65 lines
1.6 KiB
JavaScript
65 lines
1.6 KiB
JavaScript
/* eslint-disable no-undef */
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const GAME_INIT = (cbFN) => {
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var settings = window._CCSettings;
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// window._CCSettings = undefined;
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var onProgress = null;
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var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
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var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
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var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
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var jsList = settings.jsList
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if (jsList) {
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jsList = jsList.map(function (x) {
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return './static/cocos-build/web-mobile/src/' + x
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})
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}
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var option = {
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id: 'GameCanvas',
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debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
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showFPS: settings.debug,
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frameRate: 60,
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groupList: settings.groupList,
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collisionMatrix: settings.collisionMatrix,
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}
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// init assets
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cc.AssetLibrary.init({
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bundleVers: settings.bundleVers,
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remoteBundles: settings.remoteBundles,
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server: settings.server
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})
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var bundleRoot = [INTERNAL];
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settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
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var count = 0;
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function cb(err) {
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if (err) return console.error(err.message, err.stack);
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count++;
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if (count === bundleRoot.length + 1) {
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cc.assetManager.loadBundle(MAIN, function (err) {
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// if (!err) cc.game.run(option, onStart);
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if (!err)
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cc.game.run(option, () => {
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cbFN && cbFN()
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});
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});
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}
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}
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cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x; }), cb);
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for (var i = 0; i < bundleRoot.length; i++) {
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cc.assetManager.loadBundle(bundleRoot[i], cb);
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}
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// cc.game.run(option, () => {
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// cb && cb()
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// })
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}
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export default GAME_INIT
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