63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
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#import <UIKit/UIKit.h>
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#import <Foundation/Foundation.h>
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#import "UnityAppController.h"
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#include "UndefinePlatforms.h"
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#include <mach-o/ldsyms.h>
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typedef struct
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#ifdef __LP64__
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mach_header_64
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#else
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mach_header
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#endif
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MachHeader;
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#include "RedefinePlatforms.h"
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//! Project version number for UnityFramework.
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FOUNDATION_EXPORT double UnityFrameworkVersionNumber;
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//! Project version string for UnityFramework.
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FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h>
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#pragma once
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// important app life-cycle events
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__attribute__ ((visibility("default")))
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@protocol UnityFrameworkListener<NSObject>
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@optional
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- (void)unityDidUnload:(NSNotification*)notification;
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- (void)unityDidQuit:(NSNotification*)notification;
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@end
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__attribute__ ((visibility("default")))
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@interface UnityFramework : NSObject
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{
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}
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- (UnityAppController*)appController;
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+ (UnityFramework*)getInstance;
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- (void)setDataBundleId:(const char*)bundleId;
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- (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv;
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- (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts;
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- (void)unloadApplication;
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- (void)quitApplication:(int)exitCode;
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- (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj;
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- (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj;
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- (void)showUnityWindow;
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- (void)pause:(bool)pause;
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- (void)setExecuteHeader:(const MachHeader*)header;
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- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;
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@end
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