Badminton-Scoreboard/Classes/Native/UnityEngine.Physics2DModule.cpp

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2023-10-08 02:24:48 +00:00
#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
// System.Collections.Generic.List`1<System.Object>
struct List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D;
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76;
// UnityEngine.Rigidbody2D[]
struct Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF;
// UnityEngine.Collider2D
struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_t0643977EA9107777E6F2E30DC5F5326A467F5F6B
{
};
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76 : public RuntimeObject
{
// T[] System.Collections.Generic.List`1::_items
Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject* ____syncRoot_4;
};
// UnityEngine.Physics2D
struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D : public RuntimeObject
{
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.RaycastHit2D
struct RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA
{
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Centroid_0;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Point_1;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_Normal_2;
// System.Single UnityEngine.RaycastHit2D::m_Distance
float ___m_Distance_3;
// System.Single UnityEngine.RaycastHit2D::m_Fraction
float ___m_Fraction_4;
// System.Int32 UnityEngine.RaycastHit2D::m_Collider
int32_t ___m_Collider_5;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// UnityEngine.Behaviour
struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rigidbody2D
struct Rigidbody2D_tBEBE9523CF4448544085AF46BF7E10AA499F320F : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Collider2D
struct Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA
{
};
// <Module>
// <Module>
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_StaticFields
{
// T[] System.Collections.Generic.List`1::s_emptyArray
Rigidbody2DU5BU5D_tC196E4DEEA396B4A08BFAE8A94A45FD14403C9CF* ___s_emptyArray_5;
};
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
// UnityEngine.Physics2D
struct Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields
{
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* ___m_LastDisabledRigidbody2D_0;
};
// UnityEngine.Physics2D
// System.Int32
// System.Int32
// System.Single
// System.Single
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields
{
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9;
};
// UnityEngine.Vector2
// System.Void
// System.Void
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// UnityEngine.Object
// UnityEngine.RaycastHit2D
// UnityEngine.RaycastHit2D
// UnityEngine.Rigidbody2D
// UnityEngine.Rigidbody2D
// UnityEngine.Collider2D
// UnityEngine.Collider2D
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared (List_1_tA239CB83DE5615F348BB0507E45F490F4F7C9A8D* __this, const RuntimeMethod* method) ;
// System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
inline void List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434 (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*, const RuntimeMethod*))List_1__ctor_m7F078BB342729BDF11327FD89D7872265328F690_gshared)(__this, method);
}
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ;
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Physics2D::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_m7B7A8EEEE744CE27534A7ADF12F31A4E376544E8 (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
{
List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76* L_0 = (List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76*)il2cpp_codegen_object_new(List_1_tCD5F926D25FC8BFAF39E4BE6F879C1FA11501C76_il2cpp_TypeInfo_var);
NullCheck(L_0);
List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434(L_0, List_1__ctor_m18046D64FD3FA546A46227B43826992EE5D5F434_RuntimeMethod_var);
((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0 = L_0;
Il2CppCodeGenWriteBarrier((void**)(&((Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_t64C0DB5246067DAC2E83A52558A0AC68AF3BE94D_il2cpp_TypeInfo_var))->___m_LastDisabledRigidbody2D_0), (void*)L_0);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Point_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = RaycastHit2D_get_point_mB35E988E9E04328EFE926228A18334326721A36B(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = __this->___m_Normal_2;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 _returnValue;
_returnValue = RaycastHit2D_get_normal_m75F1EBDE347BACEB5A6A6AA72543C740806AB5F2(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613 (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Distance_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit2D_get_distance_mD0FE1482E2768CF587AFB65488459697EAB64613(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD (RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* V_0 = NULL;
{
int32_t L_0 = __this->___m_Collider_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
V_0 = ((Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52*)IsInstClass((RuntimeObject*)L_1, Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit2D_t3EAAA06E6603C6BC61AC1291DD881C5C1E23BDFA*>(__this + _offset);
Collider2D_t6A17BA7734600EF3F26588E9ED903617D5B8EB52* _returnValue;
_returnValue = RaycastHit2D_get_collider_mB56DFCD16B708852EEBDBB490BC8665DBF7487FD(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif