169 lines
4.8 KiB
Plaintext
169 lines
4.8 KiB
Plaintext
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#include "RegisterFeatures.h"
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#include <csignal>
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#include "UnityInterface.h"
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#include "../UnityFramework/UnityFramework.h"
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void UnityInitTrampoline();
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// WARNING: this MUST be c decl (NSString ctor will be called after +load, so we cant really change its value)
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const char* AppControllerClassName = "UnityAppController";
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#if UNITY_USES_DYNAMIC_PLAYER_LIB
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extern "C" void SetAllUnityFunctionsForDynamicPlayerLib();
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#endif
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extern "C" void UnitySetExecuteMachHeader(const MachHeader* header);
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extern "C" __attribute__((visibility("default"))) NSString* const kUnityDidUnload;
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extern "C" __attribute__((visibility("default"))) NSString* const kUnityDidQuit;
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@implementation UnityFramework
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{
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int runCount;
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}
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UnityFramework* _gUnityFramework = nil;
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+ (UnityFramework*)getInstance
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{
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if (_gUnityFramework == nil)
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{
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_gUnityFramework = [[UnityFramework alloc] init];
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}
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return _gUnityFramework;
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}
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- (UnityAppController*)appController
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{
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return GetAppController();
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}
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- (void)setExecuteHeader:(const MachHeader*)header
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{
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UnitySetExecuteMachHeader(header);
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}
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- (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg
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{
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UnitySendMessage(goName, name, msg);
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}
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- (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj
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{
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#define REGISTER_SELECTOR(sel, notif_name) \
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if([obj respondsToSelector:sel]) \
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[[NSNotificationCenter defaultCenter] addObserver:obj selector:sel name:notif_name object:nil];
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REGISTER_SELECTOR(@selector(unityDidUnload:), kUnityDidUnload);
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REGISTER_SELECTOR(@selector(unityDidQuit:), kUnityDidQuit);
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#undef REGISTER_SELECTOR
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}
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- (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj
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{
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[[NSNotificationCenter defaultCenter] removeObserver: obj name: kUnityDidUnload object: nil];
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[[NSNotificationCenter defaultCenter] removeObserver: obj name: kUnityDidQuit object: nil];
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}
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- (void)frameworkWarmup:(int)argc argv:(char*[])argv
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{
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#if UNITY_USES_DYNAMIC_PLAYER_LIB
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SetAllUnityFunctionsForDynamicPlayerLib();
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#endif
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UnityInitTrampoline();
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UnityInitRuntime(argc, argv);
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RegisterFeatures();
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// iOS terminates open sockets when an application enters background mode.
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// The next write to any of such socket causes SIGPIPE signal being raised,
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// even if the request has been done from scripting side. This disables the
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// signal and allows Mono to throw a proper C# exception.
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std::signal(SIGPIPE, SIG_IGN);
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}
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- (void)setDataBundleId:(const char*)bundleId
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{
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UnitySetDataBundleDirWithBundleId(bundleId);
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}
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- (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv
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{
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self->runCount += 1;
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[self frameworkWarmup: argc argv: argv];
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UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String: AppControllerClassName]);
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}
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- (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts
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{
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if (self->runCount)
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{
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// initialize from partial unload ( sceneLessMode & onPause )
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UnityLoadApplicationFromSceneLessState();
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UnitySuppressPauseMessage();
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[self pause: false];
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[self showUnityWindow];
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// Send Unity start event
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UnitySendEmbeddedLaunchEvent(0);
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}
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else
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{
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// full initialization from ground up
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[self frameworkWarmup: argc argv: argv];
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id app = [UIApplication sharedApplication];
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id appCtrl = [[NSClassFromString([NSString stringWithUTF8String: AppControllerClassName]) alloc] init];
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[appCtrl application: app didFinishLaunchingWithOptions: appLaunchOpts];
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[appCtrl applicationWillEnterForeground: app];
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[appCtrl applicationDidBecomeActive: app];
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// Send Unity start (first time) event
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UnitySendEmbeddedLaunchEvent(1);
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}
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self->runCount += 1;
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}
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- (void)unloadApplication
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{
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UnityUnloadApplication();
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}
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- (void)quitApplication:(int)exitCode
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{
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UnityQuitApplication(exitCode);
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}
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- (void)showUnityWindow
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{
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[[[self appController] window] makeKeyAndVisible];
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}
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- (void)pause:(bool)pause
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{
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UnityPause(pause);
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}
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@end
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#if TARGET_IPHONE_SIMULATOR && TARGET_TVOS_SIMULATOR
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#include <pthread.h>
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extern "C" int pthread_cond_init$UNIX2003(pthread_cond_t *cond, const pthread_condattr_t *attr)
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{ return pthread_cond_init(cond, attr); }
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extern "C" int pthread_cond_destroy$UNIX2003(pthread_cond_t *cond)
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{ return pthread_cond_destroy(cond); }
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extern "C" int pthread_cond_wait$UNIX2003(pthread_cond_t *cond, pthread_mutex_t *mutex)
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{ return pthread_cond_wait(cond, mutex); }
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extern "C" int pthread_cond_timedwait$UNIX2003(pthread_cond_t *cond, pthread_mutex_t *mutex,
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const struct timespec *abstime)
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{ return pthread_cond_timedwait(cond, mutex, abstime); }
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#endif // TARGET_IPHONE_SIMULATOR && TARGET_TVOS_SIMULATOR
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