75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#pragma once
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#if !IL2CPP_THREADS_STD && IL2CPP_THREADS_WIN32
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#include "os/ErrorCodes.h"
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#include "os/Thread.h"
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#include "os/WaitStatus.h"
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#include "utils/NonCopyable.h"
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#include "WindowsHeaders.h"
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#define IL2CPP_DEFAULT_STACK_SIZE ( 1 * 1024 * 1024) // default .NET stacksize is 1mb
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namespace il2cpp
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{
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namespace os
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{
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class ThreadImpl : public il2cpp::utils::NonCopyable
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{
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public:
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ThreadImpl();
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~ThreadImpl();
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size_t Id();
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ErrorCode Run(Thread::StartFunc func, void* arg, int64_t affinityMask);
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void SetName(const char* name);
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void SetPriority(ThreadPriority priority);
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ThreadPriority GetPriority();
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void SetStackSize(size_t newsize)
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{
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// only makes sense if it's called BEFORE the thread has been created
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IL2CPP_ASSERT(m_ThreadHandle == NULL);
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// if newsize is zero we use the per-platform default value for size of stack
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if (newsize == 0)
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{
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newsize = IL2CPP_DEFAULT_STACK_SIZE;
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}
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m_StackSize = newsize;
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}
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static int GetMaxStackSize();
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void QueueUserAPC(Thread::APCFunc func, void* context);
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ApartmentState GetApartment();
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ApartmentState GetExplicitApartment();
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ApartmentState SetApartment(ApartmentState state);
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void SetExplicitApartment(ApartmentState state);
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static void Sleep(uint32_t ms, bool interruptible);
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static size_t CurrentThreadId();
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static ThreadImpl* CreateForCurrentThread();
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static bool YieldInternal();
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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static void SetNativeThreadCleanup(Thread::ThreadCleanupFunc cleanupFunction);
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static void RegisterCurrentThreadForCleanup(void* arg);
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static void UnregisterCurrentThreadForCleanup();
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static void OnCurrentThreadExiting();
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#endif
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private:
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HANDLE m_ThreadHandle;
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volatile DWORD m_ThreadId;
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SIZE_T m_StackSize;
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ApartmentState m_ApartmentState;
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ThreadPriority m_Priority;
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};
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}
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}
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#endif
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