128 lines
4.7 KiB
C
128 lines
4.7 KiB
C
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#pragma once
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#import <QuartzCore/CADisplayLink.h>
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#include "RenderPluginDelegate.h"
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@class UnityView;
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@class UnityViewControllerBase;
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@class DisplayConnection;
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__attribute__ ((visibility("default")))
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@interface UnityAppController : NSObject<UIApplicationDelegate>
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{
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UnityView* _unityView;
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CADisplayLink* _displayLink;
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UIWindow* _window;
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UIView* _rootView;
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UIViewController* _rootController;
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UIViewController* _snapshotViewController;
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DisplayConnection* _mainDisplay;
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// CODE ARCHEOLOGY: we were caching view controllers, both autorotation one and per-fixed-orientation ones
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// CODE ARCHEOLOGY: we stopped doing this as the performance impact is negligible,
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// CODE ARCHEOLOGY: yet it introduces corner cases and in general lots of code
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#if UNITY_SUPPORT_ROTATION
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UIInterfaceOrientation _curOrientation;
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#endif
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id<RenderPluginDelegate> _renderDelegate;
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}
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// override it to add your render plugin delegate
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- (void)shouldAttachRenderDelegate;
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// this one is called at the very end of didFinishLaunchingWithOptions:
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// after views have been created but before initing engine itself
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// override it to register plugins, tweak UI etc
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- (void)preStartUnity;
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// this one is called at first applicationDidBecomeActive
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// NB: it will be started with delay 0, so it will run on next run loop iteration
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// this is done to make sure that activity indicator animation starts before blocking loading
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- (void)startUnity:(UIApplication*)application;
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// this is a part of UIApplicationDelegate protocol starting with ios5
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// setter will be generated empty
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@property (retain, nonatomic) UIWindow* window;
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@property (readonly, copy, nonatomic) UnityView* unityView;
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@property (readonly, copy, nonatomic) CADisplayLink* unityDisplayLink;
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@property (readonly, copy, nonatomic) UIView* rootView;
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@property (readonly, copy, nonatomic) UIViewController* rootViewController;
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@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;
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#if UNITY_SUPPORT_ROTATION
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@property (readonly, nonatomic) UIInterfaceOrientation interfaceOrientation;
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#endif
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@property (nonatomic, retain) id renderDelegate;
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@property (nonatomic, copy) void (^quitHandler)(void);
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@end
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// accessing app controller
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern UnityAppController* _UnityAppController;
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extern UnityAppController* GetAppController(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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// Put this into mm file with your subclass implementation
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// pass subclass name to define
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#define IMPL_APP_CONTROLLER_SUBCLASS(ClassName) \
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@interface ClassName(OverrideAppDelegate) \
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{ \
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} \
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+(void)load; \
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@end \
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@implementation ClassName(OverrideAppDelegate) \
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+(void)load \
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{ \
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extern const char* AppControllerClassName; \
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AppControllerClassName = #ClassName; \
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} \
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@end \
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// plugins
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#define APP_CONTROLLER_RENDER_PLUGIN_METHOD(method) \
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do { \
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id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
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if([delegate respondsToSelector:@selector(method)]) \
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[delegate method]; \
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} while(0)
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#define APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(method, arg) \
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do { \
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id<RenderPluginDelegate> delegate = GetAppController().renderDelegate; \
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if([delegate respondsToSelector:@selector(method:)]) \
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[delegate method:arg]; \
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} while(0)
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// these are simple wrappers about ios api, added for convenience
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void AppController_SendNotification(NSString* name);
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void AppController_SendNotificationWithArg(NSString* name, id arg);
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void AppController_SendUnityViewControllerNotification(NSString* name);
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// in the case when apple adds new api that has easy fallback path for old ios
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// we will add new api methods at runtime on older ios, so we can switch to new api universally
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// in that case we still need actual declaration: we will do it here as it is the most convenient place
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// history:
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// [CADisplayLink preferredFramesPerSecond], [UIScreen maximumFramesPerSecond], [UIView safeAreaInsets]
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// were removed after we started to enforce xcode9 (sdk 11)
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