454 lines
16 KiB
C++
454 lines
16 KiB
C++
|
extern "C" void RegisterStaticallyLinkedModulesGranular()
|
||
|
{
|
||
|
void RegisterModule_SharedInternals();
|
||
|
RegisterModule_SharedInternals();
|
||
|
|
||
|
void RegisterModule_Core();
|
||
|
RegisterModule_Core();
|
||
|
|
||
|
void RegisterModule_Animation();
|
||
|
RegisterModule_Animation();
|
||
|
|
||
|
void RegisterModule_Audio();
|
||
|
RegisterModule_Audio();
|
||
|
|
||
|
void RegisterModule_CrashReporting();
|
||
|
RegisterModule_CrashReporting();
|
||
|
|
||
|
void RegisterModule_ImageConversion();
|
||
|
RegisterModule_ImageConversion();
|
||
|
|
||
|
void RegisterModule_GameCenter();
|
||
|
RegisterModule_GameCenter();
|
||
|
|
||
|
void RegisterModule_InputLegacy();
|
||
|
RegisterModule_InputLegacy();
|
||
|
|
||
|
void RegisterModule_IMGUI();
|
||
|
RegisterModule_IMGUI();
|
||
|
|
||
|
void RegisterModule_JSONSerialize();
|
||
|
RegisterModule_JSONSerialize();
|
||
|
|
||
|
void RegisterModule_PerformanceReporting();
|
||
|
RegisterModule_PerformanceReporting();
|
||
|
|
||
|
void RegisterModule_Physics();
|
||
|
RegisterModule_Physics();
|
||
|
|
||
|
void RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
|
||
|
RegisterModule_RuntimeInitializeOnLoadManagerInitializer();
|
||
|
|
||
|
void RegisterModule_TextRendering();
|
||
|
RegisterModule_TextRendering();
|
||
|
|
||
|
void RegisterModule_TextCoreFontEngine();
|
||
|
RegisterModule_TextCoreFontEngine();
|
||
|
|
||
|
void RegisterModule_TextCoreTextEngine();
|
||
|
RegisterModule_TextCoreTextEngine();
|
||
|
|
||
|
void RegisterModule_TLS();
|
||
|
RegisterModule_TLS();
|
||
|
|
||
|
void RegisterModule_UI();
|
||
|
RegisterModule_UI();
|
||
|
|
||
|
void RegisterModule_UIElementsNative();
|
||
|
RegisterModule_UIElementsNative();
|
||
|
|
||
|
void RegisterModule_UIElements();
|
||
|
RegisterModule_UIElements();
|
||
|
|
||
|
void RegisterModule_UnityAnalyticsCommon();
|
||
|
RegisterModule_UnityAnalyticsCommon();
|
||
|
|
||
|
void RegisterModule_UnityConnect();
|
||
|
RegisterModule_UnityConnect();
|
||
|
|
||
|
void RegisterModule_UnityWebRequest();
|
||
|
RegisterModule_UnityWebRequest();
|
||
|
|
||
|
void RegisterModule_UnityAnalytics();
|
||
|
RegisterModule_UnityAnalytics();
|
||
|
|
||
|
void RegisterModule_UnityWebRequestAudio();
|
||
|
RegisterModule_UnityWebRequestAudio();
|
||
|
|
||
|
}
|
||
|
|
||
|
template <typename T> void RegisterUnityClass(const char*);
|
||
|
template <typename T> void RegisterStrippedType(int, const char*, const char*);
|
||
|
|
||
|
void InvokeRegisterStaticallyLinkedModuleClasses()
|
||
|
{
|
||
|
// Do nothing (we're in stripping mode)
|
||
|
}
|
||
|
|
||
|
class EditorExtension; template <> void RegisterUnityClass<EditorExtension>(const char*);
|
||
|
namespace Unity { class Component; } template <> void RegisterUnityClass<Unity::Component>(const char*);
|
||
|
class Behaviour; template <> void RegisterUnityClass<Behaviour>(const char*);
|
||
|
class Animation;
|
||
|
class Animator; template <> void RegisterUnityClass<Animator>(const char*);
|
||
|
namespace Unity { class ArticulationBody; }
|
||
|
class AudioBehaviour; template <> void RegisterUnityClass<AudioBehaviour>(const char*);
|
||
|
class AudioListener; template <> void RegisterUnityClass<AudioListener>(const char*);
|
||
|
class AudioSource; template <> void RegisterUnityClass<AudioSource>(const char*);
|
||
|
class AudioFilter;
|
||
|
class AudioChorusFilter;
|
||
|
class AudioDistortionFilter;
|
||
|
class AudioEchoFilter;
|
||
|
class AudioHighPassFilter;
|
||
|
class AudioLowPassFilter;
|
||
|
class AudioReverbFilter;
|
||
|
class AudioReverbZone;
|
||
|
class Camera; template <> void RegisterUnityClass<Camera>(const char*);
|
||
|
namespace UI { class Canvas; } template <> void RegisterUnityClass<UI::Canvas>(const char*);
|
||
|
namespace UI { class CanvasGroup; } template <> void RegisterUnityClass<UI::CanvasGroup>(const char*);
|
||
|
namespace Unity { class Cloth; }
|
||
|
class Collider2D;
|
||
|
class BoxCollider2D;
|
||
|
class CapsuleCollider2D;
|
||
|
class CircleCollider2D;
|
||
|
class CompositeCollider2D;
|
||
|
class CustomCollider2D;
|
||
|
class EdgeCollider2D;
|
||
|
class PolygonCollider2D;
|
||
|
class TilemapCollider2D;
|
||
|
class ConstantForce;
|
||
|
class Effector2D;
|
||
|
class AreaEffector2D;
|
||
|
class BuoyancyEffector2D;
|
||
|
class PlatformEffector2D;
|
||
|
class PointEffector2D;
|
||
|
class SurfaceEffector2D;
|
||
|
class FlareLayer;
|
||
|
class GridLayout;
|
||
|
class Grid;
|
||
|
class Tilemap;
|
||
|
class Halo;
|
||
|
class IConstraint;
|
||
|
class AimConstraint;
|
||
|
class LookAtConstraint;
|
||
|
class ParentConstraint;
|
||
|
class PositionConstraint;
|
||
|
class RotationConstraint;
|
||
|
class ScaleConstraint;
|
||
|
class Joint2D;
|
||
|
class AnchoredJoint2D;
|
||
|
class DistanceJoint2D;
|
||
|
class FixedJoint2D;
|
||
|
class FrictionJoint2D;
|
||
|
class HingeJoint2D;
|
||
|
class SliderJoint2D;
|
||
|
class SpringJoint2D;
|
||
|
class WheelJoint2D;
|
||
|
class RelativeJoint2D;
|
||
|
class TargetJoint2D;
|
||
|
class LensFlare;
|
||
|
class Light; template <> void RegisterUnityClass<Light>(const char*);
|
||
|
class LightProbeGroup;
|
||
|
class LightProbeProxyVolume;
|
||
|
class MonoBehaviour; template <> void RegisterUnityClass<MonoBehaviour>(const char*);
|
||
|
class NavMeshAgent;
|
||
|
class NavMeshObstacle;
|
||
|
class OffMeshLink;
|
||
|
class ParticleSystemForceField;
|
||
|
class PhysicsUpdateBehaviour2D;
|
||
|
class ConstantForce2D;
|
||
|
class PlayableDirector;
|
||
|
class Projector;
|
||
|
class ReflectionProbe; template <> void RegisterUnityClass<ReflectionProbe>(const char*);
|
||
|
class Skybox;
|
||
|
class SortingGroup; template <> void RegisterUnityClass<SortingGroup>(const char*);
|
||
|
class StreamingController;
|
||
|
class Terrain;
|
||
|
class VideoPlayer;
|
||
|
class VisualEffect;
|
||
|
class WindZone;
|
||
|
namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass<UI::CanvasRenderer>(const char*);
|
||
|
class Collider;
|
||
|
class BoxCollider;
|
||
|
class CapsuleCollider;
|
||
|
class CharacterController;
|
||
|
class MeshCollider;
|
||
|
class SphereCollider;
|
||
|
class TerrainCollider;
|
||
|
class WheelCollider;
|
||
|
namespace Unity { class Joint; }
|
||
|
namespace Unity { class CharacterJoint; }
|
||
|
namespace Unity { class ConfigurableJoint; }
|
||
|
namespace Unity { class FixedJoint; }
|
||
|
namespace Unity { class HingeJoint; }
|
||
|
namespace Unity { class SpringJoint; }
|
||
|
class LODGroup;
|
||
|
class MeshFilter; template <> void RegisterUnityClass<MeshFilter>(const char*);
|
||
|
class OcclusionArea;
|
||
|
class OcclusionPortal;
|
||
|
class ParticleSystem;
|
||
|
class Renderer; template <> void RegisterUnityClass<Renderer>(const char*);
|
||
|
class BillboardRenderer;
|
||
|
class LineRenderer;
|
||
|
class MeshRenderer; template <> void RegisterUnityClass<MeshRenderer>(const char*);
|
||
|
class ParticleSystemRenderer;
|
||
|
class SkinnedMeshRenderer;
|
||
|
class SpriteMask;
|
||
|
class SpriteRenderer; template <> void RegisterUnityClass<SpriteRenderer>(const char*);
|
||
|
class SpriteShapeRenderer;
|
||
|
class TilemapRenderer;
|
||
|
class TrailRenderer;
|
||
|
class VFXRenderer;
|
||
|
class Rigidbody; template <> void RegisterUnityClass<Rigidbody>(const char*);
|
||
|
class Rigidbody2D;
|
||
|
namespace TextRenderingPrivate { class TextMesh; }
|
||
|
class Transform; template <> void RegisterUnityClass<Transform>(const char*);
|
||
|
namespace UI { class RectTransform; } template <> void RegisterUnityClass<UI::RectTransform>(const char*);
|
||
|
class Tree;
|
||
|
class GameObject; template <> void RegisterUnityClass<GameObject>(const char*);
|
||
|
class NamedObject; template <> void RegisterUnityClass<NamedObject>(const char*);
|
||
|
class AssetBundle;
|
||
|
class AssetBundleManifest;
|
||
|
class AudioMixer; template <> void RegisterUnityClass<AudioMixer>(const char*);
|
||
|
class AudioMixerController;
|
||
|
class AudioMixerGroup; template <> void RegisterUnityClass<AudioMixerGroup>(const char*);
|
||
|
class AudioMixerGroupController;
|
||
|
class AudioMixerSnapshot; template <> void RegisterUnityClass<AudioMixerSnapshot>(const char*);
|
||
|
class AudioMixerSnapshotController;
|
||
|
class Avatar;
|
||
|
class AvatarMask;
|
||
|
class BillboardAsset;
|
||
|
class ComputeShader; template <> void RegisterUnityClass<ComputeShader>(const char*);
|
||
|
class Flare;
|
||
|
namespace TextRendering { class Font; } template <> void RegisterUnityClass<TextRendering::Font>(const char*);
|
||
|
class LightProbes; template <> void RegisterUnityClass<LightProbes>(const char*);
|
||
|
class LightingSettings; template <> void RegisterUnityClass<LightingSettings>(const char*);
|
||
|
class LocalizationAsset;
|
||
|
class Material; template <> void RegisterUnityClass<Material>(const char*);
|
||
|
class ProceduralMaterial;
|
||
|
class Mesh; template <> void RegisterUnityClass<Mesh>(const char*);
|
||
|
class Motion; template <> void RegisterUnityClass<Motion>(const char*);
|
||
|
class AnimationClip; template <> void RegisterUnityClass<AnimationClip>(const char*);
|
||
|
class NavMeshData;
|
||
|
class OcclusionCullingData;
|
||
|
class PhysicMaterial;
|
||
|
class PhysicsMaterial2D;
|
||
|
class PreloadData; template <> void RegisterUnityClass<PreloadData>(const char*);
|
||
|
class RayTracingShader;
|
||
|
class RuntimeAnimatorController; template <> void RegisterUnityClass<RuntimeAnimatorController>(const char*);
|
||
|
class AnimatorController; template <> void RegisterUnityClass<AnimatorController>(const char*);
|
||
|
class AnimatorOverrideController; template <> void RegisterUnityClass<AnimatorOverrideController>(const char*);
|
||
|
class SampleClip; template <> void RegisterUnityClass<SampleClip>(const char*);
|
||
|
class AudioClip; template <> void RegisterUnityClass<AudioClip>(const char*);
|
||
|
class Shader; template <> void RegisterUnityClass<Shader>(const char*);
|
||
|
class ShaderVariantCollection;
|
||
|
class SpeedTreeWindAsset;
|
||
|
class Sprite; template <> void RegisterUnityClass<Sprite>(const char*);
|
||
|
class SpriteAtlas; template <> void RegisterUnityClass<SpriteAtlas>(const char*);
|
||
|
class SubstanceArchive;
|
||
|
class TerrainData;
|
||
|
class TerrainLayer;
|
||
|
class TextAsset; template <> void RegisterUnityClass<TextAsset>(const char*);
|
||
|
class MonoScript; template <> void RegisterUnityClass<MonoScript>(const char*);
|
||
|
class Texture; template <> void RegisterUnityClass<Texture>(const char*);
|
||
|
class BaseVideoTexture;
|
||
|
class WebCamTexture;
|
||
|
class CubemapArray; template <> void RegisterUnityClass<CubemapArray>(const char*);
|
||
|
class LowerResBlitTexture; template <> void RegisterUnityClass<LowerResBlitTexture>(const char*);
|
||
|
class MovieTexture;
|
||
|
class ProceduralTexture;
|
||
|
class RenderTexture; template <> void RegisterUnityClass<RenderTexture>(const char*);
|
||
|
class CustomRenderTexture;
|
||
|
class SparseTexture;
|
||
|
class Texture2D; template <> void RegisterUnityClass<Texture2D>(const char*);
|
||
|
class Cubemap; template <> void RegisterUnityClass<Cubemap>(const char*);
|
||
|
class Texture2DArray; template <> void RegisterUnityClass<Texture2DArray>(const char*);
|
||
|
class Texture3D; template <> void RegisterUnityClass<Texture3D>(const char*);
|
||
|
class VideoClip;
|
||
|
class VisualEffectObject;
|
||
|
class VisualEffectAsset;
|
||
|
class VisualEffectSubgraph;
|
||
|
class GameManager; template <> void RegisterUnityClass<GameManager>(const char*);
|
||
|
class GlobalGameManager; template <> void RegisterUnityClass<GlobalGameManager>(const char*);
|
||
|
class AudioManager; template <> void RegisterUnityClass<AudioManager>(const char*);
|
||
|
class BuildSettings; template <> void RegisterUnityClass<BuildSettings>(const char*);
|
||
|
class DelayedCallManager; template <> void RegisterUnityClass<DelayedCallManager>(const char*);
|
||
|
class GraphicsSettings; template <> void RegisterUnityClass<GraphicsSettings>(const char*);
|
||
|
class InputManager; template <> void RegisterUnityClass<InputManager>(const char*);
|
||
|
class MonoManager; template <> void RegisterUnityClass<MonoManager>(const char*);
|
||
|
class NavMeshProjectSettings;
|
||
|
class Physics2DSettings;
|
||
|
class PhysicsManager; template <> void RegisterUnityClass<PhysicsManager>(const char*);
|
||
|
class PlayerSettings; template <> void RegisterUnityClass<PlayerSettings>(const char*);
|
||
|
class QualitySettings; template <> void RegisterUnityClass<QualitySettings>(const char*);
|
||
|
class ResourceManager; template <> void RegisterUnityClass<ResourceManager>(const char*);
|
||
|
class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass<RuntimeInitializeOnLoadManager>(const char*);
|
||
|
class ShaderNameRegistry; template <> void RegisterUnityClass<ShaderNameRegistry>(const char*);
|
||
|
class StreamingManager;
|
||
|
class TagManager; template <> void RegisterUnityClass<TagManager>(const char*);
|
||
|
class TimeManager; template <> void RegisterUnityClass<TimeManager>(const char*);
|
||
|
class UnityConnectSettings; template <> void RegisterUnityClass<UnityConnectSettings>(const char*);
|
||
|
class VFXManager;
|
||
|
class LevelGameManager; template <> void RegisterUnityClass<LevelGameManager>(const char*);
|
||
|
class LightmapSettings; template <> void RegisterUnityClass<LightmapSettings>(const char*);
|
||
|
class NavMeshSettings;
|
||
|
class OcclusionCullingSettings;
|
||
|
class RenderSettings; template <> void RegisterUnityClass<RenderSettings>(const char*);
|
||
|
|
||
|
void RegisterAllClasses()
|
||
|
{
|
||
|
void RegisterBuiltinTypes();
|
||
|
RegisterBuiltinTypes();
|
||
|
//Total: 75 non stripped classes
|
||
|
//0. AnimationClip
|
||
|
RegisterUnityClass<AnimationClip>("Animation");
|
||
|
//1. Animator
|
||
|
RegisterUnityClass<Animator>("Animation");
|
||
|
//2. AnimatorController
|
||
|
RegisterUnityClass<AnimatorController>("Animation");
|
||
|
//3. AnimatorOverrideController
|
||
|
RegisterUnityClass<AnimatorOverrideController>("Animation");
|
||
|
//4. Motion
|
||
|
RegisterUnityClass<Motion>("Animation");
|
||
|
//5. RuntimeAnimatorController
|
||
|
RegisterUnityClass<RuntimeAnimatorController>("Animation");
|
||
|
//6. AudioBehaviour
|
||
|
RegisterUnityClass<AudioBehaviour>("Audio");
|
||
|
//7. AudioClip
|
||
|
RegisterUnityClass<AudioClip>("Audio");
|
||
|
//8. AudioListener
|
||
|
RegisterUnityClass<AudioListener>("Audio");
|
||
|
//9. AudioManager
|
||
|
RegisterUnityClass<AudioManager>("Audio");
|
||
|
//10. AudioMixer
|
||
|
RegisterUnityClass<AudioMixer>("Audio");
|
||
|
//11. AudioMixerGroup
|
||
|
RegisterUnityClass<AudioMixerGroup>("Audio");
|
||
|
//12. AudioMixerSnapshot
|
||
|
RegisterUnityClass<AudioMixerSnapshot>("Audio");
|
||
|
//13. AudioSource
|
||
|
RegisterUnityClass<AudioSource>("Audio");
|
||
|
//14. SampleClip
|
||
|
RegisterUnityClass<SampleClip>("Audio");
|
||
|
//15. Behaviour
|
||
|
RegisterUnityClass<Behaviour>("Core");
|
||
|
//16. BuildSettings
|
||
|
RegisterUnityClass<BuildSettings>("Core");
|
||
|
//17. Camera
|
||
|
RegisterUnityClass<Camera>("Core");
|
||
|
//18. Unity::Component
|
||
|
RegisterUnityClass<Unity::Component>("Core");
|
||
|
//19. ComputeShader
|
||
|
RegisterUnityClass<ComputeShader>("Core");
|
||
|
//20. Cubemap
|
||
|
RegisterUnityClass<Cubemap>("Core");
|
||
|
//21. CubemapArray
|
||
|
RegisterUnityClass<CubemapArray>("Core");
|
||
|
//22. DelayedCallManager
|
||
|
RegisterUnityClass<DelayedCallManager>("Core");
|
||
|
//23. EditorExtension
|
||
|
RegisterUnityClass<EditorExtension>("Core");
|
||
|
//24. GameManager
|
||
|
RegisterUnityClass<GameManager>("Core");
|
||
|
//25. GameObject
|
||
|
RegisterUnityClass<GameObject>("Core");
|
||
|
//26. GlobalGameManager
|
||
|
RegisterUnityClass<GlobalGameManager>("Core");
|
||
|
//27. GraphicsSettings
|
||
|
RegisterUnityClass<GraphicsSettings>("Core");
|
||
|
//28. InputManager
|
||
|
RegisterUnityClass<InputManager>("Core");
|
||
|
//29. LevelGameManager
|
||
|
RegisterUnityClass<LevelGameManager>("Core");
|
||
|
//30. Light
|
||
|
RegisterUnityClass<Light>("Core");
|
||
|
//31. LightingSettings
|
||
|
RegisterUnityClass<LightingSettings>("Core");
|
||
|
//32. LightmapSettings
|
||
|
RegisterUnityClass<LightmapSettings>("Core");
|
||
|
//33. LightProbes
|
||
|
RegisterUnityClass<LightProbes>("Core");
|
||
|
//34. LowerResBlitTexture
|
||
|
RegisterUnityClass<LowerResBlitTexture>("Core");
|
||
|
//35. Material
|
||
|
RegisterUnityClass<Material>("Core");
|
||
|
//36. Mesh
|
||
|
RegisterUnityClass<Mesh>("Core");
|
||
|
//37. MeshFilter
|
||
|
RegisterUnityClass<MeshFilter>("Core");
|
||
|
//38. MeshRenderer
|
||
|
RegisterUnityClass<MeshRenderer>("Core");
|
||
|
//39. MonoBehaviour
|
||
|
RegisterUnityClass<MonoBehaviour>("Core");
|
||
|
//40. MonoManager
|
||
|
RegisterUnityClass<MonoManager>("Core");
|
||
|
//41. MonoScript
|
||
|
RegisterUnityClass<MonoScript>("Core");
|
||
|
//42. NamedObject
|
||
|
RegisterUnityClass<NamedObject>("Core");
|
||
|
//43. Object
|
||
|
//Skipping Object
|
||
|
//44. PlayerSettings
|
||
|
RegisterUnityClass<PlayerSettings>("Core");
|
||
|
//45. PreloadData
|
||
|
RegisterUnityClass<PreloadData>("Core");
|
||
|
//46. QualitySettings
|
||
|
RegisterUnityClass<QualitySettings>("Core");
|
||
|
//47. UI::RectTransform
|
||
|
RegisterUnityClass<UI::RectTransform>("Core");
|
||
|
//48. ReflectionProbe
|
||
|
RegisterUnityClass<ReflectionProbe>("Core");
|
||
|
//49. Renderer
|
||
|
RegisterUnityClass<Renderer>("Core");
|
||
|
//50. RenderSettings
|
||
|
RegisterUnityClass<RenderSettings>("Core");
|
||
|
//51. RenderTexture
|
||
|
RegisterUnityClass<RenderTexture>("Core");
|
||
|
//52. ResourceManager
|
||
|
RegisterUnityClass<ResourceManager>("Core");
|
||
|
//53. RuntimeInitializeOnLoadManager
|
||
|
RegisterUnityClass<RuntimeInitializeOnLoadManager>("Core");
|
||
|
//54. Shader
|
||
|
RegisterUnityClass<Shader>("Core");
|
||
|
//55. ShaderNameRegistry
|
||
|
RegisterUnityClass<ShaderNameRegistry>("Core");
|
||
|
//56. SortingGroup
|
||
|
RegisterUnityClass<SortingGroup>("Core");
|
||
|
//57. Sprite
|
||
|
RegisterUnityClass<Sprite>("Core");
|
||
|
//58. SpriteAtlas
|
||
|
RegisterUnityClass<SpriteAtlas>("Core");
|
||
|
//59. SpriteRenderer
|
||
|
RegisterUnityClass<SpriteRenderer>("Core");
|
||
|
//60. TagManager
|
||
|
RegisterUnityClass<TagManager>("Core");
|
||
|
//61. TextAsset
|
||
|
RegisterUnityClass<TextAsset>("Core");
|
||
|
//62. Texture
|
||
|
RegisterUnityClass<Texture>("Core");
|
||
|
//63. Texture2D
|
||
|
RegisterUnityClass<Texture2D>("Core");
|
||
|
//64. Texture2DArray
|
||
|
RegisterUnityClass<Texture2DArray>("Core");
|
||
|
//65. Texture3D
|
||
|
RegisterUnityClass<Texture3D>("Core");
|
||
|
//66. TimeManager
|
||
|
RegisterUnityClass<TimeManager>("Core");
|
||
|
//67. Transform
|
||
|
RegisterUnityClass<Transform>("Core");
|
||
|
//68. PhysicsManager
|
||
|
RegisterUnityClass<PhysicsManager>("Physics");
|
||
|
//69. Rigidbody
|
||
|
RegisterUnityClass<Rigidbody>("Physics");
|
||
|
//70. TextRendering::Font
|
||
|
RegisterUnityClass<TextRendering::Font>("TextRendering");
|
||
|
//71. UI::Canvas
|
||
|
RegisterUnityClass<UI::Canvas>("UI");
|
||
|
//72. UI::CanvasGroup
|
||
|
RegisterUnityClass<UI::CanvasGroup>("UI");
|
||
|
//73. UI::CanvasRenderer
|
||
|
RegisterUnityClass<UI::CanvasRenderer>("UI");
|
||
|
//74. UnityConnectSettings
|
||
|
RegisterUnityClass<UnityConnectSettings>("UnityConnect");
|
||
|
|
||
|
}
|