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Badminton-Scoreboard/Data/Resources/unity_builtin_extra

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2023-10-08 10:24:48 +08:00
-<06><>2021.3.19f1 0<00><><EFBFBD><EFBFBD><EFBFBD>'*<05>DG<44>cf<63>Hv<48>*<00>5<00>5<00>]P<><00> >(<28><00>?(+<00>S@<00>~<00>MA<00><><00>B<00><><00>C@<40><00>D0<>LE<00> 0wJ<00><>8%K<00><><00>*fp<>hi<00><><00>kx<>Pm<00><00>nP<00>o"<00>(#<00>5<00>)#<00>R<00>*#Xn<00>+#<18><00>,#<00><><00>#/#<00><><00>&<00>#<00><><00>@<00>#<00>0l<00># F<00>@*І<00>*<00><>`*<00><00>;<00><>h$;`<60><00>;X <00><00>;@*<00><00>;:T<><00>;X<><00><00>;<00><><00><00>>h<><00><00>><10><00>ahB<00>N<00>CJ<00>_
Main Color<00>?<00>?<00>?<00>?
_SpecColor
Spec Color<00>?<00>?<00>?<00>? _EmissionEmissive Color
_Shininess ShininessPowerSlider(5.0)333?
<EFBFBD>#<<00>?_MainTex
Base (RGB)white<00>9<EFBFBD><39>w<><77><EFBFBD>g<7F>'<06>VGlobals_MainTexunity_LightColorunity_LightPosition<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>Ѳ LIGHTMODEVertex
RenderTypeOpaqued
 
 
 @P
  
  
   
<00>ɒG<C992>!RRl<52>)<29>+ FGlobalsVGlobals_Color
_MainTex _MainTex_STunity_Lightmapunity_LightmapSTunity_Lightmap_HDR unity_Lightmap_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>U LIGHTMODEVertexLM
RenderTypeOpaqued   


@<00><00><00><00>       
<00>.<2E><>hB<00><>0(;<3B><><EFBFBD>VGlobals_WorldSpaceLightPos0unity_LightShadowBiasunity_MatrixVPunity_ObjectToWorldunity_WorldToObject ShadowCaster<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>p LIGHTMODE SHADOWCASTER
RenderTypeOpaque SHADOWSUPPORTtrued    `<00><00>    
RenderTypeOpaqued STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON
FOG_LINEARFOG_EXPFOG_EXP2 INSTANCING_ON SHADOWS_DEPTH SHADOWS_CUBEPOINTSPOT Legacy Shaders/VertexLit<10><00><00>HS0t S<><00> bH<00>! b*<00>$ c<>N<00>&0Bu r<00>u4 S<>y@ S4~< Sp<53>40b<><62><00> &T<>b<><62><00> & <20>cT<63><00> `R<><00>
<20>S<><53> n<>u
<00>VGlobalsP W<00>_MainTex_ST(<01>8<00>@unity_VertexLightParams4<00>0glstate_l0<00>model_ambientl@<06>_Color$@__Spec(P (<00>Emission( P<00>hininess((U(<01>ObjectToWorldT4(<28>0("To70  0<00>MatrixV,[P,OInvV,\<5C>XPX<17><>H"<22><02>H<1F>H (p<02>.\Atten<65>pt!<1F>tPtXt`tht/t@t<1F>t<1F>t/t"\t/t<1F>tp<01>SpotDirect<63>0/<01>#/<02>Фؤ<1F><><1F><><1F><><1F><>/<02>/P<02><1B><>/<03>|!<00><> <0A>0<00><(@<40><><EFBFBD><EFBFBD> pxlatMtl<74><02>
#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct 3<03>_Type
{
half4 <20>+A[8];Yfloat @Posi<73> #<00>hlslcc_mtx4x4<78>/[40 <09>0<02>#V <03><0E>*!-+VP<56><02> <05> o [%in{ <0A> <09><07>T;
};
<EFBFBD>3Mtl:FIn
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<EFBFBD><06>8% <09>%_ + (-<2D>.x)<29> 0"5%OyL<02> <09>" <0A>!<0F>"<0F>G<0F>&<26><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x&/ <04>&s<> #ifndef XLT_REMAP_O
#define {<7B><05> , 2, 3, 4, 5, 6, 7}
#endif
]#Fexprg#u<>!<21>xlt_remap_o[] =T;q$<24>FragmentInr$ s$ t$%<04> %<25>SV_TargetJc<>(<28>50])<29>$fD Q<0E>$tsamplerHo$<08>$<03>02d<<3C><00>, access::,8 > A-A&<06>$w<0F>$<08><08>$ <0B>#<0F># <0B>
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<0F>?W <0A><04>4 :), <0F>*, <02><>P_Color
Main Color<00>?<00>?<00>?<00>?_MainTex
Base (RGB)white<11><>U^<5E>GC<>8OD+q[FGlobalsVGlobalsFORWARD<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>k LIGHTMODE FORWARDBASE
RenderTypeOpaque SHADOWSUPPORTtrue<75>! !<00> <00> !
 ! <00>  <00>! !<00> <00> !
 ! <00>  <00>! !<00> <00> !
 ! <00>  <00>! !<00> <00>! !<00> <00>! !<00> <00>   
|<7C><><EFBFBD>գ<59>B
<EFBFBD>FGlobalsVGlobalsunity_MatrixVPunity_ObjectToWorldunity_WorldToObjectFORWARD<00>? <noninit><00>? <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD> < LIGHTMODE
FORWARDADD
RenderTypeOpaque<00>!!!!!!!!!!!!!!!@<00>!! !!!"!!! !!!"!!! !!!"!    <00>]<5D>%<25><><0F>v<EFBFBD>9<EFBFBD><39><EFBFBD><EFBFBD><EFBFBD>VGlobalsunity_MatrixVPunity_ObjectToWorldunity_WorldToObjectPREPASS<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>o<EFBFBD> LIGHTMODE PREPASSBASE
RenderTypeOpaque<00>$!$!$!###@<00><00>&!&!&!%%%<00><10>4"o
<EFBFBD><EFBFBD><EFBFBD>M:<3A>>\FGlobalsVGlobals_Color _LightBuffer_MainTex _MainTex_ST _ProjectionParamsunity_MatrixVP unity_ObjectToWorld
unity_SHAb
unity_SHAg
unity_SHAr
unity_SHBb
unity_SHBg
unity_SHBr unity_SHCunity_WorldToObject PREPASS<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD> LIGHTMODE PREPASSFINAL
RenderTypeOpaque<00>(!) !*!+ !(!) !*!+ !(!) !*!+ !''''''''''''
P <00> <00>  (08@  -!. !/!0 !-!. !/!0 !-!. !/!0 !,,,,,,,,,,,, 
;<3B><><EFBFBD>C*<2A><>S<> aB<61>FGlobalsVGlobals_Color_MainTexDEFERRED<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>Z<EFBFBD> LIGHTMODEDEFERRED
RenderTypeOpaque<00>1!2 !3!4 !1!2 !3!4 !1!2 !3!4 !5!6 !7!8 !5!6 !7!8 !5!6 !7!8 !,,,,,,,,,,,, 

RenderTypeOpaque<00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON INSTANCING_ON
FOG_LINEARFOG_EXPFOG_EXP2 DIRECTIONAL LIGHTPROBE_SHSHADOWS_SHADOWMASKDYNAMICLIGHTMAP_ON LIGHTMAP_ONLIGHTMAP_SHADOW_MIXINGDIRLIGHTMAP_COMBINEDSHADOWS_SCREENVERTEXLIGHT_ONPOINTSPOT POINT_COOKIEDIRECTIONAL_COOKIE UNITY_HDR_ONEDITOR_VISUALIZATION SHADOWS_DEPTH SHADOWS_CUBELegacy Shaders/DiffuseLegacy Shaders/VertexLit<00><00><><00><00>9<00><00>c<> R<00> S <00>S
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/<A<><41><EFBFBD><EFBFBD><EFBFBD>`latMtl<01>
#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <03>_Type
{
float4 hlslcc_mtx4x4sO[4];0 s0s +T;
};
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  \W;k<0F>1\lFJDvE S<><04>0<>p[v0<>pCt_#<0F>p|jTk <0F><13><>u <0B><00>CameraPoshD<0F><02><00>ShadowData`sFPl,<00>FadeCenterAnd=`m/0d/<2F>d/<2F>Xl<02> ,l<04>m XlXl&@<01>=<0F>T\nBMapT$<0F><13><>u<0F>Mpqpq pq(`0`(@`<1F>`<1F>`0`P`@<18>n/u(s<> #ifndef XLT_REMAP_O
#define {b <0B> , 2, 3, 4, 5, 6, 7}
#endif
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<00>VGlobals<6C>4/<03><><00><> <0A>0{<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] D:OutE<00>mtl_PositionHp ]<5D>v8
C f(N{constan%&[bbuffer<65>,6<08>` input(pstage_i<5F>;)
{)~ioutputQ u_<75>01!" =h.=u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2Sy.4_3_Lwwww_ereturn<72>c}
 0/<2F>Ls<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
rFexpr|0uin<69><04>t_remap_o[] =T;<05>Fragment<05>half4 SV_TargetWhcolor(T50])fD Q
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RenderTypeOpaque!!!P<00><00>P!!!
RenderTypeOpaque<00><><01><>s<EFBFBD>MK<><4B><EFBFBD>Om<4F> FGlobals VGlobals_Color _Cutoff
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RenderTypeTransparentCutout!!!P<00><00>P`!!! 
  
RenderTypeTransparentCutout~<7E><><EFBFBD>6<EFBFBD><36><EFBFBD>
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unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RenderTypeTreeBark ! ! ! ` <00>
<00> `p<00><00><00>
!
!
!
RenderTypeTreeBarkO<><01>.<2E><><EFBFBD><EFBFBD><EFBFBD>Ĕ_FGlobals VGlobals_Cutoff_MainTex _ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>Wb
RenderTypeTreeLeaf ! ! ! ` <00>
<00> `p<00><00><00> ! ! !      
RenderTypeTreeLeaf<17><>% <0B><>,<16>g5<67><35>Ǚ VGlobals_ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>pDisableBatchingtrue
RenderType
TreeOpaque!!!P<00><00> 
`P<00><00><00>!!!DisableBatchingtrue
RenderType
TreeOpaque
Gj(<28><1A><><EFBFBD><EFBFBD>t<EFBFBD>Q<EFBFBD>.lFGlobals VGlobals_Cutoff _MainTex _ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>1JDisableBatchingtrue
RenderTypeTreeTransparentCutout!!!P<00><00> 
`P<00><00><00> ! ! !       <00>ɣig<14><><EFBFBD>
<EFBFBD><EFBFBD>FGlobals VGlobals_Cutoff _MainTex _ProjectionParams _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>GDisableBatchingtrue
RenderTypeTreeTransparentCutout!!!P<00><00> 
`P<00><00><00> ! ! !       DisableBatchingtrue
RenderTypeTreeTransparentCutout`<60><><EFBFBD><EFBFBD> <0A><><EFBFBD>f<><66>9<EFBFBD>K VGlobals_MainTex
_ProjectionParams_TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances unity_MatrixVunity_MatrixVP unity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>A
RenderType TreeBillboard!!!P <00><00><00><00> !!!

RenderType TreeBillboard<00> <09><><EFBFBD> R&O<> ۛ+<2B>FGlobals VGlobals_CameraPosition _CameraRight _CameraUp_Cutoff_MainTex _ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><06>
RenderTypeGrassBillboard!!!P <00>
<00> P`p<00><00><00>!!!      
RenderTypeGrassBillboard<00>!<21>5<0F> kdY:<3A>E<1B><> FGlobals VGlobals_CameraPosition_Cutoff _MainTex
_ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD> <0C> 
RenderTypeGrass!!!P<00><00> P`p<00>!!!   
   
RenderTypeGrassSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON#Hidden/Internal-DepthNormalsTexture<00>|<7C><00><00>04bd$ S<>b<><00> &<26>0c<> $b%H &P+b<>+<00> &tCTbpG<00> &@a0Sta H&<26>gb<>g( S<>z<00> S<><53><00> &|<7C>0c<><63><00> <0C>R<><00> b <0C><00> S<><53>Xl&(<28><S\<5C> <20>n<>u
<00>VGlobalsP4/<03><><00><> <0A>0<00><(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ProjectionParams;<00>hlslcc_mtx4x4unity_Ob/<00>ToWorld[4]0 ("To70MatrixV*?Inv-!VP+4};
<01>Mtl_VertexIn<01>POSITION0 [[ attribute(0) ]] o<00>3 NORMAL(1(l:Outm<00>mtl_Posi<73>Hp ]<5D><00>TEXCOORDmUuser(p<02>vd
o _(R{constan&bbbuffer<65>,60` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>0126G" =<3D>.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQg1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww<77>2KHY[1].z<>/.x<>W[0].zL /2)S'2S^U(3UwU  C <0A>).w<>&.w = (-aNyz =<3D><0F>!1]3<0F><01> 0]Ft,x 0x,w<08><)<29>/2<><08><0F>43<><07><0F>w = dot("w<03> 518N1818Q181<>8Q18<0F>8Q1818y818s28c28q28q28z86<>W-Drsqr//6)<01> ,( *Y:ereturn<72> 0}
<00>@@ +$<01>/<2F>@s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
m Fexprw 0uin<69> <0A>t_remap_o[] =T;7<0E>Fragment<6E> <0E>I<06><0E>half4 SV_TargetJhcolor(<28>&0]`fD Qd
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<EFBFBD>>٪<><D9AA><0F>3<1F><>3/<2F>P!<21><><0F><><EFBFBD><0F> 3<> <20>l<0F> K/15W<07>;<0E>;9 <0B><>;:51;H0ީ';n1<><31>00x0+;1 c<0F>!<0F>;9<0F> 1;A0T<30>0!<02>ӆ/w).
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<00>R<EFBFBD>p<EFBFBD>Kz?T}]=_<><5F>n FGlobalsVGlobals_CameraDepthTexture _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParams unity_CameraToWorld
unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>? <noninit><00>? <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>|<7C> SHADOWSUPPORTtrue <00><00><00><00><00> <00> <00> <00>  <00>
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STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONPOINT DIRECTIONALSPOT POINT_COOKIEDIRECTIONAL_COOKIESHADOWS_SHADOWMASKLIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFTSHADOWS_SCREEN SHADOWS_CUBEHidden/Internal-PrePassLightingQ* <20>Q*<00>3h4b<>` S<> d S`\ &<26>S (l T<>1p<C:<00> S|Dx &<26>M&tW0&<26>`Sdjt S<>s<00> b\}t S<>~P S <20><00> &<26><> S<><53><00> bT<62>L S<><53>x &<18>$S<><53><00> T<><54><00>HC<>P0b<00>  c <0C><00><10>R<>X c0<63><00><15>C<><00>0b<><62>H c<>4<1F>C0<00>$SD(Hb,Zd b<>rL HS<><00>C<>HS<><53><00><>S<><53>LTS<><00><>S<><00>0S@,<TS|G,<2C>S<>f<00>$S<>z HS<><53>\<5C>S<><53>D<>S@<40>HSD<53>ܜn<>u
<00>VGlobals<6C>44<00><01>POINT <00><> <0A>0/<@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ProjectionParams;<00>hlslcc_mtx4x4unity_Ob/<00>ToWorld[4]0 MatrixV*P+<00> _LightAsQuad;
};
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#endif
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<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ProjectionParams;<00> hlslcc_mtx4x4unity_CameraInv9?[4]6 Ob,ToWorld0<10>MatrixVP+4};
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<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+<00>_CameraNormalsT<73><00>_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] i<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.G,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQh1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<0F>&#zwereturn^t}
L@ <00>d FqPd</<2F>ds<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin8<05>t_remap_o[] =T<05>F<>1_ZBDoParams<6D> <01>"To<54><01> ?<06>Fragment<6E> I<06><06>half4 SV_TargetJhcolor(&0]hfD QlFlFl
tsamplerSDepth |&:
I <1<r12d<\<01>, access::-? > <20>9$ M_L<0E>N1N
<08><0F> <00>3<>(6_<36>3<>Cbool'b3'4<> 6_<36>?z =<3D>.(<28> ., K)U fz<02>(<28>#),<2C>d(2.0,  -1)<29>`1% *<2A>.<2E>/1]<5D>w<>H0H F,<2C>)c2c<08><00> ce4 = (-+|) + 1.0<EFBFBD>( = /<2F><03>/4)/<00>,2<00>0.281262308, )"55<>. =<3D><0E>c^ f
<EFBFBD>.<2E>/, &y<><01>(<28>& /~Fb3 =<00><0.999984622Nz(4x *3<01>o255.0)2ffract( <0B>` 1.k<03>0.00392156886<EFBFBD> =w<>z<>
(i(<28>E)) ?:<3A><05>!, <20>' <09> <07>=<3D>VA p_MainTexTexture_ColorMultiplicative color<00>?<00>?<00>?<00>?<00><>8<EFBFBD><38><EFBFBD>b<1D>L~Bs<42> <0C>FGlobalsVGlobals_Color_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><15>!!!@<00><00>!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyh
S4bh &pb<><00> n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h< Fc</<2F><s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T<05>F<>m_Color<6F><05>Fragment\<0F> I7<06>half4 SV_TargetJc<>(<28>&0]fD QFF
tsampler<04>/<03>12d<<01>, access::-8 > B.<06>b<0F><08><0F> g<04>.<2E>(<28>., <20><0F>*B.1C<07>=<3D>(<28> <04>_MainTexTextureBcS<63>x<><78>g<EFBFBD><67>s<EFBFBD><73>iaVGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>N@<00><00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyDepth<00><00> <00>S4bh Spb<> n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h<01>/<2F>$s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T;<3B><05>Fragment<0E>I <0A><05>SV_TargetKhcolor(<28>&0]<5D>fE R<0E>tsamplerN<01><08><03>12d<<3C><00>, access::-8 > B.-<08>G={.<2E>(<28>., b0<05><00><0F><18><> <09><><EFBFBD><1E><>aS<61>VGlobals_MainTex _MainTex_ST
_faceIndexunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><12>@<00><00><00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/ConvertTextureL<00> LS4bh0
S<>
b<>
8 n<>u
<00>VGlobals<6C>4/<03><02> <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
constant float4 ImmCB_1[10] =
{
a(0.0, #-1 /),$)-1-<0F> <0F>Y<03>
};
struct <02>_Type
{
]<01>hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_gTex_ST<00> _faceIndex;<3B><04><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] Z<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp ]<5D>3mUuser(povd
o 5(R<05> <09>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01<>233int"i4[" =<3D>.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww<77>P0.x =@ <09>..z!i4<69>t~<06>
U.xy =<3D>>m].zx *<00> + 4].wzB02.x<>+*zw+l
<EFBFBD>z%x
#zwa%(-<2D>8yz)<29>'z,<2C>z<>y6BU&/F.xy,<2C>7?zw)\, (221%-1' <0C>  F>3.y<><0F><00>z<>)xx<V <0B>3<>9 \Fyyy,= \<05>ereturn <06>}
L
@ <00>
0

/L
s<EFBFBD> #ifndef XLT_REMAP_O
#define {<7B> <09> , 2, 3, 4, 5, 6, 7}
#endif<69>
Fexpr<EFBFBD>u<><06>xlt_remap_o[] =T;m<08>Fragment<6E>F<0E>I<06><08>half4 SV_TargetJhcolor(<28>&0]<5D>fD Q<0E>tsampler<04>i<08><03>Pcube<<3C><00>, access::.8 > C/<03> <06>-<0F><08><08><03>*6_<36> 6_~<04>.<2E>(<28>., <20>z<>t=lf`_LightTexture0_LightTextureB0_ShadowMapTexture _SrcBlend<00>? _DstBlend<00>?<00><1B>?r<><72>ǟ%<25>+<2B><> FGlobalsVGlobals_CameraDepthTexture _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParams unity_CameraToWorld
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<00>VGlobals<6C>44 o<00>POINT <00><> <0A>0/<@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ProjectionParams;<00>hlslcc_mtx4x4unity_Ob/<00>ToWorld[4]0 MatrixV*P+<00> _LightAsQuad;
};
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#define {)<29> , 2, 3, 4, 5, 6, 7}
#endif
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unity_SpecCube0_BoxMaxunity_SpecCube0_BoxMinunity_SpecCube0_HDRunity_SpecCube1_ProbePosition _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>oK<00><00><00>P<00><00><00><00><00><00> 
 0  p<00><00><00><00> <03><>G2<47>0<EFBFBD><30><EFBFBD><1B><><17><>VGlobals_CameraReflectionsTexture_ProjectionParamsunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>"<22><00><00><00><00><00><00>P<00> <00>
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<00>VGlobals<6C>4/<03> <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ProjectionParams;<00>hlslcc_mtx4x4unity_Ob/<00>ToWorld[4]0 MatrixV*P+<00> _LightAsQuad;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>3 NORMAL(1(l:Outm<00>mtl_PosiCHp ]<5D><00>TEXCOORDmUuser(),3,1,1,<00>v<>
<EFBFBD> F(R{constan&bbbuffer ,6\` input(pstage_i<5F>;)
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w p <09> <0E> F~<1F><> ` /<2F><15> s<> #ifndef XLT_REMAP_O
#define {<7B><01> , 2, 3, 4, 5, 6, 7}
#endif
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FGlobalsVGlobals_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParamsunity_CameraToWorldunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>d<EFBFBD>!!!P<00>!!! ` <00><00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-MotionVectors<00>|1<00><00> p4b<><00> &D bx  &<26>S<><00>&<26>S<><00>HS<>%<00> n<>u
<00>VGlobalsH4/<03>f <00><> <0A>0<(A<><41><EFBFBD><EFBFBD><EFBFBD><00>latMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+
<EFBFBD>_NonJittered+ <0A>Previous(M'<00> int _HasLastPositionDataE@ _Mo<00>VectorDepthBias;
};
0<01>Mtl_VertexIn/<01>POSITION0 [[ attribute(0) ]] f<00>3 TEXCOORD4*1*n:OutoEoUuser(H;,1,1,Dmtl_ /p "]]<5D>v<>
<EFBFBD> <20>(N{constana&[bbuffer",6^` input(pstage_i<5F>;)
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/+ fF2F1<> r1F<0E>;<00>s<08>/2)S&2S<08>S<02>.\3\<08>
<EFBFBD>U1.xyz<05>
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<EFBFBD>1<>:#.za&(- ^ )\<07>[7xyw<79>2xyw+ereturn <08>}
<00>  <0A> <0E> F<>.<00> <18> /<2F><05> s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD> Fexpr<70> uA <0B>xlt_remap_o[] =TR FR } rForceNo <0A>
<EFBFBD>FragmentIn<EFBFBD>
 <20>
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z<11>y<11>'<0F> <0C>FK<0F>)0._ -+.x<>z<>4w *6<01>;0.5<EFBFBD><06> 24 
zeO <09>(<06> *` ` <1F>` /<2F> ` <0A> <0F>1_ZB<5A><0F>nCamera<72><0F>:23<0E>tsampler<03>ET<><01>&:<03>12d< <01>, access::-? > M9E <0F>?*v<0F>
<0F>.<2E>(=,<2C>>).x^Z7 Q'.x<>/, &y<><01>j / ^O = FVz<>zBy<>xt<0E>zW <09>5Qf <05>ak@p0Xu<06> ^/3]xED<0F>
J<0E><0F>@ @,I)['2[B[,3[<08> [( = /k*
<0F>1<>1<>2 <0C> 2P<0F>  2S0^ ^80^ ex/zz<7A>w~ <09><08> z<>g(
<0F> ʰ <0B><><EFBFBD><06><00>
1d O(any<6E> <0B>g9P<0F>
)<0E>
<0F>
9J H1J 9H <07><02>=G9f ?1.xu<01>:%9)<29> 0<> <0B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P5i@;O<1F>r<EFBFBD>Z$<15>VGlobals _FlareTexture_FlareTexture_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit><00>? <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>`A <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>'
RenderTypeOverlay@<00><00>
RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-FlareE<00>
ES4bh<00> S<>b<00> n<>u
<00>VGlobals<6C>4/<03>L<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+r_FlareT<65><00>_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] a<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),<00>v<>
<EFBFBD> $(R{constan<61>&bbbufferA,6}` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2Sy.<2E>_3_Owwww_<03><04> "<05>3.xy<78>,in,<2C>  #zw<7A>ereturnpc}
<00># @<00><0F>d/<2F><03>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin9<05>t_remap_o[] =T;<3B><05>Fragment<6E><0F>  <20>nopp<00>SV_TargetJhcolor(<28>&0])fD Q-tsampler <09> +<03>02d<<3C><00>, access::,= > F2<03>q[s<08>u 1t96_0<5F> 6_<36> <09>.<2E>(., <20><01>(b4) *:
]<07>=<3D>( <0A><03><00>(<28><> 4<><34>:!\/<2F>VGlobals _HaloFalloff_HaloFalloff_STunity_MatrixVPunity_ObjectToWorld<00>@ <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit>`A <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>0<EFBFBD>
RenderTypeOverlay@<00><00>
RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON
FOG_LINEARFOG_EXPFOG_EXP2Hidden/Internal-HaloQ<00>
QS4bh<00> S<>b<00> n<>u
<00>VGlobals<6C>4/<03>I<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+<00>_HaloFalloff_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] `<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),<00>v<>
<EFBFBD> #(R{constan<61>&bbbufferA,6}` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2Sy.<2E>_3_Owwww_<03><04> "<05>3.xy<78>,in,<2C>  #zw<7A>ereturnn<03>}
<00># @<00><0F>d/<2F><03>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin:<05>t_remap_o[] =T;<06>Fragment<6E><0F>  <20>ooqp<00>SV_TargetJhcolor(<28>&0]*fD Q.tsampler<08>+<03>02d<<3C><00>, access::,< > E1<03>pYr<08>t<00><04>96_0o 6_<36><08>.<2E>(<28>., <20>9).w<><06>a.xyz =~&3(o9) **'B=w =<3D><0F>P_MainTexTexture_ColorMultiplicative color<00>?<00>?<00>?<00>?<30><D1B3><14>$<12><><EFBFBD>L<12>XFGlobalsVGlobals_Color _DepthTex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyWithDepthv<00> vS4bh &pb<><00> n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ ;< Fc</<2F><s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T<05>F<>m_Color<6F><05>Fragment\<0F> I7<06>half4 SV_TargetJc<>(<28>:0])AhPDepth1d F(any;fj w?F?F?
tsampler<04>D/ <01> 010I12d<<3C><00>, access::-9 > C/<03> CdB<07>A1A
<EFBFBD>$e& <02>%96_06 6_<04>.<2E>(i., <20><0E>{(X5) *<2A>.<2E><07><07>=<3D>(<28>F.x =<3D> <0C><0F>-.x<><02><06>x.<04>_MainTexTexture_ColorMultiplicative color<00>?<00>?<00>?<00>?><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>қA<D29B><41><EFBFBD>}<7D>VGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>A<00><><00><><00><>@<00><00><00><><00><><00><>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth,<
,S4bh Spb<><00> n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h<01>/<2F>$s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T;<3B><05>Fragment<0E>I<06><05>half4 SV_TargetJhcolor(<28>:0])<29>"PDepth1d F(any<6E>fj w<0E>tsamplers<01><08><03>12d<<3C><00>, access::-8 > B.)4R6<08> 8
7Na.yzw =eq3(0.0, .1.B<04>.<2E>(., <20>?).xxxv(<28><02>t<0F><04>_MainTex DepthTexture<00><><EFBFBD>'<27>if/<2F>3Y<33><59>v<EFBFBD>VGlobals _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>^<5E><00><><00><><00><>@<00><00><00><><00><><00><>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth_MSAA<00><00><00>S4bh Spb<>\ n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h<01>/3$s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T;<3B><05>Fragment<6E><05>SV_Target<65>hcolor(U:0])<29><01>PDepth1d F(any<6E>fk x
<EFBFBD>V%X<03><07>=<3D>Q(0.89s76, 0.0>1.0'<02>'= 4<0F><04>_MainTexTexture_NitsForPaperWhiteNitsForPaperWhite C _ColorGamut
ColorGamut1<><13><>%<25><><EFBFBD><EFBFBD><16>FGlobalsVGlobals _ColorGamut_MainTex _MainTex_ST_NitsForPaperWhiteunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!@<00><00>!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyHDRTonemap<00><00><00>S4bh &pb<>L n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h< Fc</$<s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T<05>F<><05> _NitsForPaperWhite<74>Z<00>_ColorGamut <06>Fragment|<0F> I W<06>SV_TargetKc<>(<28>&0]6fE R:F:F:
tsampler<04>?/12d<<3C><00>, access::-8 > B.<03><06>c<0F><08> <0A>3<>Cboolb<> ;2;b3<4<>E.x =m.~a * 9.9l75e-05^:.L(<28>., <20> <09>U4.xyz?1+<2B>c(0.054~/, R*R<00>947867334, OWlog2(t@2.40N I?expn2<>1%<07>2}O05, L<07>2q#b3&<08><q 1.O)81<07>?<07>ovcTemp =<3D> #&.xq<00>6) ?J& :<3A>ByByByByBzBzBzBzB<03>, =L#}W}(1404<30>?3, ?)>=1u#<03>07739938
<EFBFBD>'.wZw<>C2<>1<>4<>2<>1<>4<>2<>1<>4<>$1<>6dot<6F><01>627402008{<01>329291999<39>A3306<30>/, )<00> R<00>0690950006<30><04>19543982SA1135QS
zS@1639<33>!<02>88027998<39>P89557S<0F><01> ( *-<01>9abs<0F><19>15930175<37> Ou<00> $,w<00>18.8515625, &),<2C>a835937V <0E>y 68@ p<0E>K<02>/<2F><0F>"Q78.84<EFBFBD>
<0F>)b0<62>E _==0x4O(E <04>)0)jy<> <0B>2<><02><0F>P0.4165<> <0F><0E>2#Q  ,-<2D>  )%
4%<08>0.0031308000<EFBFBD>
V0 S12.92u  <0F>0<> 0<>.0<>.0<> 0<> <0E><03>\_ != 09:<0F><04>_MainTexTexturewhite<00>oy<>tF\<5C> <0A><><EFBFBD><EFBFBD>
FGlobalsVGlobals_GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>kC@<00><00><00> <00>A<EFBFBD>V<EFBFBD><56>a<1B><>COxE
FGlobalsVGlobals_GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00> STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureClip<00>S4bh<00> &<26> b,
<00> n<>u
<00>VGlobals4/<03>M <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+_<>oTex_STC <0A>GUIClipT<70>QO4};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] {<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),1,<01>Tv<>
<EFBFBD> <20>(R{constank&bbbufferm,6<08>` input(pstage_i;)
{)~ioutput* u_<75>01<>25" =|.u.yyyy *<2A>.&,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww_<03><04> <09>9.xypni[1].xy<78>I<0F> [0@u,<2C>)Y(2Y<07>Y,3Y/wwY2T<0F>a%Mn<00>
2<05>
<EFBFBD>Oxy +<2B>4_<07>,in,j<07>#zw<7A>ereturn<72><05>}
8  @<00> <0F> Fn.<00> <18> /<2F><07> s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><07>t_remap_o[] =TB
FB
<<00>_ManualTex2SRGB<47><08>Fragment<6E> <0F>  <20> <20> <20><06> <02><00>SV_Targetwhcolor($&0] fD Q" F" F"
tsampler-' /
<EFBFBD> 616<03>02d<<01>, access::,8 > w-4 A<0E>H1H
2
p 

<02>
'6_3+
3+
*)
{ 6_<36>%.<2E>(<28>., )G<00><05>z = max(\,<2C>d(0.0, )<29>=Rlog2(<28>(Z0*<2A>`(0.416O57, OWexp2(%/,w<00>1.05499995, ),$-0_997,  <0F>f
<EFBFBD>d<07>'(F<><05> != 0) ?<3F> : : <20> \y "9w *<2A> ).w<><06> <09><05> =p\0.x =<3D> <0C>
D <0C><01> -.w<> K <09><) *?10)<29>1w =@(<28> <01>_MainTexTexturewhite<00>&<26><><EFBFBD>)s<><73><11>~<7E><>33 VGlobals_Color_GUIClipTexture_MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>x@<00><00><00><00> <00>\_G{*ܣ1<07>t\nR<6E> VGlobals_Color_GUIClipTexture_MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>?
b8
 n<>u
<00>VGlobals 4/<03>q <00><> <0A>0c<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+_<>bTex_ST<00>half4 _ColorU <0A>GUIClipT ca4};
<01>Mtl_VertexIn<01>POSITION0 [[ attribute(0) ]] <20>[COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),1,<01>Tv<>
<EFBFBD> <20>(R{constan}&bbbufferm,6<08>` input(pstage_i;)
{)~ioutput* u_<75>01<>25" =|.u.yyyy *<2A>.8,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ/1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww_<03><04>Q><03>9.xy<78><0F>i[1].xyI<0F> [0@<08>,<2C>)Y(2Y<07>Y,3Y/wwY2T<0F>a%Mn<00>
D<05>
<EFBFBD>Oxy +<2B>4_<07>,in,<2C>#zw<7A>ereturn<72><05>}
\  @
<0F> <01> /<2F><04> s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><07>t_remap_o[] =T;<3B><08>FragmentO <0F>  <20> <20>U <04>W <02><00>SV_Targetwc(<28>&0]<5D>fD Q<0E>tsampler<04><01><08> /
K 61602d<<3C><00>, access::,8 > w-<03>
A<0E>H1H
<EFBFBD><0F> : <0A>
<EFBFBD> <00>/6_1<> 6_<36><04>.<2E>(<28>., r;).wI<00>  P
<EFBFBD> W1W<01> <00>(g<) *g +<08>*.w<><06>A.w =/(<28> );xyz6T<07>_MainTexTexture"\<5C><>U1Ǐ<31><08>I<EFBFBD>VGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>R
RenderTypeOverlay@<00><00>
RenderTypeOverlay5<>[<5B><><EFBFBD>҂XQe <09><>YVGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>k
RenderTypeOverlay@<00><00>
RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureJ<00>
JS4bh<00> S<>b<00> n<>u
<00>VGlobals<6C>4/<03>=<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),<00>v<>
<EFBFBD> (R{constan<61>&bbbufferA,6}` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2Sy.<2E>_3_Owwww_<03><04> "<05>3.xy<78>,in,<2C><07>#zw<7A>ereturnf<03>}
<00># <0E>C<0F>X/<2F><03>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin2<05>t_remap_o[] =T;<3B><05>Fragment<6E><0F>  <20>goip<00>SV_TargetJhcolor(<28>&0]"fD Q&tsampler~<01><03>02d<<3C><00>, access::,8 > A-<03>`Qb<08>d 'c96_0t 6_<36><04>.<2E>(<28>., <20><0E>{(X>) +<0F>*,K
n<07>=<3D>('P_MainTexTexturewhite<14><><EFBFBD><EFBFBD>H<EFBFBD><48>u<EFBFBD><04>+<2B>w
FGlobalsVGlobals_GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>W+@<00><00><00> ¸<10><>,<2C><>Z<16><>V<EFBFBD>
FGlobalsVGlobals_GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00> STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureBlit<00>S4bh<00> &<26> b,
<00> n<>u
<00>VGlobals4/<03>M <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+_<>oTex_STC <0A>GUIClipT<70>QO4};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] {<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),1,<01>Tv<>
<EFBFBD> <20>(R{constank&bbbufferm,6<08>` input(pstage_i;)
{)~ioutput* u_<75>01<>25" =|.u.yyyy *<2A>.&,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww_<03><04> <09>9.xypni[1].xy<78>I<0F> [0@u,<2C>)Y(2Y<07>Y,3Y/wwY2T<0F>a%Mn<00>
2<05>
<EFBFBD>Oxy +<2B>4_<07>,in,j<07>#zw<7A>ereturn<72><05>}
8  @<00> <0F> Fn.<00> <18> /s<07> s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><07>t_remap_o[] =TB
FB
<<00>_ManualTex2SRGB<47><08>Fragment<6E> <0F>  <20> <20> <20><06> <02><00>SV_Targetwhcolor($&0] fD Q" F" F"
tsampler-' /
<EFBFBD> 616<03>02d<<01>, access::,8 > w-4 A<0E>H1H
2
p 
3
<00><04>'6_31?2<>3z ="(.<2E>(<28>., )B
<EFBFBD>36_1W<01>W(max(o,nT0.0, -))<29>BSlog2(0
_0*i0416O57, OWexp2(%+<05><00>1.05499995, ),$-0_997,  <0F>e2e <0F>'(F<><05> != 0) ?<3F> ) :<01>
<EFBFBD>x <09>x*<2A>  <0B>
j <0C>
 <0C><01> +.w<><04>R$0).(<28>w<>w<><06><0F>`_MainTexTexturewhite _SrcBlendSrcBlend<00>@ _DstBlendDstBlend AH<><48> K<><4B>f<66><7F><EFBFBD>!z<>FGlobalsVGlobals _BorderWidths _CornerRadiuses _GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB _Rect _SmoothCorners _SrcBlend
unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend<00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>-!!!@<00><00><00>!!! 
   (8<<00><>Y<>a<EFBFBD><06><>\<5C>FGlobalsVGlobals _BorderWidths _CornerRadiuses _GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB _Rect _SmoothCorners _SrcBlend
unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>F!!!@<00><00><00>!!! 
   (8<STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUIRoundedRectHidden/Internal-GUITextureClip <00>$ S4bh<00> &L
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<00>VGlobals4/<03><02> <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+_<>oTex_STC <0A>GUIClipT<70>QO4};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] {<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),1,1,4,2,<01><02>v<>
<EFBFBD> <20>(R{constan<61>&bbbuffer<65>,6<08>` input(pstage_i,;)
{)~ioutput<75> u_<75>0125" =|.Ju.yyyy *<2A>.R,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQI1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww_)<04> <09>9.xypni[1].xy<78>I<0F> [0@u,<2C>)Y(2Y<07>Y,3Y/wwY2T<0F>a%Mn<00>
2<05>
<EFBFBD>Oxy +<2B>4_<07>,in,j/zw<7A>2<>(ereturn<06>}
<03>  @D

F<>.<
<18> /<2F>
s<EFBFBD> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><07>t_remap_o[] =T<05>
F<>
<<00>_ManualTex2SRGB;<00>SrcBlend<6E><07> _CornerRadiuses[
<EFBFBD> _BorderWidthERectaRmoothRs<> <09>FragmentV
<0F>  <20>  <20>  <20>  <20><06>
<02><00>SV_Target<65>hcolor(<28>&0]<5D> fD Q<0F> F<> F<>
tsampler<04><01> /
<EFBFBD> 616(02d<<01>, access::,8 > w-. A<0E>H1H
_<0F>
p <0A>
3<>
Dbool<EFBFBD>
/b0<62>
1f ?6_1>14 2?'/i2<69>3e3e5<>6)6<>.b6=&12(<05>2(3(35z8R8[&19<31><06>+23<32>% =.<2E>0<>
+ 2+v.x + (-@=0])9<00> )<00>2]), 0.5<EFBFBD> 29b:Z0.0>=<3D>2 <09>{= + f 63<>y<>1<>3<>3<>3<>3<> <09>i<> (<28>(3A)) ?<03>(0x0, 0x1) :3
-0i19E:?a& : y<06> +18 i] y<>J 2 R
:<3A> <09>5<> <0B> 6, /3]N h3c ["/15\1\"/zwe?]6I %(-<2D>Cz) +<2B>(<28>8/J<08>3t ywt <0A> 5z<>*y<>Edot(j<05> )$ -y-y-Usqrt(! "8d8%(-`5
e<04>a<03> 0.iO.0)<<3C>'b0<62>b<>'&&+63Mfdx(<28>)'~<00>(1.0) / abs<62>6<>~<04>6{,Wclamp.<00>0.0f, 1.0f<EFBFBD>W/.xX6W6V((h08 :1
"<0F> 2<>bAb<>'||K<0E>6K# :{j <0C>260p6n <0C>6<>n6==0.0@ E [ != 0? @
n6n<02><0F>F6.xz7].>=[)<29>('>=<3D><0E><0F>:<3A><02><07>7z7ykD<06>66
<0B>/12U
/ +F
%(-<2D> <0F> 8vx n /18<31>
/>=-R1-
<EFBFBD>/18<31>i,1]<5D><0F>
<0E><0F> /.x  <0B>> G&(- 9 8<>
:.18<EFBFBD>y<>8<>2<> <09>>0.0
681(<0E> <07> <<3C> <02>//1]<5D> 2W2WC3W"<00>6<00>" :1<>50.zTN)
0<>m4 j.<2E>(<04><08>;).wY<00> P., <20>)G<00> <00>6max<61>r"z,<2C>27 Y=Blog2a*3(Z0*<2A>`(0.416O57, OWexp2(%<06> 2<>w<00>1.05499995, ),$-0_997,  <0F>f
<EFBFBD>d<07><07>
<EFBFBD><05><02> w <02> \2A"9w *<2A>/.w<>  *,23<32>
324z5ze gzg`.<2E><07> N  <0B>,xy<78>5B<06> <0B><0E><07>
&_!=0x5<78><03> P,8)<29>0<>Qp(#_MainTexTexturewhite _SrcBlendSrcBlend<00>@ _DstBlendDstBlend A<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD>o.<2E>a<EFBFBD>+evFGlobalsVGlobals _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend
unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend<00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><12>!!!@<00><00><00>!!! 
   (@<00><00><><EFBFBD><EFBFBD>s<05><><19> `fm<10>FGlobalsVGlobals _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend
unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!@<00><00><00>!!! 
   (@<00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON0Hidden/Internal-GUIRoundedRectWithColorPerBorderHidden/Internal-GUITextureClip<00> <00>-<00> S4bh<00> &L
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<00>VGlobals4/<03><02> <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+_<>oTex_STC <0A>GUIClipT<70>QO4};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] {<00>half4 COLOR&1&P<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp /]]<5D>Ruser(i<0F>),1,1,4,2,<01><02>v<>
<EFBFBD> <20>(R{constan<61>&bbbuffer<65>,6<08>` input(pstage_i,;)
{)~ioutput<75> u_<75>0125" =|.Ju.yyyy *<2A>.R,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQI1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww_)<04> <09>9.xypni[1].xy<78>I<0F> [0@u,<2C>)Y(2Y<07>Y,3Y/wwY2T<0F>a%Mn<00>
2<05>
<EFBFBD>Oxy +<2B>4_<07>,in,j/zw<7A>2<>(ereturn<06>}
<03>  @D

F<>.<2E>
<18> /@#
s<EFBFBD> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><07>t_remap_o[] =T<05>
F<>
<<00>_ManualTex2SRGB;<00>SrcBlend<6E><07> _CornerRadiuses[
<EFBFBD> _BorderWidthMRect<63>
1oColorsY
<01>Fragment[
<0F>  <20>  <20>  <20>  <20><06>
<02><00>SV_Target<65>c (<28>&0]<5D> fD Q<0F> F<> F<>
tsampler<01> /
<EFBFBD> 616-02d<<01>, access::,8 > w-3 A<0E>H1H
_<0F>
p<0F>

<EFBFBD>
<02><03>
56_1h3iCboolb<3<2y3=*/b3(4<>w4:<04> /b4:567P7(<04>8<>8*9*9h90W0/12'3c8O8;8;9(<0F>2-21w/22;7'7N7;<0F>2<><07><0F>+30\ { = dfdx<64>N2.x))s<00>(1.0) / abs(
0 6_3 3.(<28>.,  G<00> <09>z = max(\,zd(0.0, )@9=Rlog2(<28>(Z0*<2A>`(0.416O57, OWexp2(%
,w<00>1.05499995, ),$-0_997,  <0F>f
<EFBFBD>d<07>'(F<>
<08><08> != 0) ?<3F> : : <20> <0B><05>
<07>V + (-l<01>>0]):T *02])<29>&5,+
<EFBFBD>8tyt1tyt3t)18:"b9 <02>2o6)>=, $i1tBya<00>0(0x? x12b3
9i27JxJh& : y<>9<00>0x1 : 0x4+3 <0A>' + <0B>
<05> <09>4I1I 93.wI # <0B><03>
<EFBFBD>?1?
<EFBFBD>?5.x<03>
7<06>5 <0F>)DwD <09>2:3<> ?3.zV
<EFBFBD>+ <0B><0F>:3 :  /.x%<03>
7^6^$6^6^ 3:4<> 643 1<>+ <0B>GlVxzw :9xzw<7A>3<><05>=w>=<3D>
_#b44(&>=H)h
:_p<05><0F>y^/b7<62>Fyy>=H<0E>J)b4<62>7<><02> '&&<26> <09>0<>QF$(- )x <0C><0E>jG%(-)<29> ?b21%>=<3D> <0A> /+ %b&<0F>- ,&&<26> <0F> .?4.wV!3 /+ O (<0F>~ lXz5t2(<28>1)==g?2))<29>b/||`5O0.0<<3C>9/<0E>#30bt <09>4<>0<>Jint(<28>9b13H6H'22R3I*0i1._ $ <0A>Hi4 *q +28b12wy<>0)8=)*13<31> <08>2<> S/18*
/18(24(<28><02>
?0 :/'21<32>
44 <0B><06>/.x<><06>^ 1.<2E>9-1.<2E>7e<05> yyP.wx<77><05> Mzk17.yl<06> <0B>z@7x *G<0E>Fdot(:,F<0F>Drsqr/4k yzy<0F>%z0 !102 '),<2C>)93.z/xyq<07>z- Y <09><07>(3.<2E>z<06>74.xD,tO21))<29> ?0.0<EFBFBD> 3<> z9<>;8!=~`9]=8 :
@if(((%R))==u)<29> H8Y*<2A>$
<EFBFBD>99<1.w72|} else ~$b3P,<06>#===84=<03><00>z3J3*
>0x2w4l4Q<0F>- *<2A> <03>Q]n%29 qP/w;<3B>8)<0E>*(<28>&}<7D>'30<33>+13<31>y'/zw<7A>,xy ! `3<>7 = /1)<29>!1k"1F1<>l ,Vclamp.A0.0fGf<><02>:<3A>*0.<2E>'19AO5.z)<29>'27C6C#<06>K19 /d<08>0*<2A> J<0F>*28<32>.28f 9m/28Z<05>/28<32>
/<08>'<0F><02><06>
*19I 7.27 )
9<>J 70u.1.sd-f <0C>
,1=<3D> A1hs<08>8<><0E> 4 s<0F>(185", *#<05><08>
<EFBFBD>
/.0W?6_9<5F><01>:7-z<>B*&n3 <0B> <0C>
T <0C><01>$ <0C> A<04> [!=0x5v<05>2<><01>%<0F><08> 2 R$w<><01>
'<08>`# 0[<05>)<29>i <09><01>Tw<>O0.z)<29>#P(#_MainTexAtlaswhite_FontTexFontblack
_CustomTexCustomblack_ColorTint<00>?<00>?<00>?<00>?<00><>+f|<7C>//p<><70>C<0F><>FGlobalsVGlobals_ClipSpaceParams_FontTex_FontTexSDFScale_FontTex_TexelSize_GradientSettingsTex_GradientSettingsTex_TexelSize_ShaderInfoTex_ShaderInfoTex_TexelSize _Texture0 _Texture1 _Texture2
_Texture3 _Texture4 _Texture5 _Texture6 _Texture7 _TextureInfounity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentUIE_ShaderModelIs351UIE_VertexTexturingIsAvailable1<00><00><00>@<00><00><00> 0<00><00><00>  
    
 
 0@<00>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentUIE_ShaderModelIs351UIE_VertexTexturingIsAvailable1<00><><EFBFBD><7F><EFBFBD>u<EFBFBD>C<10>{<1A><>FGlobalsVGlobals
_ClipRects_ClipSpaceParams_FontTex _FontTexSDFScale_FontTex_TexelSize_GradientSettingsTex_GradientSettingsTex_TexelSize_ShaderInfoTex_ShaderInfoTex_TexelSize _Texture0 _Texture1
_Texture2 _Texture3 _TextureInfo _Transformsunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>XIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType Transparent@<00><00><00><00><00><<00> 
    0@<00><00>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-UIRDefaultw#<00><>w#<00>d4b<><00>! &$"bX"LK &<26>mb<>mt &L<>b<><62>D n<>u
|<00>VGlobals04/<03>!<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+<00> _FontTexSDFScaleG<00>_ShaderInfoTex_TexelSiz%T<>&*[8<>`_ClipS<70><00>Params;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] a[COLOR'1'<00>2 TEXCOORD*2Q*1*3*2*4*3*5*4*6*5*7*)6)8)<0F>:Out<75><01>mtl_PositionHp ]<5D>Hhalf<6C>Ruser(i<0F>))Q <09> +<01><0F>3,3W4+4+v 
 <20>(Q{constan<61>&bbbuffer<65>,6tsampler
h3!5G12d<<3C><00>, access::-> > H4;Hxa inputr`tage_i<5F>;)
{)<00>ioutput<75> u_013intiDbool%/b1:2(2(2(345x6(7!xF16_89?30<03>u'u1 1=2|3}(18<31>40
4<>2@3<><02>" =.<2E>s.xzwy *2<01>(255.0, )ISrint( 51 ='Y 32J  8b9RS1>=(- )&62.x'rb1.x) ?ed3) :-a?2.y;w0.03125>
AzAy|w;|F1.xyY *<2A>w*ffract(
N<00>O1O)xz<78>OVma((-#'),=,, <0C><
x<02>1.x, 8160
<06>)y <09>3o9375, *ytgy, 204t0s3Dxy +<2B>!0.n?1.5953 *#.g ]<0F>&1.z2z2p0vD;4 =X.p(<28>43<>Plevel<65>)T"/zwT5T#1<> =0.x R3.x *<2A>+<08> 5&b6<62><03>0.xxxx==64<>D1<><00>7 = select(h90, $),<2C>1D"),<2C>X/6)&e7.zz + .wy<77>~B'x'0'6min<02>%&(-UJ + 1|!24%$do|#4,<2C>I )0y030 1_5/ <06>i)yyv<0F> ,1]L<00>@70],&xx>)Y+'2]4X

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<00> !<21> !<21><12>!"<@L<15>! F<>.<2E><00>!<18>!/#K<>!s<> #ifndef XLT_REMAP_O
#define { <11> , 2, 3, 4, 5, 6, 7}
#endif
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unity_ObjectToWorld <00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!! 
@<00><00><00><00><00><00><00><00>!!!   STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON Hidden/Internal-UIRAtlasBlitCopy<00>x<00>S4bhX S<> S<> <00>n<>u
<00>VGlobals4/<03> <00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<>Tex0_ST12345674};
><01>Mtl_VertexIn=<01>POSITION0 [[ attribute(0) ]] ]<00>3 TEXCOORD*1*{4 COLOR'2'<0F>:Out<75><00>mtl_PositionHp /]]<5D>Uuser(p<0F>)&<00>v<>
<EFBFBD> <20>(L{constan<61>&_bbufferC,6` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>0Cuint/u0'1'4" ={.<2E>u.yyyy *<2A>.J,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQk1F<0E>;%0]<5D> ?/1)S&2S2S<02>.<2E>_3_Owwww<77>u<>Bint(<28><05>#.z(rswitch(#$t(72)))A<01><03>ase 0x0:
0y<> c6xy,<2C><08>Izw);flbreak;<3B>1<>1k<0F>2<>1<00><0F>3<>1O<0F>4<>1<00><0F>5<>13<0F>6<>1<00><0F>7<>1 <0F>default<6C>" =}4(0.f $y$l}
y<08>q<xy;*<03><04>;Pz+o0ereturn<72><08>}
 @ <00> X 0 qt t<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
/
Fexpr9
<01> <09>xlt_remap_o[] =T; <0B>Fragment<6E> <0F>
 <20>
<0E> p<06> <0B>half4 SV_TargetGhcolor(<28>&0]I fD QM tsamplerZ G 0101020203030404050506060707002d<<3C><01>, access::,9 > <20>.B1B1B!2B2B!3B3B!4B4B!5B5B!6B6B!7B7B
r<0F><08><0F> G<03>/6_<36> )1 [r& =<3D>.=(<28>., q/);Qf<06>/ <0B>1<>1<>K2<>2<>2<>K3<>3<>3<>K/4:J\<0F>4<>&0o & <0B>5<>5<>K6<>6<>6<>K7<>7<>7<>D<0F> <<01> ^O(1.0o/.y&z&w&<0F> <07>G(P?) *<2A> <07>
y*4(<28><0F> <05>_MainTexAtlaswhite_FontTexFontblack
_CustomTexCustomblack_ColorTint<00>?<00>?<00>?<00>?<00><04><EFBFBD>,O)<29>rR<72>k<EFBFBD>FGlobalsVGlobals_ClipSpaceParams_FontTex_FontTexSDFScale_FontTex_TexelSize_GradientSettingsTex_GradientSettingsTex_TexelSize_ShaderInfoTex_ShaderInfoTex_TexelSize _Texture0 _Texture1 _Texture2
_Texture3 _Texture4 _Texture5 _Texture6 _Texture7 _TextureInfounity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>FZIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentUIE_VertexTexturingIsAvailable1<00><00><00>@<00><00><00> 0<00><00><00>  
    
 
 0@<00>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentUIE_VertexTexturingIsAvailable1<00><><EFBFBD><08>(;<3B><>p<EFBFBD>OZ<4F><5A>FGlobalsVGlobals
_ClipRects_ClipSpaceParams_FontTex _FontTexSDFScale_FontTex_TexelSize_GradientSettingsTex_GradientSettingsTex_TexelSize_ShaderInfoTex_ShaderInfoTex_TexelSize _Texture0 _Texture1
_Texture2 _Texture3 _TextureInfo _Transformsunity_MatrixVPunity_ObjectToWorld<00>@ <noninit> A <noninit><00>@ <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType Transparent@<00><00><00><00><00><<00> 
    0@<00><00>IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-UIRDefaultWorldw#<00><>w#<00>d4b<><00>! &$"bX"LK &<26>mb<>mt &L<>b<><62>D n<>u
|<00>VGlobals04/<03>!<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+<00> _FontTexSDFScaleG<00>_ShaderInfoTex_TexelSiz%T<>&*[8<>`_ClipS<70><00>Params;
};
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#define { <11> , 2, 3, 4, 5, 6, 7}
#endif
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<0F>_<EFBFBD>x7 -<0F>DP_MainTexSprite Texturewhite_ColorTint<00>?<00>?<00>?<00>? PixelSnap
Pixel snapMaterialToggle_RendererColor RendererColor<00>?<00>?<00>?<00>?_FlipFlip<00>?<00>?<00>?<00>? _AlphaTexExternal Alphawhite_EnableExternalAlphaEnable External Alpha+3<><33>Y]G <20>Wk<57><6B>-;VGlobals_MainTex<00>? <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType Transparent 
  
  
 CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ONSprites/Default6<00> <00>S<>0 b<> b<> p SL,Sx<00>S" S"<00> b<>"<00> S<>&<00> bX*<00> S(0<00> n<>u
g<00>VGlobals<6C>/<00>_RendererColor_<00><<13>0f_Flip$hP<>$H<08><0E>unity_ObjectToWorld,840<00>MatrixVP,@4<13><> <0A><00>ScreenParams, <0C>0<1F>0<1F>0<1F>00P0/<03><><00><> <0A>0<EFBFBD><(A<><41><EFBFBD><EFBFBD><EFBFBD><02>latMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><01>_Type
{
float4 hlslcc_mtx4x43O[4];0 3+jhalf4 <20>!2 <20> +#4};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] <20>[COLOR'1'<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PositionHp ]<06>Ruser(i<0F>),<00>v<>
<EFBFBD> E(R{constan&bbbufferB,6~` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!R.xy =k.<2E>*(<28>.?<02>.xyxx.xy)F51 =P0yyy=6<0F>)1]<5D> = fma(@60],<2C>4xxx/1)X+=2],Ezzzzn `
+<2B>/3]I(1F<0E>;?S&2S2S<02>.<2E>_3_Owwww<77><02><03><03>4<><01><0F>1 [
<EFBFBD>f=q($$Nv.ereturn<72>C}
<19><$@<00> <09>PIXELSNAP_ON $<07> <09>;><07><><EFBFBD><EFBFBD><EFBFBD><0E>25<02> /6 <09>*<06><08> <09><02>0.5, 0.5i *Y*DrintR ><0F>Mq
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#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
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1<><05><0F><0F><05><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P_MainTexSprite Texturewhite _AlphaTexExternal Alphawhite_CutoffMask alpha cutoff<00>?_ColorTint<00>?<00>?<00>?<3F><>L>_EnableExternalAlphaEnable External Alpha PixelSnap
Pixel snapMaterialToggle<00><>tv<>k<EFBFBD><6B>M<EFBFBD>w<EFBFBD>|<7C>FGlobalsVGlobals_MainTex<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType Transparent!!!!!!!!!!!!! !
! !! !
! !! !
! !CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONETC1_EXTERNAL_ALPHA PIXELSNAP_ON Sprites/Mask<00>p2<00><00> <00><00>S$<00> b<><00> b<> S<><00>S|,T<>|HC<00> b<>| Sl!<00> b<>%4 S,,D n<>u
<00>VGlobals<6C>$<00>unity_ObjectToWorld0D0<00>MatrixVP,@4<0F>@<01> _ScreenParams,`@<0F><10>P<>/<03><00><> <0A>0<00><(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct K<01>_Type
{
float4 hlslcc_mtx4x43O[4];0 3+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] o<00>half2 TEXCOORD)1)m:Outn<00>mtl_PositionHp /]]lUuser(o<02>vc
n <20>(Q{constany&bbbuffer<65>,60` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>. ,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQA1F<0E>;%0]<5D> ?/1)S&2S2Sy.__3_Owwww_<05>5.xy<78>.ereturn C}
<11><<04><0F><00><00><07>PIXELSNAP_ON<4F><06><05> ;<3B><05><><EFBFBD><EFBFBD>8<0E><0F>.<05><00> /6 <09>*| <09>*<2A><02>2(0.5, 0.5i *Y*Vrint(<0F>M
6%ww<77>06
'zw6/zw2!L <0A>ETC1_EXTERNAL_ALPHA<48> <0C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><02><0F> <0C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><0F>F{
<Gb_Color<6F>|$Uutoff$X|X<00>EnableExternalAlphad<00><08> ,r7TexX<00>$/TLs<>#ifndef XLT_REM<45><08>
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin-<07>t_remap_o[] =T<05>F<><00>"4 <20><06> <20> <08>Fragment{<0F> HV<02><00>SV_TargetJc<>(<28>&0]5fD Q9F9F9
tsampler_P1Tex>/02d<<3C><00>, access::,8 > A-<03> <06>`<0F><08><08><01>"#6_<36>Cbool/b0( <09>8% =<3D>.<2E>( ,
K)).wQ<06>^U+ (-F`n <09>(b011U4(0.XVif(((7`b0) * 30xf<00>u)))!=0){discard_1H();}<7D>u'= <20> H<18><0F><04><><EFBFBD><EFBFBD>m|/<2F><05><04> W <20>
;<3B><04>= /<04> 01<>8A<08>B1&?d ^9*
2N<04> OP xS2<>:<00>!(-/(c[)) + <0F>6<0F>)., b'<01><06><04> /)1<06>4<0F>"D<06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P _MainTexSprite Texturewhite_ColorTint<00>?<00>?<00>?<00>? _StencilCompStencil ComparisonA_Stencil
Stencil ID
_StencilOpStencil Operation_StencilWriteMaskStencil Write MaskC_StencilReadMaskStencil Read MaskC
_ColorMask
Color MaskpA_UseUIAlphaClipUse Alpha ClipToggle(UNITY_UI_ALPHACLIP)<1C><><EFBFBD><EFBFBD><EFBFBD>n<EFBFBD><6E><EFBFBD>F<EFBFBD><46><EFBFBD>0G FGlobals VGlobals _ClipRect_Color_MainTex
_MainTex_ST _ScreenParams_TextureSampleAdd _UIMaskSoftnessX_UIMaskSoftnessYglstate_matrix_projectionunity_MatrixVP unity_ObjectToWorldDefault<00>? <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>
_ColorMask<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>unity_GUIZTestMode <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>
_StencilOp <noninit> <noninit> _StencilComp <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>_StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>ɒCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentP <00><00><00><00> 
 
 

   CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent
RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONUNITY_UI_CLIP_RECTUNITY_UI_ALPHACLIP
UI/Default<00>H<00><00> <00>4b<><00>
S<> <00> &d SD!<00> &<,<Sp,\ c<>,x0R2l b<>88 b<>? n<>u
<00>VGlobals4/<03><>
<00><> <0A>0<00><(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>_Type
{
float4 _ScreenParams;<00>hlslcc_mtx4x4unity_ObjectToWorld[4]0<07>glstate_matrix_pro:>ion6 fM4%VP+<00>half4 _Color=<00>_ClipRectCgTex_ST<00> _UIMaskSoftnessXdY;
};
><01>Mtl_VertexIn=<01>POSITION0 [[ attribute(0) ]] <20>[COLOR'1'<00>2 TEXCOORD*2*<0F>:Out<75><00>mtl_PosioHp ]P<06>Ruser(i<0F>) ,4,1,1,2,2,<00>v<>
<EFBFBD> ((R{constan<61>&bbbuffer<65>,6<08>` input(pstage_i,;)
{)~Zoutpup u_<75>01!" =h.7u.yyyy *<2A>.t,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ_1F<0E>;%0]<5D> ?/1)S&2S21<>S3SLwwwwS<02>.0K <0C><02>5*<2A><06><02>
Y-=q(}N3.xy<78>,in,<2C><07>/zwe1<> ]<02>S.Y<0F>^1].xyd<0E>L+0]<5D> <09><07>O.xy)t  / abs(/ <00><07> D/, 3Y),Cp(0.25, ,),x<0F>o2.zw =@' /<2F> 8max<61>,<2C><02>-2e+10, -))O$in<69>D3)C ny 2.>.0), (-T*]zw) +ereturn<72>s}
p
 <00><0F>
<00>
<EFBFBD>UNITY_UI_ALPHACLIP<49>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>
__RECT<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><02><0F>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><0F>+F<>+ 4 E <00>48\0 /MX s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><08>t_remap_o[] =T<05> F<> + T<><00>SampleAdd;
<EFBFBD>Fragment<EFBFBD>

 
 o<06>
p<00>SV_TargetJcC(<28>&0]
fD Q
F
F
s-rP
/#02d<<3C><00>, access::,8 > A- <06>
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<EFBFBD>1?2?2?4.=(-F<>? + /zw<7A>`xy + -l
V2 x<> 3jWclamp<6D><00><12>0f, 1.0f<EFBFBD> !yZ d4<>4<>4<> 4<>2<>02<>2l e2<> 13<06>43Q;
S<0F> <0F>4/<2F>P<07><><EFBFBD>n<0F> <08> c5<><13>d<<0F>.1<>1<>8<0F> 1<>1<> 2<>1<>1#5r[+, z.2)px <02> G<0F>02<> V(b15 1!P_MainTexMain_TexelTexel<_LevelLevel_ScaleScale<00>?dmՓ3<D593>.<2E><>֏<EFBFBD><07>FGlobalsVGlobals_Level_MainTex_Scale_Texelunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorN<>
RenderTypeOpaque<00><00><00><00>@<00><00><00><00>
RenderTypeOpaque<00>E<><45><EFBFBD><EFBFBD><EFBFBD>]h`<60><><EFBFBD><EFBFBD>>5<>FGlobalsVGlobals_Level_MainTexunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00>9
RenderTypeOpaque<00>@<00>
RenderTypeOpaque<00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeBlur<00> 8l<00> <00>L4b<><00> &Pb<><00>a &Dhbxh<00> n<>u
<00>VGlobals<6C>4/<03><><00><> <0A>0<00><(A<><41><EFBFBD><EFBFBD><EFBFBD><00>latMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] o<00>TEXCOORD*1*n:Outo<00>mtl_PositionHp ]<5D>KhalflUuser(o<02>vc
n <20>(Q{constanz&bbbuffer<65>,61` input(pstage_i<5F>;)
{)~ioutput7 u_<75>01!" =h.<2E>u.yyyy *<2A>.!,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQB1F<0E>;%0]<5D> ?/1)S&2S21<>S3SLwwwwS<02>.<2E>=<3D>#<06>=<3D>9(inRereturn%d}
<00><05>  F<>as<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><04>t_remap_o[] =T<05>F<><00><01> _Level;:Tex]Scale<6C><05>Fragment\<0F> H6I<00>SV_TargetJhcolor(<28>&0]fD QFF
tsampler_P1Tex/Pcube<<3C><00>, access::.8 > C/<06>b<0F><08><08>~3<>/6_<36>u*Dbool@/b1>2>2~3@4@4@5@6@6*7*7*8*8<>9/10B1C/12,3,Z1[/14,5,5<>6b<07>4/513+u6_0.x =<3D>.<2E> $y<>](3.0)z5Pb1.xyL(abs<62>1)==<3D>0(1.<2E>)c2<>(UM) ? O" :<3A>0<>92.yAyAyA
zAzAzA3
-
<08>nyz) + B /* X ;5 Jdot(<,L)7<02><00>+7sqrc/51%B. /<2F><07> {*-?3.x.3. G1x *<2A>+2( <0E> <0B>*I6*(-o/<02>44269502, Q^exp2(|o
! <08>j46U2.zxy<78>_ !>l *(-U%),<2C>45, .),<2C><0E>6X5zxyX2S+),<2C> S7SJmax(hP-<2D>)C:in(/, 6l+W7<><00> <09> 6.  /x)=<00><0E><0F><02>/>2<><0F><00><04> .<2E> (=
,<2C>3<>@), l<> (<07><01> -))N<00><02>J#1)^4<>), )<29>
<EFBFBD><0F>(7<>*6S8<>7<>8<>8<>7<>7<>8<>7<>7<>7<> 7<>(<0F>7<>!7<>7<>7<><06>* + <09><02>*,* s3>G<0F>!59<>8<>9<>9<>8<>8<>9<>8<>8<>8<> 8<>(9<><0F>0<>)5 8^P<0F>B8<>b?6_8<5F>!9<>8<>8<>7<>7282<00>,<00><05>>7, <20>)qJ)/10<31>*/11<31>/10<31>/11<31>/11<31>1y .10<EFBFBD>/11<31>.10<EFBFBD>/10<31>/10<31> /10<31>(/116/10d/10<0F>)1<>*1U2<>1<>2<>2<>1<>1<>2<>1<>1<>1<>1<>)<0E>@%/11A<06><00>A(<01> <0F>/xx6 /12q .q 3q2q3q3q2q2q3q2q2q2q2q)3W72We<0F>+9<><02><>8<>#<06>/11=6<><05><>}5<><05><>_77.11<0F> <0B><>/13<31>'<0F>/12g*/12<31><03>y<0F>"3#2$2<>8;8 +<2B>%J<0F>  8<> ?7))H +<2B>&3 92] c!91,41414131?4<0E><0F>"?zxyR$7<>#J<1A>/14<31>e3+<0F>n/10<31><03><><07>\ /12<31>34<><07><0F> <02>3<0F> /1)-5,n5+<04><>8*#<0F> U<04><0F>6<>n6<><07><>3<>U3<>3<>,3d<03> <0A>-844c&12d2/12.12<EFBFBD><0F>!*5 +4u (R<02>{<0F>"5<>4<>4<>5<>_)6_+<0F>5_(R<0F>U5<>5<>?63q5<>j
O.13k ?8))<29>46<>d)4<>*,/12{+<0F><02>: 90.)40, <0F> <07><05>=<07>;<0F>?##9Pu,$6J<0F>3/16<31> 6<>  <0A>3/17<31> N!?7.xQ <0F>314A
<09> =<0F> )(-/xx<78>
6677<> e<0F>(<0F>(0<>'/10<31><02><>8<>#t&<26>W(<0F> 5U'56<06><>}<0F>6<>'63<06><>b'<1<0E>$ <09><>/16<31>&+5C7i'(7<><03>('6'<27>7/11T'<0F><<3C>/34<33><*/34<33></34<33></34<33><<3C><0F>))0:0:9<>)08979695 94)<0E>B<7F><0F><0F>|B<0F><02><>/10N '<0F>4<> *S<0F>!cb <0F><06>4<>4<>J9<>$lJZ$P9<>$P(/34$P<0E>6<>(<0F>6$PS6O6<>9<>*.Z5<>*.)5.5.5. 2.="<0F>5O%N%6<>b2|O2<>K4 /2)<29><0E>XO02<>X
<01>+)[  <09>20.x<><00><0F>) >n?0.x1 /34/<03>a<07>_ <09>+/ w!b<08>a<0F>a <02>a<03>a<EFBFBD><0F>a<EFBFBD><61>4<>a'<0E> <0F>

0<>P_MainTexMain_LevelLevel<00>[<5B><><EFBFBD><EFBFBD>y<1F>\~ <0A><><EFBFBD>FGlobalsVGlobals_Level_MainTexunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><>
RenderTypeOpaque<00><00><00><00>@<00><00><00><00>
RenderTypeOpaque<00>b<>$r<><72><EFBFBD>~<7E><>`\r<><72><EFBFBD>FGlobalsVGlobals_Level_MainTexunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><>
RenderTypeOpaque<00>@<00>
RenderTypeOpaque<00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeCopy<00><00> <00>S4bh<00> &bP<00> n<>u
<00>VGlobals<6C>4/<03>{<00><> <0A>0{<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] o<00>TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(p<02>vd
o <20>(R{constan{&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.",1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQC1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<06><04>(ereturnt}
<00>@ <0E> F<><04><18>/a<03>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><04>t_remap_o[] =TfFf} _Level<65><05>Fragment<0F>  I <0A><05>SV_TargetKhcolor(<28>&0]<5D>fE R<0F>F<>F<>
tsampler_P1Tex<65>/<03><01>cube<half, access::.8 > C/DOdQ<08>S<03>L=`(<28>.<2E>(<28>,<2C>p.xyz, l(..?)))<29><05>_TexACubemapgrey_TexBCubemapgrey_valueValue?<00>? O<><4F><EFBFBD>K<EFBFBD>V<EFBFBD><56>v<>J<08>
FGlobalsVGlobals_Level_TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><>QUEUE
Background
RenderType
Background<00><00><00>@<00><00><00><00> QUEUE
Background
RenderType
Background;<3B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD><68>w\<5C>ȯ5<C8AF>
FGlobalsVGlobals_Level_TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><>QUEUE
Background
RenderType
Background@<00> QUEUE
Background
RenderType
BackgroundSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeBlend <00> S4bh<00> &$bXT n<>u
<00>VGlobals<6C>4/<03><><00><> <0A>0{<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] o<00>3 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(p<02>vd
o <20>(R{constan{&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.",1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQC1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>E.xyz<79> 0ereturnt}
<00>@ <0E> F<><18><18>/*<07>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><04>t_remap_o[] =TnFn<00>half4 _TexA_HDR;B<01>y _Level]value<75><05>Fragmentc<0F> I><02><00>SV_TargetJhcolor(&0]fD Q F F 
tsamplerO", B,1,WPcube<<3C><00>, access::.5 > l,<03>@B@1@
<EFBFBD><0F>Z <0A>3<><02><03>'6_3177 6_.<2E>(<28>,<2C>0, l<>(<28>.<2E>+))ZW1.x =iA.w +<2B>_(-1.0.eXX9.w,),GFu /* Rx8*yz<79>*"/xx=B=B=*7;79B977o73B3<04>x<02>(@<), 0\), (-z?)))^ <06>2(),+/, V r<06>_0(H06w ==<0F><05>_MainTexTexture<00>FA|<7C><><EFBFBD>΁<EFBFBD><CE81><EFBFBD><EFBFBD>$:<3A>FGlobalsVGlobals_ArraySliceIndex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00>@<00><00><00><00><00>STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/VR/BlitTexArraySliceB<00>
BS4bh &pb<> n<>u
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ ;< Fc</<2F><s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T<05>F<><05> _ArraySliceIndex<65><05>Fragmente<0F> I@<06>half4 SV_TargetJhcolor(<28>&0]fD Q"F"F"
tsampler<04>'/<03>@2d_aF<<3C><00>, access::28 > G3<03><06>g<0F><08> <0A>3<>c<03>96_0<5F><02><0E>
%5z =6./<07> 6_<36><04>.(LF<05>y, round(k)<29>=<3D> Z<04>_MainTexwhite_Cutoff?_Color<00>?<00>?<00>?<00>? v焴p<E784B4> 1<00><>L<EFBFBD>68fVGlobalsunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RenderTypeOpaque!!!@<00>!!!
RenderTypeOpaque<00>g81<38>3d'3<><33><EFBFBD><EFBFBD><EFBFBD><EFBFBD>FGlobalsVGlobals_Color_Cutoff_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>
RenderTypeTransparentCutout!!!@<00><00>!!!
RenderTypeTransparentCutout<00>_n<5F>5<EFBFBD>Df<44>u<EFBFBD>r<EFBFBD>5b<35>VGlobals _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>Ih
RenderTypeTreeBark ! ! !P<00><00><00><00><00>!!!
RenderTypeTreeBark<00>=GK<47><4B>$g<>:7<0E>J| FGlobals VGlobals_Cutoff _MainTex
_SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>8
RenderTypeTreeLeaf ! ! !


P<00> <00> 0@P ! ! !   
   
RenderTypeTreeLeaf<00>;<3B>օ%mޖV<DE96>r<EFBFBD>0<>VGlobals _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>`<60>DisableBatchingtrue
RenderType
TreeOpaque!!!@<00><00><00><00><00>!!!DisableBatchingtrue
RenderType
TreeOpaqueH<><0F><><05><><EFBFBD>X#Z<>z<EFBFBD><7A>
FGlobalsVGlobals_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD> DisableBatchingtrue
RenderTypeTreeTransparentCutout!!!@<00><00><00><00><00> ! ! !    =A<>JN<4A>Cu,<2C>y~<7E>;gj
FGlobalsVGlobals_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><1A>DisableBatchingtrue
RenderTypeTreeTransparentCutout!!!@<00><00><00><00><00> ! ! !    DisableBatchingtrue
RenderTypeTreeTransparentCutout <20><17><>K<EFBFBD><4B><EFBFBD>N<EFBFBD><4E>B6+ VGlobals_MainTex_TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistancesunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>|
RenderType TreeBillboard!!!@<00><00><00><00><00><00>!!!
RenderType TreeBillboard<00><>D=<3D>m<>l<EFBFBD>& FGlobals VGlobals_CameraPosition _CameraRight _CameraUp_Cutoff
_MainTex_WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>q
RenderTypeGrassBillboard!!!@<00><00><00><00><00><00>!!!    
 
RenderTypeGrassBillboard10<31>HFj<46><6A>O'z<>̒x FGlobalsVGlobals_CameraPosition_Cutoff_MainTex_WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>5<EFBFBD> 
RenderTypeGrass!!!@<00><00><00><00>!!!   
RenderTypeGrassSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-ODSWorldTextureԆ<00>4bL<00> Sb$p &<26> 0b<> <00> &`b<><00> &Pb<>x &<26>"b0#<00> & 9S@9<00>H&<26>=b><00> c<>G
xCQ<00> Sh\0<b<>`| Sr<00>&<26>vTbw<00> n<>u
<00>VGlobals<6C>4/<03><><00><> <0A>0_<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+4};
v<00>Mtl_VertexInu<00>POSITION0 [[ attribute(0) ]] D:OutE<00>mtl_PositionHp ]<5D><00>TEXCOORDmUuser(p<02>vd
o <20>(R{constanQ&bbbuffer<65>,6` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>031!" =h.iu.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`t1.xyz =+ 3]3R<02>.X<0F>3<>Owwww<04><0F><05><0F>;<00>8<0F>*S2S<0F>U <09><05>/ +<2B>3<>ereturnBs}
t <0A><01>/F<02>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<69><04>t_remap_o[] =T;<3B><05>Fragment<6E>u <0E>I <0A><05>SV_TargetKhcolor(<28>&0]<5D>fE R<0E>
<EFBFBD><0F>L<08><03><07>z<0F>
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y<>A N/<06>.x<>ul<0F><06>z<08>?0.x<><06>U<0F>,l*<04>_MainTexTexture<00>aN<06><><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD>VGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!@<00><00>!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON!Hidden/Internal-CubemapToEquirecti<00>
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<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ ;<01>/.$s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T;<3B><05>Fragment<0E>I<06><05>half4 SV_TargetJhcolor(<28>&0]<5D>fD Q<0E>tsamplerM<01><08><03>Pcube<<3C><00>, access::.8 > C/-<08> 3)96_0)| 9<00> (6.28318548, 3.14159274) -<00>, -1.57079637)<29>lFcos(})<29>?sin"<07>5x *\y'6z ='x<> 6_<04>.<2E>(
*yz<79><07>=v <0A><04>_MainTexTextureQ<>5<EFBFBD><35>R<EFBFBD><52><EFBFBD>+<2B>}<7D> J<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>_<00>p޻4oȼ<6F><C8BC><EFBFBD><01>Q"<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>un
<00>VGlobals<6C>4/<03><02><00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+Bint <00>StereoEyeIndexI<00>_RightEyeUVOffset<01>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o (R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~Zoutpu<70> u_<75>0144" ={.<2E>u.yyyy *<2A>.<2E>,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ<05>1F<0E>;%0]<5D> ?/1)S&2S2S<02>.s_3_Owwww<77>C0.xyV<02><05>F.xy,W<07>)zw\24 =<06> 
<EFBFBD><08><03>T(U)} N<01><06>[ereturn<72><03>}
<00>@ @ Fx<18>/<2F>s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>u<><06>xlt_remap_o[] =T<05>F<><05> _AlphaParam<61><06>Fragment<6E>e I<06><06>half4 SV_TargetJhcolor(<28>&0]<5D>fD Q<0F>F<>F<>
tsampler_<01>/<03>02d<<3C><00>, access::,8 > A-)a+<08>-I96_0 6_<36><04>.<2E>(<28>., <20>)GA.w =l(5) *\.P
`<07>=<3D>)p_MainTex _MainTex (A)black
_SecondTex_SecondTex (A)black _ThirdTex _ThirdTex (A)blackkb^<5E><>]8-t<>l S<>VGlobals_MainTex _MainTex_ST
_SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorld YCbCr_To_RGB1<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>!!!!!!@<00><00>!!!!!!<00><>(V{<7B>D<EFBFBD><02><>GI@VGlobals_MainTex _MainTex_ST
_SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCbCrA_To_RGBAFull<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><01>!!!!!!@<00><00>!!!!!!<1F>zK#<23>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><17>VGlobals_MainTex _MainTex_ST
_SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCbCrA_To_RGBA<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><15>!!!!!!@<00><00>! !! !! !<00><>+yN<79><4E> N<>v@-<2D><>AVGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBA_To_RGBA<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit>
! !
! !
! !@<00><00> ! ! ! ! ! ! <20>-<2D><>ˌbqTZ5<5A><35><EFBFBD>VGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBASplit_To_RGBA<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><10>
! !
! !
! !@<00><00>!!!!!!<00>M<EFBFBD><4D>w<EFBFBD>i<EFBFBD>{<17><><EFBFBD>FGlobalsVGlobals_MainTex _MainTex_ST_MatrixColorConversion
_SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGB1<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD>w
! !
! !
! !@<00><00>!!!!!!@hf<68><66><07>e<><65>GVGlobals_MainTex _MainTex_ST
_SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGBA<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><17>
! !
! !
! !@<00><00>!!!!!!B<><11>C1<<3C>6 <0A>|<7C><>=VGlobals_MainTex _MainTex_ST
_SecondTexunity_MatrixVPunity_ObjectToWorldFlip_P010_To_RGB1<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD>T<EFBFBD>
!
!
!@<00><00>!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONADJUST_TO_LINEARSPACEHidden/VideoDecode<00> X{<00> <00> 4b@ SH$ Sl $S<> <00>b| S<><00> SD#<00> S+<00> b3 T,;PHCAl b<>G8 S KT btN( S<>RD &<26>V<EFBFBD>SW@`ST_\ S<>g<00>S<>n b<>u<00> n<>u
C<00>VGlobals<6C>4/<03><><00><> <0A>0c<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ <00><08>ADJUST_TO_LINEARSPACE$<06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><01>/<2F>$s<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T;<3B><05>Fragment<0E>I<06><05>half4 SV_TargetJhcolor(<28>&0]<5D>fD Q<0E>tsamplerM<01><08> /lSecond111MThir020<03>02d<<3C><00>, access::,8 > <20>-cA <09>C1C<08>B2B
<0F><08><08>>66_021+23<>OA.w =+:(1.6u' =2.(<28>., <20>;).wM1<><01>(c3) *<00>0.390625, 1.984375<EFBFBD> <0C><0F>w\,<01>15625), (-0)<29>3B@/y)<29>8z =U+E<00>-1.06861997y62 =<3D> <0C><07>#2)<29>L0.81<EFBFBD>x<07>*/59<35>?1.y634JVx8<01> 2(-0.872539997, 0.531369984<0E>4 <07><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><07><06><><EFBFBD>SC <09>&34)<0F> <02>1(0.<2E>*0)O0.0)<29>"|<05><0F> <0C> <09><0E>- *<2A> <0B>4<><0E><0F> 4<>4'$
h <0E>4.4T<0F>0<>'0<>4<><0E><0F><07><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ը<07><><EFBFBD><EFBFBD>M <0B>P<04><05>0.0627449974)<29>K*\<0F><07><><EFBFBD> <0F>"<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><0F>9/<06>3<EFBFBD><33><EFBFBD><EFBFBD><EFBFBD>N<0F> k1.0, -<2D> <00> <06> 4i474::l<06><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.<0F>/ <03><14><>W#j2C4<>"v1-#<0F>'?T<03><><EFBFBD>'<1F>8<03><>m^L *174&z<>9xyzG<0F>>/.w<>1<>y)2|"D<04><><EFBFBD><EFBFBD><0F>UF\@<40>I/\<04>F<>}C<04>Conversion<6F>a<0F><04>;FyFyh$H8${T9a3> 2 $<0F>#*13~<00>;1.0% =<3D>.<2E>J0].xCyC1CzC2C<00><0F>B22"t(\B) + <20>$5 "X<0F>C&*xy$yz<79>)2(e<00>-<2D> <0C>v = dot(u&z,<2C>?yz)<29>/y<>/y<>/y<>y<>Oz<>/z<>/z<>z<>q<<04>>4<0F> +\<08><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>4<1F>S<><53><0F><07>l2434<>/.x4=/.x4<><0F>3*<0E>W4/xyX4z3$yx<79>3<>2., _4<0F>3 <09>3/y)`3zE <0A>4,<2C>2M/, <20>3/xz3 <09>k34..y4<0F>3yj<03><0F>;M<07><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/c<07><><EFBFBD><04><0F><0F>4<0E><0F>%xK/yz<79>7<04>#<00><02>($c<07>3(64.061584F ,^', <20><0F><00>30164.8<><05>79270005)j.z)<29>A3A<00>-0.21330C~0328<32>6Q Jz<>l2.1124<EFBFBD>yA <09><0F> 1<> P_MainTex _MainTex (A)black
_SecondTex_SecondTex (A)black<00>o<EFBFBD>c%<25><15><>?P<>Z<EFBFBD> FGlobalsVGlobals _AlphaParam_MainTex _MainTex_ST_SecondAlphaParam
_SecondTexunity_MatrixVPunity_ObjectToWorldMix_RGBA_To_RGBA<00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit><00>@ <noninit><00>? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!@<00><00>!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Compositing<00><00> <00>S4bh &pb<><00> n<>u
<00>VGlobals<6C>4/<03><><00><> <0A>0c<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 <0C>MatrixVP+_<><00>Tex_ST;
};
<EFBFBD><00>Mtl_VertexIn<49><00>POSITION0 [[ attribute(0) ]] \<00>2 TEXCOORD*1*n:Outo<00>mtl_PositionHp /]]mUuser(povd
o <20>(R{constan<61>&bbbuffer<65>,62` input(pstage_i<5F>;)
{)~ioutput<75> u_<75>01!" =h.<2E>u.yyyy *<2A>.:,1]SOfma(@=0],<2C>Txxxx,R)`+2`Ozzzz`
+31FQ[1F<0E>;%0]<5D> ?/1)S&2S2Sy.`_3_Owwww_<05>3.xy_,in,`<07>#zweereturnDd}
$@ h< Fc<<1F><t<> #ifndef XLT_REMAP_O
#define<00> {0, 1, 2, 3, 4, 5, 6, 7}
#endif
<EFBFBD>Fexpr<70>0uin<05>t_remap_o[] =T<05>F<><05> _AlphaParam;hSecond <06>Fragment}<0F> IX<06>half4 SV_TargetJhcolor(<28>&0]6fD Q:F:F:
tsampler<04>?/ M 111E02d<<3C><00>, access::,8 > r-<03>A <09>C1C
<EFBFBD> f "3"<02>!/6_1<>6[ 6_=<06>.<2E>(f., <20> <09>26 =h([U.w) *.<07>D.xyzD3E0xyzG +6)<29>%<04> <0C><0F>!1<><0F> ;ma(<28>,<2C>1<>,;
><06>W<00>/3(0w.O(1.0.<05>
_FaceColor
Face Color<00>?<00>?<00>?<00>? _FaceDilate Face Dilate<00><><00>? _OutlineColor Outline Color<00>? _OutlineWidthOutline Thickness<00>?_OutlineSoftnessOutline Softness<00>?_UnderlayColor Border Color?_UnderlayOffsetXBorder OffsetX<00><><00>?_UnderlayOffsetYBorder OffsetY<00><><00>?_UnderlayDilate Border Dilate<00><><00>?_UnderlaySoftnessBorder Softness<00>? _WeightNormal Weight Normal _WeightBold Weight Bold? _ShaderFlagsFlags _ScaleRatioA Scale RatioA<00>? _ScaleRatioB Scale RatioB<00>? _ScaleRatioC Scale RatioC<00>?_MainTex
Font Atlaswhite _TextureWidth Texture Width<00>D_TextureHeightTexture Height<00>D_GradientScaleGradient Scale<00>?_ScaleXScale X<00>?_ScaleYScale Y<00>?_PerspectiveFilterPerspective Correction`?<00>?
_Sharpness Sharpness<00><><00>?_VertexOffsetXVertex OffsetX_VertexOffsetYVertex OffsetYO<02>2<EFBFBD><02><><EFBFBD><EFBFBD><EFBFBD><00>FGlobalsVGlobals
_FaceColor _FaceDilate_GUIClipTexture_GradientScale
_MainTex_MainTex_TexelSize _OutlineColor_OutlineSoftness _OutlineWidth _ScaleRatioA
_Sharpness _VertexOffsetX_VertexOffsetY _WeightBold _WeightNormalunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld <00>? <noninit> A <noninit><00>? <noninit> A <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit> <noninit><00>? <noninit> <noninit> <noninit> <noninit>pA <noninit><00>? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColor<00><><EFBFBD><EFBFBD><EFBFBD> ForceSupportedtrue!!! @<00> <00><00><00><00><00><00><00><00> <00>
<00> <00> @P!!!ForceSupportedtrueSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON"Hidden/TextCore/Distance Field SSD"TextCore.Text.TextCoreShaderGUISDF<00><00>S4ch<00> b4<00> n<>u
<00>VGlobalsP4/<03>M<00><> <0A>0<(@<40><><EFBFBD><EFBFBD> <00>xlatMtlMain#include <metal_stdlib>
<00>
texture>
using namespace <00>;
struct <20><00>(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+<00>half4 _FaceColorAiDilate-oOutlin0YWidth<00>WeightNormalIBold<00>ScaleRatioA<00>VertexOffsetXY<00>GradientT
f<00>harpness6 <0A>GUIClipT<70>D m_7<02>Tex_TexelSize;
};
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