161 lines
5.1 KiB
Plaintext
161 lines
5.1 KiB
Plaintext
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#include "CVTextureCache.h"
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#include "DisplayManager.h"
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#include "UnityMetalSupport.h"
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#if UNITY_CAN_USE_METAL
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#include <CoreVideo/CVMetalTextureCache.h>
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#else
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typedef void* CVMetalTextureCacheRef;
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typedef void* CVMetalTextureRef;
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const CFStringRef kCVPixelBufferMetalCompatibilityKey = CFSTR("MetalCompatibility");
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inline CVReturn CVMetalTextureCacheCreate(CFAllocatorRef, CFDictionaryRef, MTLDeviceRef, CFDictionaryRef, CVMetalTextureCacheRef*) { return 0; }
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inline CVReturn CVMetalTextureCacheCreateTextureFromImage(CFAllocatorRef, CVMetalTextureCacheRef, CVImageBufferRef, CFDictionaryRef, MTLPixelFormat, size_t, size_t, size_t, CVMetalTextureRef*) { return 0; }
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inline void CVMetalTextureCacheFlush(CVMetalTextureCacheRef, uint64_t options) {}
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inline MTLTextureRef CVMetalTextureGetTexture(CVMetalTextureRef) { return nil; }
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inline Boolean CVMetalTextureIsFlipped(CVMetalTextureRef) { return 0; }
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#endif
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void* CreateCVTextureCache()
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{
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void* ret = 0;
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CVReturn err = 0;
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if (UnitySelectedRenderingAPI() == apiMetal)
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err = CVMetalTextureCacheCreate(kCFAllocatorDefault, 0, UnityGetMetalDevice(), 0, (CVMetalTextureCacheRef*)&ret);
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if (err)
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{
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::printf("Error at CVMetalTextureCacheCreate: %d", err);
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ret = 0;
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}
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return ret;
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}
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void FlushCVTextureCache(void* cache)
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{
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if (UnitySelectedRenderingAPI() == apiMetal)
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CVMetalTextureCacheFlush((CVMetalTextureCacheRef)cache, 0);
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}
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void* CreateTextureFromCVTextureCache2(void* cache, void* image, size_t w, size_t h, uint64_t metalFormat)
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{
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void* texture = 0;
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CVReturn err = 0;
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if (UnitySelectedRenderingAPI() == apiMetal)
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{
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err = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
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(MTLPixelFormat)metalFormat, w, h, 0, (CVMetalTextureRef*)&texture
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);
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}
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if (err)
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{
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::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
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texture = 0;
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}
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return texture;
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}
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id<MTLTexture> GetMetalTextureFromCVTextureCache(void* texture)
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{
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assert(UnitySelectedRenderingAPI() == apiMetal);
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return CVMetalTextureGetTexture((CVMetalTextureRef)texture);
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}
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uintptr_t GetTextureFromCVTextureCache(void* texture)
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{
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if (UnitySelectedRenderingAPI() == apiMetal)
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return (uintptr_t)(__bridge void*)GetMetalTextureFromCVTextureCache(texture);
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return 0;
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}
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void* CreatePixelBufferForCVTextureCache2(size_t w, size_t h, uint32_t cvFormat)
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{
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CVPixelBufferRef pb = 0;
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NSDictionary* options = @{ (__bridge NSString*)kCVPixelBufferPixelFormatTypeKey: @(cvFormat),
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(__bridge NSString*)kCVPixelBufferWidthKey: @(w),
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(__bridge NSString*)kCVPixelBufferHeightKey: @(h),
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(__bridge NSString*)kCVPixelBufferMetalCompatibilityKey: @(YES),
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(__bridge NSString*)kCVPixelBufferIOSurfacePropertiesKey: @{}};
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CVPixelBufferCreate(kCFAllocatorDefault, w, h, cvFormat, (__bridge CFDictionaryRef)options, &pb);
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return pb;
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}
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void* CreateReadableRTFromCVTextureCache2(void* cache, size_t w, size_t h, uint32_t cvFormat, uint64_t metalFormat, void** pb)
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{
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*pb = CreatePixelBufferForCVTextureCache2(w, h, cvFormat);
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return CreateTextureFromCVTextureCache2(cache, *pb, w, h, metalFormat);
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}
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int IsCVTextureFlipped(void* texture)
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{
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if (UnitySelectedRenderingAPI() == apiMetal)
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return CVMetalTextureIsFlipped((CVMetalTextureRef)texture);
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return 0;
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}
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//
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// deprecated
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//
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void* CreatePixelBufferForCVTextureCache(size_t w, size_t h)
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{
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return CreatePixelBufferForCVTextureCache2(w, h, kCVPixelFormatType_32BGRA);
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}
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void* CreateReadableRTFromCVTextureCache(void* cache, size_t w, size_t h, void** pb)
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{
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*pb = CreatePixelBufferForCVTextureCache2(w, h, kCVPixelFormatType_32BGRA);
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return CreateBGRA32TextureFromCVTextureCache(cache, *pb, w, h);
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}
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void* CreateBGRA32TextureFromCVTextureCache(void* cache, void* image, size_t w, size_t h)
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{
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void* texture = 0;
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CVReturn err = 0;
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if (UnitySelectedRenderingAPI() == apiMetal)
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{
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err = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
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(MTLPixelFormat)((UnityDisplaySurfaceMTL*)GetMainDisplaySurface())->colorFormat, w, h, 0, (CVMetalTextureRef*)&texture
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);
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}
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if (err)
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{
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::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
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texture = 0;
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}
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return texture;
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}
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void* CreateHalfFloatTextureFromCVTextureCache(void* cache, void* image, size_t w, size_t h)
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{
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void* texture = 0;
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CVReturn err = 0;
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if (UnitySelectedRenderingAPI() == apiMetal)
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{
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err = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, (CVMetalTextureCacheRef)cache, (CVImageBufferRef)image, 0,
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MTLPixelFormatR16Float, w, h, 0, (CVMetalTextureRef*)&texture
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);
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}
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if (err)
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{
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::printf("Error at CVMetalTextureCacheCreateTextureFromImage: %d\n", err);
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texture = 0;
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}
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return texture;
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}
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