[add] first

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2023-10-08 10:24:48 +08:00
commit b1ae0510a9
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UnityFramework/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>UnityFramework</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>NSPrincipalClass</key>
<string>UnityFramework</string>
</dict>
</plist>

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#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import "UnityAppController.h"
#include "UndefinePlatforms.h"
#include <mach-o/ldsyms.h>
typedef struct
#ifdef __LP64__
mach_header_64
#else
mach_header
#endif
MachHeader;
#include "RedefinePlatforms.h"
//! Project version number for UnityFramework.
FOUNDATION_EXPORT double UnityFrameworkVersionNumber;
//! Project version string for UnityFramework.
FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h>
#pragma once
// important app life-cycle events
__attribute__ ((visibility("default")))
@protocol UnityFrameworkListener<NSObject>
@optional
- (void)unityDidUnload:(NSNotification*)notification;
- (void)unityDidQuit:(NSNotification*)notification;
@end
__attribute__ ((visibility("default")))
@interface UnityFramework : NSObject
{
}
- (UnityAppController*)appController;
+ (UnityFramework*)getInstance;
- (void)setDataBundleId:(const char*)bundleId;
- (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv;
- (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts;
- (void)unloadApplication;
- (void)quitApplication:(int)exitCode;
- (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj;
- (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj;
- (void)showUnityWindow;
- (void)pause:(bool)pause;
- (void)setExecuteHeader:(const MachHeader*)header;
- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;
@end