Badminton-Scoreboard/Classes/Native/UnityICallRegistration.cpp
2023-10-08 10:24:48 +08:00

3568 lines
177 KiB
C++

void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
//System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
//System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
//End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals();
Register_UnityEngine_AnimationCurve_Internal_Equals();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_Internal_Create();
Register_UnityEngine_AnimationCurve_Internal_Create();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
//End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
void Register_UnityEngine_Animator_get_hasBoundPlayables();
Register_UnityEngine_Animator_get_hasBoundPlayables();
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
void Register_UnityEngine_Animator_ResetTriggerString();
Register_UnityEngine_Animator_ResetTriggerString();
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
void Register_UnityEngine_Animator_SetTriggerString();
Register_UnityEngine_Animator_SetTriggerString();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::get_isBatchMode()
void Register_UnityEngine_Application_get_isBatchMode();
Register_UnityEngine_Application_get_isBatchMode();
//System.Boolean UnityEngine.Application::get_isFocused()
void Register_UnityEngine_Application_get_isFocused();
Register_UnityEngine_Application_get_isFocused();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.String UnityEngine.Application::get_persistentDataPath()
void Register_UnityEngine_Application_get_persistentDataPath();
Register_UnityEngine_Application_get_persistentDataPath();
//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
void Register_UnityEngine_Application_set_runInBackground();
Register_UnityEngine_Application_set_runInBackground();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.Audio.AudioMixer
//System.Boolean UnityEngine.Audio.AudioMixer::GetFloat(System.String,System.Single&)
void Register_UnityEngine_Audio_AudioMixer_GetFloat();
Register_UnityEngine_Audio_AudioMixer_GetFloat();
//System.Boolean UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
void Register_UnityEngine_Audio_AudioMixer_SetFloat();
Register_UnityEngine_Audio_AudioMixer_SetFloat();
//End Registrations for type : UnityEngine.Audio.AudioMixer
//Start Registrations for type : UnityEngine.AudioClip
//System.Boolean UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_GetData();
Register_UnityEngine_AudioClip_GetData();
//System.Boolean UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
void Register_UnityEngine_AudioClip_SetData();
Register_UnityEngine_AudioClip_SetData();
//System.Boolean UnityEngine.AudioClip::UnloadAudioData()
void Register_UnityEngine_AudioClip_UnloadAudioData();
Register_UnityEngine_AudioClip_UnloadAudioData();
//System.Int32 UnityEngine.AudioClip::get_channels()
void Register_UnityEngine_AudioClip_get_channels();
Register_UnityEngine_AudioClip_get_channels();
//System.Int32 UnityEngine.AudioClip::get_frequency()
void Register_UnityEngine_AudioClip_get_frequency();
Register_UnityEngine_AudioClip_get_frequency();
//System.Int32 UnityEngine.AudioClip::get_samples()
void Register_UnityEngine_AudioClip_get_samples();
Register_UnityEngine_AudioClip_get_samples();
//System.Single UnityEngine.AudioClip::get_length()
void Register_UnityEngine_AudioClip_get_length();
Register_UnityEngine_AudioClip_get_length();
//System.String UnityEngine.AudioClip::GetName()
void Register_UnityEngine_AudioClip_GetName();
Register_UnityEngine_AudioClip_GetName();
//System.Void UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_AudioClip_CreateUserSound();
Register_UnityEngine_AudioClip_CreateUserSound();
//UnityEngine.AudioClip UnityEngine.AudioClip::Construct_Internal()
void Register_UnityEngine_AudioClip_Construct_Internal();
Register_UnityEngine_AudioClip_Construct_Internal();
//UnityEngine.AudioDataLoadState UnityEngine.AudioClip::get_loadState()
void Register_UnityEngine_AudioClip_get_loadState();
Register_UnityEngine_AudioClip_get_loadState();
//End Registrations for type : UnityEngine.AudioClip
//Start Registrations for type : UnityEngine.AudioSettings
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
void Register_UnityEngine_AudioSettings_StartAudioOutput();
Register_UnityEngine_AudioSettings_StartAudioOutput();
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
void Register_UnityEngine_AudioSettings_StopAudioOutput();
Register_UnityEngine_AudioSettings_StopAudioOutput();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.AudioSource
//System.Boolean UnityEngine.AudioSource::get_isPlaying()
void Register_UnityEngine_AudioSource_get_isPlaying();
Register_UnityEngine_AudioSource_get_isPlaying();
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
void Register_UnityEngine_AudioSource_GetPitch();
Register_UnityEngine_AudioSource_GetPitch();
//System.Single UnityEngine.AudioSource::get_time()
void Register_UnityEngine_AudioSource_get_time();
Register_UnityEngine_AudioSource_get_time();
//System.Single UnityEngine.AudioSource::get_volume()
void Register_UnityEngine_AudioSource_get_volume();
Register_UnityEngine_AudioSource_get_volume();
//System.Void UnityEngine.AudioSource::Pause()
void Register_UnityEngine_AudioSource_Pause();
Register_UnityEngine_AudioSource_Pause();
//System.Void UnityEngine.AudioSource::Play(System.Double)
void Register_UnityEngine_AudioSource_Play();
Register_UnityEngine_AudioSource_Play();
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
void Register_UnityEngine_AudioSource_PlayHelper();
Register_UnityEngine_AudioSource_PlayHelper();
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
Register_UnityEngine_AudioSource_PlayOneShotHelper();
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
void Register_UnityEngine_AudioSource_SetPitch();
Register_UnityEngine_AudioSource_SetPitch();
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
void Register_UnityEngine_AudioSource_Stop();
Register_UnityEngine_AudioSource_Stop();
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
void Register_UnityEngine_AudioSource_set_clip();
Register_UnityEngine_AudioSource_set_clip();
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
void Register_UnityEngine_AudioSource_set_playOnAwake();
Register_UnityEngine_AudioSource_set_playOnAwake();
//System.Void UnityEngine.AudioSource::set_time(System.Single)
void Register_UnityEngine_AudioSource_set_time();
Register_UnityEngine_AudioSource_set_time();
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
void Register_UnityEngine_AudioSource_set_volume();
Register_UnityEngine_AudioSource_set_volume();
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
void Register_UnityEngine_AudioSource_get_clip();
Register_UnityEngine_AudioSource_get_clip();
//End Registrations for type : UnityEngine.AudioSource
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled()
void Register_UnityEngine_Behaviour_get_enabled();
Register_UnityEngine_Behaviour_get_enabled();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled();
Register_UnityEngine_Behaviour_set_enabled();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.Camera
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl();
Register_UnityEngine_Camera_GetAllCamerasImpl();
//System.Int32 UnityEngine.Camera::get_cullingMask()
void Register_UnityEngine_Camera_get_cullingMask();
Register_UnityEngine_Camera_get_cullingMask();
//System.Int32 UnityEngine.Camera::get_eventMask()
void Register_UnityEngine_Camera_get_eventMask();
Register_UnityEngine_Camera_get_eventMask();
//System.Int32 UnityEngine.Camera::get_targetDisplay()
void Register_UnityEngine_Camera_get_targetDisplay();
Register_UnityEngine_Camera_get_targetDisplay();
//System.Single UnityEngine.Camera::get_depth()
void Register_UnityEngine_Camera_get_depth();
Register_UnityEngine_Camera_get_depth();
//System.Single UnityEngine.Camera::get_farClipPlane()
void Register_UnityEngine_Camera_get_farClipPlane();
Register_UnityEngine_Camera_get_farClipPlane();
//System.Single UnityEngine.Camera::get_nearClipPlane()
void Register_UnityEngine_Camera_get_nearClipPlane();
Register_UnityEngine_Camera_get_nearClipPlane();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//UnityEngine.Camera UnityEngine.Camera::get_main()
void Register_UnityEngine_Camera_get_main();
Register_UnityEngine_Camera_get_main();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
void Register_UnityEngine_Camera_get_clearFlags();
Register_UnityEngine_Camera_get_clearFlags();
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
void Register_UnityEngine_Camera_get_targetTexture();
Register_UnityEngine_Camera_get_targetTexture();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
void Register_UnityEngine_Canvas_get_isRootCanvas();
Register_UnityEngine_Canvas_get_isRootCanvas();
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
void Register_UnityEngine_Canvas_get_overrideSorting();
Register_UnityEngine_Canvas_get_overrideSorting();
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
void Register_UnityEngine_Canvas_get_pixelPerfect();
Register_UnityEngine_Canvas_get_pixelPerfect();
//System.Int32 UnityEngine.Canvas::get_renderOrder()
void Register_UnityEngine_Canvas_get_renderOrder();
Register_UnityEngine_Canvas_get_renderOrder();
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
void Register_UnityEngine_Canvas_get_sortingLayerID();
Register_UnityEngine_Canvas_get_sortingLayerID();
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
void Register_UnityEngine_Canvas_get_sortingOrder();
Register_UnityEngine_Canvas_get_sortingOrder();
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
void Register_UnityEngine_Canvas_get_targetDisplay();
Register_UnityEngine_Canvas_get_targetDisplay();
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
//System.Single UnityEngine.Canvas::get_scaleFactor()
void Register_UnityEngine_Canvas_get_scaleFactor();
Register_UnityEngine_Canvas_get_scaleFactor();
//System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
//System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting();
Register_UnityEngine_Canvas_set_overrideSorting();
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
void Register_UnityEngine_Canvas_set_scaleFactor();
Register_UnityEngine_Canvas_set_scaleFactor();
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Canvas_set_sortingLayerID();
Register_UnityEngine_Canvas_set_sortingLayerID();
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder();
Register_UnityEngine_Canvas_set_sortingOrder();
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
void Register_UnityEngine_Canvas_get_worldCamera();
Register_UnityEngine_Canvas_get_worldCamera();
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
void Register_UnityEngine_Canvas_get_rootCanvas();
Register_UnityEngine_Canvas_get_rootCanvas();
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
void Register_UnityEngine_Canvas_get_renderMode();
Register_UnityEngine_Canvas_get_renderMode();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CanvasGroup
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
void Register_UnityEngine_CanvasGroup_get_interactable();
Register_UnityEngine_CanvasGroup_get_interactable();
//System.Single UnityEngine.CanvasGroup::get_alpha()
void Register_UnityEngine_CanvasGroup_get_alpha();
Register_UnityEngine_CanvasGroup_get_alpha();
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
void Register_UnityEngine_CanvasGroup_set_alpha();
Register_UnityEngine_CanvasGroup_set_alpha();
//End Registrations for type : UnityEngine.CanvasGroup
//Start Registrations for type : UnityEngine.CanvasRenderer
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
void Register_UnityEngine_CanvasRenderer_get_cull();
Register_UnityEngine_CanvasRenderer_get_cull();
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
Register_UnityEngine_CanvasRenderer_get_hasMoved();
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
void Register_UnityEngine_CanvasRenderer_get_materialCount();
Register_UnityEngine_CanvasRenderer_get_materialCount();
//System.Void UnityEngine.CanvasRenderer::Clear()
void Register_UnityEngine_CanvasRenderer_Clear();
Register_UnityEngine_CanvasRenderer_Clear();
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetMaterial();
Register_UnityEngine_CanvasRenderer_SetMaterial();
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
void Register_UnityEngine_CanvasRenderer_SetMesh();
Register_UnityEngine_CanvasRenderer_SetMesh();
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetTexture();
Register_UnityEngine_CanvasRenderer_SetTexture();
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cull();
Register_UnityEngine_CanvasRenderer_set_cull();
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_materialCount();
Register_UnityEngine_CanvasRenderer_set_materialCount();
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
//End Registrations for type : UnityEngine.CanvasRenderer
//Start Registrations for type : UnityEngine.Component
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_Component_GetComponentFastPath();
Register_UnityEngine_Component_GetComponentFastPath();
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal();
Register_UnityEngine_Component_GetComponentsForListInternal();
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
void Register_UnityEngine_Component_get_gameObject();
Register_UnityEngine_Component_get_gameObject();
//UnityEngine.Transform UnityEngine.Component::get_transform()
void Register_UnityEngine_Component_get_transform();
Register_UnityEngine_Component_get_transform();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.ComputeShader
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
void Register_UnityEngine_ComputeShader_FindKernel();
Register_UnityEngine_ComputeShader_FindKernel();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable()
void Register_UnityEngine_Cubemap_get_isReadable();
Register_UnityEngine_Cubemap_get_isReadable();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
void Register_UnityEngine_CubemapArray_get_isReadable();
Register_UnityEngine_CubemapArray_get_isReadable();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.Cursor
//System.Void UnityEngine.Cursor::SetCursor_Injected(UnityEngine.Texture2D,UnityEngine.Vector2&,UnityEngine.CursorMode)
void Register_UnityEngine_Cursor_SetCursor_Injected();
Register_UnityEngine_Cursor_SetCursor_Injected();
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
void Register_UnityEngine_Cursor_get_lockState();
Register_UnityEngine_Cursor_get_lockState();
//End Registrations for type : UnityEngine.Cursor
//Start Registrations for type : UnityEngine.Debug
//System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_Log();
Register_UnityEngine_DebugLogHandler_Internal_Log();
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
Register_UnityEngine_DebugLogHandler_Internal_LogException();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Display
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.Event
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
void Register_UnityEngine_Event_PopEvent();
Register_UnityEngine_Event_PopEvent();
//System.Char UnityEngine.Event::get_character()
void Register_UnityEngine_Event_get_character();
Register_UnityEngine_Event_get_character();
//System.Int32 UnityEngine.Event::GetDoubleClickTime()
void Register_UnityEngine_Event_GetDoubleClickTime();
Register_UnityEngine_Event_GetDoubleClickTime();
//System.Int32 UnityEngine.Event::get_button()
void Register_UnityEngine_Event_get_button();
Register_UnityEngine_Event_get_button();
//System.Int32 UnityEngine.Event::get_clickCount()
void Register_UnityEngine_Event_get_clickCount();
Register_UnityEngine_Event_get_clickCount();
//System.Int32 UnityEngine.Event::get_displayIndex()
void Register_UnityEngine_Event_get_displayIndex();
Register_UnityEngine_Event_get_displayIndex();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.Single UnityEngine.Event::get_pressure()
void Register_UnityEngine_Event_get_pressure();
Register_UnityEngine_Event_get_pressure();
//System.String UnityEngine.Event::get_commandName()
void Register_UnityEngine_Event_get_commandName();
Register_UnityEngine_Event_get_commandName();
//System.Void UnityEngine.Event::CopyFromPtr(System.IntPtr)
void Register_UnityEngine_Event_CopyFromPtr();
Register_UnityEngine_Event_CopyFromPtr();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use()
void Register_UnityEngine_Event_Internal_Use();
Register_UnityEngine_Event_Internal_Use();
//System.Void UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_delta_Injected();
Register_UnityEngine_Event_get_delta_Injected();
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::set_character(System.Char)
void Register_UnityEngine_Event_set_character();
Register_UnityEngine_Event_set_character();
//System.Void UnityEngine.Event::set_commandName(System.String)
void Register_UnityEngine_Event_set_commandName();
Register_UnityEngine_Event_set_commandName();
//System.Void UnityEngine.Event::set_delta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_delta_Injected();
Register_UnityEngine_Event_set_delta_Injected();
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
void Register_UnityEngine_Event_set_displayIndex();
Register_UnityEngine_Event_set_displayIndex();
//System.Void UnityEngine.Event::set_keyCode(UnityEngine.KeyCode)
void Register_UnityEngine_Event_set_keyCode();
Register_UnityEngine_Event_set_keyCode();
//System.Void UnityEngine.Event::set_modifiers(UnityEngine.EventModifiers)
void Register_UnityEngine_Event_set_modifiers();
Register_UnityEngine_Event_set_modifiers();
//System.Void UnityEngine.Event::set_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_set_mousePosition_Injected();
Register_UnityEngine_Event_set_mousePosition_Injected();
//System.Void UnityEngine.Event::set_type(UnityEngine.EventType)
void Register_UnityEngine_Event_set_type();
Register_UnityEngine_Event_set_type();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
void Register_UnityEngine_Event_get_modifiers();
Register_UnityEngine_Event_get_modifiers();
//UnityEngine.EventType UnityEngine.Event::get_rawType()
void Register_UnityEngine_Event_get_rawType();
Register_UnityEngine_Event_get_rawType();
//UnityEngine.EventType UnityEngine.Event::get_type()
void Register_UnityEngine_Event_get_type();
Register_UnityEngine_Event_get_type();
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
void Register_UnityEngine_Event_get_keyCode();
Register_UnityEngine_Event_get_keyCode();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
void Register_UnityEngine_Event_get_pointerType();
Register_UnityEngine_Event_get_pointerType();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
//System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_GetCharacterInfo();
Register_UnityEngine_Font_GetCharacterInfo();
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
void Register_UnityEngine_Font_HasCharacter();
Register_UnityEngine_Font_HasCharacter();
//System.Boolean UnityEngine.Font::get_dynamic()
void Register_UnityEngine_Font_get_dynamic();
Register_UnityEngine_Font_get_dynamic();
//System.Int32 UnityEngine.Font::get_fontSize()
void Register_UnityEngine_Font_get_fontSize();
Register_UnityEngine_Font_get_fontSize();
//System.Void UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
void Register_UnityEngine_Font_Internal_CreateFont();
Register_UnityEngine_Font_Internal_CreateFont();
//System.Void UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
void Register_UnityEngine_Font_RequestCharactersInTexture();
Register_UnityEngine_Font_RequestCharactersInTexture();
//UnityEngine.Material UnityEngine.Font::get_material()
void Register_UnityEngine_Font_get_material();
Register_UnityEngine_Font_get_material();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal();
Register_UnityEngine_GameObject_GetComponentsInternal();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
void Register_UnityEngine_GameObject_get_activeInHierarchy();
Register_UnityEngine_GameObject_get_activeInHierarchy();
//System.Boolean UnityEngine.GameObject::get_activeSelf()
void Register_UnityEngine_GameObject_get_activeSelf();
Register_UnityEngine_GameObject_get_activeSelf();
//System.Int32 UnityEngine.GameObject::get_layer()
void Register_UnityEngine_GameObject_get_layer();
Register_UnityEngine_GameObject_get_layer();
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_GetComponentFastPath();
Register_UnityEngine_GameObject_GetComponentFastPath();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
Register_UnityEngine_GameObject_Internal_CreateGameObject();
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage();
Register_UnityEngine_GameObject_SendMessage();
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
void Register_UnityEngine_GameObject_SetActive();
Register_UnityEngine_GameObject_SetActive();
//System.Void UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_TryGetComponentFastPath();
Register_UnityEngine_GameObject_TryGetComponentFastPath();
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
void Register_UnityEngine_GameObject_set_layer();
Register_UnityEngine_GameObject_set_layer();
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
void Register_UnityEngine_GameObject_GetComponent();
Register_UnityEngine_GameObject_GetComponent();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren();
Register_UnityEngine_GameObject_GetComponentInChildren();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInParent();
Register_UnityEngine_GameObject_GetComponentInParent();
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
void Register_UnityEngine_GameObject_get_transform();
Register_UnityEngine_GameObject_get_transform();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawLine_Injected();
Register_UnityEngine_Gizmos_DrawLine_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
void Register_UnityEngine_GL_GLClear_Injected();
Register_UnityEngine_GL_GLClear_Injected();
//System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
Register_UnityEngine_GL_GLLoadPixelMatrixScript();
//System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_ImmediateColor();
Register_UnityEngine_GL_ImmediateColor();
//System.Void UnityEngine.GL::LoadOrtho()
void Register_UnityEngine_GL_LoadOrtho();
Register_UnityEngine_GL_LoadOrtho();
//System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
//System.Void UnityEngine.GL::PopMatrix()
void Register_UnityEngine_GL_PopMatrix();
Register_UnityEngine_GL_PopMatrix();
//System.Void UnityEngine.GL::PushMatrix()
void Register_UnityEngine_GL_PushMatrix();
Register_UnityEngine_GL_PushMatrix();
//System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_SetViewMatrix_Injected();
Register_UnityEngine_GL_SetViewMatrix_Injected();
//System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_TexCoord3();
Register_UnityEngine_GL_TexCoord3();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GL_Viewport_Injected();
Register_UnityEngine_GL_Viewport_Injected();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals();
Register_UnityEngine_Gradient_Internal_Equals();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup()
void Register_UnityEngine_Gradient_Cleanup();
Register_UnityEngine_Gradient_Cleanup();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.Void UnityEngine.Graphics::Internal_SetNullRT()
void Register_UnityEngine_Graphics_Internal_SetNullRT();
Register_UnityEngine_Graphics_Internal_SetNullRT();
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::get_changed()
void Register_UnityEngine_GUI_get_changed();
Register_UnityEngine_GUI_get_changed();
//System.Boolean UnityEngine.GUI::get_enabled()
void Register_UnityEngine_GUI_get_enabled();
Register_UnityEngine_GUI_get_enabled();
//System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_backgroundColor_Injected();
Register_UnityEngine_GUI_get_backgroundColor_Injected();
//System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_color_Injected();
Register_UnityEngine_GUI_get_color_Injected();
//System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_get_contentColor_Injected();
Register_UnityEngine_GUI_get_contentColor_Injected();
//System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_backgroundColor_Injected();
Register_UnityEngine_GUI_set_backgroundColor_Injected();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_color_Injected();
Register_UnityEngine_GUI_set_color_Injected();
//System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUI_set_contentColor_Injected();
Register_UnityEngine_GUI_set_contentColor_Injected();
//System.Void UnityEngine.GUI::set_enabled(System.Boolean)
void Register_UnityEngine_GUI_set_enabled();
Register_UnityEngine_GUI_set_enabled();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Int32 UnityEngine.GUIClip::Internal_GetCount()
void Register_UnityEngine_GUIClip_Internal_GetCount();
Register_UnityEngine_GUIClip_Internal_GetCount();
//System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_GetMatrix_Injected();
Register_UnityEngine_GUIClip_GetMatrix_Injected();
//System.Void UnityEngine.GUIClip::Internal_Pop()
void Register_UnityEngine_GUIClip_Internal_Pop();
Register_UnityEngine_GUIClip_Internal_Pop();
//System.Void UnityEngine.GUIClip::Internal_PopParentClip()
void Register_UnityEngine_GUIClip_Internal_PopParentClip();
Register_UnityEngine_GUIClip_Internal_PopParentClip();
//System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
//System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GUIClip_SetMatrix_Injected();
Register_UnityEngine_GUIClip_SetMatrix_Injected();
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::IsTooltipActive(System.String)
void Register_UnityEngine_GUIStyle_IsTooltipActive();
Register_UnityEngine_GUIStyle_IsTooltipActive();
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
void Register_UnityEngine_GUIStyle_get_stretchHeight();
Register_UnityEngine_GUIStyle_get_stretchHeight();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
void Register_UnityEngine_GUIStyle_get_stretchWidth();
Register_UnityEngine_GUIStyle_get_stretchWidth();
//System.Int32 UnityEngine.GUIStyle::Internal_GetCursorStringIndex_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorStringIndex_Injected();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Copy();
Register_UnityEngine_GUIStyle_Internal_Copy();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
Register_UnityEngine_GUIStyle_Internal_CalcHeight();
//System.Single UnityEngine.GUIStyle::Internal_GetLineHeight(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
Register_UnityEngine_GUIStyle_Internal_GetLineHeight();
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
void Register_UnityEngine_GUIStyle_get_fixedHeight();
Register_UnityEngine_GUIStyle_get_fixedHeight();
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
void Register_UnityEngine_GUIStyle_get_fixedWidth();
Register_UnityEngine_GUIStyle_get_fixedWidth();
//System.String UnityEngine.GUIStyle::Internal_GetSelectedRenderedText_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Int32)
void Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
Register_UnityEngine_GUIStyle_Internal_GetSelectedRenderedText_Injected();
//System.String UnityEngine.GUIStyle::get_rawName()
void Register_UnityEngine_GUIStyle_get_rawName();
Register_UnityEngine_GUIStyle_get_rawName();
//System.Void UnityEngine.GUIStyle::Internal_CalcSize_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
Register_UnityEngine_GUIStyle_Internal_CalcSize_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::Internal_GetCursorPixelPosition_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
Register_UnityEngine_GUIStyle_Internal_GetCursorPixelPosition_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_SetDefaultFont();
Register_UnityEngine_GUIStyle_SetDefaultFont();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
void Register_UnityEngine_GUIStyle_set_alignment();
Register_UnityEngine_GUIStyle_set_alignment();
//System.Void UnityEngine.GUIStyle::set_clipping(UnityEngine.TextClipping)
void Register_UnityEngine_GUIStyle_set_clipping();
Register_UnityEngine_GUIStyle_set_clipping();
//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_set_font();
Register_UnityEngine_GUIStyle_set_font();
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
void Register_UnityEngine_GUIStyle_set_fontSize();
Register_UnityEngine_GUIStyle_set_fontSize();
//System.Void UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
void Register_UnityEngine_GUIStyle_set_fontStyle();
Register_UnityEngine_GUIStyle_set_fontStyle();
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
void Register_UnityEngine_GUIStyle_set_rawName();
Register_UnityEngine_GUIStyle_set_rawName();
//System.Void UnityEngine.GUIStyle::set_richText(System.Boolean)
void Register_UnityEngine_GUIStyle_set_richText();
Register_UnityEngine_GUIStyle_set_richText();
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight();
Register_UnityEngine_GUIStyle_set_stretchHeight();
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
void Register_UnityEngine_GUIStyle_set_wordWrap();
Register_UnityEngine_GUIStyle_set_wordWrap();
//UnityEngine.Font UnityEngine.GUIStyle::get_font()
void Register_UnityEngine_GUIStyle_get_font();
Register_UnityEngine_GUIStyle_get_font();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup()
void Register_UnityEngine_GUIStyleState_Cleanup();
Register_UnityEngine_GUIStyleState_Cleanup();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
void Register_UnityEngine_GUIUtility_HasFocusableControls();
Register_UnityEngine_GUIUtility_HasFocusableControls();
//System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
void Register_UnityEngine_GUIUtility_OwnsId();
Register_UnityEngine_GUIUtility_OwnsId();
//System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
void Register_UnityEngine_GUIUtility_get_textFieldInput();
Register_UnityEngine_GUIUtility_get_textFieldInput();
//System.Int32 UnityEngine.GUIUtility::CheckForTabEvent(UnityEngine.Event)
void Register_UnityEngine_GUIUtility_CheckForTabEvent();
Register_UnityEngine_GUIUtility_CheckForTabEvent();
//System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.String UnityEngine.GUIUtility::get_compositionString()
void Register_UnityEngine_GUIUtility_get_compositionString();
Register_UnityEngine_GUIUtility_get_compositionString();
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::BeginContainer(UnityEngine.ObjectGUIState)
void Register_UnityEngine_GUIUtility_BeginContainer();
Register_UnityEngine_GUIUtility_BeginContainer();
//System.Void UnityEngine.GUIUtility::BeginContainerFromOwner(UnityEngine.ScriptableObject)
void Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
Register_UnityEngine_GUIUtility_BeginContainerFromOwner();
//System.Void UnityEngine.GUIUtility::Internal_EndContainer()
void Register_UnityEngine_GUIUtility_Internal_EndContainer();
Register_UnityEngine_GUIUtility_Internal_EndContainer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
Register_UnityEngine_GUIUtility_Internal_SetHotControl();
//System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
//System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
//System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
//System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
Register_UnityEngine_GUIUtility_set_imeCompositionMode();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::CheckDisabled()
void Register_UnityEngine_Input_CheckDisabled();
Register_UnityEngine_Input_CheckDisabled();
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
void Register_UnityEngine_Input_GetButtonDown();
Register_UnityEngine_Input_GetButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::get_mousePresent()
void Register_UnityEngine_Input_get_mousePresent();
Register_UnityEngine_Input_get_mousePresent();
//System.Boolean UnityEngine.Input::get_touchSupported()
void Register_UnityEngine_Input_get_touchSupported();
Register_UnityEngine_Input_get_touchSupported();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.Single UnityEngine.Input::GetAxis(System.String)
void Register_UnityEngine_Input_GetAxis();
Register_UnityEngine_Input_GetAxis();
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
void Register_UnityEngine_Input_GetAxisRaw();
Register_UnityEngine_Input_GetAxisRaw();
//System.String UnityEngine.Input::get_compositionString()
void Register_UnityEngine_Input_get_compositionString();
Register_UnityEngine_Input_get_compositionString();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.JsonUtility
//System.Object UnityEngine.JsonUtility::FromJsonInternal(System.String,System.Object,System.Type)
void Register_UnityEngine_JsonUtility_FromJsonInternal();
Register_UnityEngine_JsonUtility_FromJsonInternal();
//System.String UnityEngine.JsonUtility::ToJsonInternal(System.Object,System.Boolean)
void Register_UnityEngine_JsonUtility_ToJsonInternal();
Register_UnityEngine_JsonUtility_ToJsonInternal();
//End Registrations for type : UnityEngine.JsonUtility
//Start Registrations for type : UnityEngine.Light
//System.Boolean UnityEngine.Light::get_useColorTemperature()
void Register_UnityEngine_Light_get_useColorTemperature();
Register_UnityEngine_Light_get_useColorTemperature();
//System.Single UnityEngine.Light::get_bounceIntensity()
void Register_UnityEngine_Light_get_bounceIntensity();
Register_UnityEngine_Light_get_bounceIntensity();
//System.Single UnityEngine.Light::get_colorTemperature()
void Register_UnityEngine_Light_get_colorTemperature();
Register_UnityEngine_Light_get_colorTemperature();
//System.Single UnityEngine.Light::get_cookieSize()
void Register_UnityEngine_Light_get_cookieSize();
Register_UnityEngine_Light_get_cookieSize();
//System.Single UnityEngine.Light::get_intensity()
void Register_UnityEngine_Light_get_intensity();
Register_UnityEngine_Light_get_intensity();
//System.Single UnityEngine.Light::get_range()
void Register_UnityEngine_Light_get_range();
Register_UnityEngine_Light_get_range();
//System.Single UnityEngine.Light::get_spotAngle()
void Register_UnityEngine_Light_get_spotAngle();
Register_UnityEngine_Light_get_spotAngle();
//System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
void Register_UnityEngine_Light_get_bakingOutput_Injected();
Register_UnityEngine_Light_get_bakingOutput_Injected();
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_set_color_Injected();
Register_UnityEngine_Light_set_color_Injected();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
void Register_UnityEngine_Light_get_shadows();
Register_UnityEngine_Light_get_shadows();
//UnityEngine.LightType UnityEngine.Light::get_type()
void Register_UnityEngine_Light_get_type();
Register_UnityEngine_Light_get_type();
//UnityEngine.Texture UnityEngine.Light::get_cookie()
void Register_UnityEngine_Light_get_cookie();
Register_UnityEngine_Light_get_cookie();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
void Register_UnityEngine_Material_HasProperty();
Register_UnityEngine_Material_HasProperty();
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
void Register_UnityEngine_Material_SetPass();
Register_UnityEngine_Material_SetPass();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatImpl();
Register_UnityEngine_Material_GetFloatImpl();
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
void Register_UnityEngine_Material_GetTagImpl();
Register_UnityEngine_Material_GetTagImpl();
//System.String[] UnityEngine.Material::GetShaderKeywords()
void Register_UnityEngine_Material_GetShaderKeywords();
Register_UnityEngine_Material_GetShaderKeywords();
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithMaterial();
Register_UnityEngine_Material_CreateWithMaterial();
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
void Register_UnityEngine_Material_CreateWithShader();
Register_UnityEngine_Material_CreateWithShader();
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithString();
Register_UnityEngine_Material_CreateWithString();
//System.Void UnityEngine.Material::DisableKeyword(System.String)
void Register_UnityEngine_Material_DisableKeyword();
Register_UnityEngine_Material_DisableKeyword();
//System.Void UnityEngine.Material::EnableKeyword(System.String)
void Register_UnityEngine_Material_EnableKeyword();
Register_UnityEngine_Material_EnableKeyword();
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_GetColorImpl_Injected();
Register_UnityEngine_Material_GetColorImpl_Injected();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl();
Register_UnityEngine_Material_SetFloatImpl();
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Material_SetTextureImpl();
Register_UnityEngine_Material_SetTextureImpl();
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
void Register_UnityEngine_Material_GetTextureImpl();
Register_UnityEngine_Material_GetTextureImpl();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.MaterialPropertyBlock
//System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
//System.Void UnityEngine.MaterialPropertyBlock::Clear(System.Boolean)
void Register_UnityEngine_MaterialPropertyBlock_Clear();
Register_UnityEngine_MaterialPropertyBlock_Clear();
//System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl();
//System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
//End Registrations for type : UnityEngine.MaterialPropertyBlock
//Start Registrations for type : UnityEngine.Mathf
//System.Boolean UnityEngine.Mathf::IsPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_IsPowerOfTwo();
Register_UnityEngine_Mathf_IsPowerOfTwo();
//System.Int32 UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
void Register_UnityEngine_Mathf_NextPowerOfTwo();
Register_UnityEngine_Mathf_NextPowerOfTwo();
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute();
Register_UnityEngine_Mesh_HasVertexAttribute();
//System.Boolean UnityEngine.Mesh::get_canAccess()
void Register_UnityEngine_Mesh_get_canAccess();
Register_UnityEngine_Mesh_get_canAccess();
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
void Register_UnityEngine_Mesh_get_subMeshCount();
Register_UnityEngine_Mesh_get_subMeshCount();
//System.Int32 UnityEngine.Mesh::get_vertexCount()
void Register_UnityEngine_Mesh_get_vertexCount();
Register_UnityEngine_Mesh_get_vertexCount();
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetIndicesImpl();
Register_UnityEngine_Mesh_GetIndicesImpl();
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl();
Register_UnityEngine_Mesh_ClearImpl();
//System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl();
Register_UnityEngine_Mesh_SetIndicesImpl();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_IsInvoking();
Register_UnityEngine_MonoBehaviour_IsInvoking();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
Register_UnityEngine_MonoBehaviour_CancelInvoke();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
Register_UnityEngine_MonoBehaviour_StopCoroutine();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.Networking.CertificateHandler
//System.Void UnityEngine.Networking.CertificateHandler::Release()
void Register_UnityEngine_Networking_CertificateHandler_Release();
Register_UnityEngine_Networking_CertificateHandler_Release();
//End Registrations for type : UnityEngine.Networking.CertificateHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandler
//System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler,System.Int32&)
void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray();
//System.String UnityEngine.Networking.DownloadHandler::GetContentType()
void Register_UnityEngine_Networking_DownloadHandler_GetContentType();
Register_UnityEngine_Networking_DownloadHandler_GetContentType();
//System.Void UnityEngine.Networking.DownloadHandler::Release()
void Register_UnityEngine_Networking_DownloadHandler_Release();
Register_UnityEngine_Networking_DownloadHandler_Release();
//End Registrations for type : UnityEngine.Networking.DownloadHandler
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//System.IntPtr UnityEngine.Networking.DownloadHandlerAudioClip::Create(UnityEngine.Networking.DownloadHandlerAudioClip,System.String,UnityEngine.AudioType)
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_Create();
//UnityEngine.AudioClip UnityEngine.Networking.DownloadHandlerAudioClip::get_audioClip()
void Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
Register_UnityEngine_Networking_DownloadHandlerAudioClip_get_audioClip();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerAudioClip
//Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
//End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
//Start Registrations for type : UnityEngine.Networking.UnityWebRequest
//System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable()
void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable();
//System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode()
void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
Register_UnityEngine_Networking_UnityWebRequest_get_responseCode();
//System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
void Register_UnityEngine_Networking_UnityWebRequest_Create();
Register_UnityEngine_Networking_UnityWebRequest_Create();
//System.String UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString();
//System.String UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError)
void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString();
//System.UInt64 UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
void Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
Register_UnityEngine_Networking_UnityWebRequest_get_downloadedBytes();
//System.Void UnityEngine.Networking.UnityWebRequest::Abort()
void Register_UnityEngine_Networking_UnityWebRequest_Abort();
Register_UnityEngine_Networking_UnityWebRequest_Abort();
//System.Void UnityEngine.Networking.UnityWebRequest::Release()
void Register_UnityEngine_Networking_UnityWebRequest_Release();
Register_UnityEngine_Networking_UnityWebRequest_Release();
//UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result()
void Register_UnityEngine_Networking_UnityWebRequest_get_result();
Register_UnityEngine_Networking_UnityWebRequest_get_result();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError()
void Register_UnityEngine_Networking_UnityWebRequest_GetError();
Register_UnityEngine_Networking_UnityWebRequest_GetError();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
void Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
Register_UnityEngine_Networking_UnityWebRequest_SetMethod();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler();
//UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
void Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
Register_UnityEngine_Networking_UnityWebRequest_SetUrl();
//UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest();
//End Registrations for type : UnityEngine.Networking.UnityWebRequest
//Start Registrations for type : UnityEngine.Networking.UploadHandler
//System.Void UnityEngine.Networking.UploadHandler::Release()
void Register_UnityEngine_Networking_UploadHandler_Release();
Register_UnityEngine_Networking_UploadHandler_Release();
//End Registrations for type : UnityEngine.Networking.UploadHandler
//Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32)
void Register_UnityEngine_Networking_UploadHandlerRaw_Create();
Register_UnityEngine_Networking_UploadHandlerRaw_Create();
//End Registrations for type : UnityEngine.Networking.UploadHandlerRaw
//Start Registrations for type : UnityEngine.NoAllocHelpers
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
//System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
//End Registrations for type : UnityEngine.NoAllocHelpers
//Start Registrations for type : UnityEngine.Object
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
void Register_UnityEngine_Object_GetName();
Register_UnityEngine_Object_GetName();
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
void Register_UnityEngine_Object_ToString();
Register_UnityEngine_Object_ToString();
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
void Register_UnityEngine_Object_Destroy();
Register_UnityEngine_Object_Destroy();
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate();
Register_UnityEngine_Object_DestroyImmediate();
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
void Register_UnityEngine_Object_DontDestroyOnLoad();
Register_UnityEngine_Object_DontDestroyOnLoad();
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
void Register_UnityEngine_Object_SetName();
Register_UnityEngine_Object_SetName();
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags();
Register_UnityEngine_Object_set_hideFlags();
//UnityEngine.HideFlags UnityEngine.Object::get_hideFlags()
void Register_UnityEngine_Object_get_hideFlags();
Register_UnityEngine_Object_get_hideFlags();
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID();
Register_UnityEngine_Object_FindObjectFromInstanceID();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
void Register_UnityEngine_Object_Internal_CloneSingle();
Register_UnityEngine_Object_Internal_CloneSingle();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Object_Internal_CloneSingleWithParent();
Register_UnityEngine_Object_Internal_CloneSingleWithParent();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
void Register_UnityEngine_Object_FindObjectsOfType();
Register_UnityEngine_Object_FindObjectsOfType();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ObjectGUIState
//System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
void Register_UnityEngine_ObjectGUIState_Internal_Create();
Register_UnityEngine_ObjectGUIState_Internal_Create();
//System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
Register_UnityEngine_ObjectGUIState_Internal_Destroy();
//End Registrations for type : UnityEngine.ObjectGUIState
//Start Registrations for type : UnityEngine.Physics
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.PlayerPrefs
//System.Boolean UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_TrySetInt();
Register_UnityEngine_PlayerPrefs_TrySetInt();
//System.Boolean UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_TrySetSetString();
Register_UnityEngine_PlayerPrefs_TrySetSetString();
//System.Int32 UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
void Register_UnityEngine_PlayerPrefs_GetInt();
Register_UnityEngine_PlayerPrefs_GetInt();
//System.String UnityEngine.PlayerPrefs::GetString(System.String,System.String)
void Register_UnityEngine_PlayerPrefs_GetString();
Register_UnityEngine_PlayerPrefs_GetString();
//System.Void UnityEngine.PlayerPrefs::Save()
void Register_UnityEngine_PlayerPrefs_Save();
Register_UnityEngine_PlayerPrefs_Save();
//End Registrations for type : UnityEngine.PlayerPrefs
//Start Registrations for type : UnityEngine.Profiling.Profiler
//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
//System.Void UnityEngine.Profiling.Profiler::EndSample()
void Register_UnityEngine_Profiling_Profiler_EndSample();
Register_UnityEngine_Profiling_Profiler_EndSample();
//End Registrations for type : UnityEngine.Profiling.Profiler
//Start Registrations for type : UnityEngine.PropertyNameUtils
//System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(System.String,UnityEngine.PropertyName&)
void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
//End Registrations for type : UnityEngine.PropertyNameUtils
//Start Registrations for type : UnityEngine.QualitySettings
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
void Register_UnityEngine_Random_Range();
Register_UnityEngine_Random_Range();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom()
void Register_UnityEngine_RectOffset_get_bottom();
Register_UnityEngine_RectOffset_get_bottom();
//System.Int32 UnityEngine.RectOffset::get_horizontal()
void Register_UnityEngine_RectOffset_get_horizontal();
Register_UnityEngine_RectOffset_get_horizontal();
//System.Int32 UnityEngine.RectOffset::get_left()
void Register_UnityEngine_RectOffset_get_left();
Register_UnityEngine_RectOffset_get_left();
//System.Int32 UnityEngine.RectOffset::get_right()
void Register_UnityEngine_RectOffset_get_right();
Register_UnityEngine_RectOffset_get_right();
//System.Int32 UnityEngine.RectOffset::get_top()
void Register_UnityEngine_RectOffset_get_top();
Register_UnityEngine_RectOffset_get_top();
//System.Int32 UnityEngine.RectOffset::get_vertical()
void Register_UnityEngine_RectOffset_get_vertical();
Register_UnityEngine_RectOffset_get_vertical();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
void Register_UnityEngine_RectOffset_Remove_Injected();
Register_UnityEngine_RectOffset_Remove_Injected();
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
void Register_UnityEngine_RectOffset_set_bottom();
Register_UnityEngine_RectOffset_set_bottom();
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
void Register_UnityEngine_RectOffset_set_left();
Register_UnityEngine_RectOffset_set_left();
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
void Register_UnityEngine_RectOffset_set_right();
Register_UnityEngine_RectOffset_set_right();
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
void Register_UnityEngine_RectOffset_set_top();
Register_UnityEngine_RectOffset_set_top();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_pivot_Injected();
Register_UnityEngine_RectTransform_get_pivot_Injected();
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.RectTransformUtility
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
//End Registrations for type : UnityEngine.RectTransformUtility
//Start Registrations for type : UnityEngine.Renderer
//System.Int32 UnityEngine.Renderer::get_sortingGroupID()
void Register_UnityEngine_Renderer_get_sortingGroupID();
Register_UnityEngine_Renderer_get_sortingGroupID();
//System.Int32 UnityEngine.Renderer::get_sortingGroupOrder()
void Register_UnityEngine_Renderer_get_sortingGroupOrder();
Register_UnityEngine_Renderer_get_sortingGroupOrder();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
void Register_UnityEngine_Renderer_get_sortingLayerID();
Register_UnityEngine_Renderer_get_sortingLayerID();
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
void Register_UnityEngine_Renderer_get_sortingOrder();
Register_UnityEngine_Renderer_get_sortingOrder();
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
void Register_UnityEngine_Renderer_GetMaterial();
Register_UnityEngine_Renderer_GetMaterial();
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
void Register_UnityEngine_Renderer_GetMaterialArray();
Register_UnityEngine_Renderer_GetMaterialArray();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Type,System.Object)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.Rendering.SortingGroup
//System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID();
//System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder()
void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder();
//UnityEngine.Rendering.SortingGroup UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex(System.Int32)
void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex();
//End Registrations for type : UnityEngine.Rendering.SortingGroup
//Start Registrations for type : UnityEngine.RenderTexture
//System.Int32 UnityEngine.RenderTexture::get_height()
void Register_UnityEngine_RenderTexture_get_height();
Register_UnityEngine_RenderTexture_get_height();
//System.Int32 UnityEngine.RenderTexture::get_width()
void Register_UnityEngine_RenderTexture_get_width();
Register_UnityEngine_RenderTexture_get_width();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
Register_UnityEngine_RenderTexture_ReleaseTemporary();
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SetActive();
Register_UnityEngine_RenderTexture_SetActive();
//System.Void UnityEngine.RenderTexture::SetMipMapCount(System.Int32)
void Register_UnityEngine_RenderTexture_SetMipMapCount();
Register_UnityEngine_RenderTexture_SetMipMapCount();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
//System.Void UnityEngine.RenderTexture::set_depthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_depthStencilFormat();
Register_UnityEngine_RenderTexture_set_depthStencilFormat();
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
Register_UnityEngine_RenderTexture_set_graphicsFormat();
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
void Register_UnityEngine_RenderTexture_set_height();
Register_UnityEngine_RenderTexture_set_height();
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
void Register_UnityEngine_RenderTexture_set_width();
Register_UnityEngine_RenderTexture_set_width();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetActive()
void Register_UnityEngine_RenderTexture_GetActive();
Register_UnityEngine_RenderTexture_GetActive();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
void Register_UnityEngine_Resources_GetBuiltinResource();
Register_UnityEngine_Resources_GetBuiltinResource();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.ResourcesAPIInternal
//UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_Load();
Register_UnityEngine_ResourcesAPIInternal_Load();
//UnityEngine.ResourceRequest UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type)
void Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
Register_UnityEngine_ResourcesAPIInternal_LoadAsyncInternal();
//UnityEngine.Shader UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
Register_UnityEngine_ResourcesAPIInternal_FindShaderByName();
//End Registrations for type : UnityEngine.ResourcesAPIInternal
//Start Registrations for type : UnityEngine.Rigidbody
//System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_MovePosition_Injected();
Register_UnityEngine_Rigidbody_MovePosition_Injected();
//System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_MoveRotation_Injected();
Register_UnityEngine_Rigidbody_MoveRotation_Injected();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::get_fullScreen()
void Register_UnityEngine_Screen_get_fullScreen();
Register_UnityEngine_Screen_get_fullScreen();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
void Register_UnityEngine_Screen_set_sleepTimeout();
Register_UnityEngine_Screen_set_sleepTimeout();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.ScriptingRuntime
//System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
//End Registrations for type : UnityEngine.ScriptingRuntime
//Start Registrations for type : UnityEngine.Shader
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
void Register_UnityEngine_Shader_PropertyToID();
Register_UnityEngine_Shader_PropertyToID();
//System.Int32 UnityEngine.Shader::TagToID(System.String)
void Register_UnityEngine_Shader_TagToID();
Register_UnityEngine_Shader_TagToID();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//Start Registrations for type : UnityEngine.SortingLayer
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
//End Registrations for type : UnityEngine.SortingLayer
//Start Registrations for type : UnityEngine.Sprite
//System.Int32 UnityEngine.Sprite::GetPacked()
void Register_UnityEngine_Sprite_GetPacked();
Register_UnityEngine_Sprite_GetPacked();
//System.Int32 UnityEngine.Sprite::GetPackingMode()
void Register_UnityEngine_Sprite_GetPackingMode();
Register_UnityEngine_Sprite_GetPackingMode();
//System.Int32 UnityEngine.Sprite::GetPackingRotation()
void Register_UnityEngine_Sprite_GetPackingRotation();
Register_UnityEngine_Sprite_GetPackingRotation();
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
Register_UnityEngine_Sprite_get_pixelsPerUnit();
//System.UInt16[] UnityEngine.Sprite::get_triangles()
void Register_UnityEngine_Sprite_get_triangles();
Register_UnityEngine_Sprite_get_triangles();
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetPadding_Injected();
Register_UnityEngine_Sprite_GetPadding_Injected();
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
Register_UnityEngine_Sprite_GetTextureRect_Injected();
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_get_border_Injected();
Register_UnityEngine_Sprite_get_border_Injected();
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Sprite_get_bounds_Injected();
Register_UnityEngine_Sprite_get_bounds_Injected();
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_get_pivot_Injected();
Register_UnityEngine_Sprite_get_pivot_Injected();
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
void Register_UnityEngine_Sprite_get_texture();
Register_UnityEngine_Sprite_get_texture();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
void Register_UnityEngine_Sprite_get_uv();
Register_UnityEngine_Sprite_get_uv();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
void Register_UnityEngine_Sprite_get_vertices();
Register_UnityEngine_Sprite_get_vertices();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
//System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
Register_UnityEngine_SystemInfo_GetMaxTextureSize();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.TextAsset
//System.Byte[] UnityEngine.TextAsset::get_bytes()
void Register_UnityEngine_TextAsset_get_bytes();
Register_UnityEngine_TextAsset_get_bytes();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal(System.UInt32[],System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.GlyphRect[],System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,UnityEngine.Texture2D,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
//System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal(System.String,System.String,UnityEngine.TextCore.LowLevel.FontReference&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord[])
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal(System.String,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal(UnityEngine.Font,System.Int32,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal(System.String,System.String,System.Int32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal();
//System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable(System.UInt32[],System.Int32&)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable();
//System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture(UnityEngine.Texture2D)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture();
//System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
//End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
//Start Registrations for type : UnityEngine.TextGenerator
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
void Register_UnityEngine_TextGenerator_get_characterCount();
Register_UnityEngine_TextGenerator_get_characterCount();
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
void Register_UnityEngine_TextGenerator_get_lineCount();
Register_UnityEngine_TextGenerator_get_lineCount();
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
void Register_UnityEngine_TextGenerator_Internal_Create();
Register_UnityEngine_TextGenerator_Internal_Create();
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
Register_UnityEngine_TextGenerator_GetCharactersInternal();
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetLinesInternal();
Register_UnityEngine_TextGenerator_GetLinesInternal();
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
Register_UnityEngine_TextGenerator_GetVerticesInternal();
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TextGenerator_Internal_Destroy();
Register_UnityEngine_TextGenerator_Internal_Destroy();
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
//End Registrations for type : UnityEngine.TextGenerator
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_isReadable()
void Register_UnityEngine_Texture_get_isReadable();
Register_UnityEngine_Texture_get_isReadable();
//System.Int32 UnityEngine.Texture::GetDataHeight()
void Register_UnityEngine_Texture_GetDataHeight();
Register_UnityEngine_Texture_GetDataHeight();
//System.Int32 UnityEngine.Texture::GetDataWidth()
void Register_UnityEngine_Texture_GetDataWidth();
Register_UnityEngine_Texture_GetDataWidth();
//System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace();
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode();
Register_UnityEngine_Texture_set_filterMode();
//UnityEngine.FilterMode UnityEngine.Texture::get_filterMode()
void Register_UnityEngine_Texture_get_filterMode();
Register_UnityEngine_Texture_get_filterMode();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
void Register_UnityEngine_Texture_get_wrapMode();
Register_UnityEngine_Texture_get_wrapMode();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
Register_UnityEngine_Texture2D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeImpl(System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_ReinitializeImpl();
Register_UnityEngine_Texture2D_ReinitializeImpl();
//System.Boolean UnityEngine.Texture2D::ReinitializeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
Register_UnityEngine_Texture2D_ReinitializeWithFormatImpl();
//System.Boolean UnityEngine.Texture2D::get_isReadable()
void Register_UnityEngine_Texture2D_get_isReadable();
Register_UnityEngine_Texture2D_get_isReadable();
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
void Register_UnityEngine_Texture2D_GetWritableImageData();
Register_UnityEngine_Texture2D_GetWritableImageData();
//System.UInt64 UnityEngine.Texture2D::GetRawImageDataSize()
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
Register_UnityEngine_Texture2D_GetRawImageDataSize();
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl();
Register_UnityEngine_Texture2D_ApplyImpl();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
void Register_UnityEngine_Texture2D_SetAllPixels32();
Register_UnityEngine_Texture2D_SetAllPixels32();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
void Register_UnityEngine_Texture2D_get_whiteTexture();
Register_UnityEngine_Texture2D_get_whiteTexture();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
void Register_UnityEngine_Texture2D_get_format();
Register_UnityEngine_Texture2D_get_format();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
void Register_UnityEngine_Texture2DArray_get_isReadable();
Register_UnityEngine_Texture2DArray_get_isReadable();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable()
void Register_UnityEngine_Texture3D_get_isReadable();
Register_UnityEngine_Texture3D_get_isReadable();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Time
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
void Register_UnityEngine_TouchScreenKeyboard_get_active();
Register_UnityEngine_TouchScreenKeyboard_get_active();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
//System.String UnityEngine.TouchScreenKeyboard::get_text()
void Register_UnityEngine_TouchScreenKeyboard_get_text();
Register_UnityEngine_TouchScreenKeyboard_get_text();
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active();
Register_UnityEngine_TouchScreenKeyboard_set_active();
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
void Register_UnityEngine_TouchScreenKeyboard_set_text();
Register_UnityEngine_TouchScreenKeyboard_set_text();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
void Register_UnityEngine_TouchScreenKeyboard_get_status();
Register_UnityEngine_TouchScreenKeyboard_get_status();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
void Register_UnityEngine_Transform_IsChildOf();
Register_UnityEngine_Transform_IsChildOf();
//System.Int32 UnityEngine.Transform::get_childCount()
void Register_UnityEngine_Transform_get_childCount();
Register_UnityEngine_Transform_get_childCount();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::SetAsFirstSibling()
void Register_UnityEngine_Transform_SetAsFirstSibling();
Register_UnityEngine_Transform_SetAsFirstSibling();
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_SetParent();
Register_UnityEngine_Transform_SetParent();
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
void Register_UnityEngine_Transform_GetChild();
Register_UnityEngine_Transform_GetChild();
//UnityEngine.Transform UnityEngine.Transform::GetParent()
void Register_UnityEngine_Transform_GetParent();
Register_UnityEngine_Transform_GetParent();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.UIElements.TextNative
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextHeight_Injected(UnityEngine.UIElements.TextNativeSettings&)
void Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
Register_UnityEngine_UIElements_TextNative_DoComputeTextHeight_Injected();
//System.Single UnityEngine.UIElements.TextNative::DoComputeTextWidth_Injected(UnityEngine.UIElements.TextNativeSettings&)
void Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
Register_UnityEngine_UIElements_TextNative_DoComputeTextWidth_Injected();
//System.Void UnityEngine.UIElements.TextNative::DoGetCursorPosition_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
Register_UnityEngine_UIElements_TextNative_DoGetCursorPosition_Injected();
//System.Void UnityEngine.UIElements.TextNative::DoGetOffset_Injected(UnityEngine.UIElements.TextNativeSettings&,UnityEngine.Rect&,UnityEngine.Vector2&)
void Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
Register_UnityEngine_UIElements_TextNative_DoGetOffset_Injected();
//System.Void UnityEngine.UIElements.TextNative::GetVertices_Injected(UnityEngine.UIElements.TextNativeSettings&,System.IntPtr,System.Int32,System.Int32&)
void Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
Register_UnityEngine_UIElements_TextNative_GetVertices_Injected();
//End Registrations for type : UnityEngine.UIElements.TextNative
//Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
//System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
//End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
//Start Registrations for type : UnityEngine.UIElements.UIR.Utility
//System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
//System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
//System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration(UnityEngine.Rendering.VertexAttributeDescriptor[])
void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration();
//System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
//System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
//System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
//System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
//System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
//System.Void UnityEngine.UIElements.UIR.Utility::RegisterIntermediateRenderer_Injected(UnityEngine.Camera,UnityEngine.Material,UnityEngine.Matrix4x4&,UnityEngine.Bounds&,System.Int32,System.Int32,System.Boolean,System.Int32,System.UInt64,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
Register_UnityEngine_UIElements_UIR_Utility_RegisterIntermediateRenderer_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock();
//System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
//System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
//System.Void UnityEngine.UIElements.UIR.Utility::SetVectorArray(UnityEngine.MaterialPropertyBlock,System.Int32,System.IntPtr,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
Register_UnityEngine_UIElements_UIR_Utility_SetVectorArray();
//System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
//System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
//System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
//End Registrations for type : UnityEngine.UIElements.UIR.Utility
//Start Registrations for type : UnityEngine.UISystemProfilerApi
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
Register_UnityEngine_UISystemProfilerApi_AddMarker();
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
Register_UnityEngine_UISystemProfilerApi_BeginSample();
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_EndSample();
Register_UnityEngine_UISystemProfilerApi_EndSample();
//End Registrations for type : UnityEngine.UISystemProfilerApi
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
//Start Registrations for type : UnityEngine.UnityLogWriter
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
//End Registrations for type : UnityEngine.UnityLogWriter
//Start Registrations for type : UnityEngine.Yoga.Native
//System.Boolean UnityEngine.Yoga.Native::YGConfigGetUseWebDefaults(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigGetUseWebDefaults();
//System.Boolean UnityEngine.Yoga.Native::YGNodeGetHasNewLayout(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeGetHasNewLayout();
//System.Boolean UnityEngine.Yoga.Native::YGNodeIsDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
Register_UnityEngine_Yoga_Native_YGNodeIsDirty();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigGetDefault()
void Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
Register_UnityEngine_Yoga_Native_YGConfigGetDefault();
//System.IntPtr UnityEngine.Yoga.Native::YGConfigNew()
void Register_UnityEngine_Yoga_Native_YGConfigNew();
Register_UnityEngine_Yoga_Native_YGConfigNew();
//System.IntPtr UnityEngine.Yoga.Native::YGNodeNewWithConfig(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
Register_UnityEngine_Yoga_Native_YGNodeNewWithConfig();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBorder();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetBottom(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetBottom();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetHeight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetHeight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetLeft(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetLeft();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetMargin();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetPadding();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetRight(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetRight();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetTop(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetTop();
//System.Single UnityEngine.Yoga.Native::YGNodeLayoutGetWidth(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
Register_UnityEngine_Yoga_Native_YGNodeLayoutGetWidth();
//System.Void UnityEngine.Yoga.Native::YGConfigFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
Register_UnityEngine_Yoga_Native_YGConfigFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGConfigSetPointScaleFactor(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
Register_UnityEngine_Yoga_Native_YGConfigSetPointScaleFactor();
//System.Void UnityEngine.Yoga.Native::YGConfigSetUseWebDefaults(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
Register_UnityEngine_Yoga_Native_YGConfigSetUseWebDefaults();
//System.Void UnityEngine.Yoga.Native::YGNodeCalculateLayout(System.IntPtr,System.Single,System.Single,UnityEngine.Yoga.YogaDirection)
void Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
Register_UnityEngine_Yoga_Native_YGNodeCalculateLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeCopyStyle(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
Register_UnityEngine_Yoga_Native_YGNodeCopyStyle();
//System.Void UnityEngine.Yoga.Native::YGNodeFreeInternal(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
Register_UnityEngine_Yoga_Native_YGNodeFreeInternal();
//System.Void UnityEngine.Yoga.Native::YGNodeInsertChild(System.IntPtr,System.IntPtr,System.UInt32)
void Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
Register_UnityEngine_Yoga_Native_YGNodeInsertChild();
//System.Void UnityEngine.Yoga.Native::YGNodeMarkDirty(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
Register_UnityEngine_Yoga_Native_YGNodeMarkDirty();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveChild(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
Register_UnityEngine_Yoga_Native_YGNodeRemoveChild();
//System.Void UnityEngine.Yoga.Native::YGNodeRemoveMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeRemoveMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeSetConfig(System.IntPtr,System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
Register_UnityEngine_Yoga_Native_YGNodeSetConfig();
//System.Void UnityEngine.Yoga.Native::YGNodeSetHasNewLayout(System.IntPtr,System.Boolean)
void Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
Register_UnityEngine_Yoga_Native_YGNodeSetHasNewLayout();
//System.Void UnityEngine.Yoga.Native::YGNodeSetMeasureFunc(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
Register_UnityEngine_Yoga_Native_YGNodeSetMeasureFunc();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignContent(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignItems(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignItems();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetAlignSelf(System.IntPtr,UnityEngine.Yoga.YogaAlign)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetAlignSelf();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetBorder(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetBorder();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetDisplay(System.IntPtr,UnityEngine.Yoga.YogaDisplay)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetDisplay();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlex(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlex();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasis(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasis();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexBasisPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexBasisPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexDirection(System.IntPtr,UnityEngine.Yoga.YogaFlexDirection)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexDirection();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexGrow(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexGrow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexShrink(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexShrink();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetFlexWrap(System.IntPtr,UnityEngine.Yoga.YogaWrap)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetFlexWrap();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetJustifyContent(System.IntPtr,UnityEngine.Yoga.YogaJustify)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetJustifyContent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMargin(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMargin();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginAuto(System.IntPtr,UnityEngine.Yoga.YogaEdge)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMarginPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMarginPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMaxWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMaxWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeight(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeight();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinHeightPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinHeightPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetMinWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetMinWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetOverflow(System.IntPtr,UnityEngine.Yoga.YogaOverflow)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetOverflow();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPadding(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPadding();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPaddingPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPaddingPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPosition(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPosition();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionPercent(System.IntPtr,UnityEngine.Yoga.YogaEdge,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionPercent();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetPositionType(System.IntPtr,UnityEngine.Yoga.YogaPositionType)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetPositionType();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidth(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidth();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthAuto(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthAuto();
//System.Void UnityEngine.Yoga.Native::YGNodeStyleSetWidthPercent(System.IntPtr,System.Single)
void Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
Register_UnityEngine_Yoga_Native_YGNodeStyleSetWidthPercent();
//System.Void UnityEngine.Yoga.Native::YGSetManagedObject(System.IntPtr,UnityEngine.Yoga.YogaNode)
void Register_UnityEngine_Yoga_Native_YGSetManagedObject();
Register_UnityEngine_Yoga_Native_YGSetManagedObject();
//UnityEngine.Yoga.YogaDirection UnityEngine.Yoga.Native::YGNodeStyleGetDirection(System.IntPtr)
void Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
Register_UnityEngine_Yoga_Native_YGNodeStyleGetDirection();
//End Registrations for type : UnityEngine.Yoga.Native
}