142 lines
5.1 KiB
Plaintext
142 lines
5.1 KiB
Plaintext
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#include <sys/xattr.h>
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#include "UnityInterface.h"
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#include <cstring>
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static NSString* bundleIdWithData = nil;
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extern "C" void UnitySetDataBundleDirWithBundleId(const char* bundleId)
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{
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if (bundleId) bundleIdWithData = [NSString stringWithUTF8String: bundleId];
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else bundleIdWithData = nil;
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}
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extern "C" const char* UnityDataBundleDir()
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{
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static const char* dir = NULL;
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if (dir == NULL)
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{
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if (bundleIdWithData == nil)
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dir = AllocCString([[NSBundle mainBundle] bundlePath]);
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else
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dir = AllocCString([[NSBundle bundleWithIdentifier: bundleIdWithData] bundlePath]);
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}
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return dir;
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}
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#define RETURN_SPECIAL_DIR(dir) \
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do { \
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static const char* var = NULL; \
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if (var == NULL) \
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var = AllocCString(NSSearchPathForDirectoriesInDomains(dir, NSUserDomainMask, YES)[0]); \
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return var; \
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} while (0)
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extern "C" const char* UnityDocumentsDir()
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{
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RETURN_SPECIAL_DIR(NSDocumentDirectory);
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}
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extern "C" const char* UnityLibraryDir()
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{
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RETURN_SPECIAL_DIR(NSLibraryDirectory);
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}
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extern "C" const char* UnityCachesDir()
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{
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RETURN_SPECIAL_DIR(NSCachesDirectory);
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}
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#undef RETURN_SPECIAL_DIR
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extern "C" int UnityUpdateNoBackupFlag(const char* path, int setFlag)
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{
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int result;
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if (setFlag)
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{
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u_int8_t b = 1;
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result = ::setxattr(path, "com.apple.MobileBackup", &b, 1, 0, 0);
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}
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else
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{
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result = ::removexattr(path, "com.apple.MobileBackup", 0);
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}
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return result == 0 ? 1 : 0;
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}
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extern "C" const char* const* UnityFontFallbacks()
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{
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/* The following is the family names of fonts that are used as fallbacks
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for characters that were not fount in user-specified fonts. Add more
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fonts and/or reorder the list to fit your needs. For certain character
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NOTE: Some similar Chinese, Japanese and Korean characters share the
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character number in Unicode, but are written differently. To display
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such characters properly, correct font must be selected. We reorder
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the fonts list on the first run of this function.
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*/
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static const char** cachedFonts = NULL;
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if (cachedFonts == NULL)
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{
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const int fontsToReorderCount = 4;
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static const char* defaultFonts[] =
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{
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// first fontsToReorderCount items will be reordered if needed.
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"Hiragino Kaku Gothic ProN", // Japanese characters
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"Heiti TC", // Traditional Chinese characters (on 9.0 OS substitutes this with "PingFang TC")
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"Heiti SC", // Simplified Chinese characters (on 9.0 OS substitutes this with "PingFang SC")
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"Apple SD Gothic Neo", // Korean characters
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".Sukhumvit Set UI", // Thai characters since 8.2 until 9.x
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"AppleGothic",
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"Noto Sans Yi", // Yi characters on 9.0 (not available on tvOS)
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"Helvetica",
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"Helvetica Neue",
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"Arial Hebrew", // Hebrew since 9.0
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"Kohinoor Devanagari", // Hindi since 9.0
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"Kohinoor Bangla", // Bengali since 9.0
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"Kohinoor Telugu", // Telugu since 9.0
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"Lao Sangam MN", // Lao
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"Geeza Pro", // Arabic
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"Kailasa", // Tibetan since iOS 10.0
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".PhoneFallback", // Armenian, Braille, Georgian, Thai, various symbols since iOS 10.0
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// Note that iOS itself prefers Thonburi font for the Thai characters, but our font subsystem
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// can't display combining characters for some reason
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".LastResort",
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NULL
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};
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// The default works for Japanese, we won't reorder in that case
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static const char* koFontOrder[] =
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{
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"Apple SD Gothic Neo", // Korean characters
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"Hiragino Kaku Gothic ProN", // Japanese characters
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"Heiti TC", // Traditional Chinese characters (on 9.0 OS substitutes this with "PingFang TC")
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"Heiti SC", // Simplified Chinese characters (on 9.0 OS substitutes this with "PingFang SC")
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};
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static const char* zhFontOrder[] =
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{
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"Heiti TC", // Traditional Chinese characters (on 9.0 OS substitutes this with "PingFang TC")
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"Heiti SC", // Simplified Chinese characters (on 9.0 OS substitutes this with "PingFang SC")
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"Hiragino Kaku Gothic ProN", // Japanese characters
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"Apple SD Gothic Neo", // Korean characters
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};
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const char* lang = UnitySystemLanguage();
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const char** fontOrderOverride = NULL;
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if (std::strncmp(lang, "ko", 2) == 0)
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fontOrderOverride = koFontOrder;
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if (std::strncmp(lang, "zh", 2) == 0)
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fontOrderOverride = zhFontOrder;
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if (fontOrderOverride)
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{
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for (int i = 0; i < fontsToReorderCount; ++i)
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defaultFonts[i] = fontOrderOverride[i];
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}
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cachedFonts = defaultFonts;
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}
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return cachedFonts;
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}
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