244 lines
7.8 KiB
Plaintext
244 lines
7.8 KiB
Plaintext
#include "SplashScreen.h"
|
|
#include "UnityViewControllerBase.h"
|
|
#include "OrientationSupport.h"
|
|
#include "Unity/ObjCRuntime.h"
|
|
#include "UI/UnityView.h"
|
|
#include <cstring>
|
|
#include "Unity/UnitySharedDecls.h"
|
|
|
|
#include <utility>
|
|
|
|
static SplashScreen* _splash = nil;
|
|
static SplashScreenController* _controller = nil;
|
|
|
|
@implementation SplashScreen
|
|
{
|
|
UIImageView* m_ImageView;
|
|
UIView* m_XibView;
|
|
}
|
|
|
|
- (id)initWithFrame:(CGRect)frame
|
|
{
|
|
self = [super initWithFrame: frame];
|
|
return self;
|
|
}
|
|
|
|
- (void)createUI
|
|
{
|
|
NSString* launchScreen = [[NSBundle mainBundle].infoDictionary[@"UILaunchStoryboardName"] stringByDeletingPathExtension];
|
|
const bool hasXIB = [[NSBundle mainBundle] pathForResource: launchScreen ofType: @"nib"] != nil;
|
|
|
|
if (hasXIB)
|
|
{
|
|
self->m_XibView = [[[NSBundle mainBundle] loadNibNamed: launchScreen owner: nil options: nil] objectAtIndex: 0];
|
|
[self addSubview: self->m_XibView];
|
|
}
|
|
else
|
|
{
|
|
#if !PLATFORM_TVOS
|
|
NSAssert(NO, @"no storyboard/xib was provided.");
|
|
#endif
|
|
|
|
// we still support launch images on tvos, but unlike iOS there are only two options and no orientations
|
|
UIImage* launchImage = nil;
|
|
if ([UIScreen mainScreen].scale > 1.0)
|
|
launchImage = [UIImage imageNamed: @"LaunchImage@2x"];
|
|
if (!launchImage)
|
|
launchImage = [UIImage imageNamed: @"LaunchImage@"];
|
|
|
|
self->m_ImageView = [[UIImageView alloc] initWithImage: launchImage];
|
|
[self addSubview: self->m_ImageView];
|
|
}
|
|
}
|
|
|
|
- (void)updateOrientation:(ScreenOrientation)orient withSupportedOrientations:(const OrientationMask&)supportedOrientations
|
|
{
|
|
CGFloat scale = UnityScreenScaleFactor([UIScreen mainScreen]);
|
|
UnityReportResizeView((unsigned)(self.bounds.size.width * scale), (unsigned)(self.bounds.size.height * scale), orient);
|
|
ReportSafeAreaChangeForView(self);
|
|
|
|
// for iOS only xib/storyboard are supported, for tvOS (launch images are supported) no orientation takes place at all
|
|
}
|
|
|
|
- (void)layoutSubviews
|
|
{
|
|
if (self->m_XibView)
|
|
self->m_XibView.frame = self.bounds;
|
|
else if (self->m_ImageView)
|
|
self->m_ImageView.frame = self.bounds;
|
|
}
|
|
|
|
+ (SplashScreen*)Instance
|
|
{
|
|
return _splash;
|
|
}
|
|
|
|
- (void)freeSubviews
|
|
{
|
|
m_ImageView = nil;
|
|
m_XibView = nil;
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation SplashScreenController
|
|
{
|
|
OrientationMask _supportedOrientations;
|
|
}
|
|
|
|
- (id)init
|
|
{
|
|
self = [super init];
|
|
if (self)
|
|
{
|
|
self->_supportedOrientations = { false, false, false, false };
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
|
|
{
|
|
ScreenOrientation curOrient = UIViewControllerOrientation(self);
|
|
ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
|
|
[_splash updateOrientation: newOrient withSupportedOrientations: self->_supportedOrientations];
|
|
|
|
[super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
|
|
}
|
|
|
|
- (void)initImpl
|
|
{
|
|
NSArray* supportedOrientation = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UISupportedInterfaceOrientations"];
|
|
// splash will be shown way before unity is inited so we need to override autorotation handling with values read from info.plist
|
|
self->_supportedOrientations.portrait = [supportedOrientation containsObject: @"UIInterfaceOrientationPortrait"];
|
|
self->_supportedOrientations.portraitUpsideDown = [supportedOrientation containsObject: @"UIInterfaceOrientationPortraitUpsideDown"];
|
|
self->_supportedOrientations.landscapeLeft = [supportedOrientation containsObject: @"UIInterfaceOrientationLandscapeRight"];
|
|
self->_supportedOrientations.landscapeRight = [supportedOrientation containsObject: @"UIInterfaceOrientationLandscapeLeft"];
|
|
|
|
// special handling of devices/ios that do not support upside down orientation
|
|
if (!UnityDeviceSupportsUpsideDown())
|
|
{
|
|
self->_supportedOrientations.portraitUpsideDown = false;
|
|
|
|
OrientationMask om = self->_supportedOrientations;
|
|
const bool anySupported = om.portrait || om.landscapeLeft || om.landscapeRight;
|
|
if (!anySupported)
|
|
{
|
|
self->_supportedOrientations.portrait = true;
|
|
printf_console("This device does not support UpsideDown orientation, so we switched to Portrait.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
- (instancetype)initWithCoder:(NSCoder *)coder
|
|
{
|
|
if ((self = [super initWithCoder: coder]))
|
|
[self initImpl];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void)create:(UIWindow*)window
|
|
{
|
|
[self initImpl];
|
|
|
|
_splash = [[SplashScreen alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
|
|
_splash.contentScaleFactor = UnityScreenScaleFactor([UIScreen mainScreen]);
|
|
_splash.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
|
|
_splash.autoresizesSubviews = YES;
|
|
[_splash createUI];
|
|
|
|
window.rootViewController = self;
|
|
self.view = _splash;
|
|
|
|
[window addSubview: _splash];
|
|
[window bringSubviewToFront: _splash];
|
|
|
|
ScreenOrientation orient = UIViewControllerOrientation(self);
|
|
[_splash updateOrientation: orient withSupportedOrientations: self->_supportedOrientations];
|
|
OrientView([SplashScreenController Instance], _splash, orient);
|
|
}
|
|
|
|
#if PLATFORM_IOS
|
|
|
|
- (BOOL)shouldAutorotate
|
|
{
|
|
return YES;
|
|
}
|
|
|
|
- (NSUInteger)supportedInterfaceOrientations
|
|
{
|
|
NSUInteger ret = 0;
|
|
|
|
if (self->_supportedOrientations.portrait)
|
|
ret |= (1 << UIInterfaceOrientationPortrait);
|
|
if (self->_supportedOrientations.portraitUpsideDown)
|
|
ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
|
|
if (self->_supportedOrientations.landscapeLeft)
|
|
ret |= (1 << UIInterfaceOrientationLandscapeRight);
|
|
if (self->_supportedOrientations.landscapeRight)
|
|
ret |= (1 << UIInterfaceOrientationLandscapeLeft);
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif
|
|
|
|
+ (SplashScreenController*)Instance
|
|
{
|
|
return _controller;
|
|
}
|
|
|
|
@end
|
|
|
|
void ShowSplashScreen(UIWindow* window)
|
|
{
|
|
NSString* launchScreen = [[NSBundle mainBundle].infoDictionary[@"UILaunchStoryboardName"] stringByDeletingPathExtension];
|
|
#if PLATFORM_IOS
|
|
// since launch images are no longer supported on ios we MUST have UILaunchStoryboardName filled
|
|
assert(launchScreen != nil && "UILaunchStoryboardName key is missing from info.plist");
|
|
#endif
|
|
|
|
const bool hasStoryboard = launchScreen != nil && [[NSBundle mainBundle] pathForResource: launchScreen ofType: @"storyboardc"] != nil;
|
|
if (hasStoryboard)
|
|
{
|
|
UIStoryboard *storyboard = [UIStoryboard storyboardWithName: launchScreen bundle: [NSBundle mainBundle]];
|
|
|
|
// on ios13 we can finally tweak initial storyboard view controller: use unity base view controller
|
|
// this way we can handle orientations/status-bar/whatever-we-want-to-tweak uniformly
|
|
// as we still support xcode pre-11 we must do this weird dance of checking for both sdk and runtime version
|
|
// otherwise it fails to compile (due to unknown selector)
|
|
#if (PLATFORM_IOS && defined(__IPHONE_13_0)) || (PLATFORM_TVOS && defined(__TVOS_13_0))
|
|
if (@available(iOS 13.0, tvOS 13.0, *))
|
|
{
|
|
_controller = [storyboard instantiateInitialViewControllerWithCreator:^(NSCoder *coder) {
|
|
return [[SplashScreenController alloc] initWithCoder: coder];
|
|
}];
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
_controller = [storyboard instantiateInitialViewController];
|
|
}
|
|
window.rootViewController = _controller;
|
|
}
|
|
else
|
|
{
|
|
_controller = [[SplashScreenController alloc] init];
|
|
[_controller create: window];
|
|
}
|
|
|
|
[window makeKeyAndVisible];
|
|
}
|
|
|
|
void HideSplashScreen()
|
|
{
|
|
if (_splash)
|
|
{
|
|
[_splash removeFromSuperview];
|
|
[_splash freeSubviews];
|
|
}
|
|
|
|
_splash = nil;
|
|
_controller = nil;
|
|
}
|