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2023-10-08 10:24:48 +08:00
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_MainTex _MainTex_STunity_Lightmapunity_LightmapSTunity_Lightmap_HDR unity_Lightmap_STunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ¥U LIGHTMODEVertexLM
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#ifndef XLT_REMAP_O
#define {b ñ , 2, 3, 4, 5, 6, 7}
#endif
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ğ0{<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixVP+4};
vÊMtl_VertexInuÿPOSITION0 [[ attribute(0) ]] D:OutEÀmtl_PositionHp ]‡v8
C f(N{constan%&[bbuffer ,6Ü` input(pstage_iƒ;)
{)~ioutputQ u_“01!" =h.=u.yyyy *ª,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
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#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
rFexpr|0uinØt_remap_o[] =T;†Fragmentñhalf4 SV_TargetWhcolor(T50])fD Q
Å%ÇZ}=i(0.0, .`_MainTexwhite_Cutoff?_Color€?€?€?€? ™F0ÕÍŸ†Ö:θà#‹3VGlobals_ProjectionParamsunity_MatrixInvV
unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ`d
RenderTypeOpaque!!!PĞP!!!
RenderTypeOpaqueõ§ªšs©MKÙÚîOmé FGlobals VGlobals_Color _Cutoff
_MainTex _MainTex_ST_ProjectionParamsunity_MatrixInvV
unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿWÂ
RenderTypeTransparentCutout!!!PĞP`!!! 
  
RenderTypeTransparentCutout~À‚6õşä
çâÔÉz_^ VGlobals_ProjectionParams
_SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿÌä
RenderTypeTreeBark ! ! ! `  
à `p 
!
!
!
RenderTypeTreeBark¨.¿ùˆ…¨Ä”_FGlobals
VGlobals_Cutoff_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale_Windunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿWb
RenderTypeTreeLeaf ! ! ! `  
à `p 
!
!
!    


RenderTypeTreeLeaf˜ğ% ôù,Ëg5´Ç™ VGlobals_ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ«pDisableBatchingtrue
RenderType
TreeOpaque!!!PĞ 
`P °´!!!DisableBatchingtrue
RenderType
TreeOpaque
Gj(¼ÅÔøûtÏQ¯.lFGlobals VGlobals_Cutoff
_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>@ <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ1JDisableBatchingtrue
RenderTypeTreeTransparentCutout!!!PĞ 
`P °´
!
!
!     
 ½É£igö¤×
é®¶à‹FGlobals VGlobals_Cutoff
_MainTex _ProjectionParams
_SquashAmount_SquashPlaneNormal_TerrainEngineBendTree
_TreeInstanceScaleunity_MatrixInvV
unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿGDisableBatchingtrue
RenderTypeTreeTransparentCutout!!!PĞ 
`P °´
!
!
!     
 DisableBatchingtrue
RenderTypeTreeTransparentCutout`˜Ïõş
âÎf†Ì9K VGlobals_MainTex
_ProjectionParams_TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances
unity_MatrixVunity_MatrixVP unity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿA
RenderType
TreeBillboard!!!P Ğàğ !!!

RenderType
TreeBillboard ¿¹Õ
R&O Û›+”FGlobals
VGlobals_CameraPosition _CameraRight _CameraUp_Cutoff_MainTex _ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV
unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>€@ <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿÁ
RenderTypeGrassBillboard!!!P 
Ğ P`p !!!    


RenderTypeGrassBillboard§!³5İ kdY:·E¦
FGlobals VGlobals_CameraPosition_Cutoff _MainTex
_ProjectionParams_WaveAndDistance _WavingTintunity_MatrixInvV
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texture>
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{
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};
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+ò_CameraNormalsT«„_ST;
};
ÊMtl_VertexInš÷POSITION0 [[ attribute(0) ]] i«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o á(R{constan &bbbufferö,62` input(pstage_i¯;)
{)~ioutput¡ u_“01!" =h.“u.yyyy *ª.G,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQh1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`&#zwereturn^t}
L@
d FqPd<d
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin8Øt_remap_o[] =Tâ1_ZBDoParamsÍ
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
{)~ioutput” u_“01!" =h.“u.yyyy *ª.:,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
h< Fc<<
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
ôFexprş0uinØt_remap_o[] =Tºm_ColorìŠFragment\Å I7ñhalf4 SV_TargetJc…&0]fD QFF
tsamplerÉ/ó12d<¢, access::-8 > B.ŠbŒó
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
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o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
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+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
hà$
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
ÜFexpræ0uinØt_remap_o[] =TŠFragmentïI
ñSV_TargetKhcolor(&0]ĞfE RÔtsamplerN£Í12d<¢, access::-8 > B.-½G={.., b0ğĞì© •¸ÃŸ aSÁVGlobals_MainTex _MainTex_ST
_faceIndexunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/ConvertTextureLì
LS4bh0
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ò;
constant float4 ImmCB_1[10] =
{
a(0.0, #-1 /),$)-1-
ÏY´
};
struct ´_Type
{
]ÿhlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+_gTex_STÀ _faceIndex;£¤ÊMtl_VertexIn£÷POSITION0 [[ attribute(0) ]] Z«2 TEXCOORD*1*n:OutoÀmtl_PositionHp 3mUuser(povd
o 5(Rò ©&bbbufferö,62` input(pstage_i¯;)
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+31FQ«1Fì;%0]Ñ ?/1)S&2S2S³_3_Owwww²P0.x =@ Ç..z!i4Ït~Ô
U.xy =Á>m].zx *ˆ + 4].wzB02.x+*zw+l
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#ifndef XLT_REMAP_O
#define {• ò , 2, 3, 4, 5, 6, 7}
#endif•
Fexpr­øxlt_remap_o[] =T;mŠFragmentİFI¸ñhalf4 SV_TargetJhcolor(&0]fD QštsamplerƒiPcube<—¢, access::.8 > C/Ë Ö-ؾÚÅ*6_Õ 6_~Š., §zt=lf`_LightTexture0_LightTextureB0_ShadowMapTexture _SrcBlend€? _DstBlend€?¯?r–ÌÇŸ%Ç+æ‚ FGlobalsVGlobals_CameraDepthTexture _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParams unity_CameraToWorld
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SHADOWS_DEPTH SHADOWS_SOFTSHADOWS_SCREEN SHADOWS_CUBEHidden/Internal-DeferredShadingŠMX0ŠM¢iğ4b$` S„d \ &D!S¨*l T4p<C= SGx &|P&üY0&lcSìlt S`v 0&T‰$&È’„&4œS¨¥| &$¯`T¤¸0ˆ &¼Ë&LÕ0&ÌŞ&\èSàñ ctûT, Sôı0 S$ÿ S,¨  &TS| E\ b\ h @ S T˜lCÀ<˜HC$TpìCStğ&dTD c#`0S5èHRI@ bœYŒ c(k¤hR€  cØ—ğP\DTS,Ö`$bŒê  l b$ c0D”!üCe$<Sèy¬„S”¬lb@¦ cX¾,ÜRל S òlb H ch-ÀäCI0$bXf˜ Sğ…àœSЦ<8S ¹ÄäSĞÌ8SèÜh8TPî|8Cè´S´ÌØS€/8S¸Eä`SœX<$SØlø¨SЈS¦ğ¨SÆp8dtçô3„„ˆlS€'ôÈSt?8S|Xx8Sôrܰ 8Sğ­œSŒÉ S˜ætS ¸85Ä&¼cø&¼3,_rĞ,ˆ nºu
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ğ0/<@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ïø_Type
{
float4 _ProjectionParams;ğhlslcc_mtx4x4unity_Ob/¯ToWorld[4]0
MatrixV*P+ô _LightAsQuad;
};
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#define { , 2, 3, 4, 5, 6, 7}
#endif
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãø_Type
{
float4 _ProjectionParams;ğhlslcc_mtx4x4unity_Ob/¯ToWorld[4]0
MatrixV*P+ô _LightAsQuad;
};
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ğ0<(AÿÿÿÿÌülatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixVP+
Ï_NonJittered+
Previous(M'÷ int _HasLastPositionDataE@ _MoôVectorDepthBias;
};
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+r_FlareT£„_ST;
};
ÊMtl_VertexInòPOSITION0 [[ attribute(0) ]] a»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp /]]“Ruser(i),v‰
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#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+ô_HaloFalloff_ST;
};
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 #(R{constanâ&bbbufferA,6}` input(pstage_iÔ;)
{)~ioutputã u_“01!" =hu.yyyy *ª.‰,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQª1Fì;%0]Ñ ?/1)S&2S2Sy.…_3_Owwww_½ª "§3.xy,in,  #zwereturnn“}
«#
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#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
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ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
{)~ioutput” u_“01!" =h.“u.yyyy *ª.:,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
;< Fc<<
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
ôFexprş0uinØt_remap_o[] =Tºm_ColorìŠFragment\Å I7ñhalf4 SV_TargetJc…:0])AhPDepth1d F(any;fj w?F?F?
tsamplerïD/ » 010I12d<ï¢, access::-9 > C/Ö CdB´A1A
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ö%96_06 6_(i., ˜¼{(X5) *ØÿˆF.x =‚ £¤-.xĞÈÅx. _MainTexTexture_ColorMultiplicative color€?€?€?€?>©–„‚­ îÒ›A³òÖ}¢VGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿºAëÏëÏëÏ@ëÏëÏëÏSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth,<
,S4bh Sp° nºu
ÛVGlobals4/ÿĞşÊ
ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
{)~ioutput” u_“01!" =h.“u.yyyy *ª.:,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
hà/‡$
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
ÜFexpræ0uinØt_remap_o[] =TŠFragmentïIññhalf4 SV_TargetJhcolor(:0])û"PDepth1d F(anyõfj wùtsamplersÈòµ12d<‰¢, access::-8 > B.)4R6½
8
7Na.yzw =eq3(0.0, .1.B(., Â?).xxxv½tÛ_MainTex DepthTexture©ù€'ªif/€3Y§Év×VGlobals _MainTex_STunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit>€? <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ^ÙëÏëÏëÏ@ëÏëÏëÏSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth_MSAAºèºS4bh Sp\ nºu
ÛVGlobals4/ÿĞşÊ
ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
{)~ioutput” u_“01!" =h.“u.yyyy *ª.:,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
hà/3$
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
ÜFexpræ0uinØt_remap_o[] =TFragment¨SV_Targethcolor(U:0])³ÚPDepth1d F(any­fk x
±V%XŒ£Q(0.89s76, 0.0>1.0'­'= 4_MainTexTexture_NitsForPaperWhiteNitsForPaperWhite C _ColorGamut
ColorGamut­¥%àíÛÿã¼ÃFGlobalsVGlobals _ColorGamut_MainTex _MainTex_ST_NitsForPaperWhiteunity_MatrixVPunity_ObjectToWorld€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ£ß!!!@!!!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyHDRTonemapğS4bh &pL nºu
ÛVGlobals4/ÿĞşÊ
ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexIn÷POSITION0 [[ attribute(0) ]] \«2 TEXCOORD*1*n:OutoÀmtl_PositionHp /]]mUuser(povd
o Ô(R{constan“&bbbufferö,62` input(pstage_i¯;)
{)~ioutput” u_“01!" =h.“u.yyyy *ª.:,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ[1Fì;%0]Ñ ?/1)S&2S2Sy.`_3_Owwww_3.xy_,in,`#zweereturnDd}
$@
h< Fc</$<
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
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OWlog2(t@2.40N I?expn2“1%2}O05, L2q#b3&<q 1.O)81¢?šovcTemp =´ #&.xq6) ?J& :ÀByByByByBzBzBzBzBí, =L#}W}(1404û?3, ?)>=1u#€07739938
·'.wZC$6dotê627402008{329291999èA3306ª/, )Ø R¡0690950006ó19543982SA1135QS
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Ou $,wÏ18.8515625, &),£a835937V íy 68@ p£Kå"Q78.84î
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FGlobalsVGlobals_GUIClipTexture_MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix
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Ì nºu
êVGlobals4/ÿM şÊ
ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+oTex_STC
GUIClipTùQO4};
ïÊMtl_VertexInîòPOSITION0 [[ attribute(0) ]] {»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp /]]“Ruser(i),1,ëT
À ¬(R{constank&bbbufferm,6©` input(pstage_i;)
{)~ioutput* u_“025" =|.u.yyyy *¾.&,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ1Fì;%0]Ñ ?/1)S&2S2S_3_Owwww_ıª Ô9.xypni[1].xyüIÁ [0@u,)Y(2Y«Y,3Y/wwY2Tœa%Mn«
2Ë
ÅOxy +Å4_Î,in,jã#zwÄereturné£}
8 
@ğ Ä Fn.Ä œ Ä sø
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
¤Fexpr®0uinÍØt_remap_o[] =TB
FB
<ı_ManualTex2SRGBó…Fragment‰ Ì  Í Î œ SV_Targetwhcolor($&0] fD Q" F" F"
tsampler-' /
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d¤'(Fƒ != 0) ?² : : × \y "9w *ñ ).w„© Ë¥ =p\0.x = À
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unity_MatrixVunity_MatrixVPunity_ObjectToWorld @ <noninit> A <noninit> @ <noninit> A <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€?
b8
 nºu
êVGlobals 4/Àq şÊ
ğ0c<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+bTex_STÏhalf4 _ColorU
GUIClipT ca4};
ÊMtl_VertexInøPOSITION0 [[ attribute(0) ]] [COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp /]]“Ruser(i),1,ëT
À ¾(R{constan}&bbbufferm,6©` input(pstage_i;)
{)~ioutput* u_“025" =|.u.yyyy *¾.8,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ/1Fì;%0]Ñ ?/1)S&2S2S_3_Owwww_ıªQ>æ9.xyi[1].xyIÓ [0@,)Y(2Y½Y,3Y/wwY2T®a%Mn«
Dİ
ÅOxy +Å4_Î,in#zwÄereturnû£}
\ 
@
´ Œ Ğ sø
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr¨0uinÇØt_remap_o[] =T…FragmentO  U œW SV_Targetwc&0]äfD Qètsampler«·á /
K 61602d<Ë¢, access::,8 > w-Ä
AH1H
ü¢ :
¤
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RenderTypeOverlay@
RenderTypeOverlay5Š[¼‘ßÒ‚XQe …YVGlobals_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld @ <noninit> A <noninit> @ <noninit> A <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit> <noninit>€? <noninit> <noninit> <noninit> <noninit>pA <noninit>€? <noninit>A <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit> <noninit> <noninit> <noninit>A <noninit>C <noninit>C <noninit> <noninit>unity_FogStart unity_FogEndunity_FogDensity <noninit> <noninit> <noninit> <noninit>unity_FogColorÿÿÿÿ”k
RenderTypeOverlay@
RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureJÜ
JS4bh bØ nºu
ÛVGlobals4/ÿ=şÊ
ğ0<(@ÿÿÿÿ üxlatMtlMain#include <metal_stdlib>
ñ
texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 ŒMatrixVP+´Tex_ST;
};
ÊMtl_VertexInòPOSITION0 [[ attribute(0) ]] \»half4 COLOR&1&P«2 TEXCOORD*2*:Out•Àmtl_PositionHp /]]“Ruser(i),v‰
 (R{constanŞ&bbbufferA,6}` input(pstage_iÔ;)
{)~ioutputß u_“01!" =hu.yyyy *ª.…,1]SOfma(@=0],…Txxxx,R)`+2`Ozzzz`
+31FQ¦1Fì;%0]Ñ ?/1)S&2S2Sy.…_3_Owwww_½ª "§3.xy,in,ı#zw‡ereturnf“}
Ÿ#
¸CXœ
#ifndef XLT_REMAP_O
#defineñ {0, 1, 2, 3, 4, 5, 6, 7}
#endif
Fexpr0uin2Øt_remap_o[] =T…FragmentÑ  ÒgoipSV_TargetJhcolor(Ã&0]"fD Q&tsampler~õµ02d<•¢, access::,8 > A- `Qb¼d
'c96_0t 6_¿., ´ú{(X>) +Ñ*,K
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{
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texture>
using namespace ”;
struct Ãÿ(_Type
{
float4 hlslcc_mtx4x4unity_ObjectToWorld[4];0 MatrixV*P+oTex_STC
GUIClipTùQO4};
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