#pragma once // small helper for getting texture from CMSampleBuffer typedef struct CMVideoSampling { void* cvTextureCache; void* cvTextureCacheTexture; void* cvImageBuffer; } CMVideoSampling; void CMVideoSampling_Initialize(CMVideoSampling* sampling); void CMVideoSampling_Uninitialize(CMVideoSampling* sampling); intptr_t CMVideoSampling_ImageBuffer(CMVideoSampling* sampling, CVImageBufferRef buffer, size_t* w, size_t* h); intptr_t CMVideoSampling_SampleBuffer(CMVideoSampling* sampling, void* buffer, size_t* w, size_t* h); // buffer is CMSampleBufferRef intptr_t CMVideoSampling_LastSampledTexture(CMVideoSampling* sampling);