapeRight;
|
|
}
|
|
|
|
- (void)viewWillAppear:(BOOL)animated
|
|
{
|
|
[GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeRight];
|
|
[super viewWillAppear: animated];
|
|
}
|
|
|
|
@end
|
|
|
|
NSUInteger EnabledAutorotationInterfaceOrientations()
|
|
{
|
|
NSUInteger ret = 0;
|
|
|
|
if (UnityIsOrientationEnabled(portrait))
|
|
ret |= (1 << UIInterfaceOrientationPortrait);
|
|
if (UnityDeviceSupportsUpsideDown() && UnityIsOrientationEnabled(portraitUpsideDown))
|
|
ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
|
|
if (UnityIsOrientationEnabled(landscapeLeft))
|
|
ret |= (1 << UIInterfaceOrientationLandscapeRight);
|
|
if (UnityIsOrientationEnabled(landscapeRight))
|
|
ret |= (1 << UIInterfaceOrientationLandscapeLeft);
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif // PLATFORM_IOS
|