60 lines
1.8 KiB
Objective-C
60 lines
1.8 KiB
Objective-C
#pragma once
|
|
|
|
@interface UnityRenderingView : UIView
|
|
{
|
|
}
|
|
+ (void)InitializeForAPI:(UnityRenderingAPI)api;
|
|
@end
|
|
|
|
@interface UnityView : UnityRenderingView
|
|
{
|
|
@private ScreenOrientation _curOrientation;
|
|
@private BOOL _shouldRecreateView;
|
|
@private BOOL _viewIsRotating;
|
|
}
|
|
|
|
// we take scale factor into account because gl backbuffer size depends on it
|
|
- (id)initWithFrame:(CGRect)frame scaleFactor:(CGFloat)scale;
|
|
- (id)initWithFrame:(CGRect)frame;
|
|
- (id)initFromMainScreen;
|
|
|
|
// in here we will go through subviews and call onUnityUpdateViewLayout selector (if present)
|
|
// that allows to handle simple overlay child view layout without doing view controller magic
|
|
- (void)layoutSubviews;
|
|
|
|
- (void)recreateRenderingSurfaceIfNeeded;
|
|
- (void)recreateRenderingSurface;
|
|
|
|
// will match script-side Screen.orientation
|
|
@property (nonatomic, readonly) ScreenOrientation contentOrientation;
|
|
|
|
@end
|
|
|
|
@interface UnityView (Deprecated)
|
|
- (void)recreateGLESSurfaceIfNeeded __deprecated_msg("use recreateRenderingSurfaceIfNeeded instead.");
|
|
- (void)recreateGLESSurface __deprecated_msg("use recreateRenderingSurface instead.");
|
|
@end
|
|
|
|
@interface UnityView (Keyboard)
|
|
- (void)processKeyboard;
|
|
@end
|
|
|
|
@interface UnityView (UnityAppController)
|
|
// if we know that unity view bounds have changed but need to update unity-side size/orientation immediately
|
|
// otherwise the update will be delayed to next layoutSubviews
|
|
- (void)boundsUpdated;
|
|
@end
|
|
|
|
#if PLATFORM_IOS
|
|
#include "UnityView+iOS.h"
|
|
#elif PLATFORM_TVOS
|
|
#include "UnityView+tvOS.h"
|
|
#endif
|
|
|
|
void ReportSafeAreaChangeForView(UIView* view);
|
|
|
|
// Computes safe area for a view in Unity coordinate system (origin of the view
|
|
// is bottom-left, as compared to standard top-left)
|
|
CGRect ComputeSafeArea(UIView* view);
|
|
CGSize GetCutoutToScreenRatio();
|