Badminton-Scoreboard/Classes/Unity/CVTextureCache.mm

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2023-10-08 02:24:48 +00:00
#include "CVTextureCache.h"
#include "DisplayManager.h"
#include "UnityMetalSupport.h"
#if UNITY_CAN_USE_METAL
#include <CoreVideo/CVMetalTextureCache.h>
#else
typedef void* CVMetalTextureCacheRef;
typedef void* CVMetalTextureRef;
const CFStringRef kCVPixelBufferMetalCompatibilityKey = CFSTR("MetalCompatibility");
inline CVReturn CVMetalTextureCacheCreate(CFAllocatorRef, CFDictionaryRef, MTLDeviceRef, CFDictionaryRef, CVMetalTextureCacheRef*) { return 0; }
inline CVReturn CVMetalTextureCacheCreateTextureFromImage(CFAllocatorRef, CVMetalTextureCacheRef, CVImageBufferRef, CFDictionaryRef, MTLPixelFormat, size_t, size_t, size_t, CVMetalTextureRef*) { return 0; }
inline void CVMetalTextureCacheFlush(CVMetalTextureCacheRef, uint64_t options) {}
inline MTLTextureRef CVMetalTextureGetTexture(CVMetalTextureRef) { return nil; }
inline Boolean CVMetalTextureIsFlipped(CVMetalTextureRef) { return 0; }
#endif
void* CreateCVTextureCache()
{
void* ret = 0;
CVReturn err = 0;
if (UnitySelectedRenderingAPI() == apiMetal)
err = CVMetalTextureCacheCreate(kCFAllocatorDefault, 0, UnityGetMetalDevice(), 0, (CVMetalTextureCacheRef*)&ret);
if (err)
{
::printf("Error at CVMetalTextureCacheCreate: %d", err);
ret = 0;
}
return ret;
}
void FlushCVTextureCache(void* cache)
{
if (UnitySelectedRenderingAPI() == apiMetal)
CVMetalTextureCacheFlush((CVMetalTextureCacheRef)cache, 0);
}
void* CreateTextureFromCVTextureCache2(void* cache, void* image, size_t w, size_t h, uint64_t metalFormat)
{
void* texture = 0;
CVReturn err = 0;
if (UnitySelectedRenderingAPI() == apiMetal)
{
err = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
(MTLPixelFormat)metalFormat, w, h, 0, (CVMetalTextureRef*)&texture
);
}
if (err)
{
::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
texture = 0;
}
return texture;
}
id<MTLTexture> GetMetalTextureFromCVTextureCache(void* texture)
{
assert(UnitySelectedRenderingAPI() == apiMetal);
return CVMetalTextureGetTexture((CVMetalTextureRef)texture);
}
uintptr_t GetTextureFromCVTextureCache(void* texture)
{
if (UnitySelectedRenderingAPI() == apiMetal)
return (uintptr_t)(__bridge void*)GetMetalTextureFromCVTextureCache(texture);
return 0;
}
void* CreatePixelBufferForCVTextureCache2(size_t w, size_t h, uint32_t cvFormat)
{
CVPixelBufferRef pb = 0;
NSDictionary* options = @{ (__bridge NSString*)kCVPixelBufferPixelFormatTypeKey: @(cvFormat),
(__bridge NSString*)kCVPixelBufferWidthKey: @(w),
(__bridge NSString*)kCVPixelBufferHeightKey: @(h),
(__bridge NSString*)kCVPixelBufferMetalCompatibilityKey: @(YES),
(__bridge NSString*)kCVPixelBufferIOSurfacePropertiesKey: @{}};
CVPixelBufferCreate(kCFAllocatorDefault, w, h, cvFormat, (__bridge CFDictionaryRef)options, &pb);
return pb;
}
void* CreateReadableRTFromCVTextureCache2(void* cache, size_t w, size_t h, uint32_t cvFormat, uint64_t metalFormat, void** pb)
{
*pb = CreatePixelBufferForCVTextureCache2(w, h, cvFormat);
return CreateTextureFromCVTextureCache2(cache, *pb, w, h, metalFormat);
}
int IsCVTextureFlipped(void* texture)
{
if (UnitySelectedRenderingAPI() == apiMetal)
return CVMetalTextureIsFlipped((CVMetalTextureRef)texture);
return 0;
}
//
// deprecated
//
void* CreatePixelBufferForCVTextureCache(size_t w, size_t h)
{
return CreatePixelBufferForCVTextureCache2(w, h, kCVPixelFormatType_32BGRA);
}
void* CreateReadableRTFromCVTextureCache(void* cache, size_t w, size_t h, void** pb)
{
*pb = CreatePixelBufferForCVTextureCache2(w, h, kCVPixelFormatType_32BGRA);
return CreateBGRA32TextureFromCVTextureCache(cache, *pb, w, h);
}
void* CreateBGRA32TextureFromCVTextureCache(void* cache, void* image, size_t w, size_t h)
{
void* texture = 0;
CVReturn err = 0;
if (UnitySelectedRenderingAPI() == apiMetal)
{
err = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
(MTLPixelFormat)((UnityDisplaySurfaceMTL*)GetMainDisplaySurface())->colorFormat, w, h, 0, (CVMetalTextureRef*)&texture
);
}
if (err)
{
::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
texture = 0;
}
return texture;
}
void* CreateHalfFloatTextureFromCVTextureCache(void* cache, void* image, size_t w, size_t h)
{
void* texture = 0;
CVReturn err = 0;
if (UnitySelectedRenderingAPI() == apiMetal)
{
err = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
MTLPixelFormatR16Float, w, h, 0, (CVMetalTextureRef*)&texture
);
}
if (err)
{
::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
texture = 0;
}
return texture;
}