41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
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#pragma once
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#import <UIKit/UIKit.h>
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#import "PluginBase/UnityViewControllerListener.h"
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#if PLATFORM_IOS
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#define UNITY_VIEW_CONTROLLER_BASE_CLASS UIViewController
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#elif PLATFORM_TVOS
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#import <GameController/GCController.h>
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#define UNITY_VIEW_CONTROLLER_BASE_CLASS GCEventViewController
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#endif
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@interface UnityViewControllerBase : UNITY_VIEW_CONTROLLER_BASE_CLASS
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{
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id<UnityViewControllerNotifications> _notificationDelegate;
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}
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- (void)viewWillLayoutSubviews;
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- (void)viewDidLayoutSubviews;
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- (void)viewDidDisappear:(BOOL)animated;
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- (void)viewWillDisappear:(BOOL)animated;
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- (void)viewDidAppear:(BOOL)animated;
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- (void)viewWillAppear:(BOOL)animated;
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@property (nonatomic, retain) id<UnityViewControllerNotifications> notificationDelegate;
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@end
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#if PLATFORM_IOS
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#include "UnityViewControllerBase+iOS.h"
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#elif PLATFORM_TVOS
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#include "UnityViewControllerBase+tvOS.h"
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#endif
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// this should be used to create view controller that plays nicely with unity and account for player settings
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UnityViewControllerBase* AllocUnityViewController(void);
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UnityViewControllerBase* AllocUnityDefaultViewController(void);
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#if UNITY_SUPPORT_ROTATION
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UnityViewControllerBase* AllocUnitySingleOrientationViewController(UIInterfaceOrientation orient);
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#endif
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