// DO NOT PUT #pragma once or include guard check here // This header is designed to be able to be included multiple times // This header is used to redefine platforms after they were temporary undefined by UndefinePlatforms.h // Please make sure to always use this paired with the UndefinePlatforms.h header. // // ex. // // #include "UndefinePlatforms.h" // #include "Some3rdParty.h" // #include "RedefinePlatforms.h" #ifndef DETAIL__PLATFORMS_HAD_BEEN_UNDEFINED_BY_UNDEFINEPLATFORMS_H #error "RedefinePlatforms.h can only be used after UndefinePlatforms.h got included before." #endif #undef DETAIL__PLATFORMS_HAD_BEEN_UNDEFINED_BY_UNDEFINEPLATFORMS_H // define all other platforms to 0 #undef PLATFORM_WIN #if defined(DETAIL__TEMP_PLATFORM_WIN_WAS_1) #undef DETAIL__TEMP_PLATFORM_WIN_WAS_1 #define PLATFORM_WIN 1 #else #define PLATFORM_WIN 0 #endif #undef PLATFORM_OSX #if defined(DETAIL__TEMP_PLATFORM_OSX_WAS_1) #undef DETAIL__TEMP_PLATFORM_OSX_WAS_1 #define PLATFORM_OSX 1 #else #define PLATFORM_OSX 0 #endif #undef PLATFORM_LINUX #if defined(DETAIL__TEMP_PLATFORM_LINUX_WAS_1) #undef DETAIL__TEMP_PLATFORM_LINUX_WAS_1 #define PLATFORM_LINUX 1 #else #define PLATFORM_LINUX 0 #endif #undef PLATFORM_WINRT #if defined(DETAIL__TEMP_PLATFORM_WINRT_WAS_1) #undef DETAIL__TEMP_PLATFORM_WINRT_WAS_1 #define PLATFORM_WINRT 1 #else #define PLATFORM_WINRT 0 #endif #undef PLATFORM_FAMILY_WINDOWSGAMES #if defined(DETAIL__TEMP_PLATFORM_FAMILY_WINDOWSGAMES_WAS_1) #undef DETAIL__TEMP_PLATFORM_FAMILY_WINDOWSGAMES_WAS_1 #define PLATFORM_FAMILY_WINDOWSGAMES 1 #else #define PLATFORM_FAMILY_WINDOWSGAMES 0 #endif #undef PLATFORM_WEBGL #if defined(DETAIL__TEMP_PLATFORM_WEBGL_WAS_1) #undef DETAIL__TEMP_PLATFORM_WEBGL_WAS_1 #define PLATFORM_WEBGL 1 #else #define PLATFORM_WEBGL 0 #endif #undef PLATFORM_WASI #if defined(DETAIL__TEMP_PLATFORM_WASI_WAS_1) #undef DETAIL__TEMP_PLATFORM_WASI_WAS_1 #define PLATFORM_WASI 1 #else #define PLATFORM_WASI 0 #endif #undef PLATFORM_ANDROID #if defined(DETAIL__TEMP_PLATFORM_ANDROID_WAS_1) #undef DETAIL__TEMP_PLATFORM_ANDROID_WAS_1 #define PLATFORM_ANDROID 1 #else #define PLATFORM_ANDROID 0 #endif #undef PLATFORM_PS4 #if defined(DETAIL__TEMP_PLATFORM_PS4_WAS_1) #undef DETAIL__TEMP_PLATFORM_PS4_WAS_1 #define PLATFORM_PS4 1 #else #define PLATFORM_PS4 0 #endif #undef PLATFORM_PS5 #if defined(DETAIL__TEMP_PLATFORM_PS5_WAS_1) #undef DETAIL__TEMP_PLATFORM_PS5_WAS_1 #define PLATFORM_PS5 1 #else #define PLATFORM_PS5 0 #endif #undef PLATFORM_IPHONE #if defined(DETAIL__TEMP_PLATFORM_IPHONE_WAS_1) #undef DETAIL__TEMP_PLATFORM_IPHONE_WAS_1 #define PLATFORM_IPHONE 1 #else #define PLATFORM_IPHONE 0 #endif #undef PLATFORM_IOS #if defined(DETAIL__TEMP_PLATFORM_IOS_WAS_1) #undef DETAIL__TEMP_PLATFORM_IOS_WAS_1 #define PLATFORM_IOS 1 #else #define PLATFORM_IOS 0 #endif #undef PLATFORM_TVOS #if defined(DETAIL__TEMP_PLATFORM_TVOS_WAS_1) #undef DETAIL__TEMP_PLATFORM_TVOS_WAS_1 #define PLATFORM_TVOS 1 #else #define PLATFORM_TVOS 0 #endif #undef PLATFORM_XBOXONE #if defined(DETAIL__TEMP_PLATFORM_XBOXONE_WAS_1) #undef DETAIL__TEMP_PLATFORM_XBOXONE_WAS_1 #define PLATFORM_XBOXONE 1 #else #define PLATFORM_XBOXONE 0 #endif #undef PLATFORM_SWITCH #if defined(DETAIL__TEMP_PLATFORM_SWITCH_WAS_1) #undef DETAIL__TEMP_PLATFORM_SWITCH_WAS_1 #define PLATFORM_SWITCH 1 #else #define PLATFORM_SWITCH 0 #endif #undef PLATFORM_LUMIN #if defined(DETAIL__TEMP_PLATFORM_LUMIN_WAS_1) #undef DETAIL__TEMP_PLATFORM_LUMIN_WAS_1 #define PLATFORM_LUMIN 1 #else #define PLATFORM_LUMIN 0 #endif #undef PLATFORM_STADIA #if defined(DETAIL__TEMP_PLATFORM_STADIA_WAS_1) #undef DETAIL__TEMP_PLATFORM_STADIA_WAS_1 #define PLATFORM_STADIA 1 #else #define PLATFORM_STADIA 0 #endif #undef PLATFORM_NETBSD #if defined(DETAIL__TEMP_PLATFORM_NETBSD_WAS_1) #undef DETAIL__TEMP_PLATFORM_NETBSD_WAS_1 #define PLATFORM_NETBSD 1 #else #define PLATFORM_NETBSD 0 #endif